Cactus Game Design Message Boards

Redemption® Collectible Trading Card Game HQ => Playgroup and Tournament Central => Redemption® Online Gaming => Topic started by: drb1200 on August 29, 2009, 11:18:57 AM

Title: Redemption Table Simulator 2
Post by: drb1200 on August 29, 2009, 11:18:57 AM
I looked at a thread about this a few pages into this category, and some people mentioned that they knew who was working on it. Who is?
Title: Re: Redemption Table Simulator 2
Post by: Red Dragon Thorn on August 29, 2009, 11:21:51 AM
RTS 2 (Which isn't even a guarenteed name just a working name kind of like hollywood movies..) Is being created by Mike Wolfe.
Title: Re: Redemption Table Simulator 2
Post by: New Raven BR on August 30, 2009, 12:56:56 AM
would it include being able to play teams and multiplayer?
Title: Re: Redemption Table Simulator 2
Post by: Red Dragon Thorn on August 30, 2009, 02:25:28 AM
Mike, care to limit how much information I'm allowed to divulge? Raven - The intent of the RTS2 is to allow interfacing for 3 or more players, I'm not sure if Mike is programming in rules for teams, I believe he mentioned he was.
Title: Re: Redemption Table Simulator 2
Post by: SJSharks on August 30, 2009, 02:30:11 AM
RTS2 is going to be amazing!!!! No more Hamachi!!!!!!!!!
Title: Re: Redemption Table Simulator 2
Post by: sk on August 30, 2009, 02:35:53 AM
No more requirement of MS Windows!!!!!!!!!  :thumbup:
Title: Re: Redemption Table Simulator 2
Post by: Red Dragon Thorn on August 30, 2009, 02:39:11 AM
Google Chrome OS!!! oh wait.. sorry unrelated....
Title: Re: Redemption Table Simulator 2
Post by: Bap7 on August 30, 2009, 10:13:42 AM
WOW! I can't wait!!! Will ROOT be using it? when is supposed to be done?
Title: Re: Redemption Table Simulator 2
Post by: Gabe on August 30, 2009, 10:43:48 AM
What I'm about to share was available openly to anyone who was at Nationals.

There is no such thing as RTS2.  There will be a new option to play Redemption online that will blow RTS away.  It's far more than a "table simulator" so to call it RTS2 would be completely inaccurate.  I believe the working name is Redemption Live.

It's a ways from being finished and Mike is working on it in his "free time" so don't expect to see it in a finished version real soon.  I'm hopeful that we might see it next year but there are a lot of factors that play into that so we'll see.

Redemption Live will be able to support every format that's played with paper cards.  That includes multi-player, teams, type NW, etc.  It will also be web based so you can use it on any OS.

Mike had a demo version available at Nationals and it looked really cool.  I think everyone will be impressed.
Title: Re: Redemption Table Simulator 2
Post by: New Raven BR on August 30, 2009, 11:15:09 AM
gabe, i think deep down everyone is gonna call the thing "RTS" even when it's not.
just my opinion
Title: Re: Redemption Table Simulator 2
Post by: The Warrior on August 30, 2009, 11:18:17 AM
gabe, i think deep down everyone is gonna call the thing "RTS" even when it's not.
just my opinion
Hurray for RTS Live!
Title: Re: Redemption Table Simulator 2
Post by: Gabe on August 30, 2009, 12:12:06 PM
gabe, i think deep down everyone is gonna call the thing "RTS" even when it's not.
just my opinion

For now you will because people adapt slowly to change.  There will come a day when some people won't even know what you're talking about when you say RTS.
Title: Re: Redemption Table Simulator 2
Post by: The Warrior on August 30, 2009, 12:15:17 PM
gabe, i think deep down everyone is gonna call the thing "RTS" even when it's not.
just my opinion

For now you will because people adapt slowly to change.  There will come a day when some people won't even know what you're talking about when you say RTS.
well they would still have the Stick-E RTS Thread
Title: Re: Redemption Table Simulator 2
Post by: Lamborghini_diablo on August 30, 2009, 12:33:57 PM
I could always unsticky it when Redemption Live or w/e it's going to be called comes out, and replace it with installation links and instructions for that.

One thing I gotta ask about, since I've had more than enough headaches thanks to it... How easily will this new program update with new cards? I am fine with the way RTS deals with it, but I've spent countless hours trying to help other people get them installed. Troubleshooting over the internet is a lot harder than it sounds.... >.<
Title: Re: Redemption Table Simulator 2
Post by: The Warrior on August 30, 2009, 12:39:09 PM
I could always unsticky it when Redemption Live or w/e it's going to be called comes out, and replace it with installation links and instructions for that.

One thing I gotta ask about, since I've had more than enough headaches thanks to it... How easily will this new program update with new cards? I am fine with the way RTS deals with it, but I've spent countless hours trying to help other people get them installed. Troubleshooting over the internet is a lot harder than it sounds.... >.<
if interested in how this RTS Live is Gonna work (and possibly Fail/error/crash).
Title: Re: Redemption Table Simulator 2
Post by: Eric the Wolfe on August 30, 2009, 12:47:44 PM
I could always unsticky it when Redemption Live or w/e it's going to be called comes out, and replace it with installation links and instructions for that.

One thing I gotta ask about, since I've had more than enough headaches thanks to it... How easily will this new program update with new cards? I am fine with the way RTS deals with it, but I've spent countless hours trying to help other people get them installed. Troubleshooting over the internet is a lot harder than it sounds.... >.<

You wont need to update it with the new cards yourself, once they are released it will be updated.

Eric
Title: Re: Redemption Table Simulator 2
Post by: Lamborghini_diablo on August 30, 2009, 12:58:16 PM
So it'll check for updates every time you fire it up, and if it finds one, it'll download and install? That is music to my ears.
Title: Re: Redemption Table Simulator 2
Post by: The Warrior on August 30, 2009, 01:12:42 PM
So it'll check for updates every time you fire it up, and if it finds one, it'll download and install? That is music to my ears.
Hey That New Super Promo wasnt there Yesterday!  ;)
Title: Re: Redemption Table Simulator 2
Post by: Cameron the Conqueror on August 30, 2009, 02:26:22 PM
idk about everyone else, but as soon as this comes out, Hamachi will be GONE.  If I didn't love Redemption so much, I would hurl a rock through Hamachi's corporate office window.
Title: Re: Redemption Table Simulator 2
Post by: The Warrior on August 30, 2009, 02:32:13 PM
[= מחבר לצטט קמרון הקישור הכובש = topic = 17656.msg278557 # msg278557 date = 1251656782]
  IDK על כולם, אבל ברגע זה יוצא, Hamachi ייעלם. אם אני לא אוהב כל כך הרבה גאולה, הייתי להשליך אבן דרך החלון במשרד Hamachi של החברה.
  [/ Quote] מי באמת אכפת לו
Edit : Hmm...... :scratch:
Title: Re: Redemption Table Simulator 2
Post by: RoyCannaday on August 30, 2009, 06:27:37 PM
"Redemption Live will be able to support every format that's played with paper cards.  That includes multi-player, teams, type NW, etc.  It will also be web based so you can use it on any OS."

so maybe I will be able to play over my
iPhone!!

Oh snap
Title: Re: Redemption Table Simulator 2
Post by: Cameron the Conqueror on August 30, 2009, 07:55:26 PM
I don't think the iPhone will be supported unfortunately because it does not support Silverlight, which Redemption Live is written in.
Title: Re: Redemption Table Simulator 2
Post by: RoyCannaday on August 30, 2009, 08:17:01 PM
I don't think the iPhone will be supported unfortunately because it does not support Silverlight, which Redemption Live is written in.

thare is not a app for that....
Title: Re: Redemption Table Simulator 2
Post by: Cameron the Conqueror on August 30, 2009, 08:18:38 PM
No, there is not.  Neither is there an app for flash. :P
Title: Re: Redemption Table Simulator 2
Post by: juhnkect on August 30, 2009, 09:45:03 PM
woohooo!
Title: Re: Redemption Table Simulator 2
Post by: RoyCannaday on August 30, 2009, 09:56:29 PM
No, there is not.  Neither is there an app for flash. :P

well by next year...........

iPhone = win
Title: Re: Redemption Table Simulator 2
Post by: Prof Underwood on August 30, 2009, 10:30:45 PM
i think deep down everyone is gonna call the thing "RTS" even when it's not.
That reminds me of a little corner gas station/food mart where I used to live.  It was called "Pa's".  Then got bought out several times and went through several name changes such as "Clucker's", "Wilmore Corner Market", and I think a couple others.  But all the locals still called it "Pa's" for years :)

More on topic.  Since Mike is working on this on his "free" time.  Can we expect that Redemption Live will also be free?
Title: Re: Redemption Table Simulator 2
Post by: drb1200 on August 30, 2009, 10:41:04 PM
Wow....I can see it now

Automatic game playing! No more decks with 5 SoGs!!!
Title: Re: Redemption Table Simulator 2
Post by: Gabe on August 30, 2009, 11:11:36 PM
More on topic.  Since Mike is working on this on his "free" time.  Can we expect that Redemption Live will also be free?

There was nothing official announced about what Redemption Live is going to cost.  Mike mentioned that he was looking into hosting options for the website and the database.  It's also going to require enough bandwidth that several players can connect at once.  That kind of stuff isn't cheap though so it's bound to cost somebody something.  I don't see any reason that the cost shouldn't be passed along to those that are using and enjoying the program.
Title: Re: Redemption Table Simulator 2
Post by: crustpope on August 30, 2009, 11:39:59 PM
More on topic.  Since Mike is working on this on his "free" time.  Can we expect that Redemption Live will also be free?

There was nothing official announced about what Redemption Live is going to cost.  Mike mentioned that he was looking into hosting options for the website and the database.  It's also going to require enough bandwidth that several players can connect at once.  That kind of stuff isn't cheap though so it's bound to cost somebody something.  I don't see any reason that the cost shouldn't be passed along to those that are using and enjoying the program.

I agree.  and unfortunately, the cost will probably be pretty high since there wont be very many people playing it as compared to other live online games.
Title: Re: Redemption Table Simulator 2
Post by: juhnkect on August 30, 2009, 11:43:04 PM
 :doh: then it'll probably be good ol' fashion rts for me.. for a while atleast lol
Title: Re: Redemption Table Simulator 2
Post by: BubbleBoy on August 30, 2009, 11:56:55 PM
Well I wouldn't make any decisions until you actually know something about it. :P
Title: Re: Redemption Table Simulator 2
Post by: Prof Underwood on August 31, 2009, 12:19:48 AM
I don't see any reason that the cost shouldn't be passed along to those that are using and enjoying the program.
I agree that it makes sense for costs to be passed on to the people benefiting from a product, but.....
:doh: then it'll probably be good ol' fashion rts for me.. for a while atleast lol
there will be a lot of people like this who will have a hard time paying money for something that they can get for free (even if the new version is better).

Bottled water is probably better than tap water, but I don't usually buy it.
Title: Re: Redemption Table Simulator 2
Post by: The Guardian on August 31, 2009, 02:58:57 AM
The amount of resources needed to accommodate the number of players who would be using this would be far less than say the resources needed for Xbox Live to operate. I don't know anything about it other than what I've read here, but it seems logical that there wouldn't be much reason to design the program if the resulting costs for people to use it are not reasonable.

All I have to say is, I cannot wait for a way to play some T2 MP online in a reasonable amount of time.  ;D 
Title: Re: Redemption Table Simulator 2
Post by: Cameron the Conqueror on August 31, 2009, 10:20:46 AM
I'm pretty sure Mike mentioned to me that he was considering a pro paid model.  So, some features would be free, but if you wanted a few pro features, then you could pay.
Title: Re: Redemption Table Simulator 2
Post by: drb1200 on August 31, 2009, 11:27:21 AM
Ya like Multi-Player, Teams, and such would be extra features. Thats actually a really good idea.
Title: Re: Redemption Table Simulator 2
Post by: New Raven BR on August 31, 2009, 11:39:37 AM
i don't think multiplayer and teams as extra features would be a good idea
cause for one i'm dying to play a game of teams redemption and play multiplayer online without using instant messager. and putting them as extra features would just make me not wanna get it and stay with RTS
Title: Re: Redemption Table Simulator 2
Post by: Cameron the Conqueror on August 31, 2009, 11:43:34 AM
i don't think multiplayer and teams as extra features would be a good idea
cause for one i'm dying to play a game of teams redemption and play multiplayer online without using instant messager. and putting them as extra features would just make me not wanna get it and stay with RTS
That didn't make any sense.

You really want to play teams and multi without IM, but you don't want them in Redemption Live and would stay with RTS, where you can't AL ALL do teams or multi?



Since Cactus hosts these boards, their website, and their webstore, they must have a server or two.  Why couldn't Cactus host Redemption Live?  I bet that would cut down on costs.  Maybe the next starter deck could include a web code for 14 days free of Redemption Live.....  Maybe that's the future of UPCs!  A UPC grants you like a week free of Redemption Live!
Title: Re: Redemption Table Simulator 2
Post by: drb1200 on August 31, 2009, 11:50:07 AM
i don't think multiplayer and teams as extra features would be a good idea
cause for one i'm dying to play a game of teams redemption and play multiplayer online without using instant messager. and putting them as extra features would just make me not wanna get it and stay with RTS
Go ahead, whine all you like. You know all us board members enjoy it.
Title: Re: Redemption Table Simulator 2
Post by: Bap7 on August 31, 2009, 12:13:08 PM
If it cost money i prob won't be able to do it :( I always thought it would be cool if cactus or somebody made a Redemption game for the xbox 360 8) ;D
Title: Re: Redemption Table Simulator 2
Post by: Professoralstad on August 31, 2009, 12:23:03 PM
A UPC grants you like a week free of Redemption Live!

Or better yet, a Thesaurus box...Except then everyone would have to destroy their TexP box towers...
Title: Re: Redemption Table Simulator 2
Post by: Korunks on August 31, 2009, 12:24:53 PM
Quote
If it cost money i prob won't be able to do it Sad I always thought it would be cool if cactus or somebody made a Redemption game for the xbox 360 Cool Grin

but wouldn't that cost money  ??? ;)
Title: Re: Redemption Table Simulator 2
Post by: Prof Underwood on August 31, 2009, 12:25:30 PM
I'm pretty sure Mike mentioned to me that he was considering a pro paid model.  So, some features would be free, but if you wanted a few pro features, then you could pay.
I think this is a great idea.  I would suggest that the free model include T1-2p, T1-mp, Closed Deck, TEAMS, and maybe Booster, as they seem to all be very accessible to newer / younger players with smaller budgets.

I would suggest T2-2p, T2-mp, and maybe Booster be in the pro paid model.  These seem to be more the domain of the long-time players who generally have larger sources of income.

Or better yet, a Thesaurus box...Except then everyone would have to destroy their TexP box towers...
I like this idea, since there isn't any other use for the TexP UPC's.
Title: Re: Redemption Table Simulator 2
Post by: New Raven BR on August 31, 2009, 12:43:04 PM
i don't think multiplayer and teams as extra features would be a good idea
cause for one i'm dying to play a game of teams redemption and play multiplayer online without using instant messager. and putting them as extra features would just make me not wanna get it and stay with RTS
That didn't make any sense.

You really want to play teams and multi without IM, but you don't want them in Redemption Live and would stay with RTS, where you can't AL ALL do teams or multi?

no, i mean i don't wanna pay for it
Title: Re: Redemption Table Simulator 2
Post by: xCaLeBx on August 31, 2009, 01:55:53 PM
Well a way to do it could be you send whoever $20 for a year (thats probably pretty low I'm just using a random amount) and a little status is put next to your profile and itsayspro playerand that lets you use the pro model......I'm sure most everyone her could swing $20-$40 a year right?
Title: Re: Redemption Table Simulator 2
Post by: Lamborghini_diablo on August 31, 2009, 03:43:51 PM
I'm sure most everyone her could swing $20-$40 a year right?

Could I? Yeah. Would I? Probably not. I don't even buy the real cards anymore since I've never used them, ever.
Title: Re: Redemption Table Simulator 2
Post by: sk on August 31, 2009, 03:52:13 PM
I would suggest T2-2p, T2-mp, and maybe Booster be in the pro paid model.  These seem to be more the domain of the long-time players who generally have larger sources of income.
Goody, even less reason for people to play Type 2...  ;)


Since Cactus hosts these boards, their website, and their webstore, they must have a server or two.  Why couldn't Cactus host Redemption Live?  I bet that would cut down on costs.  Maybe the next starter deck could include a web code for 14 days free of Redemption Live.....  Maybe that's the future of UPCs!  A UPC grants you like a week free of Redemption Live!
When Doug Gray was admin, he mentioned that he used a third party to host both 3Lions and CGD's sites.  I'm guessing that's still the case.
Title: Re: Redemption Table Simulator 2
Post by: metalpsalm on August 31, 2009, 04:01:03 PM
Man, web based sounds really cool
Title: Re: Redemption Table Simulator 2
Post by: Sean on August 31, 2009, 04:07:57 PM
Quote
These seem to be more the domain of the long-time players who generally have larger sources of income.
I've played for a really long time and can't afford to buy new cards.
Title: Re: Redemption Table Simulator 2
Post by: lightningninja on August 31, 2009, 04:14:50 PM
I talked to Mike and it sounds amazing! I don't know what I'm allowed to spoil so I just won't say anything... except that it will be worth the cost.

As for cost... I heard it will be something like you buy a collection of cards on the site. You can buy packs or individual cards, obviously WAY cheaper than buying a real pack or a real don. But it's a great investment, once you have that card you can use it, in any and all deck.
Title: Re: Redemption Table Simulator 2
Post by: Prof Underwood on August 31, 2009, 05:18:43 PM
As for cost... I heard it will be something like you buy a collection of cards on the site. You can buy packs or individual cards, obviously WAY cheaper than buying a real pack or a real don. But it's a great investment, once you have that card you can use it, in any and all deck.
And can you "trade" these "Redemption Live" cards?
Title: Re: Redemption Table Simulator 2
Post by: Gabe on August 31, 2009, 09:51:11 PM
And can you "trade" these "Redemption Live" cards?

Absolutely.  The plan is to mirror real world Redemption in every way (except the cost).  My impression is that the plan is to allow people to buy, sell and trade single cards if they wish.
Title: Re: Redemption Table Simulator 2
Post by: Lamborghini_diablo on August 31, 2009, 10:00:10 PM
Hmm, it sounds neat but, for reasons I've stated before, RTS works fine for what I need it to do, and its free...  :-\

Plus, I'm not sure how many people would like having to buy all 2000+ cards again.
Title: Re: Redemption Table Simulator 2
Post by: mjwolfe on August 31, 2009, 10:14:39 PM
Hmm, it sounds neat but, for reasons I've stated before, RTS works fine for what I need it to do, and its free...  :-\

Plus, I'm not sure how many people would like having to buy all 2000+ cards again.
You won't be required to use Redemption Live!, but you may find the free tools (like the Deck Editor, Card Browser, Collection Tracker) are pretty helpful.

And when it comes to playing online tournaments or just playing Booster Draft, Teams, or Multi-Player will add things that RTS just can't really do. Also, I really hope that it'll be much faster to play games on Redemption Live! than it is through RTS.

I like hearing everyone's thoughts on the subject. It can help shape what Redemption Live! becomes before it's even released.

Mike
Title: Re: Redemption Table Simulator 2
Post by: BubbleBoy on August 31, 2009, 10:31:25 PM
I think it's a great idea to have the cards be the "cost" for RL. (New abbr., yay! :D)

I hope Storehouse credit can cover some of the expenses in the future. BTW, does Redemption cash have UPC's on it? :P
Title: Re: Redemption Table Simulator 2
Post by: lightningninja on August 31, 2009, 11:14:36 PM
Trust me guys... you'll want to play. All I'm probably going to do is buy my deck and use that for every year... it won't cost very much at all.
Title: Re: Redemption Table Simulator 2
Post by: Lamborghini_diablo on September 01, 2009, 12:06:41 AM
That is where I run into a problem. I make decks as soon as I think of them, and then I cant even test them out until I buy the cards.
Title: Re: Redemption Table Simulator 2
Post by: mjwolfe on September 01, 2009, 01:10:51 AM
That is where I run into a problem. I make decks as soon as I think of them, and then I cant even test them out until I buy the cards.
Well, you might get the cards in boosters you win in an online tournament. You might borrow them out of one of the other decks you've made. You might get a gift certificate for your birthday. Someone might trade them to you. You could keep the cards that you use in a Booster Draft event. The possibilities are almost endless.

Mike
Title: Re: Redemption Table Simulator 2
Post by: FresnoRedemption on September 01, 2009, 02:27:22 AM
Hmm, it sounds neat but, for reasons I've stated before, RTS works fine for what I need it to do, and its free...  :-\

Plus, I'm not sure how many people would like having to buy all 2000+ cards again.

Actually, this is the breaking point for me. If I had to pay a yearly fee (or perhaps even a monthly fee), I would probably consider paying for the service. But I can't justify buying all the cards again to play on-line (especially since all I'm really interested in is type-1 2-player and I can get that from RTS). I have a ton of physical cards, and aside from having to buy them all again, I don't know if I could justify spending money if I don't have a physical object to show for what I spent. So if this is the method of Redemption Live, I'll probably just stick with RTS.
Title: Re: Redemption Table Simulator 2
Post by: metalpsalm on September 01, 2009, 03:01:33 AM
That is where I run into a problem. I make decks as soon as I think of them, and then I cant even test them out until I buy the cards.
What if there were a "test garage" where you could build a deck, get percentages and stats about it, see how it draws out ect, and then decide to buy it or not?
Title: Re: Redemption Table Simulator 2
Post by: metalpsalm on September 01, 2009, 03:03:08 AM
Hmm, it sounds neat but, for reasons I've stated before, RTS works fine for what I need it to do, and its free...  :-\

Plus, I'm not sure how many people would like having to buy all 2000+ cards again.

Actually, this is the breaking point for me. If I had to pay a yearly fee (or perhaps even a monthly fee), I would probably consider paying for the service. But I can't justify buying all the cards again to play on-line (especially since all I'm really interested in is type-1 2-player and I can get that from RTS). I have a ton of physical cards, and aside from having to buy them all again, I don't know if I could justify spending money if I don't have a physical object to show for what I spent. So if this is the method of Redemption Live, I'll probably just stick with RTS.

what if you could opt to redeam the online cards for the physical cards being mailed to you?
Title: Re: Redemption Table Simulator 2
Post by: Prof Underwood on September 01, 2009, 03:28:52 AM
what if you could opt to redeam the online cards for the physical cards being mailed to you?
Or alternatively, you could probably trade some of your physical cards to someone for their extra online cards as another way to get them without having to "pay" anything.
Title: Re: Redemption Table Simulator 2
Post by: drb1200 on September 01, 2009, 07:50:16 AM
Since some of you guys are concerned about having to buy a collection again, what if you could unlock your cards online?
Title: Re: Redemption Table Simulator 2
Post by: Lamborghini_diablo on September 01, 2009, 09:17:59 AM
Well, you might get the cards in boosters you win in an online tournament. You might borrow them out of one of the other decks you've made. You might get a gift certificate for your birthday. Someone might trade them to you. You could keep the cards that you use in a Booster Draft event. The possibilities are almost endless.

I honestly don't know how many of those work with my deckbuilding style. I tend to try and make underused cards usable, meaning, I end up using a huge mix of cards.  :-\

What if there were a "test garage" where you could build a deck, get percentages and stats about it, see how it draws out ect, and then decide to buy it or not?

Nope. I have to see it perform in a game.
Title: Re: Redemption Table Simulator 2
Post by: Gabe on September 01, 2009, 09:24:07 AM
I honestly don't know how many of those work with my deckbuilding style. I tend to try and make underused cards usable, meaning, I end up using a huge mix of cards.  :-\

That should make it extremely easy for you.  Underused cards are worth a fraction of what the most sought after cards are worth.  In fact, they're the type of cards that people often skoff at and give away. ::)
Title: Re: Redemption Table Simulator 2
Post by: Lamborghini_diablo on September 01, 2009, 09:40:41 AM
Ehhh, I still dislike having to pay anything if I don't even know if the deck will work.  :-\

I wouldn't mind it at all if it worked where, you could get it for free and have all the same functionality of RTS, but then you could pay and get all the multiplayer, booster draft, and other game modes.
Title: Re: Redemption Table Simulator 2
Post by: FresnoRedemption on September 01, 2009, 10:00:45 AM
Hmm, it sounds neat but, for reasons I've stated before, RTS works fine for what I need it to do, and its free...  :-\

Plus, I'm not sure how many people would like having to buy all 2000+ cards again.

Actually, this is the breaking point for me. If I had to pay a yearly fee (or perhaps even a monthly fee), I would probably consider paying for the service. But I can't justify buying all the cards again to play on-line (especially since all I'm really interested in is type-1 2-player and I can get that from RTS). I have a ton of physical cards, and aside from having to buy them all again, I don't know if I could justify spending money if I don't have a physical object to show for what I spent. So if this is the method of Redemption Live, I'll probably just stick with RTS.

what if you could opt to redeam the online cards for the physical cards being mailed to you?

I'm not sure this would solve anything, unless I could keep the on-line cards that I redeem for physical cards. If I couldn't, then I'm right back where I started in only buying the physical cards and not the on-line versions.
Title: Re: Redemption Table Simulator 2
Post by: Bap7 on September 01, 2009, 11:31:23 AM
I would much rather pay a yearly fee of 20-35$ than paying for separate cards in a online world. With  that said, if you DID do separate cards would they all be the same price or would the prices vary from how popular the card is? I think they should be the same price, like round 50 cents ;D
Title: Re: Redemption Table Simulator 2
Post by: Lamborghini_diablo on September 01, 2009, 11:42:48 AM
I would much rather pay a yearly fee of 20-35$ than paying for separate cards in a online world. With  that said, if you DID do separate cards would they all be the same price or would the prices vary from how popular the card is? I think they should be the same price, like round 50 cents ;D

56x.5 = 28 dollars, or $56 for a T2 deck. I think $0.50 would even be far too much.

The whole card list as is would cost you over $1000.

If it is a one time payment for the whole program, like $30-$40... I may get it.
If it is a subcription based fee or per card... then you all will have to enjoy it without me.
Title: Re: Redemption Table Simulator 2
Post by: crustpope on September 01, 2009, 11:58:09 AM
Before I knew RTS2 was coming out I thought that a great idea for Rob would be to offer an online redemption where you could buy e-cards at insane prices (2-3 cents for commons 5 cents for uncommons, and up to 50 cents for rares.  you could even have "redemption codes" for online cards in the blanks when you buy a pack ( say ecah pack comes with 2 free online commons and an online rare/UR redemption code)  You could even redeem wrappers for onine cards at a reduced rate.

I think these would be great ideas for the new online card system.  If they did this, I think they should still have a small fee for monthly play (say a premium add on toolbar for $3-5 a month) but it would also fix the problem of Plot abuse if you had to keep buying onine plots to take the place of the ones you ripped in games.
Title: Re: Redemption Table Simulator 2
Post by: BubbleBoy on September 01, 2009, 01:05:04 PM
Will there be a "burn" option for cards? :D
Title: Re: Redemption Table Simulator 2
Post by: juhnkect on September 01, 2009, 01:37:01 PM

As for cost... I heard it will be something like you buy a collection of cards on the site. You can buy packs or individual cards, obviously WAY cheaper than buying a real pack or a real don. But it's a great investment, once you have that card you can use it, in any and all deck.

That is an awful idea. Hopefully someone makes cheat codes  ;D. I use RTS because I lost all my physical cards and can't afford to get back in to the game. oh dear. I guess Lambo and I will just play on RTS haha
Title: Re: Redemption Table Simulator 2
Post by: Bap7 on September 01, 2009, 03:02:27 PM
I would much rather pay a yearly fee of 20-35$ than paying for separate cards in a online world. With  that said, if you DID do separate cards would they all be the same price or would the prices vary from how popular the card is? I think they should be the same price, like round 50 cents ;D

56x.5 = 28 dollars, or $56 for a T2 deck. I think $0.50 would even be far too much.

The whole card list as is would cost you over $1000.
Yeah your right about that. I would prob get it if it was yearly, like xbox live 8)
Title: Re: Redemption Table Simulator 2
Post by: Ironica on September 01, 2009, 03:28:13 PM

As for cost... I heard it will be something like you buy a collection of cards on the site. You can buy packs or individual cards, obviously WAY cheaper than buying a real pack or a real don. But it's a great investment, once you have that card you can use it, in any and all deck.

That is an awful idea. Hopefully someone makes cheat codes  ;D. I use RTS because I lost all my physical cards and can't afford to get back in to the game. oh dear. I guess Lambo and I will just play on RTS haha

I'll join you two on RTS :).

I will most likely never play Redemption Live since it will cost something (especially if it cost per card).  I am too casual to devote the money for ones and zeros and without actually having the cards in rl, the little money I have will not be able to help my playgroup or help in tournaments.  I understand that it does have to cost so don't think I'm against the cost.  I have given up online games that cost money to play (who knows how many hundreds of dollars I've used to play COX (which now I don't even play anymore and have almost nothing to show for it)) and rarely play online due to it taking time away from my lovely wife :).  Anyways, I hope it's a great success but I will remain on RTS  (especially since the main reason I use RTS is to make a deck and then figure out which cards I need to get to have that deck in rl.
Title: Re: Redemption Table Simulator 2
Post by: Lamborghini_diablo on September 01, 2009, 06:03:11 PM
like xbox live 8)

This is also one of the many reasons I play PC over Xbox. But thats a different discussion.  :P
Title: Re: Redemption Table Simulator 2
Post by: Bap7 on September 01, 2009, 06:27:13 PM
like xbox live 8)

This is also one of the many reasons I play PC over Xbox. But thats a different discussion.  :P
Do you get it for free?
Title: Re: Redemption Table Simulator 2
Post by: Lamborghini_diablo on September 01, 2009, 07:12:03 PM
PC players don't have to pay for multiplayer. I just pay once for the game and thats it, unless its a MMO type game.
Title: Re: Redemption Table Simulator 2
Post by: LordZardeck on September 20, 2009, 05:32:53 PM
Here's my thought. How would you feel if the game was COMPLETELY free to play, no obligation to buy ANYTHING? But you would be limited on the cards you could get. I.e., you could buy the original, women, prophets, and maybe kings or some others; however, the other booster packs would have to be bought with real money? That way you could still enjoy the game completely free, but those who want to go further, could buy the booster packs?
Title: Re: Redemption Table Simulator 2
Post by: LordZardeck on September 20, 2009, 05:35:51 PM
Oh, and I forgot. Could anyone give me a way to contact the developer? I was going to start making one on my own till I found about this. Maybe I could help. I'm a programmer, and my main experience is web development anyways. However, from a dev's outlook, I think this will fall through. The graphics for this game are intense, and you'd have to have a VERY fast download speed to download the images in this game. And thats EVERY time you play it. In my opinion, this game NEEDS to be an executable download.
Title: Re: Redemption Table Simulator 2
Post by: Cameron the Conqueror on September 20, 2009, 05:48:18 PM
I totally disagree that you would need a VERY fast download speed.  Any online game would take the same or more bandwidth.

Quote
And thats EVERY time you play it.
Cache...


BTW, RTS 2 is coded in Silverlight, so it is an applet of sorts.
Title: Re: Redemption Table Simulator 2
Post by: LordZardeck on September 20, 2009, 05:55:15 PM
Quote
And thats EVERY time you play it.
Cache...
Actually, I'm pretty sure It would break copyright laws to allow cache. This is because those images would easily be able to be accessed by anyone, allowing them to distribute or modify as they please. I may be wrong, but I wouldn't do allow it without WRITTEN permission from cactus game design.

And I know that It's programmed in silverlight, but from my understanding, ALL that silverlight code still has to be downloaded AND executed on the client's computer, making for a VERY heavy web application.
Title: Re: Redemption Table Simulator 2
Post by: sk on September 20, 2009, 06:32:51 PM
All the card images are already available on the REG, and in the current RTS program.  Also, Cactus knows about (and I think Rob even commissioned) the project.

Silverlight is one of the most efficient web tools, and was made to handle images VERY simply.  Check out Photosynth if you haven't already -- the technology is amazing.  The developer is mjwolfe.  He's already got a working demo of the card organizer, which works beautifully.
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