Cactus Game Design Message Boards

Redemption® Collectible Trading Card Game HQ => Playgroup and Tournament Central => Redemption® Online Gaming => Topic started by: LordZardeck on January 19, 2012, 05:55:12 PM

Title: RTS is now hamachi-less (LOBBY IN PUBLIC RELEASE)
Post by: LordZardeck on January 19, 2012, 05:55:12 PM
As some of you may have seen on my previous post, I have discovered a fix that removes the need for hamachi with RTS.

You can use RTS without hamachi using the new RTS lobby. The lobby can be found at http://play.redemptionconnect.com (http://play.redemptionconnect.com).
Title: Re: Lobby vs Matchmaking
Post by: Master KChief on January 19, 2012, 06:01:43 PM
Both. Ranked and unranked.
Title: Re: Lobby vs Matchmaking
Post by: LordZardeck on January 19, 2012, 06:05:08 PM
?Both?
Title: Re: Lobby vs Matchmaking
Post by: lp670sv on January 19, 2012, 06:06:47 PM
?Both?

yep.
Title: Re: Lobby vs Matchmaking
Post by: LordZardeck on January 19, 2012, 06:10:19 PM
can we do this one at a time please? i'm not made of time ;-) I'm asking for which would be preferred over the other.
Title: Re: Lobby vs Matchmaking
Post by: SomeKittens on January 19, 2012, 06:10:36 PM
Is it really an either/or situation?  If you're just looking to see which one you want to work on first, I'd go for lobbies.
Title: Re: Lobby vs Matchmaking
Post by: ACe on January 19, 2012, 06:11:31 PM
I would do a lobby to start.
Title: Re: Lobby vs Matchmaking
Post by: LordZardeck on January 19, 2012, 06:12:02 PM
which one i'll work on first. But please note, i have other projects to do once I get the first one up. So it may be awhile before I can get both up.
Title: Re: Lobby vs Matchmaking
Post by: Bobbert on January 19, 2012, 06:35:10 PM
lobbies
Title: Re: Lobby vs Matchmaking
Post by: CJSports on January 19, 2012, 06:56:46 PM
Is lobbies like hamachi it now, if so then yes lobbies.
Title: Re: Lobby vs Matchmaking
Post by: LordZardeck on January 19, 2012, 07:01:39 PM
Is lobbies like hamachi it now, if so then yes lobbies.

yes, hamachi networks would be similar to a lobby
Title: Re: Lobby vs Matchmaking
Post by: Chronic Apathy on January 19, 2012, 07:08:37 PM
Lobby, to set up ROOT games and such.
Title: Re: Lobby vs Matchmaking
Post by: Master KChief on January 19, 2012, 07:09:33 PM
Lobbies with ranked and unranked matches.
Title: Re: Lobby vs Matchmaking
Post by: Prof Underwood on January 20, 2012, 06:25:06 AM
The first thing we need is just a simple lobby where we can go to connect with other people who want to play.  This is what Hamachi gives us.

Later, it would be nice for the system to have an elo style point system that keeps track of a users wins and losses.  At this point it would be useful to have the ability to choose whether a game is ranked (affects your elo points) or unranked (does NOT affect your elo points).  This is what many other game sites do.
Title: Re: Lobby vs Matchmaking
Post by: CJSports on January 20, 2012, 07:10:04 AM
You could do it like League of Legends. Where you either have the computer make matches or you could set up your own game and invite people to it.
Title: Re: Lobby vs Matchmaking
Post by: LordZardeck on January 20, 2012, 11:10:50 AM
Well, lobbies it is then. However, due to some unfortunate circumstances with Amazon, I am no longer able to work on the hamachi-less fix and lobby system for now. Amazon has informed me, AFTER i received my first bill, that I am not eligible for their free tier cloud services. Until I am able to find a free/extremely cheap VPS service, I will  not be able to work on this project. I am terribly sorry.
Title: Re: Lobby vs Matchmaking
Post by: lp670sv on January 20, 2012, 11:30:53 AM
Well, lobbies it is then. However, due to some unfortunate circumstances with Amazon, I am no longer able to work on the hamachi-less fix and lobby system for now. Amazon has informed me, AFTER i received my first bill, that I am not eligible for their free tier cloud services. Until I am able to find a free/extremely cheap VPS service, I will  not be able to work on this project. I am terribly sorry.

What exactly do you NEED to host this? I still have 2.5 years left on my hosting account with GoDaddy. Unlimited bandwidth and storage + SSL.
Title: Re: Lobby vs Matchmaking
Post by: LordZardeck on January 20, 2012, 12:39:36 PM
Basically a server with the ability to start it's own server software and daemon processes. This is usually VPS, CloudServer, or Dedicated Server.

In all reality though, I don't need much power. The code is 8 lines long at the moment. Will be a little more once I add the ability to use lobbies and such. But nevertheless, javascript is really lightweight.
Title: Re: Lobby vs Matchmaking
Post by: lp670sv on January 20, 2012, 01:07:42 PM
i probably do not meet your needs, I have GoDaddy's "Ultimate" web hosting plan see if that helps anything.
Title: Re: Lobby vs Matchmaking
Post by: LordZardeck on January 20, 2012, 01:25:13 PM
i probably do not meet your needs, I have GoDaddy's "Ultimate" web hosting plan see if that helps anything.

Web hosting is shared hosting and is extremely limited. It's what I have with hostgator. Great for websites and web applications, but that's it.
Title: Re: Lobby vs Matchmaking
Post by: lp670sv on January 20, 2012, 01:35:01 PM
i probably do not meet your needs, I have GoDaddy's "Ultimate" web hosting plan see if that helps anything.

Web hosting is shared hosting and is extremely limited. It's what I have with hostgator. Great for websites and web applications, but that's it.

Yeah I figured. I bought what I needed haha
Title: Re: Lobby vs Matchmaking
Post by: Prof Underwood on January 20, 2012, 04:08:44 PM
I am not eligible for their free tier cloud services.
Does this also mean the Card Creator will be going down?  And what was it that made you ineligible for their services?
Title: Re: Lobby vs Matchmaking
Post by: LordZardeck on January 20, 2012, 06:52:31 PM
I am not eligible for their free tier cloud services.
Does this also mean the Card Creator will be going down?  And what was it that made you ineligible for their services?

Sorry if that meant any confusion. The Card Designer runs off of Amazon's S3 storage servers. They will not be going down as at the moment they don't cost as much. CloudServers, however, cost $20 a month which is something I cannot afford.
Title: Re: Lobby vs Matchmaking
Post by: christiangamer25 on January 21, 2012, 04:16:06 AM
ok haha elo is a good system however there are some pretty huge problems.

The DCI (formerly Duelists' Convocation International) uses Elo ratings for tournaments of Magic: The Gathering and other Wizards of the Coast games. However, the DCI will be abandoning this system in 2012 in favour of a new cumulative system of "Planeswalker Points", chiefly because of the above-noted concern that Elo encourages highly rated players to avoid playing to "protect their rating.

this information is direct copy from wikipedia on elo ratings they do encourage high rank players to not play so i fear if we instituted this system we would see a decline of high calibur players at anything less then a regional a few might show at states but the highest ranked would only go to nationals. is this something we really wish to encourage.
Title: Re: Lobby vs Matchmaking
Post by: Prof Underwood on January 21, 2012, 10:16:40 AM
elo ratings they do encourage high rank players to not play so i fear if we instituted this system we would see a decline of high calibur players at anything less then a regional a few might show at states but the highest ranked would only go to nationals.
If someone played less often (especially only once a year at nationals), then they wouldn't keep up their skills, and would quickly cease to be a highly ranked player.  It's not like chess where the game doesn't change.  Redemption changes significantly every year with the new cards, and a player who doesn't play loses track of the meta, and gets behind.
Title: Re: Lobby vs Matchmaking
Post by: Master KChief on January 21, 2012, 10:53:56 AM
The game changes once a year. It has been completely possible to leave the game for 75% of the season, come back near the end, and top easily in just a handful of big tournaments. 'Quickly' cease to be a highly ranked player? Highly doubtful.
Title: Re: Lobby vs Matchmaking
Post by: christiangamer25 on January 21, 2012, 01:48:21 PM
i agree with masterk
Title: Re: Lobby vs Matchmaking
Post by: SomeKittens on January 21, 2012, 02:52:56 PM
ELO hasn't been mentioned by LordZardeck.
Title: Re: Lobby vs Matchmaking
Post by: lp670sv on January 21, 2012, 03:13:03 PM
And I'd still take ELO over nothing. Every system is flawed.
Title: Re: Lobby vs Matchmaking
Post by: EmJayBee83 on January 21, 2012, 04:39:00 PM
Until I am able to find a free/extremely cheap VPS service, I will  not be able to work on this project. I am terribly sorry.
Have you looked at OpenShift (https://openshift.redhat.com/app/express)?
Title: Re: Lobby vs Matchmaking
Post by: LordZardeck on January 21, 2012, 04:42:18 PM
Until I am able to find a free/extremely cheap VPS service, I will  not be able to work on this project. I am terribly sorry.
Have you looked at OpenShift (https://openshift.redhat.com/app/express)?

Right now there  is no support for Node.js on openshift, although they are planning on adding it soon.
Title: Re: Lobby vs Matchmaking
Post by: EmJayBee83 on January 21, 2012, 04:53:16 PM
Until I am able to find a free/extremely cheap VPS service, I will  not be able to work on this project. I am terribly sorry.
Have you looked at OpenShift (https://openshift.redhat.com/app/express)?

Right now there  is no support for Node.js on openshift, although they are planning on adding it soon.
Stinks.  What about the free tier at heroku?  Sorry, you would need worker dynos also, wouldn't you?
Title: Re: Lobby vs Matchmaking
Post by: LordZardeck on January 21, 2012, 09:45:03 PM
May be okay again. My parent's so kindly decided to allow me to create an aws account under their name and credit card. If everything works out, we should have this for a year
Title: Re: Lobby vs Matchmaking
Post by: LordZardeck on January 23, 2012, 01:50:17 AM
Ok, i figured everyone should hear the latest update:

I have been able to create a new CloudServer that falls under the free usage tier. Saturday and yesterday I worked hard and tirelessly on creating a lobby system for RTS. With SomeKittens help, i'm glad to say, RTS NOW HAS A LOBBY SYSTEM AND NO LONGER REQUIRES HAMACHI. Now while the server code is completely ready and tested, i'm going to continue working on making the lobby user interface as user friendly as possible. Hopefully it will be ready by today for public use. I will release an official preview video on YouTube sometime today and will announce the public release of the lobby here. If you are free today to help with testing, pm me with what times you'll be available. I can be free just about any time.
Title: Re: RTS is now hamachi-less
Post by: lp670sv on January 23, 2012, 07:41:00 AM
BRB, uninstalling the largest whole in my firewall.
Title: Re: RTS is now hamachi-less
Post by: SomeKittens on January 23, 2012, 08:55:55 AM
BRB, uninstalling the largest whole in my firewall.
Amen!

Also, I can now play in class!
Title: Re: RTS is now hamachi-less
Post by: Lamborghini_diablo on January 23, 2012, 11:30:30 AM
This sounds promising.

When it's available for use, I'll try to use it for a few games so that I can update the RTS guide.

Also, if the system works well enough, I wonder if it'd be possible to have it hosted on the cactus website itself.
Title: Re: RTS is now hamachi-less
Post by: LordZardeck on January 23, 2012, 11:34:18 AM
Also, if the system works well enough, I wonder if it'd be possible to have it hosted on the cactus website itself.

Not likely. Unless they're paying for VPS hosting which would be a waste for their current use.
Title: Re: RTS is now hamachi-less
Post by: Red on January 23, 2012, 01:11:08 PM
I will get rid of hamachi when this goes live. But thank god i don't need hamachi....
Title: Re: RTS is now hamachi-less
Post by: LordZardeck on January 23, 2012, 01:12:27 PM
I will get rid of hamachi when this goes live. But thank god i don't need hamachi....

It's live, but until i have some testing done, i'm not deeming it "Stable".
Title: Re: RTS is now hamachi-less
Post by: SomeKittens on January 23, 2012, 02:39:44 PM
Yay, closed Beta.  It works well, but I doubt Rob will be hosting it.  He doesn't even host RTS itself.
Title: Re: RTS is now hamachi-less (LOBBY IN PUBLIC RELEASE)
Post by: LordZardeck on January 24, 2012, 11:30:16 PM
Lobby Publicly released. see first post.
Title: Re: RTS is now hamachi-less (LOBBY IN PUBLIC RELEASE)
Post by: galadgawyn on January 25, 2012, 12:10:47 AM
I don't understand how to use this.  How do you create an account to log in?
Title: Re: RTS is now hamachi-less (LOBBY IN PUBLIC RELEASE)
Post by: Alex_Olijar on January 25, 2012, 12:15:07 AM
I don't understand how to use this.  How do you create an account to log in?

Go to the Redemption Connect main page and make an account there first then try signing in at the play site he posted.
Title: Re: RTS is now hamachi-less (LOBBY IN PUBLIC RELEASE)
Post by: galadgawyn on January 25, 2012, 01:30:16 AM
I think that I am doing that.  It has a gray box with a red background.  It says something about being worked on.  I click on the button to create an account and nothing happens. 

If I'm doing something wrong or I'm not on the right page, etc. let me know.  I don't see where else to go.
Title: Re: RTS is now hamachi-less (LOBBY IN PUBLIC RELEASE)
Post by: TimMierz on January 26, 2012, 01:56:06 PM
Lord Zardeck, I'm sure you've been told this before, but your recent contributions to the online Redemption community have been great. It's wonderful to have someone motivated and talented getting things done to improve card design, online play, and more. Please keep up the excellent work!
Title: Re: RTS is now hamachi-less (LOBBY IN PUBLIC RELEASE)
Post by: galadgawyn on January 26, 2012, 03:40:58 PM
still not working for me.  I can't login or create an account.   Are there some step by step instructions or reasons why it might not be working?
Title: Re: RTS is now hamachi-less (LOBBY IN PUBLIC RELEASE)
Post by: lp670sv on January 26, 2012, 03:42:27 PM
you should just be able to go to Redemptionconnect.com and register. ignore the pop up and exit out of it then on the top right where it says login/create account just click that and select create account.
Title: Re: RTS is now hamachi-less (LOBBY IN PUBLIC RELEASE)
Post by: LordZardeck on January 26, 2012, 03:47:13 PM
still not working for me.  I can't login or create an account.   Are there some step by step instructions or reasons why it might not be working?

You can create an account here: http://redemptionconnect.com/players/add (http://redemptionconnect.com/players/add). Then once your account is created, click the sites link on the top bar. A menu will drop down. Then select Play!
Title: Re: RTS is now hamachi-less (LOBBY IN PUBLIC RELEASE)
Post by: galadgawyn on January 26, 2012, 04:00:52 PM
thanks!

Quote
you should just be able to go to Redemptionconnect.com and register. ignore the pop up and exit out of it then on the top right where it says login/create account just click that and select create account.

That is what I was doing but when I got to create account nothing happened.  The new link that Zardeck provided seemed to work just fine. 
Title: Re: RTS is now hamachi-less (LOBBY IN PUBLIC RELEASE)
Post by: Alex_Olijar on January 26, 2012, 05:09:53 PM
Creating an Account doesn't work on IE.
Title: Re: RTS is now hamachi-less (LOBBY IN PUBLIC RELEASE)
Post by: lp670sv on January 26, 2012, 05:11:55 PM
The Internet doesn't work on IE.


FTFY

Title: Re: RTS is now hamachi-less (LOBBY IN PUBLIC RELEASE)
Post by: LordZardeck on January 26, 2012, 05:34:04 PM
Thank you for informing me about the IE bug. I try to test everything in IE, but things still slip by.
Title: Re: RTS is now hamachi-less (LOBBY IN PUBLIC RELEASE)
Post by: SomeKittens on January 26, 2012, 07:06:28 PM
Creating an Account doesn't work on IE.
There's a fix posted here. (https://www.google.com/chrome)
Title: Re: RTS is now hamachi-less (LOBBY IN PUBLIC RELEASE)
Post by: LordZardeck on January 26, 2012, 07:14:41 PM
Creating an Account doesn't work on IE.
There's a fix posted here. (https://www.google.com/chrome)

That my friend is my all time favorite post. XD
Title: Re: RTS is now hamachi-less (LOBBY IN PUBLIC RELEASE)
Post by: LordZardeck on January 26, 2012, 09:37:25 PM
The lobby now has an "LFG" button where it will post to the shoutbox with a link that you are lfg! Comment here and let me know what you think.
Title: Re: RTS is now hamachi-less (LOBBY IN PUBLIC RELEASE)
Post by: Irish_Luck on January 26, 2012, 10:05:00 PM
The lobby now has an "LFG" button where it will post to the shoutbox with a link that you are lfg! Comment here and let me know what you think.
I think that it is a really cool and convenient feature.
Title: Re: RTS is now hamachi-less (LOBBY IN PUBLIC RELEASE)
Post by: Minister Polarius on January 28, 2012, 05:14:05 PM
There have been a lot of problems with people getting evicted from their room mid-game.
Title: Re: RTS is now hamachi-less (LOBBY IN PUBLIC RELEASE)
Post by: LordZardeck on January 28, 2012, 05:18:28 PM
There have been a lot of problems with people getting evicted from their room mid-game. Also, reconnecting doesn't seem to work at all.

Reconnecting requires BOTH players to disconnect fully.

Could you describe the situation around what you were doing with your browser prior to being evicted?
Title: Re: RTS is now hamachi-less (LOBBY IN PUBLIC RELEASE)
Post by: Minister Polarius on January 28, 2012, 05:34:32 PM
Nothing, I was just on RTS.
Title: Re: RTS is now hamachi-less (LOBBY IN PUBLIC RELEASE)
Post by: Chronic Apathy on January 28, 2012, 06:44:53 PM
Just out of curiosity, since I'm quite ignorant when it comes to coding, is it at all possible to eventually migrate RTS to a completely browser based experience?
Title: Re: RTS is now hamachi-less (LOBBY IN PUBLIC RELEASE)
Post by: SomeKittens on January 28, 2012, 06:51:21 PM
Just out of curiosity, since I'm quite ignorant when it comes to coding, is it at all possible to eventually migrate RTS to a completely browser based experience?
Yes and no.  One could create an entirely browser-based online Redemption experience, but not with RTS.
Title: Re: RTS is now hamachi-less (LOBBY IN PUBLIC RELEASE)
Post by: LordZardeck on January 28, 2012, 07:17:29 PM
Just out of curiosity, since I'm quite ignorant when it comes to coding, is it at all possible to eventually migrate RTS to a completely browser based experience?

Yes. I am going to start this process by first creating a "spectating feature" that integrates with the lobby. Once that's done, it won't be far to move RTS completely to the browser.

Yes and no.  One could create an entirely browser-based online Redemption experience, but not with RTS.

I think you misunderstood. He's not asking if RTS can be ran in the browser, but if it could be re-made to a browser application.
Title: Re: RTS is now hamachi-less (LOBBY IN PUBLIC RELEASE)
Post by: lp670sv on January 28, 2012, 07:23:05 PM
I'm not familiar with VB 6.0 but if it's anything close to Visual Basic 10, it would actually be remarkably easy to a browsor. Visual Basic was meant for the web, you have to install the .net framework to run it which is originally a server component.
Title: Re: RTS is now hamachi-less (LOBBY IN PUBLIC RELEASE)
Post by: Chronic Apathy on January 28, 2012, 07:27:16 PM
That's an exciting prospect. I'm currently without a laptop, so I have to go to a friend's to play my ROOT game tonight. I think doing away with downloads altogether would be a great way to get many more people involved.
Title: Re: RTS is now hamachi-less (LOBBY IN PUBLIC RELEASE)
Post by: LordZardeck on January 28, 2012, 07:27:45 PM
I'm not familiar with VB 6.0 but if it's anything close to Visual Basic 10, it would actually be remarkably easy to a browsor. Visual Basic was meant for the web, you have to install the .net framework to run it which is originally a server component.

VB 6 was the last visual language before .NET. If RTS had been written in a .NET language, AND we had the source, we could easly just re-compile it for Silverlight. Alas, VB 6, as I afore mentioned, it is not a .NET language, and compiles to native code similar to a C++ app.
Title: Re: RTS is now hamachi-less (LOBBY IN PUBLIC RELEASE)
Post by: The Warrior on January 28, 2012, 10:08:45 PM
I Love looking through these comments about programming not knowing anything about programing  ::)
Title: Re: RTS is now hamachi-less (LOBBY IN PUBLIC RELEASE)
Post by: The M on January 28, 2012, 10:13:47 PM
Do we need to download from the "All in 1" installer in order for the Redemption Connect! Lobby to work?
Title: Re: RTS is now hamachi-less (LOBBY IN PUBLIC RELEASE)
Post by: Bobbert on January 28, 2012, 11:01:45 PM
There have been a lot of problems with people getting evicted from their room mid-game.

This happened to me, but I think it might have something to do with keeping the browser open.
Title: Re: RTS is now hamachi-less (LOBBY IN PUBLIC RELEASE)
Post by: LordZardeck on January 28, 2012, 11:12:28 PM
There have been a lot of problems with people getting evicted from their room mid-game.

This happened to me, but I think it might have something to do with keeping the browser open.

Oh, well yes. I guess I should have stated that. the browser MUST stay open. As soon as you leave that room, you are disconnected from the server.
Title: Re: RTS is now hamachi-less (LOBBY IN PUBLIC RELEASE)
Post by: LordZardeck on January 28, 2012, 11:13:27 PM
Do we need to download from the "All in 1" installer in order for the Redemption Connect! Lobby to work?

No. that is just a convenience as it installs RTS, all updates, and all .ocx dependencies for you.
Title: Re: RTS is now hamachi-less (LOBBY IN PUBLIC RELEASE)
Post by: Minister Polarius on January 28, 2012, 11:14:44 PM
The browser was obviously open. I wouldn't have gotten far enough to notice a disconnect if I'd closed the browser :p
Title: Re: RTS is now hamachi-less (LOBBY IN PUBLIC RELEASE)
Post by: SomeKittens on January 28, 2012, 11:16:19 PM
Do we need to download from the "All in 1" installer in order for the Redemption Connect! Lobby to work?
As far as I know, it will work with all versions of RTS.
Title: Re: RTS is now hamachi-less (LOBBY IN PUBLIC RELEASE)
Post by: Chronic Apathy on January 31, 2012, 09:14:41 PM
A couple suggestions here. I think the window should flash when someone types something in the lobby you're in. That way it doesn't go unnoticed and encourages quicker response times. Also, when you hit the "Start Game" button, I think just clicking that window that pops up should close it, instead of having to hit the X. Better yet, have a button that copies it, rather than having to click it.
Title: Re: RTS is now hamachi-less (LOBBY IN PUBLIC RELEASE)
Post by: LordZardeck on January 31, 2012, 09:19:00 PM
A couple suggestions here. I think the window should flash when someone types something in the lobby you're in. That way it doesn't go unnoticed and encourages quicker response times.

I understand this request, but this is not possible in the browser. I tried exploring the option that Facebook used to have where the title would be changing creating a "flashing" effect, but that does not work consistently in browsers now, especially chrome. The browsers now do not execute code on tabs that are not focused to reduce memory consumption and processing power.

Also, when you hit the "Start Game" button, I think just clicking that window that pops up should close it, instead of having to hit the X.

Excellent suggestion.

Better yet, have a button that copies it, rather than having to click it.

I'm not sure I understand this one. Clicking on "Start Game" automatically copies the server url to your clipboard.
Title: Re: RTS is now hamachi-less (LOBBY IN PUBLIC RELEASE)
Post by: Minister Polarius on January 31, 2012, 09:21:50 PM
Could it be implemented for the browsers that do support it (i.e. Firefox)?
Title: Re: RTS is now hamachi-less (LOBBY IN PUBLIC RELEASE)
Post by: Chronic Apathy on January 31, 2012, 09:23:30 PM
Better yet, have a button that copies it, rather than having to click it.

I'm not sure I understand this one. Clicking on "Start Game" automatically copies the server url to your clipboard.

What I mean is having a button next to the "Start Game" button that adds the information to the clipboard without opening that window at all.
Title: Re: RTS is now hamachi-less (LOBBY IN PUBLIC RELEASE)
Post by: Drrek on January 31, 2012, 09:27:40 PM
As long as we are making suggestions, I have one.  It would be nice if when we announce we're looking for game if we could also announce whether we are looking for type I or type II.  Its not that important, but it would be nice.
Title: Re: RTS is now hamachi-less (LOBBY IN PUBLIC RELEASE)
Post by: Chronic Apathy on January 31, 2012, 09:28:27 PM
As long as we are making suggestions, I have one.  It would be nice if when we announce we're looking for game if we could also announce whether we are looking for type I or type II.  Its not that important, but it would be nice.

I meant to mention this and I forgot. Nice. =)
Title: Re: RTS is now hamachi-less (LOBBY IN PUBLIC RELEASE)
Post by: LordZardeck on January 31, 2012, 09:32:37 PM
Could it be implemented for the browsers that do support it (i.e. Firefox)?

From what I understood, Firefox works the same way.
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