Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Playgroup and Tournament Central => Redemption® Online Gaming => Topic started by: BubbleBoy on March 03, 2010, 12:30:19 PM
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Alright, I can't remember the last time I heard anything about the RTS sequel, and it's been at least half a year now since it was announced. I'm just wondering if anyone has any news...
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pm'd
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You have news?
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pm'd
I would like some news too. Hopefully it will be tons better than this one
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note i will not reply to to pms regarding redemption live.
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I don't see why it was necessary for that to be a PM. Is it a secret? Why don't you share what you told me with everyone? Where was that even from?
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i'v gave it to 4 people.
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You couls have given it to the same four people and more in less time if you had just put it here...
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I think Mike told him not to post it....I guess
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Mike wants Live hyped as much as possible. It's in Beta stages right now, everthing card wise is ready to go - Deck editor, card explorer, importing and exporting to RTS files. Mike is focusing heavily on game logic now. ;) Also, he's got a version up on the web if you can find it ;)
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You know, until Redemption Live is ready there is an alternative that is better than RTS: webcam/video conferencing. :)
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Agreed! We should totally do that sometime STAMP. I've got a cam here at school ;)
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i found redemption live it's on the web.
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But does it work?
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Woah, I found it!
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Woah, I found it!
Please post a link
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Please post a link
Okay. (http://redemptionlive.com)
It looks fun, but I have no idea how it works yet. Nice graphics though.
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Lol I was expecting it to be some hidden file in the dark tunnels of the internet.
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Lol cool! If only I could figure out how to make an account ;)
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Mike actually released this at nationals last year... Now If only I could remember the guest account ;)
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Lol cool! If only I could figure out how to make an account ;)
I have the same problem.
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Page won't load for me for some reason.
Yes, I have Microsoft Silverlight, and my browser and OS meet the requirements. :)
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I was wondering how long it would take for the boards to find the website. :D
Accounts aren't open yet, but I'm hoping they will be sometime soon. idk any details, but the website has been up like it is now for ~4-5 months.
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it was the power of RED and his trusty Google!(lol)
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Right.... It defintely wasn't me mentioning it... or the fact that I knew it was still up two weeks after Natz...
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any news when this will be finished?
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It's being worked on as Mike has time, so kinda hard to know when it will be done.
FWIW, the version at the URL was the preview version from Nats. He's improved several aspects of it in the current (semi-hidden) version, which is very solid. And drb, if he wanted everyone to access it, there wouldn't be a login.
Page won't load for me for some reason.
Yes, I have Microsoft Silverlight, and my browser and OS meet the requirements. :)
Which browser? If it shows a progress bar that is moving slowly, just wait it out, as it has to download a couple hundred megs to your machine for the thing to work. Also, try updating Silverlight... an update was recently released that improves the speed.
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Redemption Live! Phase 1 will be released soon. The following steps have to occur before it can be released.
1. There are about four specific features that have to be coded.
2. There needs to be a round of bug fixes to the existing features to fix minor things that weren't important at the time so I left them for later.
3. There'll be a Release Candidate (RC) available to a handful of testers who will notify me of bugs, inconsistencies or errors in card data or problems with specific hardware, browsers or Opertaing Systems.
4. I'll fix the issues found by the testers.
5. Phase 1 will be made publicly available.
Just to be clear, Phase 1 will consist of the following features:
1. Redemption Card Explorer - where you can explore the database of all Redemption cards in a grid with options to sort, filter, and group the cards as you desire and choose which fields you want to display from among all of the available data. You can save specific states of the grid as a "DataView" so that you can get back to that state from a dropdown. You can drill down into a specific view of any card that shows the card picture and its specific details.
2. Redemption Deck Editor - where you can construct decks for Type-1, Type-2, or Type-NW using the CardExplorer to choose cards. The Deck Editor checks your deck continuously for violations of Deck Building Rules. The Deck Editor shows you a 3-D Coverflow view of the cards in your deck as well as a grid view of the cards in your deck. There are many deck statistics available on things like card types, rarities, card set distribution, etc available while building your deck. The Deck Editor can import from and export to RTS .dek files.
3. Game History Tracker - let's you keep track of the history of the Redemption games you play. It keeps the date, score, points, which deck you used, who your opponents were, tournament information if it was a tournament game. It shows you this information in the aggregate as well as by deck.
4. Collection Tracker - let's you keep track of the cards, booster packs, tins, UPCs etc. in your various collections of Redemption items. Let's you know what you have, how many of each, and what you need for one or more collections.
Phase 2 will be the inclusion of the game play against other players. RedemptionLive! is being designed to play all types of Redemption events from 2-player to multi and from Booster Draft to Teams. Phase 2 will obviously be available later than Phase 1 and will be released to playtesters and then to the general public.
The versions of RedemptionLive! that currently exist are:
1. The version at www.Redemptionlive.com (http://www.Redemptionlive.com) is the preview release version from Nationals 2009 in August.
2. Test version preview available only to a few select people for demonstration and initial performance testing.
3. The most current version (and the best, but it's often broke while features are being implemented) is available only on my Dell laptop.
So.... I'd really love to give you a date for the availability of Phase 1, but I'm doing this on my own time and as a father of four, a husband of one, a home school principal, and a full time software architect, things can come up to slow down my progress. I'll let you know as the date approaches.
Mike
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The following steps have to occur before it can be released.
Unless you're an Evolutionist, wouldn't you say that these steps would have to be performed? ;)
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The following steps have to occur before it can be released.
Unless you're an Evolutionist, wouldn't you say that these steps would have to be performed? ;)
As far as you're concerned they'll just occur.
As far as I'm concerned they have to be performed. And from my point of view, that's why there's weeks to go.
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The following steps have to occur before it can be released.
Unless you're an Evolutionist, wouldn't you say that these steps would have to be performed? ;)
As far as you're concerned they'll just occur.
As far as I'm concerned they have to be performed. And from my point of view, that's why there's weeks to go.
"Put your hand on a hot stove for a minute, and it seems like an hour. Sit with a pretty girl for an hour, and it seems like a minute. THAT'S relativity." - Albert Einstein (on the Theory of Relativity)
;)
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Well you just won this thread.
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"Put your hand on a hot stove for a minute, and it seems like an hour. Sit with a pretty girl for an hour, and it seems like a minute. THAT'S relativity." - Albert Einstein (on the Theory of Relativity)
With that STAMP pulls off the rare "double-header" (http://www.cactusgamedesign.com/message_boards/index.php?topic=12349.msg312918#msg312918) :)
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I really wish there was a blog that would be updated to let us know the progress of Redemption Live!
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yeah, im getting pretty impatient with this thing. its like the simulators version of redemptions expansion push-out time to mtg expansions. takes forever.
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I've still got patience. RTS does the job reasonably well in the meanwhile, and when it does come out I want it to be excellent and bug-free. Also, if it doesn't have spectator capabilities I'll kill three baby seals with a spotted owl.
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spectator mode would be epic win. it amazes me how some online videogames still dont even have spectator mode (currently enjoying spectator mode in super street fighter 4 however).
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I've still got patience. RTS does the job reasonably well in the meanwhile, and when it does come out I want it to be excellent and bug-free. Also, if it doesn't have spectator capabilities I'll kill three baby seals with a spotted owl.
Why not cats? I hate cats. Kittens are fine, but cats are worthless.
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How old is the original RTS?
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Any further updates about redemption Live???
I can't wait for this thing to come around.
Thanks for the AWESOME idea!
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Looks like it's almost done. I'm guessing it'll be released within the year.
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12 more days of this year left. Maybe we will get it for Christmas ;D
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Heh, I meant tournament year, but whatever.
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Also RL! would be better if its Updates Were instant instead of Gabe's Expansions
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Also RL! would be better if its Updates Were instant instead of Gabe's Expansions
Being that it's a web-based program, I'm sure this will be the case.
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RedemptionLive! updates your machine automatically with any changes to the card database when you first go to the main web page. It sends down only the changed cards so it is fast (after the initial load of the card database), so it works for corrections to errors in a card, release of new cards, updated card images, new brigades, etc.
Mike
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Expected release date?
(Are we getting close for phase one yet?)
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RedemptionLive! updates your machine automatically with any changes to the card database when you first go to the main web page. It sends down only the changed cards so it is fast (after the initial load of the card database), so it works for corrections to errors in a card, release of new cards, updated card images, new brigades, etc.
Mike
So a lot will be saved locally, and thus reduce bandwidth?
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I'm finishing up the first phase of RedemptionLive! over the next month or so. Then I'll release it to a small set of beta testers to get feedback and find any bugs or problems that I missed. When it seems to be stable and the issues are resolved, I'll let everyone have access to it. I regret that it has taken so long to make it available to the community, but I had a solar power project that took all of my spare time between March and October. I've been working on it since then as often as my schedule allows. I hope you find that it will have been worth the wait.
Would it help the wait if I posted various screen-shots from RedemptionLive! to give you a flavor of what's coming?
Mike
The first phase of RedemptionLive! contains the following components:
Card Explorer - which lets you browse through data covering all available Redemption cards. The Explorer provides multiple pre-defined views of the data and allows you to save your own personal favorite views. Each view can specify column selection, formatting, sorting, filtering and grouping options.
Deck Editor - which allows you to create and manage multiple decks under your account. The Deck Editor has views for your cards as a card list, a card layout (where you can drag card images around on a table to lay them out in whatever way helps you best build your deck), a deck summary (similar to the RTS deck editor summary) and a 3D cover-flow view. The Deck Editor supports import/export to RTS *.dek files, notifies you of all deck-building errors by deck-type (support for Type-1, Type-2, Type-NW, booster and sealed deck), and provides the capability for you to track the history/outcome of games that you play with each deck. The editor also shows you detailed statistics about the cards in your deck. The Deck Editor supports the capability for you to create templates to assist in your deck building. A template contains a set of common cards that you might use together like a set of dominants, a set of lost souls, an offense or a defense. You can then add all the cards from one or more templates to a deck you are building at any time.
Public Deck Viewer - allows you to browse and View any decks that other players have marked "Public".
Collection Tracker - allows you to track your card collection by arranging cards you have into "Albums" that display your cards in virtual album pages or card lists.
Game History Viewer - which allows you to track the history of all of the games that you've played standalone or in tournaments. You can view the results of each game with the same type of customizeable views that are available in the Card Explorer and Deck Lists.
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RedemptionLive! updates your machine automatically with any changes to the card database when you first go to the main web page. It sends down only the changed cards so it is fast (after the initial load of the card database), so it works for corrections to errors in a card, release of new cards, updated card images, new brigades, etc.
Mike
So a lot will be saved locally, and thus reduce bandwidth?
Even though it is a web-based application, RedemptionLive! maintains a copy of most of the card images and data on your machine. This allows for extremely quick response times as you use the application. The initial download of data the first time you access the site from any specific machine may take anywhere up to 10 or 15 minutes depending on the speed of your internet connection. After that, when you go to the site it only takes a few seconds to see if your machine has all of the latest data before the application is available to use.
Mike
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RedemptionLive! updates your machine automatically with any changes to the card database when you first go to the main web page. It sends down only the changed cards so it is fast (after the initial load of the card database), so it works for corrections to errors in a card, release of new cards, updated card images, new brigades, etc.
Mike
So a lot will be saved locally, and thus reduce bandwidth?
Even though it is a web-based application, RedemptionLive! maintains a copy of most of the card images and data on your machine. This allows for extremely quick response times as you use the application. The initial download of data the first time you access the site from any specific machine may take anywhere up to 10 or 15 minutes depending on the speed of your internet connection. After that, when you go to the site it only takes a few seconds to see if your machine has all of the latest data before the application is available to use.
Mike
Maybe an idea on reducing that initial load time would be to break images in to sets and download them in the background? Or better yet, don't load any images till first needed then cache them. 10 to 15 min. wait time is REALLY long.
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also cards like susanna where opponent looks at the top x cards need to work correctly where cards are sperate from hand.
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Maybe an idea on reducing that initial load time would be to break images in to sets and download them in the background? Or better yet, don't load any images till first needed then cache them. 10 to 15 min. wait time is REALLY long.
Once I get everything working for Phase 1, I'll take a look at the various possibilities to improve performance. I may be able to allow the application to begin after the card data is available and before the card images are downloaded.
also cards like susanna where opponent looks at the top x cards need to work correctly where cards are sperate from hand.
This will be handled correctly.
Mike
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Will there be spectator mode?
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Will there be spectator mode?
That would be an awesome feature.
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All in favor Say "I"
I
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That would be cool, but they'd have to only allow it for public decks.
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I
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Will there be spectator mode?
That would be cool, but they'd have to only allow it for public decks.
Spectator mode will probably be available, given the consent of all of the players.
Mike
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Wow. You're awesome! Can't wait until it's available for everybody.
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I would love to watch games but hate for people to say anything during game.
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That could lead to some morally questionable situations, especially in ROOT.
/although it's the same as having two people play in the same room.
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There would probably be an option for mute spectating, but tbh if they want to talk they'll Hamachi people.
And remember, there would be an option to turn spectators off.
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I agree with, Pol. Spectator mode would be awesome, provided it's optional and spectators can be muted. If those aren't options then it's only a drawback to me.
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What would be nice is to have a time delay on the spec mode and the option of recording the game. That would be awesome.
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and the option of recording the game.
All in Favor Say "I"
I
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Nay. It wouldn't be too hard to do that yourself if it isn't included, so I don't really think it is worth his time to put it in.
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Also, will it show available targets for an ability? For instance, if I use Philly Armorbearer, do I have to look through my whole deck, or will it show me the Phillies left in my deck?
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Also, will it show available targets for an ability? For instance, if I use Philly Armorbearer, do I have to look through my whole deck, or will it show me the Phillies left in my deck?
This would make Games Faster
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I hope you get to look through your whole deck. That way it's more realistic.
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Looking through your opponent's deck, maybe. But what would be the purpose of looking at a bunch of cards you already know are there?
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its not much trouble and you may need to make sure something is there or not while searching for something else.
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Nay. It wouldn't be too hard to do that yourself if it isn't included, so I don't really think it is worth his time to put it in.
I'm not sure how much time it takes to add something like this in, but if it doesn't take long it'd be worth the add. All of the ROOT games for the month could be recorded and everyone would be able to watch them. I think that's pretty sweet. If it's not added, no-one is going to record their games manually. At least that hasn't happened so far.
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This is exciting me.. This means rts can die! :)
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Solid release date?
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Also, will it show available targets for an ability? For instance, if I use Philly Armorbearer, do I have to look through my whole deck, or will it show me the Phillies left in my deck?
My guess would be that it would let you look through your entire deck, but would only allow you to select a "targetable" card.
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could it be that good?
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The plan is for RedemptionLive! to know the rules of Redemption. If I pull it off, it would know what cards are targetable and would not let you make a play that is not legal.
There will also be some game play options as to how the interface shows you what it knows. For instance, in tournament play, it would likely not "gray out" illegal options or prompt you in any way with the list of valid plays. That would be tipping you off to things you might not have remembered about in a real life game. Instead it will simply block you if you try to make an illegal play. However, when all of the players agree, a game option would let RedemptionLive present you with only legal options at any given time and would prompt you for options that you have available and could choose to exercise (like would you like to capture a hero with your active Unholy Writ?).
Mike
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Love the idea, but it will require a perfect data entry with no typos. That's a pretty tall order.
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That would help teach newer players how to think Redemption much better I think.
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prompt you for options that you have available and could choose to exercise (like would you like to capture a hero with your active Unholy Writ?).
That's pretty nice, though I imagine some games would be slowed down quite a bit with the sheer number of options that would pop up... so I'm glad thats an option, not the standard.
Also, would the greying out illegal moves thing be an option as well? If not, I could see that being a bit of an issue if cards get errata'd or rules are changed, because there might be a bit of a delay between the ruling and Redemption Live being updated with the new rules. So, it'd be nice to have the option to turn the rule guides off when things like this happen.
Other than that, I too can't wait to see how this turns out. :)
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prompt you for options that you have available and could choose to exercise (like would you like to capture a hero with your active Unholy Writ?).
What about having a ranking system, and only the lower levels have this option? And only display like the top 5 choices recommended? That way it will help newer players, but not be in the way of advanced players? (Of course, the off/on option is good too).
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absolute no to ranking systems.
Just ask Schaef how much chaos a simple "kudos" system caused.
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I'd purposely bomb a few games so it reminds me to do basic stuff (stuff I always forget) when I play the top players.
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I had been thinking about ways to have RedemptionLive! automatically score(rank) players based upon their performance in "official" games (tournament play plus games played for ranking, but not games for fun or for testing deck ideas). Things like the quality of the competition or measurable things that happen during a game. Do any of you have specific suggestions of formulas or measurable aspects of a game that could be used as part of a ranking system?
Mike
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I had been thinking about ways to have RedemptionLive! automatically score(rank) players based upon their performance in "official" games (tournament play plus games played for ranking, but not games for fun or for testing deck ideas). Things like the quality of the competition or measurable things that happen during a game. Do any of you have specific suggestions of formulas or measurable aspects of a game that could be used as part of a ranking system?
Mike
ROOT is good enough at ranking people.
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I'd love the idea of a ladder. You could challenge people to ranked games (separate from ROOT) and win/lose ranking points based on the outcome of the game and have a lifetime overall ranking you can compare against everyone else who plays ranked games.
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I'd purposely bomb a few games so it reminds me to do basic stuff (stuff I always forget) when I play the top players.
I don't know of any ranking system that de-levels you.
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Really? Because that's how most ranking systems I've seen work. You win, you get points. You lose, you lose points.
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I'd purposely bomb a few games so it reminds me to do basic stuff (stuff I always forget) when I play the top players.
I don't know of any ranking system that de-levels you.
Halo 3
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daaang. im excited for this release. thanks mike, for dedicating your time for making this bug free.
i have a mac so the RTS available currently duznt work for me ):
but this web based program is awesome!!!
look forward to it.
I went to the site and it looks great so far.
keep it up!
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I would like a ranking system that doesn't just count wins vs losses only, but has a RPI/strength of schedule aspect to it. That way it's more of a level playing field for everyone.
Because we don't want, For example, #1 is #1 because he has beat #545 (0-100) 100 times.
But at the same time, #2 can't be #2 because he's 2-0 (2 total career games) vs the #3 guy.
A balanced ranking system is built with RPI/Strength of schedule and wins vs losses.
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Orrrrrrr we could have no ranking system, which I KNOW would cause a considerable amount of problems for some people.
Believe me, that Kudos thing I mentioned before wasn't even a ranking system, but people felt a need to have higher numbers and complained about it to the point that Schaef removed it. I can only imagine the headache a legit ranking system would create.
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*sigh*
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Or people could realize its just a game.
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Believe me, if that were the case there would be no problem. :-\
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I think a formula should be used that incorporates several different criteria:
1) Poll of all former and current tournament hosts and playgroup leaders.
2) Poll of people who do not play the game but like to write about it.
3) An average computer ranking comprised of at least three separate computer polls.
I really believe this new and innovative idea would work great to determine who's the best.
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I think a formula should be used that incorporates several different criteria:
1) Poll of all former and current tournament hosts and playgroup leaders.
2) Poll of people who do not play the game but like to write about it.
3) An average computer ranking comprised of at least three separate computer polls.
I really believe this new and innovative idea would work great to determine who's the best.
I love this idea, it works so well for college football.
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I just realized I wasn't talking about the same kind of ranking system you guys are. I was talking more about having Levels. For example, you gain a certain amount of xp for each game you play based on how well you did. At a certain amount of xp (the amount increasing exponentially) you level up. You guys are talking more along the lines of tournament ranking.
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I guess the correct term I should have used would be LEVELING system.
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I think a formula should be used that incorporates several different criteria:
1) Poll of all former and current tournament hosts and playgroup leaders.
2) Poll of people who do not play the game but like to write about it.
3) An average computer ranking comprised of at least three separate computer polls.
I really believe this new and innovative idea would work great to determine who's the best.
That was funny.
I guess the correct term I should have used would be LEVELING system.
This is a great idea.
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I think a formula should be used that incorporates several different criteria:
1) Poll of all former and current tournament hosts and playgroup leaders.
2) Poll of people who do not play the game but like to write about it.
3) An average computer ranking comprised of at least three separate computer polls.
I really believe this new and innovative idea would work great to determine who's the best.
That was funny.
Wait, he wasn't serious?
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How about a regular season (like a monthly ROOT tourney) and then take those seedings and have a playoff?
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How about a regular season (like a monthly ROOT tourney) and then take those seedings and have a playoff?
I like the idea of having ROOT work with Redemption Live to come up with rankings (for those who want to be ranked), and to have Redemption Live have "achievements" built into it.
Some ideas for these "achievements" would include:
- Building a legal deck
- Playing a game online (10 games, 100 games, 1000 games)
- Saving a LS (10 LS, 100 LS, 1000 LS)
- Getting higher than 20 strength in a battle
- Getting higher than 20 toughness in a battle
- Playing more than 3 enhancements in a battle (5 enhs, 7 enhs)
- Hitting the max number of cards in hand (16)
- Beating an opponent with a ranking higher than 1000 (rankings could come from ROOT)
- Teaching opp something new (could be a button that opp pushes after a game)
- Being a good sport (could also be a button that opp pushes after a game)
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How about a regular season (like a monthly ROOT tourney) and then take those seedings and have a playoff?
I like the idea of having ROOT work with Redemption Live to come up with rankings (for those who want to be ranked), and to have Redemption Live have "achievements" built into it.
Some ideas for these "achievements" would include:
- Building a legal deck
- Playing a game online (10 games, 100 games, 1000 games)
- Saving a LS (10 LS, 100 LS, 1000 LS) -5000 LS, (since we have a 1000 games)
- Getting higher than 20 strength in a battle -make one 35-50 for both of these. Tin I
- Getting higher than 20 toughness in a battle
- Playing more than 3 enhancements in a battle (5 enhs, 7 enhs)
- Hitting the max number of cards in hand (16) -twice per game, three times per game
- Beating an opponent with a ranking higher than 1000 (rankings could come from ROOT)
I also like jtay's things in the game variations thread. We could use some of those too. I like it.
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How about a regular season (like a monthly ROOT tourney) and then take those seedings and have a playoff?
I like the idea of having ROOT work with Redemption Live to come up with rankings (for those who want to be ranked), and to have Redemption Live have "achievements" built into it.
Some ideas for these "achievements" would include:
- Building a legal deck
- Playing a game online (10 games, 100 games, 1000 games)
- Saving a LS (10 LS, 100 LS, 1000 LS)
- Getting higher than 20 strength in a battle
- Getting higher than 20 toughness in a battle
- Playing more than 3 enhancements in a battle (5 enhs, 7 enhs)
- Hitting the max number of cards in hand (16)
- Beating an opponent with a ranking higher than 1000 (rankings could come from ROOT)
- Teaching opp something new (could be a button that opp pushes after a game)
- Being a good sport (could also be a button that opp pushes after a game)
This should defiantly be incorporated.
- Hitting the max number of cards in hand (16)
Whoa! You mean there is a limit? Even if you have 3 cards that let you draw 3 and you already have 8, you can still only have 16?
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Actually, you could have 8 cards in your hand, play 3 draw 3 cards, and still be under the hand limit. (8-1+3-1+3-1+3=14) But if you have 11, RA with Hur + Gifts, then you can only have 16, so you'd only get to draw 5.
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I automatically hate that rule (although I've never had 16 in my hand before XD).
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I had been thinking about ways to have RedemptionLive! automatically score(rank) players based upon their performance in "official" games (tournament play plus games played for ranking, but not games for fun or for testing deck ideas). Things like the quality of the competition or measurable things that happen during a game. Do any of you have specific suggestions of formulas or measurable aspects of a game that could be used as part of a ranking system?
From experience with ROOT, Glicko 2 does a reasonable* job of ranking players.
*Reasonable means that it provides fairly stable rankings that do a fairly decent job of predicting future matches.
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Wasn't there a thread a while ago about an achievement-based gametype? Can't find it...
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http://www.cactusgamedesign.com/message_boards/index.php?topic=23226.0 (http://www.cactusgamedesign.com/message_boards/index.php?topic=23226.0)
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I don't think meeting certain achievements has anything to do with ranking a player's skill level. It might be something cool to do for fun, but shouldn't be used for a real rankings system in my opinion.
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I think that's the general consensus. I would love to have achievements in Live!, as long as they're not connected to anything.
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Like PSN's trophies :o
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Like PSN's trophies :o
Yeah, that's what I was thinking. More like an added benefit, but not really used as far as rankings.
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That way, they can get pretty wacky (like the thread)
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That way, they can get pretty wacky (like the thread)
Yeah, that's cool with me. Come up with super crazy combos for achievements. Also could have a individual rankings just for achievements.
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Achievement idea:
Band Hymn to Hur, one of whom was set aside with Journey to Sweden.
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So....it's 2011 now. Anyone heard anything about RL progress?
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I'm guessing the first stage will be done before the end of February. Who knows when we'll be able to play games though.
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Forgive me if this has been discussed, but what will the cost of this program be for users?
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I believe it's free. Donations are accepted.
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Well that's just swell.
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Forgive my laziness, but I'd rather not dig through 9 pages for information. Can anyone provide a very basic list of what's been confirmed? (Possible release dates, features, etc.)
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Things that have been confirmed:
It will be called Redemption Live!
Possible release dates:
At the sounding of the trumpet blast
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At the midnight cry.
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When Barbra Streisand loses a nose competition.
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So...it's the end of march. Anyone heard anything yet?
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Really, don't hold your breath. We weren't kidding. You're probably better off making a new one yourself.
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Looks promising! :) Looks better than Hamachi...
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Have you seen it??!?! WHERE?!
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http://redemptionlive.com/
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Oh that. That doesn't really show anything.
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How come Redemption SoCal gets the banner?
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Probably because that's who's working on it.
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How come Redemption SoCal gets the banner?
Hey. I use the banner from Redemption So Cal because that's the best looking banner I have. If any of you artistic folks would like to provide me a similar sized graphic (1000 x 50) that says "Redemption Live!" and looks cooler than the Redemption So Cal banner, I'll gladly trade an excellent stack of Redemption Cards for the rights to use your graphic in perpetuity on the Redemption Live! sites to whoever provides me the best banner.
Let the contest begin.
Mike
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On it.
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Does it need to be exactly 50px tall, or could it maybe get pushed up to 100? :)
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The larger the graphic is vertically, the more active screen real estate gets taken up by something that has no active use. I'd prefer it not to get too big since I want to leave as much room as possible for card lists and territory layouts while still maintaining a consistent branding. So if it adds to the coolness factor of what you can do, the height can go to 60 or 70 or so, I just don't think I want to go to 100. Also, the horizontal distance of 1000 may not always be visible, so it's a good idea to not have critical visual elements extend all the way to the extreme right edge.
Mike
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july.......... ANYTHING!?!?
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Wait until nats.
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Wait until nats 2013.
FTFY.
Oh wait. World ends. Oh well...
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Somewhere over the rainbow....
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The larger the graphic is vertically, the more active screen real estate gets taken up by something that has no active use. I'd prefer it not to get too big since I want to leave as much room as possible for card lists and territory layouts while still maintaining a consistent branding. So if it adds to the coolness factor of what you can do, the height can go to 60 or 70 or so, I just don't think I want to go to 100. Also, the horizontal distance of 1000 may not always be visible, so it's a good idea to not have critical visual elements extend all the way to the extreme right edge.
Mike
I know this is WAY past, but you wouldn't have to have a 1000 width banner if you are using css. You would just have your normal width, then a 1px wide image using a background repeat-x. Then it would automatically re-size to the screen width.
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May 2012 ANYTHING ON THIS????
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May 2012 ANYTHING ON THIS????
Really, don't hold your breath. We weren't kidding.
This has basically become REG 2.0
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Or Duke Nukem Forever!
...Wait...