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Redemption CCG Type Half Official Rules

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Ironisaac:
Taken from: http://landofredemption.com/?p=6754

These are the deck building and game play rules for Type Half:

4 Good Characters
4 Good Enhancements
4 Evil Characters
4 Evil Enhancements
4 Lost Souls (no 2 or 3 Liner Lost Souls)
5 Others (Includes Sites, Fortresses, Artifacts, Covenants, Curses, and the Hopper Lost Soul)
0 Dominants

If a card could fit more than one grouping, the player may determine where it is allocated.
Total deck size for all Type Half decks is 25 cards, exactly half of the minimum deck size for Type 1.

Additional things that make Type half different than other Redemption formats.

Opening hand is 4 cards.
Draw 2 cards per turn.
Hand limit at end of turn is 4 cards.
Rescue 3 Lost Souls to win.
Souls may not be placed into sites.


These rules are still subject to change, and any input on changes that you think should be made would be appreciated!

Reth:
Sorry to ressurect this one.

But just to make it sure: No Reserve at all in Type Half, right?

YeshuaIsLord:
I had the same question. Would make sense to allow for half a Reserve (5 cards) right?

Ironisaac:
Correct, no reserve.
If someone plans to run this at their own tournament, thy can change the rules, because it's not a real event, but at nats last year, this is how I ran it.

Reth:
IC - so are there any "overall official" resp. "general" rules regarding Type Half?

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