Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Playgroup and Tournament Central => Topic started by: Gabe on May 11, 2017, 12:19:07 AM
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Beginning May 26th, 2017 players may begin using the Reserve in tournament play. The Reserve is used in both constructed and limited formats (effective January 1, 2019)
only used for constructed events (Type 1 and Type 2). As a reminder, here is how it works:
- The reserve must contain between 0-10 cards.
- You must have a written list of the cards in the Reserve for each deck.
- Your deck + reserve must be a legal deck (ignoring Lost Soul to deck ratio rule as it applies to cards in the reserve).
- If you check in more than one deck, each deck must have its own Reserve.
- You check in the Reserve with your deck at the start of the event.
- At the time it's checked in, the reserve cannot contain Dominants or Lost Soul cards (the “Hopper” Lost Soul does not count towards Lost Soul deck building requirements and may be be included in the reserve).
- The Reserve is kept separate from your deck during game play.
- Each player's Reserve may only be viewed by the owner unless a special ability allows another player to view it.
- Only cards that specifically mention the Reserve can target cards in the Reserve.
- Your deck and reserve must be reset to their original state after each game.
We want to make this as clear and easy as possible for players and hosts alike to adjust to this deep new area of strategy that we've added to the game. If you have any questions or suggestion please feel free to leave them below or contact myself, The Guardian or Red Dragon Thorn directly by private message.
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Gabe,
Thank you for posting this information.
Everything seems clear (to me), except this part:
"Your deck + reserve must be a legal deck (ignoring Lost Soul to deck ratio rule as it applies to cards in the reserve)."
Does that mean we cannot put extra copies of a card (with a special ability) in the reserve for a Type 1 deck?
Thanks,
EM
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Does that mean we cannot put extra copies of a card (with a special ability) in the reserve for a Type 1 deck?
Correct
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So say my deck is 56 and my gain soul comes out to shuffle a card from reserve...is the deck still legal....because the shuffle woukd out it at 57. Just confused still about reserve....
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The line that is confusing is simply supposed to cover this:
If I have Hamans Plot in my main deck (99 cards or less T1) then I cannot also put Hamans Plot in my Reserve. Replace Hamans Plot with any card that has a SA and this still holds true. The Reserve is not a way to get an extra copy of a card that you could not otherwise use.
Your deck has to be legal at the start of the game. Events that make a deck illegal during a game have been allowed for years now (you can rip Hamans Plot if you're using a 50 card deck, the deck just won't be legal in subsequent games). Unlike the Hamans Plot example, the Reserve resets between games and your deck becomes legal again.
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What cards allow access to the reserve?
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What cards allow access to the reserve?
Several cards from Rev of John set and two of the new promos (The Watchman and Job). None of the cards before RoJ set or these new promos access the Reserve.
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What cards allow access to the reserve?
Several cards from Rev of John set and two of the new promos (The Watchman and Job). None of the cards before RoJ set or these new promos access the Reserve.
Thanks, I will have to get those when they are available.
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Modified the original post to add a bullet point that clarifies that the deck and reserve must be reset to their original state after each game.
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For a Reserve pile in type 2 does a player still have to follow the good cards and evil cards must be equal rule??
example: could a reserve in type 2 have 8 good cards in it if the player wanted to??
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For a Reserve pile in type 2 does a player still have to follow the good cards and evil cards must be equal rule??
example: could a reserve in type 2 have 8 good cards in it if the player wanted to??
Yes the reserve must be equal.
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In t2, can you have one unique, dual brigade character in your deck and another in your reserve?
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Yes.
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In t1 can I have 2 angry mobs in my deck and 2 in my reserve?
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Yes
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For a Reserve pile in type 2 does a player still have to follow the good cards and evil cards must be equal rule??
example: could a reserve in type 2 have 8 good cards in it if the player wanted to??
Yes the reserve must be equal.
Just want to double check this, my current Type 2 reserve is
King David (Promo) - 1
King Zedekiah (Kings) - 1
King Manasseh (Disciples) - 1
King Abijam (RoA) - 1
King Ahab (RoA) - 1
Goliath (Promo) - 1
Reuben's Torn Clothes (FooF) - 1
Abraham's Descendant (Disciples) - 1
Cross Beams of the Cross (Apostles) - 1
Three Nails (Apostles) - 1
Therefore it has 3 Good, 5 Evil, and 2 Neutral. Before I swap 1 Evil with another Good I just wanted to double check that the reserve must contain an even amount or if just the constructed deck (outside of reserve) does.
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Yes, the good and evil in the reserve must be equal for T2 decks.
King Abijam is counted as neutral since he is a dual alignment character therefore you currently have 3 good, 4 evil and 3 neutral.
You need to swap a neutral for a good (giving you 4/4/2) or an evil for a neutral (giving you 3/3/4).
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Must the Reserve be shuffled each time it is searched, just because a card can be topdecked from it via a card SA that says so?
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Reserve does not need to be shuffled. When a card is topdecked from Reserve, it does not need to be the "top" card of the Reserve--it can be any valid target that is put on the top of the main deck.
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Reserve does not need to be shuffled. When a card is topdecked from Reserve, it does not need to be the "top" card of the Reserve--it can be any valid target that is put on the top of the main deck.
Got it. Thanks!
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Updated the first post to reflect that the Reserve is now used in limited formats.
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Doesn’t there need to be a clarification on the first post of how you are even allowed to have a reserve in closed formats?
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Doesn’t there need to be a clarification on the first post of how you are even allowed to have a reserve in closed formats?
I don’t understand the question. You can now build and use a Reserve for limited formats the same way you can for constructed formats. What specifically is missing?
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Doesn’t there need to be a clarification on the first post of how you are even allowed to have a reserve in closed formats?
I don’t understand the question. You can now build and use a Reserve for limited formats the same way you can for constructed formats. What specifically is missing?
Sorry, I see now that was extremely vague. Isn't there a rule that you have to have a certain amount of sets with reserve access to be able to even have a reserve in limited formats?
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Clarification...if I have a 56 card deck and 10 cards in reserve, I only need 7 Lost Souls?
Thanks,
LD
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Clarification...if I have a 56 card deck and 10 cards in reserve, I only need 7 Lost Souls?
Thanks,
LD
Correct
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Can a Dominant be in a Reserve? For example, in a 56 card deck, 6 Dominants are in the deck, 1 Dominant is in the Reserve.
Thanks,
-LD
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Can a Dominant be in a Reserve? For example, in a 56 card deck, 6 Dominants are in the deck, 1 Dominant is in the Reserve.
Thanks,
-LD
Dominants and lost souls, except hopper, can not start in the reserve. Dominants can be put there during game though
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Can Sites start in Reserve?
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Yes.
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Can a Dominant be in a Reserve? For example, in a 56 card deck, 6 Dominants are in the deck, 1 Dominant is in the Reserve.
Thanks,
-LD
Dominants and lost souls, except hopper, can not start in the reserve. Dominants can be put there during game though
I like the idea that Hopper can go in reserve. I'm not sure why you'd put it there, but still.
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Because it doesn't count as a LS for deck building rules, it made sense to allow it to be in the Reserve. At the time, Moses (CoW) was as very big part of the meta and we figured there could be some strategy with the Gain LS--if I suspected my opponent is running Moses, I wouldn't want to shuffle Hopper since it could easily be negated, but if I see that his deck isn't running Moses then it's another LS gen piece I can add in during the game.
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Because it doesn't count as a LS for deck building rules, it made sense to allow it to be in the Reserve. At the time, Moses (CoW) was as very big part of the meta and we figured there could be some strategy with the Gain LS--if I suspected my opponent is running Moses, I wouldn't want to shuffle Hopper since it could easily be negated, but if I see that his deck isn't running Moses then it's another LS gen piece I can add in during the game.
While Moses isn’t seen as much today, Covet is as well as plenty of other cards that can pull out your Hopper for you.
Hopper is also double-edged if you are consistently using The Ends of the Earth.
Depending on the deck, I could still see Hopper being a good use of a slot in the Reserve if you have a way to shuffle it when desired.
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What is the logic that led to Dominants not being allowed in the Reserve at game start?
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I don't recall all of them, but there were several factors that led to that decision. For example, we wanted to keep deck checking as simple as possible for tournament hosts. Having dominants in both main deck and Reserve would add an extra step in the checking process.
In terms of gameplay, we weren't entirely sure how impactful the Reserve would be since it was a completely new thing for Redemption. We did not want to create a situation where dominants became more powerful by being allowed in Reserve at the start.
That's not to say we'll never decide to change the rule and allow them to start in Reserve but to this point, we have not seen a need for that.
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Makes sense, thanks!