Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Online Gaming => Playgroup and Tournament Central => Redemption® Online Official Tournament (ROOT) => Topic started by: Prof Underwood on March 03, 2010, 05:03:44 PM
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There was a poll elsewhere on the forum asking these questions, but most of the active ROOT players didn't respond. So on the chance that it wasn't seen, I am repeating the poll here.
How long do you expect an average ROOT game to last?
(a)30min (b)45min (c)1hr (d)1.5 hr (e)2hr (f)2.5hr (g)3hr
Do you want a time limit in ROOT?
(a)no time limit (b) 45min (c)1hr (d)1.5hr (e)2hr (f)2.5hr (g)3hr
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1. d-e
2. e-f
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I expect a ROOT game to take and hour to an hour and a half, however I understand that they sometimes take two hours.
I'd like to see an hour and a half limit. But I guess two hours wouldn't be bad either.
Translation:
1. d-e
2. d-e
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As the starter of the other poll, I approve of this message (or poll in this case).
1. D) 1 1/2 hours average depending on who I'm playing
2. D) 1 1/2 hours should be plenty of time to add a little extra time to a typical Type 1 game.
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D
D
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c c señor
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If I played ROOT, I would go with C and C...which is why I don't play ROOT. :P
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I'll go with c) and e).
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c, a. long live SUPAR TERTEL!!!!!!!11!1!!11!1!!!!!1!!!eleven!!!111!!
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1) c
2) d - but I believe that both players should be allowed to agree to waive the time limit before the game if they both desire to play an epic 3 hour Prof Underwood style game. ;)
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I totally agree with Gabe's last suggestion.
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Hey,
I find that ROOT games tend to either take 30-45 minutes or 2-2.5 hours.
I would like to see a 1.5 or 2 hour time limit on Root games.
Tschow,
Tim "Sir Nobody" Maly
Translation:
1. a-b OR e-f
2. d-e
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D
A
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It's possible to have two categories in ROOT, isn't it? You could have one with a 1-hr limit and one with none, couldn't you? Or would that just be too complicated?
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c-e
e
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Hey,
It's possible to have two categories in ROOT, isn't it? You could have one with a 1-hr limit and one with none, couldn't you? Or would that just be too complicated?
I don't think there's enough interest in ROOT to split the field into two groups.
Tschow,
Tim "Sir Nobody" Maly
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You could try switching off - 1 hr limit one month, no limit the next.
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2) d - but I believe that both players should be allowed to agree to waive the time limit before the game if they both desire to play an epic 3 hour Prof Underwood style game. ;)
+1
however my average time to play a game was (D)
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I'll go ahead and vote:
1. D
2. A
Is there anyone else out there who participates in ROOT and has an opinion?
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Just to update the votes so far, eliminating single vote-getters, we have:
Expected game length:
1.5 hrs - 7 votes
1.0 hrs - 6 votes
2.0 hrs - 4 votes
Desired time limit:
1.5 hrs - 7 votes
2.0 hrs - 5 votes
No limit - 3 votes
In case there are any other ROOT players who haven't voted yet...
How long do you expect an average ROOT game to last?
(a)30min (b)45min (c)1hr (d)1.5 hr (e)2hr (f)2.5hr (g)3hr
Do you want a time limit in ROOT?
(a)no time limit (b) 45min (c)1hr (d)1.5hr (e)2hr (f)2.5hr (g)3hr
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no limit whatsoever
Translation:
1 - really not sure
2 - A
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Since I'm not in ROOT this month, do I get to vote Prof?
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Since I'm not in ROOT this month, do I get to vote Prof?
Yes, you've been a regular Root player so your opinion matters.
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D, A.
My opinion is that I don't feel a time limit is appropriate for ROOT. It's an online tournament which inherently will take longer than a live tournament. That being said, I do feel that (since this was brought upon by Sir Nobody/Prof U?'s game - may be wrong on the players-) that there should be certain situational rules set up. For instance in a situation like where no one wants to take the first step, (what is it like 30 moves in chess is a stalemate or something) that a clear cut boundary is in place. But, we are redemption players.....what's going to stop us from arguing rules? Right?
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Yes, you've been a regular Root player so your opinion matters.
+1
I do feel that...there should be certain situational rules set up. For instance in a situation like where no one wants to take the first step,...that a clear cut boundary is in place.
+1 I think that we should have a rule that whoever is winning when neither player wants to play any cards for a certain number of turns, gets the win. However, this should be discussed in the Suggestion Box (http://www.cactusgamedesign.com/message_boards/index.php?topic=19914.msg311416#msg311416) thread.
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I think that we should have a rule that whoever is winning when neither player wants to play any cards for a certain number of turns, gets the win. However, this should be discussed in the Suggestion Box (http://www.cactusgamedesign.com/message_boards/index.php?topic=19914.msg311416#msg311416) thread.
I haven't voted because I'm still not 100% on where I stand, I would prefer their not be a time limit, but would be ok if their was one as well. But I feel the above statement would be a better alternative!
Translation:
1 - D (I guess, since you are making me pick) :P
2 - A (preferred)
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+1 I think that we should have a rule that whoever is winning when neither player wants to play any cards for a certain number of turns, gets the win.
I would strongly disagree. When this type of situation comes up, this rule would completely change the game. I feel that a time limit should be inherent to the game (even though, in many cases, I believe it to be too short).
From my play in the past I experience roughly the same situation that Tim does. Many of my game are fairly short but others significantly longer... there is very rarely a happy medium.
This being said, I would be for a two hour (maybe even 2.5 hour) time limit, simply to eliminate an infinite loop situation. I found that very rarely did a game go longer than two hours...
Translation:
1. a-b or e-f
2. e-f
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no limit whatsoever
Translation:
1 - really not sure
2 - A
prof
the 2nd question doesn't make any sense
it should be a yes or no answer but you just put time limits on a "yes/no" question
if any limit i want for roo to allow 5 hours of play as well as games
cause i don't like time limits, cause time in never on my side
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the 2nd question doesn't make any sense
it should be a yes or no answer but you just put time limits on a "yes/no" question
The second question is really 2 parts. The first part is "Do you want a time limit?" If your answer is "no" (like you), then you pick choice "a" for "none".
If your answer is "yes", then the second part of the second question is "What do you want that time limit to be?". So if you DO want a time limit, then you pick one of the answers "b" through "g" depending on how long you think it should be.
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Just another update to the votes so far, eliminating options with 2 or less votes, we have:
Expected game length:
1.5 hrs - 9 votes
1.0 hrs - 6 votes
2.0 hrs - 5 votes
Desired time limit:
1.5 hrs - 7 votes
2.0 hrs - 6 votes
No limit - 6 votes
In case there are any other ROOT players who haven't voted yet...
How long do you expect an average ROOT game to last?
(a)30min (b)45min (c)1hr (d)1.5 hr (e)2hr (f)2.5hr (g)3hr
Do you want a time limit in ROOT?
(a)no time limit (b) 45min (c)1hr (d)1.5hr (e)2hr (f)2.5hr (g)3hr
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Will the winning option determine how April ROOT is played? Because that may affect who would like to join, so if it'll become official, it's probably best to say that before the new tournament starts.
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1. 45 min. for a game
2. any as long as there is some technical way to keep up with a time limit a.k.a. built in to the program
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Will the winning option determine how April ROOT is played? Because that may affect who would like to join, so if it'll become official, it's probably best to say that before the new tournament starts.
The ROOT leadership had our monthly meeting tonight and all changes for the April ROOT will be announced later tonight. They do include a time limit. This thread has been helpful for providing feedback on time limits from ROOT participants, and we thank everyone for their participation.
In the end we decided to go with the compromise position between the top 3 vote-getters. Therefore, we will experiment this month with a 2 hour time limit for ROOT. This time limit may be waived at the beginning of the game if both players agree to do so.
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sounds like you're in trouble prof. :P
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sounds like you're in trouble prof. :P
Contrary to popular belief, I don't think that most of my games actually take more than 2 hrs. Having the time limit will be a good way for me to see whether this is an accurate perception or not :)
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I'd almost say b-c if its experienced players. No time limit.
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I'd almost say b-c if its experienced players. No time limit.
Thanks for the vote, but actually ROOT did implement a 2 hour time limit on "official" games back in April. Players can waive it at the beginning of a game if they both agree to.
I also would like to point out that in 4 months sense that has gone into affect, I have only had 1 timeout game (4-4) and that ended with both players locked out. I would also like to point out that at the MW Regional tournament that Jon Greeson and myself were the ONLY 2 players (out of 16 or so) in T2-2p who never timed-out a single game. It just goes to show that sometimes perception (that I'm slow) doesn't fit reality.