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Redemption® Collectible Trading Card Game HQ => Redemption® Online Gaming => Playgroup and Tournament Central => Redemption® Online Official Tournament (ROOT) => Topic started by: Prof Underwood on March 03, 2010, 05:03:44 PM

Title: Time limits in ROOT
Post by: Prof Underwood on March 03, 2010, 05:03:44 PM
There was a poll elsewhere on the forum asking these questions, but most of the active ROOT players didn't respond.  So on the chance that it wasn't seen, I am repeating the poll here.

How long do you expect an average ROOT game to last?
(a)30min             (b)45min     (c)1hr     (d)1.5 hr     (e)2hr     (f)2.5hr     (g)3hr

Do you want a time limit in ROOT?
(a)no time limit     (b) 45min     (c)1hr     (d)1.5hr     (e)2hr     (f)2.5hr     (g)3hr
Title: Re: Time limits in ROOT
Post by: robm on March 03, 2010, 05:09:16 PM

1.  d-e
2. e-f
Title: Re: Time limits in ROOT
Post by: Red Dragon Thorn on March 03, 2010, 05:17:26 PM
I expect a ROOT game to take and hour to an hour and a half, however I understand that they sometimes take two hours.
I'd like to see an hour and a half limit. But I guess two hours wouldn't be bad either.

Translation:
1. d-e
2. d-e
Title: Re: Time limits in ROOT
Post by: soul seeker on March 03, 2010, 06:04:18 PM
As the starter of the other poll, I approve of this message (or poll in this case). 

1.  D) 1 1/2 hours average depending on who I'm playing

2.  D) 1 1/2 hours should be plenty of time to add a little extra time to a typical Type 1 game.
Title: Re: Time limits in ROOT
Post by: Alex_Olijar on March 03, 2010, 06:22:48 PM
D

D
Title: Re: Time limits in ROOT
Post by: STAMP on March 03, 2010, 06:25:26 PM
c c señor
Title: Re: Time limits in ROOT
Post by: BubbleBoy on March 03, 2010, 06:33:32 PM
If I played ROOT, I would go with C and C...which is why I don't play ROOT. :P
Title: Re: Time limits in ROOT
Post by: Professoralstad on March 03, 2010, 06:38:40 PM
I'll go with c) and e).
Title: Re: Time limits in ROOT
Post by: Master KChief on March 03, 2010, 08:08:44 PM
c, a. long live SUPAR TERTEL!!!!!!!11!1!!11!1!!!!!1!!!eleven!!!111!!
Title: Re: Time limits in ROOT
Post by: Gabe on March 03, 2010, 08:56:13 PM
1) c
2) d - but I believe that both players should be allowed to agree to waive the time limit before the game if they both desire to play an epic 3 hour Prof Underwood style game. ;)
Title: Re: Time limits in ROOT
Post by: Red Dragon Thorn on March 03, 2010, 08:57:40 PM
I totally agree with Gabe's last suggestion.
Title: Re: Time limits in ROOT
Post by: SirNobody on March 03, 2010, 09:02:53 PM
Hey,

I find that ROOT games tend to either take 30-45 minutes or 2-2.5 hours.

I would like to see a 1.5 or 2 hour time limit on Root games.

Tschow,

Tim "Sir Nobody" Maly

Translation:
1. a-b OR e-f
2. d-e
Title: Re: Time limits in ROOT
Post by: TheKarazyvicePresidentRR on March 03, 2010, 09:46:22 PM
D
A
Title: Re: Time limits in ROOT
Post by: BubbleBoy on March 03, 2010, 10:23:47 PM
It's possible to have two categories in ROOT, isn't it? You could have one with a 1-hr limit and one with none, couldn't you? Or would that just be too complicated?
Title: Re: Time limits in ROOT
Post by: D-man on March 04, 2010, 08:57:25 AM
c-e

e
Title: Re: Time limits in ROOT
Post by: SirNobody on March 04, 2010, 12:55:50 PM
Hey,

It's possible to have two categories in ROOT, isn't it? You could have one with a 1-hr limit and one with none, couldn't you? Or would that just be too complicated?

I don't think there's enough interest in ROOT to split the field into two groups.

Tschow,

Tim "Sir Nobody" Maly
Title: Re: Time limits in ROOT
Post by: BubbleBoy on March 04, 2010, 01:02:42 PM
You could try switching off - 1 hr limit one month, no limit the next.
Title: Re: Time limits in ROOT
Post by: Shofarblower on March 04, 2010, 01:11:22 PM
2) d - but I believe that both players should be allowed to agree to waive the time limit before the game if they both desire to play an epic 3 hour Prof Underwood style game. ;)

 +1

however my average time to play a game was (D)
Title: Re: Time limits in ROOT
Post by: Prof Underwood on March 17, 2010, 01:34:12 AM
I'll go ahead and vote:

1. D
2. A

Is there anyone else out there who participates in ROOT and has an opinion?
Title: Re: Time limits in ROOT
Post by: Prof Underwood on March 20, 2010, 06:24:54 PM
Just to update the votes so far, eliminating single vote-getters, we have:

Expected game length:
1.5 hrs - 7 votes
1.0 hrs - 6 votes
2.0 hrs - 4 votes

Desired time limit:
1.5 hrs - 7 votes
2.0 hrs - 5 votes
No limit - 3 votes

In case there are any other ROOT players who haven't voted yet...
How long do you expect an average ROOT game to last?
(a)30min             (b)45min     (c)1hr     (d)1.5 hr     (e)2hr     (f)2.5hr     (g)3hr

Do you want a time limit in ROOT?
(a)no time limit     (b) 45min     (c)1hr     (d)1.5hr     (e)2hr     (f)2.5hr     (g)3hr
Title: Re: Time limits in ROOT
Post by: New Raven BR on March 22, 2010, 08:52:27 PM
no limit whatsoever

Translation:
1 - really not sure
2 - A
Title: Re: Time limits in ROOT
Post by: Tracer Burnout on March 22, 2010, 09:12:20 PM
Since I'm not in ROOT this month, do I get to vote Prof?
Title: Re: Time limits in ROOT
Post by: Gabe on March 22, 2010, 09:23:00 PM
Since I'm not in ROOT this month, do I get to vote Prof?

Yes, you've been a regular Root player so your opinion matters.
Title: Re: Time limits in ROOT
Post by: Tracer Burnout on March 22, 2010, 09:32:15 PM
D, A. 

My opinion is that I don't feel a time limit is appropriate for ROOT.  It's an online tournament which inherently will take longer than a live tournament.  That being said, I do feel that (since this was brought upon by Sir Nobody/Prof U?'s game - may be wrong on the players-) that there should be certain situational rules set up.  For instance in a situation like where no one wants to take the first step, (what is it like 30 moves in chess is a stalemate or something) that a clear cut boundary is in place.  But, we are redemption players.....what's going to stop us from arguing rules?  Right?
Title: Re: Time limits in ROOT
Post by: Prof Underwood on March 24, 2010, 12:22:51 AM
Yes, you've been a regular Root player so your opinion matters.
+1

I do feel that...there should be certain situational rules set up.  For instance in a situation like where no one wants to take the first step,...that a clear cut boundary is in place.
+1  I think that we should have a rule that whoever is winning when neither player wants to play any cards for a certain number of turns, gets the win.  However, this should be discussed in the Suggestion Box (http://www.cactusgamedesign.com/message_boards/index.php?topic=19914.msg311416#msg311416) thread.
Title: Re: Time limits in ROOT
Post by: Crashfach2002 on March 24, 2010, 08:17:34 AM
I think that we should have a rule that whoever is winning when neither player wants to play any cards for a certain number of turns, gets the win.  However, this should be discussed in the Suggestion Box (http://www.cactusgamedesign.com/message_boards/index.php?topic=19914.msg311416#msg311416) thread.

I haven't voted because I'm still not 100% on where I stand, I would prefer their not be a time limit, but would be ok if their was one as well.  But I feel the above statement would be a better alternative!

Translation:
1 - D (I guess, since you are making me pick)  :P
2 - A (preferred)
Title: Re: Time limits in ROOT
Post by: redemptioncousin on March 24, 2010, 11:45:37 AM

+1  I think that we should have a rule that whoever is winning when neither player wants to play any cards for a certain number of turns, gets the win.  

I would strongly disagree.  When this type of situation comes up, this rule would completely change the game.  I feel that a time limit should be inherent to the game (even though, in many cases, I believe it to be too short).
From my play in the past I experience roughly the same situation that Tim does.  Many of my game are fairly short but others significantly longer... there is very rarely a happy medium.

This being said, I would be for a two hour (maybe even 2.5 hour) time limit, simply to eliminate an infinite loop situation.  I found that very rarely did a game go longer than two hours...

Translation:
1. a-b or e-f
2. e-f
Title: Re: Time limits in ROOT
Post by: New Raven BR on March 24, 2010, 09:39:31 PM
no limit whatsoever

Translation:
1 - really not sure
2 - A
prof
the 2nd question doesn't make any sense
it should be a yes or no answer but you just put time limits on a "yes/no" question
if any limit i want for roo to allow 5 hours of play as well as games
cause i don't like time limits, cause time in never on my side
Title: Re: Time limits in ROOT
Post by: Prof Underwood on March 24, 2010, 11:07:52 PM
the 2nd question doesn't make any sense
it should be a yes or no answer but you just put time limits on a "yes/no" question
The second question is really 2 parts.  The first part is "Do you want a time limit?"  If your answer is "no" (like you), then you pick choice "a" for "none".

If your answer is "yes", then the second part of the second question is "What do you want that time limit to be?".  So if you DO want a time limit, then you pick one of the answers "b" through "g" depending on how long you think it should be.
Title: Re: Time limits in ROOT
Post by: Prof Underwood on March 28, 2010, 10:36:31 PM
Just another update to the votes so far, eliminating options with 2 or less votes, we have:

Expected game length:
1.5 hrs - 9 votes
1.0 hrs - 6 votes
2.0 hrs - 5 votes

Desired time limit:
1.5 hrs - 7 votes
2.0 hrs - 6 votes
No limit - 6 votes

In case there are any other ROOT players who haven't voted yet...
How long do you expect an average ROOT game to last?
(a)30min             (b)45min     (c)1hr     (d)1.5 hr     (e)2hr     (f)2.5hr     (g)3hr

Do you want a time limit in ROOT?
(a)no time limit     (b) 45min     (c)1hr     (d)1.5hr     (e)2hr     (f)2.5hr     (g)3hr
Title: Re: Time limits in ROOT
Post by: Professoralstad on March 28, 2010, 10:39:29 PM
Will the winning option determine how April ROOT is played? Because that may affect who would like to join, so if it'll become official, it's probably best to say that before the new tournament starts.
Title: Re: Time limits in ROOT
Post by: RTSmaniac on March 28, 2010, 10:40:31 PM
1. 45 min. for a game

2. any as long as there is some technical way to keep up with a time limit a.k.a. built in to the program
Title: Re: Time limits in ROOT
Post by: Prof Underwood on March 29, 2010, 01:45:46 AM
Will the winning option determine how April ROOT is played? Because that may affect who would like to join, so if it'll become official, it's probably best to say that before the new tournament starts.
The ROOT leadership had our monthly meeting tonight and all changes for the April ROOT will be announced later tonight.  They do include a time limit.  This thread has been helpful for providing feedback on time limits from ROOT participants, and we thank everyone for their participation.

In the end we decided to go with the compromise position between the top 3 vote-getters.  Therefore, we will experiment this month with a 2 hour time limit for ROOT.  This time limit may be waived at the beginning of the game if both players agree to do so.
Title: Re: Time limits in ROOT
Post by: Master KChief on March 29, 2010, 03:37:46 AM
sounds like you're in trouble prof. :P
Title: Re: Time limits in ROOT
Post by: Prof Underwood on March 29, 2010, 03:50:51 AM
sounds like you're in trouble prof. :P
Contrary to popular belief, I don't think that most of my games actually take more than 2 hrs.  Having the time limit will be a good way for me to see whether this is an accurate perception or not :)
Title: Re: Time limits in ROOT
Post by: CJSports on July 14, 2010, 09:32:06 PM
I'd almost say b-c if its experienced players. No time limit.
Title: Re: Time limits in ROOT
Post by: Prof Underwood on July 14, 2010, 10:31:15 PM
I'd almost say b-c if its experienced players. No time limit.
Thanks for the vote, but actually ROOT did implement a 2 hour time limit on "official" games back in April.  Players can waive it at the beginning of a game if they both agree to.

I also would like to point out that in 4 months sense that has gone into affect, I have only had 1 timeout game (4-4) and that ended with both players locked out.  I would also like to point out that at the MW Regional tournament that Jon Greeson and myself were the ONLY 2 players (out of 16 or so) in T2-2p who never timed-out a single game.  It just goes to show that sometimes perception (that I'm slow) doesn't fit reality.
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