Author Topic: ROOT-Thoughts on sideboard-best 2/3 games?  (Read 7087 times)

slugfencer

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ROOT-Thoughts on sideboard-best 2/3 games?
« on: February 18, 2013, 11:55:04 AM »
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Didn't see this topic so I thought I would start it.

LOVE this format.  8)
My favorite version of T1 by far.
More strategy, more deckbuilding options and less luck.
Only drawback I saw was time constraints.
« Last Edit: February 18, 2013, 11:57:20 AM by slugfencer »

Offline Westok Kiok

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Re: ROOT-Thoughts on sideboard-best 2/3 games?
« Reply #1 on: February 18, 2013, 12:15:25 PM »
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I really liked it, but I think it is really hard to do both online and in tournaments because of time issues. I really like how it allows for more strategy though.
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Warrior_Monk

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Re: ROOT-Thoughts on sideboard-best 2/3 games?
« Reply #2 on: February 18, 2013, 02:38:03 PM »
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Definitely the best route if you ignore time issues. I was never a big fan of the sideboard, but it turned out to be pretty cool.

Best 2/3: 5 Stars
Sideboard: 4 Stars

Offline Master KChief

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Re: ROOT-Thoughts on sideboard-best 2/3 games?
« Reply #3 on: February 18, 2013, 03:10:47 PM »
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Huge fan of best 2 of 3, it really mitigates those bad hands and luck tremendously. This should definitely be standard for Redemption if only time permitted. I love sideboard too, adds quite a bit of strategy towards the game. After finishing my last game of ROOT this month, I feel sideboard played a really big part in deciding a majority of those games...between 2 seasoned players, games are easily won and lost strictly out of the sideboard. And since sideboarding in Redemption is a new concept for me, I feel its something that grows in experience and progresses after each game...seeing what works and what doesn't, a tweak here and there. It kind of gives me the drive and motivation to continue experimenting with the entire deck, something I didn't have before playing with just the standard cookie cutters of the meta. I truly love both best 2 of 3 and sideboard, and wish it could be officially implemented in higher up Redemption tournaments, at least at a Nationals top cut.
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Warrior_Monk

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Re: ROOT-Thoughts on sideboard-best 2/3 games?
« Reply #4 on: February 18, 2013, 03:33:32 PM »
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Yeah, I'd love to see Top Cut best 2/3, though if we were to do that, I'd like to mention that the time limit would be for 3 games, not for each game individually. For example, a 100 minute time limit for 2/3 match instead of 45/45/45. That adds strategy of knowing when to scoop and hope you can still win the match.

Offline Master KChief

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Re: ROOT-Thoughts on sideboard-best 2/3 games?
« Reply #5 on: February 18, 2013, 03:54:31 PM »
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Exactly, clock management is a huge part of best 2/3. And as you  mentioned, knowing when to scoop is strategic as well...not only towards clock management, but also quite possibly towards Game 1 specifically as well. I'm not sure if this translates that well to Redemption, but consider this: your opponent opens the nuts in Game 1, and you're brutally getting beat down. Your weren't able to stabilize at all, your current hand does absolutely nothing that progresses your gamestate at this point, the chances of you actually finishing this game with a win are incredibly slim, and you haven't revealed much of your deck/win strategy at all (maybe you're playing Super Turtle Paul or something). What do you do? More than likely the best move is to scoop it up and go straight to Game 2. Since you haven't revealed much, if any, of your deck or win strat, you're at a huge strategic advantage because your opponent doesn't know what to side against you, while you on the other hand have great insight to what they're playing and can side accordingly. Of course, there are many more variables to consider in Redemption, such as if you want to give up that much of a lost soul differential (which I believe needs to be done with anyways) and how easy a game can turn around just because of those dreadful 2 out of 5 free points every game is associated with. But sometimes it can be very strategic to be more reactive than proactive in this case. Definitely something to consider.
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Offline Prof Underwood

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Re: ROOT-Thoughts on sideboard-best 2/3 games?
« Reply #6 on: February 18, 2013, 05:23:52 PM »
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From the perspective of the person running the tournament it was pretty pretty discouraging.  At the beginning everyone was excited, and we had a great crew of people signed up.  But as the tournament wore on, 5 players dropped out and 3 more skipped games.  That was more than half the players in the tournament.

The 2/3 format was fun, and did add some strategy to the game.  But the time requirements of it were just too daunting for most people.  I'll be glad to return to a simple 1 game per week format next week, and hopefully more people will return to play again.

Offline Master KChief

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Re: ROOT-Thoughts on sideboard-best 2/3 games?
« Reply #7 on: February 18, 2013, 05:38:41 PM »
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At the beginning everyone was excited, and we had a great crew of people signed up.  But as the tournament wore on, 5 players dropped out and 3 more skipped games.  That was more than half the players in the tournament.

Unless you're just stating random obvious facts, this happens with ROOT 99% of the time, regardless of what format it's played in. Correlation does not imply causation.
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Offline jbeers285

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Re: ROOT-Thoughts on sideboard-best 2/3 games?
« Reply #8 on: February 18, 2013, 09:01:50 PM »
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MKC I enjoy root and try to play as much as possible I even take pick up games, I was unable to make time for 2-3 hour long root games. I was initially excited about siding but it doesn't seem feasible for ROOT much less large tournaments. I believe it adds some level of strategy but it seems the only real difference is people trying to create site lock on occasion and play some counters that don't get a lot of play.

Not sure it's worth all the extra work.

I should have just dropped out as well but i like playing so I wanted to try and make it happen I havnt played since week 1 or 2 I can't remember which week was my last.
« Last Edit: February 18, 2013, 09:48:56 PM by jbeers285 »
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Offline Prof Underwood

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Re: ROOT-Thoughts on sideboard-best 2/3 games?
« Reply #9 on: February 18, 2013, 09:40:01 PM »
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Unless you're just stating random obvious facts, this happens with ROOT 99% of the time, regardless of what format it's played in. Correlation does not imply causation.
Feb/Mar 2012 - 19 players (3 dropped)
Apr/May 2012 - 20 players (3 dropped)
May/Jun 2012 - 13 players (3 dropped)
Jun/Jul 2012 - 8 players (0 dropped)
Sep/Oct 2012 - 8 players (0 dropped)
Oct/Nov 2012 - 17 players (1 dropped)
Dec/Jan 2013 - 13 players (2 dropped)
Jan/Feb 2013 - 14 players (5 dropped)

So this is NOT what happens 99% of the time in ROOT.  Actually it happens less than 0% of the time (to quote your other famous statistic).  I don't think we've ever had this many people drop out, nor have we had this % of players drop out.  And some of the players have specifically mentioned that their reason for dropping was because of the increased time commitment required.  So that would be causation.

I know you love this format, and it's kinda your baby, and as I mentioned, I do like the added strategy that it brings to the game.  But it is important to also take into consideration the negative side effects of this format.

Offline Isildur

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Re: ROOT-Thoughts on sideboard-best 2/3 games?
« Reply #10 on: February 18, 2013, 09:49:44 PM »
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Best 2/3 was great!

Now on the other hand.... imo sideboarding was a disaster.

Note ive been playing in the lower half of the circuit the whole time. What I found was players were using either HUGEGEGEGEGE Decks (Andrew im talking about you) to abuse the sideboarding system which is kind of stupid since with a large deck what do you need a sideboard for? If a player wasnt using a large deck then they didnt really know how to properly sideboard or sideboard "creatively" might be a better way to put it. Really though my qualms are not with the concept of best 2/3 sideboarding but my problem is with players not knowing how to sideboard :p
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Warrior_Monk

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Re: ROOT-Thoughts on sideboard-best 2/3 games?
« Reply #11 on: February 19, 2013, 01:28:42 AM »
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The drops were due to time issues that won't be a problem in a real tournament.

Note ive been playing in the lower half of the circuit the whole time. What I found was players were using either HUGEGEGEGEGE Decks (Andrew im talking about you) to abuse the sideboarding system which is kind of stupid since with a large deck what do you need a sideboard for? If a player wasnt using a large deck then they didnt really know how to properly sideboard or sideboard "creatively" might be a better way to put it. Really though my qualms are not with the concept of best 2/3 sideboarding but my problem is with players not knowing how to sideboard :p
I built the deck months ago, and have used it for fun games. The issue was it'd occasionally get draw screwed. I originally didn't think I'd use sideboard, but in the end, swapping Uzzah for Nebuchadnezzar was pretty cool (because of FBTNB decks). The reason I played a big deck was that it was more viable in 2/3 because you're less likely to get draw screwed twice. My losses weren't about the draw, it was about my opponent's teching against me.

Offline Master KChief

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Re: ROOT-Thoughts on sideboard-best 2/3 games?
« Reply #12 on: February 19, 2013, 02:01:36 AM »
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Unless you're just stating random obvious facts, this happens with ROOT 99% of the time, regardless of what format it's played in. Correlation does not imply causation.
Feb/Mar 2012 - 19 players (3 dropped)
Apr/May 2012 - 20 players (3 dropped)
May/Jun 2012 - 13 players (3 dropped)
Jun/Jul 2012 - 8 players (0 dropped)
Sep/Oct 2012 - 8 players (0 dropped)
Oct/Nov 2012 - 17 players (1 dropped)
Dec/Jan 2013 - 13 players (2 dropped)
Jan/Feb 2013 - 14 players (5 dropped)

So this is NOT what happens 99% of the time in ROOT.  Actually it happens less than 0% of the time (to quote your other famous statistic).

So you're trying to suggest players don't drop from ROOT? Almost every single month? The statistic clearly approaching 100% of the time, except for 2 outlier turnouts where you had record lows of ROOT participation? Ok.

Quote
I don't think we've ever had this many people drop out, nor have we had this % of players drop out. 

I'm more than sure if you looked easy enough you would find many cases where this statement is blatantly false. 99% is also a figure of speech in most cases...but oh, that's right, it escaped me you take most everything (99%?) at literal face value instead of deciphering around the social vernacular.

Quote
And some of the players have specifically mentioned that their reason for dropping was because of the increased time commitment required.  So that would be causation.

2 out of 5 players have directly related increased time towards the reason they dropped out, an aspect reflected upon heavily before the tournament even started. If someone joined but dropped because of their lack of commitment towards time despite viewing the numerous warnings, then they should have never joined in the first place. Coupled with the fact people drop from ROOT almost every single month, there really is no case for causation.

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I know you love this format, and it's kinda your baby, and as I mentioned, I do like the added strategy that it brings to the game.  But it is important to also take into consideration the negative side effects of this format.

First of all, it's not 'my baby', nor is it anyone elses here, so let's try to strike that from your head before you run around with that sophomoric thought again. Its a concept borrowed from years of other games doing it right. Best of 1 games are completely senseless and asinine and only further perpetuates the person who can get the luckiest hands. No thanks.

When I take into consideration if the aspect of time being a negative aspect, I can't help but laugh inside when I ask the same exact question to the people that play the other CCG powerhouses. It's like saying salty and sweet is a negative aspect of chicken and waffles potato chips...it is what it most obviously is, and comparably most everyone can adequately comprehend that a best 2 of 3 game will naturally take longer than a best of 1 game. It's an aspect more than worth it's investment to curb the sacky players that rely on blind luck or rogue decks that experience very few mained counters from the meta in their games.

I suggest an initiative to change the game where a best 2 of 3 can fit adequately under the 45 minute window. Perhaps cutting SoG/NJ completely and going to 3 per game would speed it up?
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline Prof Underwood

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Re: ROOT-Thoughts on sideboard-best 2/3 games?
« Reply #13 on: February 19, 2013, 08:01:42 AM »
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I don't think we've ever had this many people drop out, nor have we had this % of players drop out. 
I'm more than sure if you looked easy enough you would find many cases where this statement is blatantly false.
I went back at least a year, but you are welcome to prove me wrong.  The threads are all there.

If someone joined but dropped because of their lack of commitment towards time despite viewing the numerous warnings, then they should have never joined in the first place.
I think that some people were just excited about the idea of the format and thought at first that they would have time to play that way.  But as the month went on they realized just what a big time commitment it was, and became overwhelmed.  It's a classic case of biting off more than you can chew.  You can criticize them all you like, but I understand where they're coming from.

Best of 1 games are completely senseless and asinine and only further perpetuates the person who can get the luckiest hands.
Now you've moved on from criticizing the players to criticizing the game of Redemption itself.  Remind me ... why do you play this game?

Offline Master KChief

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Re: ROOT-Thoughts on sideboard-best 2/3 games?
« Reply #14 on: February 19, 2013, 08:19:25 AM »
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I think that some people were just excited about the idea of the format and thought at first that they would have time to play that way.  But as the month went on they realized just what a big time commitment it was, and became overwhelmed.  It's a classic case of biting off more than you can chew.  You can criticize them all you like, but I understand where they're coming from.

Actually, how is time possibly an issue with best 2 of 3 when the time limit didn't even change? Was 2 hours still not the allotted time for best 2 of 3 format, as it has been the same for how many months now? You would only have a case if the allowable time was increased. This clearly wasn't the case. /logic

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Now you've moved on from criticizing the players to criticizing the game of Redemption itself. 

The majority of every discussion always comes back around to how to possibly salvage the transgressions this game has driven itself into, how to make the game better as a whole. Do you honestly expect the game to fix itself without the people that actively criticize its faults?

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Remind me ... why do you play this game?

Because global warming has increased steadily over the past century. I would ask you the same thing, but I really wouldn't want you to mistake a completely irrelevant question towards the discussion as a proper rebuttal.
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Offline Prof Underwood

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Re: ROOT-Thoughts on sideboard-best 2/3 games?
« Reply #15 on: February 19, 2013, 08:49:54 AM »
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Actually, how is time possibly an issue with best 2 of 3 when the time limit didn't even change? Was 2 hours still not the allotted time for best 2 of 3 format, as it has been the same for how many months now? You would only have a case if the allowable time was increased.
My understanding was that each of the the 3 games got the full 2 hours, so that made for a much longer set of games.  Apparently people were understanding the rules on timing this month in different ways.

Do you honestly expect the game to fix itself without the people that actively criticize its faults?
No but there's a difference between someone who is:
     - generally positive about the game, but also points out potential problems and solutions
     or
     - generally negative about the game and says that it is "completely senseless and asinine"

The first person is helpful and appreciated.  The second person is getting on my nerves.

Offline Master KChief

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Re: ROOT-Thoughts on sideboard-best 2/3 games?
« Reply #16 on: February 19, 2013, 09:39:25 AM »
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My understanding was that each of the the 3 games got the full 2 hours, so that made for a much longer set of games.

Not sure if serious or trolling. Trying to suggest a complete game could potentially take up to 6 hours is completely absurd.

Quote
Apparently people were understanding the rules on timing this month in different ways.

If by 'people' you strictly mean yourself, then your understanding is not on par with what the status quo and actual rules dictate.

Quote
No but there's a difference between someone who is:
     - generally positive about the game, but also points out potential problems and solutions
     or
     - generally negative about the game and says that it is "completely senseless and asinine"

The first person is helpful and appreciated.  The second person is getting on my nerves.

I do sorely hope you are not trying to reference yourself away as the first person. There's a difference between staying positive and pointing out problems with applicable solutions (not 'LOL guyz lets play Gifts format and push Super Turtlez!), and staying positive thinking EVERY SINGLE ENTITY WITHIN THE GAME IS A FLUFFY RAINBOW. These types of people are not in the least bit helpful nor conducive towards anything at all, and merely hope to sugarcoat the problems rather than address them head on. Pass.

Concerning the Negative Nancy you're attempting to paint, I suggest you reread and create an assertion germane to what was actually stated instead of deciding to mince words yet again.
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Offline Prof Underwood

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Re: ROOT-Thoughts on sideboard-best 2/3 games?
« Reply #17 on: February 19, 2013, 09:52:15 AM »
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This personal discussion is detracting from the overall point of this thread to discuss our thoughts on the best 2/3 with sideboard.  We've both shared our thoughts, and aren't getting anywhere with this argument.  So let's take a break and allow other people to share their opinions.

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Re: ROOT-Thoughts on sideboard-best 2/3 games?
« Reply #18 on: February 19, 2013, 10:06:41 AM »
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My understanding was that each of the the 3 games got the full 2 hours, so that made for a much longer set of games.

Not sure if serious or trolling. Trying to suggest a complete game could potentially take up to 6 hours is completely absurd.

While that may be absurd for most people, I've played enough games against Mark, and whiteness end enough of his games, to know that it's no stretch to think each of his 3 games would take 2 hours.
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Offline Master KChief

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Re: ROOT-Thoughts on sideboard-best 2/3 games?
« Reply #19 on: February 19, 2013, 10:19:46 AM »
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While that may be absurd for most people, I've played enough games against Mark, and whiteness end enough of his games, to know that it's no stretch to think each of his 3 games would take 2 hours.

That is not at all what I'm saying is absurd (albeit rightfully so). I'm saying its absurd for anyone to buy that the total time allotted for ROOT this month per match is 6 hours total.
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Re: ROOT-Thoughts on sideboard-best 2/3 games?
« Reply #20 on: February 19, 2013, 11:51:44 AM »
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While that may be absurd for most people, I've played enough games against Mark, and whiteness end enough of his games, to know that it's no stretch to think each of his 3 games would take 2 hours.

That is not at all what I'm saying is absurd (albeit rightfully so). I'm saying its absurd for anyone to buy that the total time allotted for ROOT this month per match is 6 hours total.
I was under the impression that I would potentially have to invest 6 hours of my time per week not counting deck build or swap time.  So I passed on the tourney though I found the sideboarding and 2/3 intriguing.   There definitely appears that there were different time expectations.
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Re: ROOT-Thoughts on sideboard-best 2/3 games?
« Reply #21 on: February 19, 2013, 12:07:14 PM »
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Lack of clarity reels its ugly head again. Again, I see no reason to assume the total time would be 6 hours since it was explicitly stated absolutely nowhere, coupled with the fact the status quo and actual rules say otherwise.
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Offline Josh

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Re: ROOT-Thoughts on sideboard-best 2/3 games?
« Reply #22 on: February 19, 2013, 12:19:49 PM »
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Lack of clarity reels its ugly head again. Again, I see no reason to assume the total time would be 6 hours since it was explicitly stated absolutely nowhere, coupled with the fact the status quo and actual rules say otherwise.

The rules say "2 hours per game".  Best 2 of 3 is playing 2 or 3 games, so everyone, me included, assumed that each game gets the full time allotment.  2 1/2 years ago when we were doing a ROOT game, a challenge game, and up to 2 bonus games each week, each of those games had a separate time limit. 

-----

I liked the obvious strength of best 2 of 3/sideboard: to mitigate luck and have a more strategic matchup.  Ideally, I guess Redemption would always use these formats.  Unfortunately, the time to invest in possibly 3 games was too much. 

I also was disappointed at the dropping out epidemic, especially by those who lobbied for best 2 of 3/sideboard back in December.  It's pretty evident in the recent participation that this ROOT session was by far the worst recently, in terms of dropping out.  I know I won't do best 2 of 3/sideboard again in a future ROOT.  I'm not saying anything against those who loved and appreciated the format; just that it's not for me.
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Re: ROOT-Thoughts on sideboard-best 2/3 games?
« Reply #23 on: February 19, 2013, 12:24:23 PM »
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I played a 154 and I'm quite sure all of my games were done in an hour and a half or less. So that's 3-4 hours, and most games should take less time than a 154.

While that may be absurd for most people, I've played enough games against Mark, and whiteness end enough of his games, to know that it's no stretch to think each of his 3 games would take 2 hours.
The problem isn't with time then, it's with slow players. You could feasibly play 3 games in about 2 hours, but slow players will triple the time factor. Even against slug, I'm quite certain we wouldn't have hit the time limit if we didn't decide to cut it in half, and let's get real, if two 154s can do it, everybody should be able to do it.

I liked the obvious strength of best 2 of 3/sideboard: to mitigate luck and have a more strategic matchup.  Ideally, I guess Redemption would always use these formats.  Unfortunately, the time to invest in possibly 3 games was too much. 
Which is why ROOT isn't the ideal setting for it. At a nats with a top cut (say, 16), that problem will go away because you've already dedicated yourself to the entire day. Sideboard would be more tricky because you aren't using it to get to the top, but 2/3 would be a great addition to a nats, and top cut would make it more easily implemented.

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Re: ROOT-Thoughts on sideboard-best 2/3 games?
« Reply #24 on: February 19, 2013, 12:32:14 PM »
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The rules say "2 hours per game".  Best 2 of 3 is playing 2 or 3 games, so everyone, me included, assumed that each game gets the full time allotment.  2 1/2 years ago when we were doing a ROOT game, a challenge game, and up to 2 bonus games each week, each of those games had a separate time limit.

A 'game' in Redemption has always equated to the entire match between 2 people, regardless of how many games are played within that match. Separate games with different people would obviously get the full time per game since it's a completely different match.
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Offline Josh

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Re: ROOT-Thoughts on sideboard-best 2/3 games?
« Reply #25 on: February 19, 2013, 01:00:04 PM »
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A 'game' in Redemption has always equated to the entire match between 2 people, regardless of how many games are played within that match.

That's probably because a game has always been the entire match.  Best 2 of 3 was never used back when those rules were written. 

And it's not fair to use the word "match", since it never appears in the rules thread; only the word "game".  Perhaps "game" means "match", but since there were no "matches" back then, I don't think it unreasonable that most players thought "2 hours per game" meant "2 hours per game" instead of "2 hours per match".

At any rate, it didn't affect the outcome, right?  No one complained about a difference of views and claimed that someone should have timed out or not.  At this point, a clause should be inserted in the rules thread explaining the difference between games and matches, since best 2 of 3 could appear again in the future of ROOT.
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Re: ROOT-Thoughts on sideboard-best 2/3 games?
« Reply #26 on: February 19, 2013, 01:01:46 PM »
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Except there's never been a format of best 2 out of 3 in Redemption. Had I been playing, I would have assumed each game could be 2 hours. (If it had stated "2 hours per match" then I would agree with MKC).

In any case, the time is obviously an issue. If I were to participate in a future 2 out of 3 tournament, I would propose an overall limit of 2 hours, 15 minutes (3 45 minute games essentially).

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Re: ROOT-Thoughts on sideboard-best 2/3 games?
« Reply #27 on: February 19, 2013, 01:13:41 PM »
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The definition is apparently open up to multiple interpretations; however, the logic behind 2 hours behind each individual game doesn't support what is in the rules and what has been done for the past months, even years. A 'game' has always equated to have been an entire 'match' between two players in Redemption terms, regardless of what extra special rules are applied to it during a specific ROOT month, up to and including multiple games per match. Adding in the fact absolutely nothing was explicitly expressed that a match would be entitled to 6 hours, a glaring change from the status quo, I'm just not seeing the logical leap towards connecting the dots for extended play time. 6 hours is simply a ludicrous and quite frankly unbelievable expectation out of anyone for ROOT.
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Re: ROOT-Thoughts on sideboard-best 2/3 games?
« Reply #28 on: February 19, 2013, 01:29:30 PM »
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FWIW, my understanding was also that you play best 2 out of 3 games, with a 2 hour limit per game. That best 2/3 was a match.

In any case, the time is obviously an issue. If I were to participate in a future 2 out of 3 tournament, I would propose an overall limit of 2 hours, 15 minutes (3 45 minute games essentially).
There's no reason all 3 games should go full time. 1 1/2-2 hours is the longest a 2/3 would need to be, especially in a top cut format. This also adds more strategy to scooping.

Though again, it'd have to be top cut. Anything else is ridiculous. The problem is that RTS can't equate to real life in this senario. With rules (i.e. sideboard) it does, but with the time issue that 2/3 brings, IRL will work much more smoothly, which is why I'm 100% behind it.

 


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