Author Topic: Feedback on 1st turn limits (used in Jan ROOT)  (Read 11497 times)

Offline Prof Underwood

  • Redemption Elder
  • Trade Count: (+7)
  • Hero Member
  • *****
  • Posts: 8597
    • -
    • East Central Region
Feedback on 1st turn limits (used in Jan ROOT)
« on: December 21, 2011, 11:36:47 AM »
0
Please post here specifically with feedback regarding how the limitation of NOT being able to make rescue attempts or play dominants on your 1st turn affected your games during the Jan ROOT :)

Chronic Apathy

  • Guest
  • Trade Count: (0)
Re: Feedback on 1st turn limits (used in Jan ROOT)
« Reply #1 on: December 21, 2011, 02:03:17 PM »
0
To clarify, are battle challenges allowed during the first turn? Can I make a battle challenge even if I'd otherwise have access to my opponent's lost souls?

Offline Red

  • Tournament Host
  • Trade Count: (+2)
  • *****
  • Posts: 4790
  • It takes time to build the boat.
    • LFG
    • Southeast Region
Re: Feedback on 1st turn limits (used in Jan ROOT)
« Reply #2 on: December 21, 2011, 07:17:31 PM »
0
If it was doms only I'd play. But I like my first turn attacks.
Ironman 2016 and 2018 Winner.
3rd T1-2P 2018, 3rd T2-2P 2019
I survived the Flood twice.

Offline Alex_Olijar

  • 16plus
  • Trade Count: (+15)
  • *
  • Posts: 8124
  • This guy is my mascot
    • -
    • Northeast Region
Re: Feedback on 1st turn limits (used in Jan ROOT)
« Reply #3 on: December 21, 2011, 07:39:31 PM »
0
Preliminary thoughts: This is the best rule change that has been proposed so far. It has the best chance to allow a fair set up. However, I would like Battle Challenges to be allowed (even if souls are in play).

Offline SomeKittens

  • Tournament Host
  • Trade Count: (+10)
  • *****
  • Posts: 8102
    • -
    • Northeast Region
Re: Feedback on 1st turn limits (used in Jan ROOT)
« Reply #4 on: December 21, 2011, 07:53:43 PM »
0
Preliminary thoughts: This is the best rule change that has been proposed so far. It has the best chance to allow a fair set up. However, I would like Battle Challenges to be allowed (even if souls are in play).
YAY SPEED!

This should be interesting.  I'm less posting here to share my thoughts, and more so that it'll pop up in "show new replies."

This solves the Mayhem issue, but there's very little collateral damage in deckbuilding.  hmm.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code: [Select]
postcount.add(1);

Offline Alex_Olijar

  • 16plus
  • Trade Count: (+15)
  • *
  • Posts: 8124
  • This guy is my mascot
    • -
    • Northeast Region
Re: Feedback on 1st turn limits (used in Jan ROOT)
« Reply #5 on: December 21, 2011, 08:10:05 PM »
0
Preliminary thoughts: This is the best rule change that has been proposed so far. It has the best chance to allow a fair set up. However, I would like Battle Challenges to be allowed (even if souls are in play).
YAY SPEED!

This should be interesting.  I'm less posting here to share my thoughts, and more so that it'll pop up in "show new replies."

This solves the Mayhem issue, but there's very little collateral damage in deckbuilding.  hmm.

I don't think we should punish good opening hands. If I get an ET + Reach first hand, I don't see why I should have to wait a turn to BC. At least that way it comes as a cost (using it as a BC instead of an RA). I don't think there's that many gamebreaking first turn BC hero abilities, so I don't see why not.

Offline christiangamer25

  • Trade Count: (0)
  • Sr. Member
  • ****
  • Posts: 966
  • In brightest day, in blackest night...
    • -
    • Northeast Region
Re: Feedback on 1st turn limits (used in Jan ROOT)
« Reply #6 on: December 21, 2011, 08:18:53 PM »
0
except that still lets speed decks draw if we allow bc making them wait to attack at all still lets the other player have 1 more turn to setup and maybe defend so i say no attacks at all
No evil shall escape my sight, Let those who worship evil beware my power, Green Lantern's light

Offline Alex_Olijar

  • 16plus
  • Trade Count: (+15)
  • *
  • Posts: 8124
  • This guy is my mascot
    • -
    • Northeast Region
Re: Feedback on 1st turn limits (used in Jan ROOT)
« Reply #7 on: December 21, 2011, 08:24:00 PM »
0
except that still lets speed decks draw if we allow bc making them wait to attack at all still lets the other player have 1 more turn to setup and maybe defend so i say no attacks at all

If I am playing a speed deck, one turn isn't going to change anything. If anything, if you drop a bunch of stuff because you are scared of Mayhem, I have an easier time beating you, because there are less variables to consider.

Offline Red

  • Tournament Host
  • Trade Count: (+2)
  • *****
  • Posts: 4790
  • It takes time to build the boat.
    • LFG
    • Southeast Region
Re: Feedback on 1st turn limits (used in Jan ROOT)
« Reply #8 on: December 21, 2011, 08:32:29 PM »
0
except that still lets speed decks draw if we allow bc making them wait to attack at all still lets the other player have 1 more turn to setup and maybe defend so i say no attacks at all
Speed is not the end all of the game matt. Speed is more balanced now than ever. And I would be fine if it had battle challenges.
Ironman 2016 and 2018 Winner.
3rd T1-2P 2018, 3rd T2-2P 2019
I survived the Flood twice.

Offline Alex_Olijar

  • 16plus
  • Trade Count: (+15)
  • *
  • Posts: 8124
  • This guy is my mascot
    • -
    • Northeast Region
Re: Feedback on 1st turn limits (used in Jan ROOT)
« Reply #9 on: December 21, 2011, 08:33:35 PM »
0
except that still lets speed decks draw if we allow bc making them wait to attack at all still lets the other player have 1 more turn to setup and maybe defend so i say no attacks at all
Speed is not the end all of the game matt. Speed is more balanced now than ever.

The first sentence is ok, but the second sentence is just obviously false.

Offline SomeKittens

  • Tournament Host
  • Trade Count: (+10)
  • *****
  • Posts: 8102
    • -
    • Northeast Region
Re: Feedback on 1st turn limits (used in Jan ROOT)
« Reply #10 on: December 21, 2011, 08:34:25 PM »
0
except that still lets speed decks draw if we allow bc making them wait to attack at all still lets the other player have 1 more turn to setup and maybe defend so i say no attacks at all
Except this rule isn't designed to stop speed.  It's designed to stop FTM.

/Question, is the second player draw rule still in effect?
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code: [Select]
postcount.add(1);

Offline Alex_Olijar

  • 16plus
  • Trade Count: (+15)
  • *
  • Posts: 8124
  • This guy is my mascot
    • -
    • Northeast Region
Re: Feedback on 1st turn limits (used in Jan ROOT)
« Reply #11 on: December 21, 2011, 08:35:44 PM »
0
except that still lets speed decks draw if we allow bc making them wait to attack at all still lets the other player have 1 more turn to setup and maybe defend so i say no attacks at all
Except this rule isn't designed to stop speed.  It's designed to stop FTM.

/Question, is the second player draw rule still in effect?

Not sure. Unless we can BC, there is virtually never a reason to go first. Hoorah imba.

Offline Red

  • Tournament Host
  • Trade Count: (+2)
  • *****
  • Posts: 4790
  • It takes time to build the boat.
    • LFG
    • Southeast Region
Re: Feedback on 1st turn limits (used in Jan ROOT)
« Reply #12 on: December 21, 2011, 08:35:59 PM »
0
Well if you use a super turtle... or cov of death gcow com RBD nazzy and hezzys ring...
Ironman 2016 and 2018 Winner.
3rd T1-2P 2018, 3rd T2-2P 2019
I survived the Flood twice.

Chronic Apathy

  • Guest
  • Trade Count: (0)
Re: Feedback on 1st turn limits (used in Jan ROOT)
« Reply #13 on: December 21, 2011, 08:46:27 PM »
0
We definitely need more information on this rule. It looks fun, but there's some serious deck building choices that hinge on how this is working.

Offline Prof Underwood

  • Redemption Elder
  • Trade Count: (+7)
  • Hero Member
  • *****
  • Posts: 8597
    • -
    • East Central Region
Re: Feedback on 1st turn limits (used in Jan ROOT)
« Reply #14 on: December 28, 2011, 01:29:33 PM »
0
To clarify, are battle challenges allowed during the first turn?
Offense can not enter battle on the 1st turn.  If you happen to be playing with Goliath promo, then you ARE allowed to taunt 1st turn.  Probably will never happen, but since it never happens anyway, might as well make it slightly more likely :)

Unless we can BC, there is virtually never a reason to go first. Hoorah imba.
The person who goes 1st will still be the first person to get to make a rescue attempt (just on their 2nd turn).

Question, is the second player draw rule still in effect?
Because there is LESS of a benefit to going first, I think we'll drop it to "the 2nd player gets to draw 1 card on their 1st turn"

Chronic Apathy

  • Guest
  • Trade Count: (0)
Re: Feedback on 1st turn limits (used in Jan ROOT)
« Reply #15 on: December 28, 2011, 01:33:11 PM »
0
Sounds good. Having been a supporter of the intro-prep idea for a while now, it's nice to see some variants of it being looked at.

Offline Red

  • Tournament Host
  • Trade Count: (+2)
  • *****
  • Posts: 4790
  • It takes time to build the boat.
    • LFG
    • Southeast Region
Re: Feedback on 1st turn limits (used in Jan ROOT)
« Reply #16 on: December 28, 2011, 03:19:00 PM »
0
Just make this no dominants on the first turn. Don't screw with the draw rules, battle phase etc... the more you screw with rules more you annoy people.
Ironman 2016 and 2018 Winner.
3rd T1-2P 2018, 3rd T2-2P 2019
I survived the Flood twice.

Offline Prof Underwood

  • Redemption Elder
  • Trade Count: (+7)
  • Hero Member
  • *****
  • Posts: 8597
    • -
    • East Central Region
Re: Feedback on 1st turn limits (used in Jan ROOT)
« Reply #17 on: December 28, 2011, 04:12:21 PM »
0
you annoy people.
Thanks Red.  When I got out of bed this morning, I thought to myself, I wonder what I can do today to annoy people.  After all, it is my mission in life to be annoying.  Just see my recent comments insulting My Little Ponies in the chat box :)

Chronic Apathy

  • Guest
  • Trade Count: (0)
Re: Feedback on 1st turn limits (used in Jan ROOT)
« Reply #18 on: December 28, 2011, 04:29:47 PM »
0
you annoy people.
Thanks Red.  When I got out of bed this morning, I thought to myself, I wonder what I can do today to annoy people.  After all, it is my mission in life to be annoying.  Just see my recent comments insulting My Little Ponies in the chat box :)

I can't +1 this but I feel like I need to clarify that I definitely would if I could.

Offline Prof Underwood

  • Redemption Elder
  • Trade Count: (+7)
  • Hero Member
  • *****
  • Posts: 8597
    • -
    • East Central Region
Re: Feedback on 1st turn limits (used in Jan ROOT)
« Reply #19 on: December 28, 2011, 05:10:59 PM »
0
I can't +1 this but I feel like I need to clarify that I definitely would if I could.
Thanks :)

Offline Alex_Olijar

  • 16plus
  • Trade Count: (+15)
  • *
  • Posts: 8124
  • This guy is my mascot
    • -
    • Northeast Region
Re: Feedback on 1st turn limits (used in Jan ROOT)
« Reply #20 on: December 28, 2011, 05:14:18 PM »
0
I think we should stick with D3 if we are going to allow the second player to draw. It keeps it simple. If it doesn't work, we could always look at the rule again with a different first turn drawing option.

Chronic Apathy

  • Guest
  • Trade Count: (0)
Re: Feedback on 1st turn limits (used in Jan ROOT)
« Reply #21 on: December 28, 2011, 05:18:59 PM »
0
except that still lets speed decks draw if we allow bc making them wait to attack at all still lets the other player have 1 more turn to setup and maybe defend so i say no attacks at all
Except this rule isn't designed to stop speed.  It's designed to stop FTM.

/Question, is the second player draw rule still in effect?

Not sure. Unless we can BC, there is virtually never a reason to go first. Hoorah imba.

Alex, why make this a bigger issue than it already is?

Offline SomeKittens

  • Tournament Host
  • Trade Count: (+10)
  • *****
  • Posts: 8102
    • -
    • Northeast Region
Re: Feedback on 1st turn limits (used in Jan ROOT)
« Reply #22 on: December 28, 2011, 05:22:09 PM »
0
I think we should stick with D3 if we are going to allow the second player to draw. It keeps it simple. If it doesn't work, we could always look at the rule again with a different first turn drawing option.
I kinda like this.  It makes it more of a challenge when you're deciding who's going first.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code: [Select]
postcount.add(1);

Offline Prof Underwood

  • Redemption Elder
  • Trade Count: (+7)
  • Hero Member
  • *****
  • Posts: 8597
    • -
    • East Central Region
Re: Feedback on 1st turn limits (used in Jan ROOT)
« Reply #23 on: December 28, 2011, 05:28:22 PM »
0
I think we should stick with D3 if we are going to allow the second player to draw. It keeps it simple.
It would be simpler.  I'm open to doing either D1 or D3 for second player 1st turn depending on what everyone likes better.
I kinda like this.  It makes it more of a challenge when you're deciding who's going first.
Do you mean you like the 2nd player D1 on 1st turn, or the 2nd player D3 on 1st turn?

Offline Alex_Olijar

  • 16plus
  • Trade Count: (+15)
  • *
  • Posts: 8124
  • This guy is my mascot
    • -
    • Northeast Region
Re: Feedback on 1st turn limits (used in Jan ROOT)
« Reply #24 on: December 28, 2011, 05:34:52 PM »
0
With D3, going second has more of an advantage. If it's just D1, I can play speed and not really think about going second and just RA an opening hand like I currently can pretty much. D3 is safer to test I think. If it's super imbalanced (which I at first thought it might be), we could always test again (assuming we liked the first turn limit).

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal