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Will the achievements to make the rulings easier be continued?

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Reth:
Hi there,

just out of curiosity and with the great success in getting complexity reduced quite a bit by removing cascading negates I wonder whether efforts will continue to make the game rules even more intuitive and less complex to lower the hurdles for beginners/newcomers?

Would love to see these efforts to be continued!

Thanks a lot to all involved developing and improving our game!

Kind Regards

Red Wing:
Set rotation would eliminate a lot of old cards with erratas and outdated wording. ;)

Watchman:

--- Quote from: Red Wing on July 25, 2020, 04:06:57 PM ---Set rotation would eliminate a lot of old cards with erratas and outdated wording. ;)

--- End quote ---

I don’t believe that’s what he’s referring to. In fact, the older cards actually help newer players as they have more clarifying wording compared to contemporary cards.

@Reth - what specifically were you thinking needs to be changed/improved rules and abilities-wise to help newer players?

Red Wing:

--- Quote from: Watchman on July 25, 2020, 07:09:20 PM ---
--- Quote from: Red Wing on July 25, 2020, 04:06:57 PM ---Set rotation would eliminate a lot of old cards with erratas and outdated wording. ;)

--- End quote ---

I don’t believe that’s what he’s referring to. In fact, the older cards actually help newer players as they have more clarifying wording compared to contemporary cards.

@Reth - what specifically were you thinking needs to be changed/improved rules and abilities-wise to help newer players?

--- End quote ---
Clarifying text just causes more confusion in my experience. But I was referring more to how older cards don't have standardized wording. For example, new players have to memorize like four different pseudonyms for ignore.

Reth:

--- Quote from: Watchman on July 25, 2020, 07:09:20 PM ---@Reth - what specifically were you thinking needs to be changed/improved rules and abilities-wise to help newer players?

--- End quote ---

ATM nothing specifically. But when playing games there are always lots of questions coming up (ruling board and discord are full of them) and if I look into the REG and ORDIR it shows a quite huge and complex set of topics, rules and regulations which a player needs to know in order to play regular on the one hand and in order to make the right decisions and choices on the other hand.

Some examples are: When you have a card like Horses active on an EC like The Rabshakeh (LoC): In which order do abilities activate/interrupt each other and in which point of time does opponent get SI when The Rabshakeh targets the only Hero in battle (and has hand protection so cannot use the instead part).

Or the (re)activation or non-(re)activation of abilities when e.g. CwD was active and gets deactivated: Do e.g. Lost Souls in territroy like Distressed become active again (IMO it would not) or not? If they become active again and opponent has e.g. CoW Moses in Territory what happens then - which one does work and why (since CoW Moses also becomes active again)?

So I am referring to examples likes these and there are lots more (see rulings boards and discord) which makes it hard for beginners, new comers etc. to get into competitive play more easily.

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