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In the past you could but I don’t think so anymore since teams decks cannot contain the same Lost Souls. I could see Hopper being an exception since it doesn’t count for your deck building Souls but I don’t recall us making that distinction.
I would think that since the identifier on Hopper says “Does not count as a Lost Soul for deck building rules” that it does not count as a Lost Soul for deck building rules.
Quote from: goalieking87 on June 27, 2019, 11:21:23 AMI would think that since the identifier on Hopper says “Does not count as a Lost Soul for deck building rules” that it does not count as a Lost Soul for deck building rules.While I see both sides, this is how I would rule as well if it were up to me.
Quote from: The Guardian on June 27, 2019, 11:57:50 AMQuote from: goalieking87 on June 27, 2019, 11:21:23 AMI would think that since the identifier on Hopper says “Does not count as a Lost Soul for deck building rules” that it does not count as a Lost Soul for deck building rules.While I see both sides, this is how I would rule as well if it were up to me.I mean by this logic I can have 100 in my T2 deck as it isn’t restricted by anything other than ‘2 LS with SA’
Quote from: Kor on June 27, 2019, 01:20:37 PMQuote from: The Guardian on June 27, 2019, 11:57:50 AMQuote from: goalieking87 on June 27, 2019, 11:21:23 AMI would think that since the identifier on Hopper says “Does not count as a Lost Soul for deck building rules” that it does not count as a Lost Soul for deck building rules.While I see both sides, this is how I would rule as well if it were up to me.I mean by this logic I can have 100 in my T2 deck as it isn’t restricted by anything other than ‘2 LS with SA’What? Why wouldn't it be covered under:Type I : Maximum of 1 of each per 50 cards in a deck: Card that has a special ability (text over the picture).Type II: A deck may contain no more than four (4) of any card.Call me crazy, but the Hopper would still count as a "card" even if it is not counted as a "Lost Soul" for deck building purposes.
TYPE II Deck Building RulesYour deck must contain a minimum of one hundred (100) cards. Fourteen of these must be Lost Soul cards. When you are building larger decks, one Lost Soul must accompany every six cards beyond one hundred five (105).Maximum of 1 of each in a deck:• Cards with 3 or more brigades at face value.• Dominant (lamb icon or grim reaper icon card).Maximum of 2 of each in a deck:• Cards with 2 brigades at face value.• Lost Souls with a special ability.• Any single-brigade Site with a special ability.Maximum of 3 of each in a deck:• Any Artifact, Fortress, Covenant or Curse with one brigade at face value. Maximum of 4 of each in a deck:• Any character, Enhancement or non-special ability Site with one brigade at face value.Other Rules:• The number of your good cards and the number of your evil cards MUST be equal.Dual-alignment cards count as evil/neutral/good based on their face-value alignment (I.E. Saul/Paul (Ap) is an evil card at face value and counts as evil for deck building purposes). If a dual-alignment card is different alignments at face-value it counts as all of those alignments for deck building purposes. If neutral is one of the alignments the card counts as good and/or evil based on the other alignment(s).• The number of Sites may not exceed the number of Lost Souls in a deck.• The number of Dominants (good and evil combined) may not exceed the number of Lost Souls in a deck. (The Lost Souls card counts as 1 (one) Lost Soul and the “Hopper” Lost Soul does not count towards Lost Soul deck building requirements).• The max size for a T2 deck is 252.
Quote from: EmJayBee83 on June 27, 2019, 02:04:37 PMType II: A deck may contain no more than four (4) of any card. I don’t see that in my reg:QuoteTYPE II Deck Building RulesMaximum of 4 of each in a deck:• Any character, Enhancement or non-special ability Site with one brigade at face value.Is that not the current version?
Type II: A deck may contain no more than four (4) of any card.
TYPE II Deck Building RulesMaximum of 4 of each in a deck:• Any character, Enhancement or non-special ability Site with one brigade at face value.
Quote from: goalieking87 on June 27, 2019, 11:21:23 AMI would think that since the identifier on Hopper says “Does not count as a Lost Soul for deck building rules” that it does not count as a Lost Soul for deck building rules.If Hopper was protected from (see what I did there?) literally ALL deck-building requirements, then you could literally put any number of Hoppers in a deck.It might not be subject to the deck-building rule specifically for LS, but it's still subject to Teams deck-building rules, which only allow 1 copy of each LS and Dom.
Quote from: goalieking87 on June 27, 2019, 11:21:23 AMI would think that since the identifier on Hopper says “Does not count as a Lost Soul for deck building rules” that it does not count as a Lost Soul for deck building rules.Because the identifier is "Does not count as a Lost Soul for deck building rules" and not "Is not a Lost Soul for deck building rules", there's an argument the identifier only applies to rules that count LS (total cards, Doms, Sites), not all of the deck building rules. That interpretation does mean that Hopper can't start in the Reserve.Since the TEAMs deck building rule isn't counting LS, there couldn't be a Hopper in both decks under that interpretation.
Quote from: RedemptionAggie on June 27, 2019, 07:56:15 PMQuote from: goalieking87 on June 27, 2019, 11:21:23 AMI would think that since the identifier on Hopper says “Does not count as a Lost Soul for deck building rules” that it does not count as a Lost Soul for deck building rules.Because the identifier is "Does not count as a Lost Soul for deck building rules" and not "Is not a Lost Soul for deck building rules", there's an argument the identifier only applies to rules that count LS (total cards, Doms, Sites), not all of the deck building rules. That interpretation does mean that Hopper can't start in the Reserve.Since the TEAMs deck building rule isn't counting LS, there couldn't be a Hopper in both decks under that interpretation.So are we ruling that Hopper cannot start in Reserve now?
Reserve:• The reserve cannot contain Dominants or Lost Soul cards (the “Hopper” Lost Soul doesnot count towards Lost Soul deck building requirements and may be included in thereserve).• Your deck + reserve must be a legal deck (ignoring Lost Soul to deck ratio rule as itapplies to cards in the reserve). The reserve must contain between 0-10 cards.• Your deck and reserve must be reset to their original state after each game.
Obviously there are some contradicting conclusions that can be drawn from different REG entries due to the uniqueness of the Hopper LS. With the change to the rules for dominants and Lost Souls in TEAMS, we did not realize how Hopper would be affected.The Elder team will discuss in the next day or two, and it's likely we will need to make a special ruling until the post-Nationals REG update.
We've discussed the Hopper and agreed the the identifier "Does not count as a Lost Soul for deck building rules." excludes it from normal deck building rules. That will continue to allow it to be in the Reserve (unlike other Lost Souls) and allow it to be in both teammates deck for Teams.The four elders involved in the discussion all agreed and you can consider this official.
We've discussed the Hopper and agreed the the identifier "Does not count as a Lost Soul for deck building rules." excludes it from normal deck building rules. That will continue to allow it to be in the Reserve (unlike other Lost Souls) and allow it to be in both teammates deck for Teams.
When your playing with your friends outside tournaments, yes. I believe the difference between deck building rules (card counts for example) and LS rules was already mention.
Maximum of 1 of each in a deck:• Any card with more than one brigade at face value.• Dominants (lamb icon or grim reaper icon cards).• Lost Souls with a special ability.Maximum of 1 of each per 50 cards in a deck:• Any card that has a special ability. This includes characters, Enhancements, Artifacts,Covenants, Curses, Sites, Fortresses and Cities.Maximum of 3 of each in a deck:• Heroes, Evil Characters and Enhancements that do not have a special ability and haveone brigade at face value.