Author Topic: Team Play Official Rules  (Read 34355 times)

Offline Perri

  • Trade Count: (0)
  • Jr. Member
  • **
  • Posts: 117
Re: Team Play Official Rules
« Reply #25 on: April 06, 2010, 03:55:45 PM »
0
So, I just want to make sure I'm understanding this correctly, the only thing from my deck that can affect my teammate are fortresses?

I can definitely understand not playing enhancements on my teammates characters, but my artifacts don't do anything either?

I can certainly understand changing the "you/your" rule, though I can't say I agree with it's removal altogether. It sort of feels like some of these changes kind of defeat the whole point of a team game to me.

Now, I could be wrong, but this just seems to really limit strategy to me, any suggestions or comments are welcome.

Offline CactusRob

  • Administrator
  • Trade Count: (+2)
  • *****
  • Posts: 729
Re: Team Play Official Rules
« Reply #26 on: April 07, 2010, 08:01:44 AM »
0
3)  Your means "you" not your teammate.  However opponent's/opponents means either player on the opposite team.  For example, my Chariot of Fire only brings back my Heroes in my discard pile, not my teammate's.
I'm also OK with losing this rule as it did cause some confusion for people.  I also appreciate that based on your opponent's/opponents ruling that Unknown Nation could still be used to add an EC when your teammate is being attacked.  I assume that since fortresses are shared, that they are considered "owned" by both players as well as "controlled" by them.  Otherwise using your ruling above, a teammate's Wall of Protection would not protect your characters because "you" don't "own" that Wall of Protection card.  Do I assume correctly?
[/quote]

Yes.
Rob Anderson
Cactus Game Design

Offline uthminister [BR]

  • Youth Minister
  • Tournament Host
  • Trade Count: (+19)
  • *****
  • Posts: 2582
  • Jesus Loves Gamers!
    • -
    • South Central Region
Re: Team Play Official Rules
« Reply #27 on: April 07, 2010, 11:07:15 AM »
0
OK, so basically teams is two players playing separately except for land of bondage and land of redemption...so why is it called TEAMS? Just a little frustrated that TEAMS is slowly sinking back into the background as just another long multi-player category...

Offline Prof Underwood

  • Redemption Elder
  • Trade Count: (+7)
  • Hero Member
  • *****
  • Posts: 8597
    • -
    • East Central Region
Re: Team Play Official Rules
« Reply #28 on: April 07, 2010, 04:13:31 PM »
0
OK, so basically teams is two players playing separately except for land of bondage and land of redemption
No.  TEAMS is still a format where 2 players are working very closely to get to 5 LSs before the other 2 players at the table.  It still has shared fortresses, which allows teammates to pass each other characters (KotW & Goshen), enhancements (storehouse), and artifacts (temples).  And unlike other multi-player events where dominants and artifacts could easily be used by any other player at the table to stop you from winning, in TEAMS you know that at least one other player at the table will be using all their dominants and artifacts to help you win.

I do wish that the SoG/NJ ruling and "your/yours" ruling were different, but TEAMS will still be a fun event filled with a lot of great co-operation.

Rawrlolsauce!

  • Guest
  • Trade Count: (0)
Re: Team Play Official Rules
« Reply #29 on: May 15, 2010, 11:38:43 PM »
0
Hey, just back from Iowa State. Gabe Isbell said he got an email from Rob that contradicts many team rules. I'll probably let him explains beings I don't remember too well.

EDIT: Upon further review (I didn't realize Rob posted some notes in this thread), I can only think of one. We were told fortresses were NOT shared.
« Last Edit: May 15, 2010, 11:41:32 PM by Rawrlolsauce! »

Offline Prof Underwood

  • Redemption Elder
  • Trade Count: (+7)
  • Hero Member
  • *****
  • Posts: 8597
    • -
    • East Central Region
Re: Team Play Official Rules
« Reply #30 on: May 16, 2010, 12:44:49 AM »
0
We were told fortresses were NOT shared.
I have heard no such rumor.  However, the rules for the event are posted at the Nationals website.  And there it is stated that fortresses ARE shared.

Rawrlolsauce!

  • Guest
  • Trade Count: (0)
Re: Team Play Official Rules
« Reply #31 on: May 16, 2010, 12:46:32 AM »
0
You probably want to contact Gabe on that. He said he got an email from Rob about the issue.

(So Ring Wraith and I had to adjust our decks)

Warrior_Monk

  • Guest
  • Trade Count: (0)
Re: Team Play Official Rules
« Reply #32 on: May 16, 2010, 12:47:18 AM »
0
You probably want to contact Gabe on that. He said he got an email from Rob about the issue.

(So Ring Wraith and I had to adjust our decks)
Gabe did mention that Storehouse worked... but Z's Temple didn't...why?

Offline Prof Underwood

  • Redemption Elder
  • Trade Count: (+7)
  • Hero Member
  • *****
  • Posts: 8597
    • -
    • East Central Region
Re: Team Play Official Rules
« Reply #33 on: May 16, 2010, 12:55:51 AM »
0
You probably want to contact Gabe on that. He said he got an email from Rob about the issue.
On the contrary, Gabe should be the one contacting.  Showing up to a major tournament (Iowa State) with a private e-mail from Rob is a bad idea.  This came up last summer at another tournament, and everyone agreed that it was a bad idea.  I'm surprised that this has happened again this year.

The rules on fortresses in TEAMS have been consistent for the last couple years at Nats, and are consistent with what is posted on the National website.  If Gabe or anyone else wants them changed, then they should ask Rob to post on the forum what those changes are, and get John M. to change what is posted on the National website.  A private email is really not sufficient, and as a host, I will not be making rulings based on private emails.

Offline YourMathTeacher

  • Tournament Host
  • Trade Count: (+80)
  • *****
  • Posts: 11089
    • -
    • Southeast Region
Re: Team Play Official Rules
« Reply #34 on: May 16, 2010, 12:59:22 AM »
0
Not allowing Z-temple to be shared would contradict a post a few spots up from this one, where you asked Rob about fortresses being shared (to clarify the "your" debate) and Rob said "Yes."

What exactly was the ruling that was made. We all need to know before more State tournaments are played.
My wife is a hottie.

Rawrlolsauce!

  • Guest
  • Trade Count: (0)
Re: Team Play Official Rules
« Reply #35 on: May 16, 2010, 01:03:18 AM »
0
I didn't hear the entire conversation, nothing about storehouse or Z's Temple.

I asked if my Wall of Protection would protect Ring Wraith's heros. The answer was no.
I asked if we both could have Wall of Protection active at the same time. The answer was yes.

Offline YourMathTeacher

  • Tournament Host
  • Trade Count: (+80)
  • *****
  • Posts: 11089
    • -
    • Southeast Region
Re: Team Play Official Rules
« Reply #36 on: May 16, 2010, 01:07:22 AM »
0
If that is really what happened, then I am confused by this post:

Quote
3)  Your means "you" not your teammate.  However opponent's/opponents means either player on the opposite team.  For example, my Chariot of Fire only brings back my Heroes in my discard pile, not my teammate's.
I'm also OK with losing this rule as it did cause some confusion for people.  I also appreciate that based on your opponent's/opponents ruling that Unknown Nation could still be used to add an EC when your teammate is being attacked.  I assume that since fortresses are shared, that they are considered "owned" by both players as well as "controlled" by them.  Otherwise using your ruling above, a teammate's Wall of Protection would not protect your characters because "you" don't "own" that Wall of Protection card.  Do I assume correctly?

Yes.

My wife is a hottie.

Rawrlolsauce!

  • Guest
  • Trade Count: (0)
Re: Team Play Official Rules
« Reply #37 on: May 16, 2010, 01:10:20 AM »
0
That quote seems to support that my Wall wouldn't protect RW, but we were told we could both have Wall out at the same time....

EDIT: Nevermind. Read the quote more carefully, and now I'm more confused. I'm going to go to sleep, I'm probably missing something obvious beings I'm so tired.
« Last Edit: May 16, 2010, 01:14:29 AM by Rawrlolsauce! »

Warrior_Monk

  • Guest
  • Trade Count: (0)
Re: Team Play Official Rules
« Reply #38 on: May 17, 2010, 07:20:45 PM »
0
"The "intro-prep phase" is used, which allows all players to put down characters, warrior-class and territory-class enhancements, fortresses, sites (and put LSs in them), and artifacts out of their original draw-8 before the first turn.  The "2nd player draw" rule is also used meaning that only the first player to take a turn does not draw three cards to start their turn.  This actually makes it a real choice for the player who draws the most Lost Souls whether to play first or pick someone on the opposing team."

does this mean you can Activate an artifact? and can you play Set-asides? and is this simultaneous, or does it go around the table. i.e. my opponent lays down an EC, can I Meeting the Messiah it?

Offline Prof Underwood

  • Redemption Elder
  • Trade Count: (+7)
  • Hero Member
  • *****
  • Posts: 8597
    • -
    • East Central Region
Re: Team Play Official Rules
« Reply #39 on: May 18, 2010, 05:40:41 PM »
0
"The "intro-prep phase" is used, which allows all players to put down characters, warrior-class and territory-class enhancements, fortresses, sites (and put LSs in them), and artifacts out of their original draw-8 before the first turn.  The "2nd player draw" rule is also used meaning that only the first player to take a turn does not draw three cards to start their turn.  This actually makes it a real choice for the player who draws the most Lost Souls whether to play first or pick someone on the opposing team."

does this mean you can Activate an artifact? and can you play Set-asides? and is this simultaneous, or does it go around the table. i.e. my opponent lays down an EC, can I Meeting the Messiah it?
You may activate an artifact and/or play set-asides.  The order of these does go around the table starting with whichever player is chosen to take the first turn (chosen by the player with the most LSs in play).

Offline YourMathTeacher

  • Tournament Host
  • Trade Count: (+80)
  • *****
  • Posts: 11089
    • -
    • Southeast Region
Re: Team Play Official Rules
« Reply #40 on: May 18, 2010, 05:44:28 PM »
0
So does Wall of Protection protect your characters and your teammates characters?

We need to know.
My wife is a hottie.

Offline Prof Underwood

  • Redemption Elder
  • Trade Count: (+7)
  • Hero Member
  • *****
  • Posts: 8597
    • -
    • East Central Region
Re: Team Play Official Rules
« Reply #41 on: May 18, 2010, 05:52:41 PM »
0
So does Wall of Protection protect your characters and your teammates characters?
We need to know.
Yes.  Fortresses ARE shared.  Therefore, a Wall of Protection belonging to EITHER teammate would protect the characters of BOTH teammates.

This has been the rule for the last 2.5 years.  It is the rule posted on the Nats website.  It is the rule that Rob agreed to in this thread.  It is the rule.

Warrior_Monk

  • Guest
  • Trade Count: (0)
Re: Team Play Official Rules
« Reply #42 on: May 18, 2010, 05:56:38 PM »
0
Sauce, we need to edit our decks with this new info.

Offline YourMathTeacher

  • Tournament Host
  • Trade Count: (+80)
  • *****
  • Posts: 11089
    • -
    • Southeast Region
Re: Team Play Official Rules
« Reply #43 on: May 18, 2010, 06:12:43 PM »
0
This has been the rule for the last 2.5 years.  It is the rule posted on the Nats website.  It is the rule that Rob agreed to in this thread.  It is the rule.

Then we need to get the details about what happened at Iowa state, and why it happened if the rule is so prominantly displayed. No offense to Gabe, but I want to hear the whole story, and why any decisions were made. I was planning on having teams at FL States and I am still new to it. If I'm already shaky on the rules, and then the rules get changed last second, then confusion and chaos are the only logical outcome.  :o   ;)
My wife is a hottie.

Offline Red Dragon Thorn

  • Covenant Games
  • Global Moderator
  • Trade Count: (+10)
  • *****
  • Posts: 5373
    • -
    • North Central Region
    • Covenant Games
Re: Team Play Official Rules
« Reply #44 on: May 18, 2010, 06:19:06 PM »
0
Did you eliminate the impossible? Or did you just jump straight to the improbable?
www.covenantgames.com

Offline YourMathTeacher

  • Tournament Host
  • Trade Count: (+80)
  • *****
  • Posts: 11089
    • -
    • Southeast Region
Re: Team Play Official Rules
« Reply #45 on: May 18, 2010, 06:20:51 PM »
0
I was shooting for "somewhat likely."
My wife is a hottie.

Offline Gabe

  • Global Moderator
  • Trade Count: (+68)
  • *****
  • Posts: 10674
  • From Moses to the prophets, it's all about Him!
    • -
    • North Central Region
    • Land of Redemption
Re: Team Play Official Rules
« Reply #46 on: May 18, 2010, 11:42:11 PM »
0
I'll post here only to clarify a couple things about the Iowa State tournament teams event.

It seems that people have confused multiple things.  It was never stated that I had an email from Rob regarding teams rules.  An email from Rob did come up two events prior to teams, only to clarify how we handle tie breakers.  We had a tie that was very similar to a situation I had emailed Rob about last month for ROOT.  The 4 way tie for 2nd-4th was handled how Rob described in his email, which is also supported by the Tournament Host Guide.  Tim Maly (who got first so he wasn't directly involved with the tie) thought I might be handling it wrong since all players had not played head to head.  After reviewing Rob's email and the tournament guide I think he agreed that it was done correctly according to the current standard (and if you know Tim you won't be surprised that he thinks we should use a different standard).  :)

Now that we've got the email thing out of the way, on to teams.  I remembered there being some postings about teams rules changes after the Nationals announcement, the most notable being that you can't play NJ with your partner's SoG.  One of the things I thought I'd seen is that Fortresses would not be shared.  I mentioned this prior to the teams event but then searched the boards and found Rob's post.  I read off the "rule changes" to all players in the room.  I thought it was clear at that time that there was no change about Fortresses being shared.  Maybe I didn't make that clear or maybe not everyone was paying attention.  No ruling questions about shared Fortresses came up during the tournament.  I don't recall anything about Storehouse or Z's Temple coming up.  I did rule that Wall would not protect both players Heroes based on how I read the previous post concerning that question.

I'm not sure why there's all this fuss about hypothetical emails and wrong rulings.  Ring Wraith and Rawrlolsauce won the teams event handily.  Nobody else was even close to catching them. :P
Have you visited the Land of Redemption today?

Offline Prof Underwood

  • Redemption Elder
  • Trade Count: (+7)
  • Hero Member
  • *****
  • Posts: 8597
    • -
    • East Central Region
Re: Team Play Official Rules
« Reply #47 on: May 18, 2010, 11:59:37 PM »
0
I remembered there being some postings about teams rules changes after the Nationals announcement, the most notable being that you can't play NJ with your partner's SoG.  One of the things I thought I'd seen is that Fortresses would not be shared.  I mentioned this prior to the teams event but then searched the boards and found Rob's post.  I read off the "rule changes" to all players in the room.  I thought it was clear at that time that there was no change about Fortresses being shared.  Maybe I didn't make that clear or maybe not everyone was paying attention.  No ruling questions about shared Fortresses came up during the tournament.  I don't recall anything about Storehouse or Z's Temple coming up.  I did rule that Wall would not protect both players Heroes based on how I read the previous post concerning that question
I appreciate you sharing your side of this Gabe, and it sounds like the problem here was simply some old-fashioned miscommunication.  It sounds like you did a good job of clarifying the rule changes and simply misunderstood about Wall of Protection.  It's easy to make a small mistake like that as a host.  I'm sure I've done similar things many times myself.  As for the email thing, I just didn't want this to be happening again, and I'm glad that it didn't.  Hopefully this clears everything up for everybody at this point and balance is returned to the force :)

Warrior_Monk

  • Guest
  • Trade Count: (0)
Re: Team Play Official Rules
« Reply #48 on: May 19, 2010, 12:18:30 AM »
0
I thought it was clear at that time that there was no change about Fortresses being shared.  Maybe I didn't make that clear or maybe not everyone was paying attention.  No ruling questions about shared Fortresses came up during the tournament.  I don't recall anything about Storehouse or Z's Temple coming up.
we weren't paying attention.
on a side note, you also ruled that set-asides couldn't be played in the intro prep, and they can. for future reference.

Offline Gabe

  • Global Moderator
  • Trade Count: (+68)
  • *****
  • Posts: 10674
  • From Moses to the prophets, it's all about Him!
    • -
    • North Central Region
    • Land of Redemption
Re: Team Play Official Rules
« Reply #49 on: May 19, 2010, 12:34:47 AM »
0
Set-asides can be played during intro prep?  I still haven't seen that in writing.  Where does it say that?

If I'm wrong I totally admit my fault on this, I did rule that they can't be played during intro prep.  Why are we making a rule that helps speed decks?
Have you visited the Land of Redemption today?

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal