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Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Topic started by: Bobbert on July 10, 2019, 06:21:51 PM

Title: Protect, negate, and instant abilites
Post by: Bobbert on July 10, 2019, 06:21:51 PM
Say that player A has two heroes and Ark of Salvation in play. A attacks player B with one hero, leaving the other in territory. B blocks with Assyrian Archer banded to Assyrian Siege Army.

Assyrian Archer: You may discard a hero in a territory. If you do, discard this card after battle. May band to an Assyrian.

Archer attempts to discard A's hero in territory, but cannot because it is protected by Ark of Salvation. However, then Siege Army activates, negating and discarding Ark. Does Archer then discard the hero in territory, or does the protection mean that it isn't a valid target in the first place, and Archer just doesn't have a target?
Title: Re: Protect, negate, and instant abilites
Post by: Kor on July 10, 2019, 06:31:46 PM
In this scenario, it means there are no valid targets when Assyrian Archer activates, and it does not go back later to try to find them.

Quote
Immune and Protect
Last Updated: 1/3/2018 (v5.0.0)
Released: 7/26/2011
How to Play
● Immune and protect effects keep cards from being affected by a specified set of cards or abilities.
● A card that is immune to or protected from cards cannot be targeted by the strength or an ability on a card to
which it is immune to or protected from, nor on an Enhancement used by that card (if a character).
Title: Re: Protect, negate, and instant abilites
Post by: Bobbert on July 10, 2019, 07:06:39 PM
Shoulda checked before asking :P
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