Author Topic: Redemption Playmat  (Read 31638 times)

Offline _JM_

  • Trade Count: (0)
  • Full Member
  • ***
  • Posts: 383
    • -
    • Northeast Region
Re: Redemption Playmat
« Reply #75 on: August 26, 2013, 04:37:28 PM »
0
I could go either way on that one, but I believe Land of Redemption is far too important to leave off the mat. It also makes the mat look more uniform by taking up the last zone where really nothing else could possibly go. Unless we were to move sites up to its current location and extend the lost soul zone even further.

Moving unoccupied sites up there would make a lot of sense, actually.  Help remind people that they're not actually in the land of bondage until they are occupied.

Offline Gabe

  • Global Moderator
  • Trade Count: (+68)
  • *****
  • Posts: 10674
  • From Moses to the prophets, it's all about Him!
    • -
    • North Central Region
    • Land of Redemption
Re: Redemption Playmat
« Reply #76 on: August 26, 2013, 04:45:06 PM »
0
The discard pile is not in play either. We should leave both that and the LoR. Set aside is not used in several games. Most of the other zones are always used.
Have you visited the Land of Redemption today?

Offline Professoralstad

  • Tournament Host, Redemption Elder
  • Trade Count: (+47)
  • Hero Member
  • *****
  • Posts: 10841
  • Everything is Awesome!
    • -
    • North Central Region
Re: Redemption Playmat
« Reply #77 on: August 26, 2013, 04:46:45 PM »
0
The last word of "Land of Redemption" requires me to shrink the font size more than I'd like in order to fit.
The Land of Redemption is not "in play" and therefore really shouldn't be on the playmat anymore than "set aside" should be there.  I think that it's best to leave both off and just let people put one to the left of their playmat, and one to the right.

If areas not in play should be off the mat, then why would deck and discard pile be on there?

I have never used a playmat, but I would imagine that one of their main purposes (apart from looking cool) is to have a place for all of your cards to separate them from everyone else's cards. I could imagine this helping immensely in multiplayer games, where territories have a tendency to sort of blend together, and if players aren't particularly organized, it can sometimes be hard to tell whose stuff is whose. Thus, if I were to use a playmat, I would want one with enough room for all of my cards, including LoR, set-aside, etc. The only thing that I wouldn't need on the mat is a space for removed from the game cards (as I typically just put those back in my deck box/pouch once they are removed). But that's just me, I guess others may be different.
Press 1 for more options.

Offline Alex_Olijar

  • 16plus
  • Trade Count: (+15)
  • *
  • Posts: 8124
  • This guy is my mascot
    • -
    • Northeast Region
Re: Redemption Playmat
« Reply #78 on: August 26, 2013, 05:06:59 PM »
0
I realize this is off topic but if Gabe hosts Nationals there won't be a top cut considering he was opposed to it in every public comment I've seen. Since Prof U insinuated a bit that Gabe liked it, I just wanted to correct that.

P.S. I like Lambo's first layout the most.

P.S.S. First person to make a playmat based on Goat with Horn wins.

Offline Gabe

  • Global Moderator
  • Trade Count: (+68)
  • *****
  • Posts: 10674
  • From Moses to the prophets, it's all about Him!
    • -
    • North Central Region
    • Land of Redemption
Re: Redemption Playmat
« Reply #79 on: August 26, 2013, 05:08:34 PM »
0
P.S.S. First person to make a playmat based on Goat with Horn wins.

I regret not being able to plus one that comment. The original Goat with Horn is my wife's favorite card - because it makes her laugh.
Have you visited the Land of Redemption today?

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: Redemption Playmat
« Reply #80 on: August 26, 2013, 05:20:27 PM »
0
I realize this is off topic but if Gabe hosts Nationals there won't be a top cut considering he was opposed to it in every public comment I've seen. Since Prof U insinuated a bit that Gabe liked it, I just wanted to correct that.

P.S. I like Lambo's first layout the most.

P.S.S. First person to make a playmat based on Goat with Horn wins.

His pixelated eyes will stare deep into the depths of your soul.



I win.

Offline Prof Underwood

  • Redemption Elder
  • Trade Count: (+7)
  • Hero Member
  • *****
  • Posts: 8597
    • -
    • East Central Region
Re: Redemption Playmat
« Reply #81 on: August 26, 2013, 05:24:07 PM »
0
If areas not in play should be off the mat, then why would deck and discard pile be on there?
Good point.  Looking back at the rulebook placements, I suppose you could have the "fortress" section go vertical instead of horizontal, and put the "discard pile" above the "draw pile".  That would make all the "out of play" stuff in one column on the far right (LoR is already there on top).  You could even put a line down cutting that area off, to show that it is out of play.

The main problem that I see with that is that it would make the most sense to have the "good fortress" part next to the heroes, and the "evil fortress" part next to the ECs.  But that would shove the artifacts all the way to the bottom of the mat where they would be the hardest for an opponent to see.

I had such hope that it would be possible to design a perfect way to set up the territory.  I think I'm losing hope. :(

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: Redemption Playmat
« Reply #82 on: August 26, 2013, 05:34:44 PM »
0
If areas not in play should be off the mat, then why would deck and discard pile be on there?
Good point.  Looking back at the rulebook placements, I suppose you could have the "fortress" section go vertical instead of horizontal, and put the "discard pile" above the "draw pile".  That would make all the "out of play" stuff in one column on the far right (LoR is already there on top).  You could even put a line down cutting that area off, to show that it is out of play.

The main problem that I see with that is that it would make the most sense to have the "good fortress" part next to the heroes, and the "evil fortress" part next to the ECs.  But that would shove the artifacts all the way to the bottom of the mat where they would be the hardest for an opponent to see.

I had such hope that it would be possible to design a perfect way to set up the territory.  I think I'm losing hope. :(

Solution:

I can cut heroes and EC's down to six cards wide, and add a single slot for a fortress like I did with sites. As for the rest of the space... I could box in Rescued Souls, a set aside indicator pointing off the mat, Deck, and Discard to indicate they are not in play, then maybe split artifacts into active and face down piles?

On a side note: If these were to be printed at 200 DPI (a reasonable assumption), I would need artwork around 4800 x 2800 pixels in size.

Offline Gabe

  • Global Moderator
  • Trade Count: (+68)
  • *****
  • Posts: 10674
  • From Moses to the prophets, it's all about Him!
    • -
    • North Central Region
    • Land of Redemption
Re: Redemption Playmat
« Reply #83 on: August 26, 2013, 05:35:21 PM »
0
I can cut heroes and EC's down to six cards wide, and add a single slot for a fortress like I did with sites.

Good solution. :)
Have you visited the Land of Redemption today?

Offline Master KChief

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 6963
  • Greatness, at any cost.
    • -
    • North Central Region
    • GameStop
Re: Redemption Playmat
« Reply #84 on: August 26, 2013, 05:52:37 PM »
0
I can cut heroes and EC's down to six cards wide, and add a single slot for a fortress like I did with sites. As for the rest of the space... I could box in Rescued Souls, a set aside indicator pointing off the mat, Deck, and Discard to indicate they are not in play, then maybe split artifacts into active and face down piles?

I feel adding all these elements may add a tremendous amount of clutter to the mat and take away from the simplicity of it.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline Alex_Olijar

  • 16plus
  • Trade Count: (+15)
  • *
  • Posts: 8124
  • This guy is my mascot
    • -
    • Northeast Region
Re: Redemption Playmat
« Reply #85 on: August 26, 2013, 05:56:53 PM »
0
I'd play that mat. Goat with Horn too pro.

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: Redemption Playmat
« Reply #86 on: August 26, 2013, 06:08:13 PM »
0


I widened LoR and Artifact areas so people are not forced to stack all of those cards into one pile.

Also, if you are not using forts or sites, you have the full 7 card area for characters and souls.

Offline Master KChief

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 6963
  • Greatness, at any cost.
    • -
    • North Central Region
    • GameStop
Re: Redemption Playmat
« Reply #87 on: August 26, 2013, 06:16:31 PM »
0
I do like that one alot now after seeing it. Good/Evil/Sites blends perfectly within its respective zones. Land of Redemption is able to be fully realized. Only thing I do not like is the out of play text/line. Can you add transparency to it to make it more subtle? It may not even be really necessary actually.

Is Artifact Pile more opaque than the other descriptors?
« Last Edit: August 26, 2013, 06:19:48 PM by Master KChief »
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: Redemption Playmat
« Reply #88 on: August 26, 2013, 06:28:45 PM »
0
I do like that one alot now after seeing it. Good/Evil/Sites blends perfectly within its respective zones. Land of Redemption is able to be fully realized. Only thing I do not like is the out of play text/line. Can you add transparency to it to make it more subtle? It may not even be really necessary actually.

Is Artifact Pile more opaque than the other descriptors?

Now that you mention it, artifacts does look darker. I'll fix that. I can make the out of play line less opaque, but I'd like to include it as a reference. I honestly forgot that the deck and discard were not in play until now.

Offline Master KChief

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 6963
  • Greatness, at any cost.
    • -
    • North Central Region
    • GameStop
Re: Redemption Playmat
« Reply #89 on: August 26, 2013, 06:36:32 PM »
0
The out of play line that extends to the right of the mat goes all the way to the edge. Looks funky that way, could be shortened to line up with the right-most boundary of artifact pile/lor/discard, just like the out of play line extends towards the bottom of the mat.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: Redemption Playmat
« Reply #90 on: August 26, 2013, 06:40:48 PM »
0
The out of play line that extends to the right of the mat goes all the way to the edge. Looks funky that way, could be shortened to line up with the right-most boundary of artifact pile/lor/discard, just like the out of play line extends towards the bottom of the mat.

Good catch. That's what I had intended to do, but forgot, lol.

Also, Artifact Pile was not actually darker, it just looked that way. I made it match visually now.

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: Redemption Playmat
« Reply #91 on: August 26, 2013, 06:50:36 PM »
0
You guys can thank a generous stranger who shall not be named for this one.  ;D

Spoiler (hover to show)
« Last Edit: August 26, 2013, 09:05:01 PM by Lamborghini_diablo »

Offline Master KChief

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 6963
  • Greatness, at any cost.
    • -
    • North Central Region
    • GameStop
Re: Redemption Playmat
« Reply #92 on: August 26, 2013, 07:16:25 PM »
0
Oh snap. Hi-res. It's been broughten.

Anyone have a hi-res aoc?
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: Redemption Playmat
« Reply #93 on: August 26, 2013, 07:23:31 PM »
0
I was given the high-res version of AoC, but oddly enough the image I found from Google was larger.
« Last Edit: August 26, 2013, 09:05:36 PM by Lamborghini_diablo »

Offline Alex_Olijar

  • 16plus
  • Trade Count: (+15)
  • *
  • Posts: 8124
  • This guy is my mascot
    • -
    • Northeast Region
Re: Redemption Playmat
« Reply #94 on: August 26, 2013, 07:52:28 PM »
0
10/10 would buy

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: Redemption Playmat
« Reply #95 on: August 26, 2013, 08:02:08 PM »
0
I had an idea to help iron out a good layout.

Would anyone be willing to print out one of the last two (your preference based on art) on a normal sheet of paper as a reference, then play some normal games with that layout? That should help us figure out what feels natural and what needs to be moved around.

drb1200

  • Guest
  • Trade Count: (0)
Re: Redemption Playmat
« Reply #96 on: August 26, 2013, 08:06:09 PM »
0
Here's one of the metallic Redemption logos I made a while back.



and this one's the one I designed for Women II

« Last Edit: August 26, 2013, 08:12:39 PM by Daniel »

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: Redemption Playmat
« Reply #97 on: August 26, 2013, 08:16:23 PM »
0
Minor nitpick, it's TM, not (R)  ;)

While that looks great, I may stick with the original color scheme for now.

I was given the high-res version of AoC, but oddly enough the image I found from Google was larger.

Anxious to see the updated mat with the corrections and hi-res art.

The artwork I originally had from Google ended up looking better, so that's not going to update yet. You can see the changes I made to the template on the high res goat version. (line is thinner and transparent, no longer runs to the edge of the mat)
« Last Edit: August 26, 2013, 09:08:01 PM by Lamborghini_diablo »

drb1200

  • Guest
  • Trade Count: (0)
Re: Redemption Playmat
« Reply #98 on: August 26, 2013, 08:19:31 PM »
0
Minor nitpick, it's TM, not (R)  ;)

While that looks great, I may stick with the original color scheme for now.

It seems to be different on different things. For example, on the Cactus front page it's (R)


Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: Redemption Playmat
« Reply #99 on: August 26, 2013, 08:21:42 PM »
0
Minor nitpick, it's TM, not (R)  ;)

While that looks great, I may stick with the original color scheme for now.

It seems to be different on different things. For example, on the Cactus front page it's (R)



I modeled mine from a scan of the 4th edition starters box, which I assume is the most recent revision of the logo:



That's odd how it switches like that.

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal