Redemption® Collectible Trading Card Game HQ > Redemption® Resources and Thinktank
What Do You Want in K/L?
TheJaylor:
The I and J Starter decks are now 8 years old, which is hard to believe, and while no official announcement has been made and no plans are yet in the works (to my knowledge), it does seem like we are due for the next set of Starter decks within the next few years. Don't get me wrong, the I/J decks are certainly the best Starter decks to date and they I think they do a great job of introducing the game by limiting the complexity but still being enjoyable to play. However, being that they are fairly old and they're on a smaller card size than the rest of the cards in the new "Rotation" format, then it would make sense that we could see something new that could potentially even replace I/J in that format. (Tin 26 would probably also rotate out at point since it's the same size, but I'm sure we'd see a Scattered LR and we could probably lobby for a Foreign Wives one too.)
All that, plus recently teaching someone how to play, got me thinking, if I/J was so good, what could be done in K/L to make it better? There's space in this topic for new and experienced players alike. Experienced players have a good handle on the depth of the game and so may know how best to approach introducing abilities and card types, and newer players went through the process of learning the game more recently and thus can probably speak more to what was easy to pick up from the Starter decks, what was hard, and what were some things that you wish the Starters could have introduced but didn't or what, if anything, was too complicated for the first game.
So what would you like to see in new Starter decks as far as card types, abilities, classes, number of brigades, Reserve, etc.? What are your favorite things about I/J and what didn't you like? What other ideas do you have that could, on a Redemption product side of things, help people to learn the game? For example, perhaps a "Starter set" could come out alongside the starter decks that would just be a smaller Redemption expansion that would contain cards that relate to one or more themes contained in the Starters but increase the complexity slightly, perhaps with slightly more advanced abilites and card types. It may not be feasible or necessary, but it's one idea. Whatchy'all got for me?
To be clear, this is in no way official or necessarily going to be considered if/when new Starters come out, but the card creators are fairly involved with the community so it's likely someone will see your good ideas and maybe even make them happen. I'm sure this has been discussed before to some degree, potentially in a dedicated thread but certainly among various other discussions, but I thought it'd be fun to get people thinking and talking about it some more and have a good spot to reference the community's thoughts on what it takes to get someone into Redemption.
Sean:
I was actually just thinking about this last night! (or maybe this morning)
The biggest thing for me is that I hope there would actually be 4 starter decks. I have few reasons that make sense to me but I know it may not be realistic from Cactus' point of view.
1. The reason for this is to make each deck primarily 1 brigade for offense and defense and/or to use them to revive a theme such as Daniel that got hurt by the new format. My goal for these decks would be to give new players greater ease of playability of the cards being primarily 1 brigade as well as some basic versions of cards like the Daniel and Rack, Shack, and Benny while also reprinting cards like OT Michael and Gabriel.
2. Having 4 decks would introduce a larger # of cards to the overall card pool, most being entry level, giving new players a better spring board into the game. While cards like Son of God and most Los Souls would still be meek, the experienced players would benefit from the larger pool of cards as well.
3. Sealed deck would be way cooler and I would even hope that each of the 4 decks would be made so that there is almost a no brainer decision as to which expansion to take the 3 extra packs from so as to really get some fun and well synergized decks during sealed play.
4. Having more decks gives the ability to reprint Classic Sites and give them a simple special ability. Same with Forts and Artifacts to some extent. Kind of like a mass printing of Legacy Rare cards maybe?
Regarding what to put in them, I go back and forth on this but if there are 4 decks I could see each deck focusing on a 2-3 types of special abilities like a Bounce deck, a hand control deck, a Withdraw deck, etc... However, I think it may be better to keep the style we currently have which has basic elements in each deck. I would definitely stay away from 2 sided stuff in the starter decks.
robm:
I would really like to see the brigades that have not made it into starter sets yet; clay and teal. I was actually thinking about ideas for this a few months ago. Daniel heroes were already on my mind before they took a hit with rotation. Without going into too much detail since I would love to pitch my ideas to the powers that be, my Brigades would be white, teal ,evil Gold, Grey in one deck and clay, green, crimson and pale green in the other. I would prefer one good and one evil brigade color per deck but it’s never been done that way. Most of these colors were absent from the last starter set so it would be nice to get them in it.
Reth:
So coming from what I like most on I/J starters there is definitely that battles are really fun and also I like that recursion and setup (Ruth theme) is part of it!
What I missed in I/J were missing artifacts.
As for new starters I'd like to see some new Doms in (next to some staples like SoG) and also artifacts. One idea would be to have the new starters build out of completely new cards not contained in any set so that also long term players would like to obtain them. Another idea I had was that a starter set like mentioned in the opening post would be awesome and allow for releasing starter decks for which particular expansions could be made giving them reserve access (one expansion) and star-abilities (another expansion)! If just starters would be made I'd like to have reserve and star abilities also in (next to arts and new Doms). Don't know whether this would be too challanging for newcomers but would assume they can handle it.
Since I do not have any experiences in this: How do other TCGs handle their new starter decks? Do they all card types and mechanics in those already?
Gabe:
This is a really great discussion! I’m excited to see what you all come up with.
I understand the draw of single brigade offense and defense. But do you think we miss the opportunity to teach players that brigades must match to play enhancements if we do that?
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