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What Do You Want in K/L?

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Sean:

--- Quote from: Gabe on October 30, 2021, 12:54:54 PM ---I understand the draw of single brigade offense and defense. But do you think we miss the opportunity to teach players that brigades must match to play enhancements if we do that?

--- End quote ---
I think there is some validity to this but I think the ease of playability would be more valuable at first.  It is possible to teach that through seeing other brigades in other decks.  Maybe the way to go would be 1 brigade for defense and 2 for offense?  That way it is easier to block but its ok to have to wait for offense to line up.  You could also have 2-3 Heroes/Good Enhancements that were both colors so they could go either way.

Separate topic, I would think that there should be no need for any reserve access cards unless the decks were released with 60 cards.  I think I'd rather stick to 50 though.

Reth:
Oh, and also some new souls would be nice of course.  :D

sepjazzwarrior:
I think it would be fun to see a theme among the pics of the lost souls in each deck, so you can more easily see which sould go to which deck.  Other than that i would just like to see all the characters have abilities, unless theres a meek theme going on. 

Red:
I think that new starters should teach more of the game than I/J did. I think Artifacts and Fortresses should be included in the new starters, along with a small reserve (5 cards), because missing the reserve entirely is just not a proper way to be introduced to the game. At this point, the reserve is a vital part of the game, and that shouldn't just change for any reason. One problem I've seen with the I/J starters is that they wear out quickly for people who play with them often, and I think some artifacts and a reserve would go a long way towards upping the customizability and replay value, therefore making it a more valuable and sought after product.

Addendum: Single Brigades plz.

Noah:

--- Quote from: Gabe on October 30, 2021, 12:54:54 PM ---I understand the draw of single brigade offense and defense. But do you think we miss the opportunity to teach players that brigades must match to play enhancements if we do that?

--- End quote ---

I don't have much experience teaching new players, but I would think that brigade matching is one of the most intuitive things to learn, especially if they have experience with other card games.

I think having two brigades for both offense and defense can be one of the most frustrating things for new players. "Yeah, I see you have [insert favorite character here], but you can't play [insert enhancement here] because the brigade doesn't match."

I feel like intentionally designing a deck to be inefficient for the sake of teaching someone about brigades isn't worth it. What's the first recommendation that is always made to new players about upgrading a starter deck? Pick a brigade you like for offense and defense and focus on having just one for each. I think it is more important to teach new players good deck building habits and not force them to fight the inefficiencies of their own deck than it is to teach them that brigades have to match by saying they can't do something during a game.

If several mono brigade starter decks where made, I think it would be just as easy and less frustrating to explain brigades by designing decks around one central theme / brigade and highlighting their differences when deck building as it would be to explain during a game that the cards in your deck can't be played the way you want because the deck was designed to be inefficient. Just because you can use cards of different brigades in a deck doesn't mean you should. I can't remember the last time I saw a true 50/50 split deck that did well. Most decks that do run more than one brigade make use of many overlapping multi brigade characters and enhancements that typically give much more than 50% coverage for each character and enhancement being played.

The one thing I appreciate about having two brigades for offense and defense is that you can be much more flexible with what you choose to focus on when playing sealed. But this could easily be remedied by designing sets (as has been done) by focusing on a specific subset of brigades that work well to draft with certain starter decks.

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