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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Topic started by: Master Q on February 20, 2018, 06:07:13 PM

Title: The problem of the Liner (or, the relevance of banning cards)
Post by: Master Q on February 20, 2018, 06:07:13 PM
-This is not meant to be a petition or an argumentative topic, but rather a discussion on the 2-3 Liner and banning cards in general.-


Let me begin by saying I'm not opposed to banning cards; they do it in other games for a reason. That said, I do not think banning outright should ever be the go-to solution to remedying problems for a game as small and self-contained as this.

However, in all my 10+ years of playing this game in all levels of competitive/activeness, there is no other card I've felt that needed to go more than this one, for nearly as long as I've been playing (well, maybe Haman's Plot, but that's a different story). The Liner is, in my opinion, the single card I could see being justifiably banned at this moment in the game.

There are a few cards I absolutely dislike purely because of how negatively they impact the game (one of the main reasons I didn't play it this past Nats). This is at the top of the list, yet I find myself playing it often purely for the advantage it gives and the mindgames it causes. Is that hypocritical? Perhaps, but I think it's also indicative of something more.

In most every game of Redemption I've played, either with or against the Liner, if even some defense shows up, it drags the game out and creates a negative play experience unlike any other. If it's reset even once it's usually enough to swing a game massively. That, to me, is a sign that something is unbalanced.

Unlike something like Mayhem or CoL, where errata and counters can be made to potentially balance out their problems (for what I believe), I cannot see this soul as anything but fundamentally flawed; a throwback to games without FA, without many special abilities other than single battlewinners. It creates a state where, if the opponent knows you're running it, the opponent must save SoG for its rescue, otherwise it will be a free block every time, at the same time sparing your other Souls from the powerful dominant. It is one of the reasons decks without SoG will be at a disadvantage most of the time, and as long as it exists it will remain a thorn in card designers' shoes.

The general "feel" I get whenever I go to tournaments or talk about problem cards is that no one enjoys playing against the 2-3 Liner LS. Thus, leading me to continually wonder why it's persisted this long.

So, some Qs for you all:

Would there be anyone here who would be sad to see it go?

Are there supporters for it? If so, how would you defend it?

What is the general consensus on banning cards versus errata/printing counters?
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: Red Wing on February 20, 2018, 06:16:12 PM
There are definitely a few cards I'd like to see get the ban hammer (like Plot, Liner, TSC, Koney), but I think set rotation would be a much better long term solution.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: The Guardian on February 20, 2018, 06:28:07 PM
I'll preface by saying I prefer not to start a ban list. I believe it's a slippery slope issue where once you start the ban list, people will use the ban list as the easy way out for cards they think are too strong. However, I acknowledge that I tend to take a "status quo" or traditionalist viewpoint on most things in Redemption.

If a ban list were started, I would not be sad to see Liner on there (along with just a couple other cards).

Though I'm not a supporter of Liner per se (rather a supporter of no ban list), I would say there's still other options for reducing the power of Liner (some of which are already being discussed).

I much prefer the errata/printing counters route.


Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: Ironisaac on February 20, 2018, 06:30:42 PM
-1 for the scrolling marquee.  :police:

But seriously, my opinion is pretty much right along with the guardian. I don't want to ban cards, but if that does happen, I wouldn't be sad to see it leave.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: JonathanW on February 20, 2018, 06:35:18 PM
A thought on Erratas:

As the card pool in the game grows there will inevitably be more cards that are broken and cards, like the liners, that simply don't work in the modern game. So as the game progresses the amount of erratas you need to know to play the game will increase (it's almost impossible to keep them all straight right now as it is), thus making it harder and harder for a new player to get into the game, simply because of all the stuff you have to memorize.... This is why other card games reprint the "same" cards with updated wording and modern language (another thing redemption struggles with) and phase out old sets. That's the only way TCGs/CCGs remain playable. All good things must pass eventually. The liners are 23 years old! That's older than me :P The game has changed significantly from the times of strength/toughness and the occasional ability...
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: Kevinthedude on February 20, 2018, 06:38:36 PM
I don't necessarily disagree with these thoughts on liner (I agree the game would be better off without it) although I do think there are other cards that cause significantly more harm. Cards like liner are some of the many reasons why set rotation is healthy.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: Master Q on February 20, 2018, 06:45:36 PM
As said, I would not be in support of banning anything but the Liner at this time. There are many slippery slopes to be had; some of which arise by not banning cards, rather than doing so.

For a set rotation, that would be far off in the future, if ever at all, so I'm not holding hope there. I am not really a fan of suddenly having scores of unplayable cards (albeit, most of the older cards are unplayable currently, but a few I still like). With a game as small as this, that cannot afford a set of purely reprints, banning/errating individual cards is far more efficient.

It's far easier to explain to people that a card is simply 'banned', rather than trying to remember what the current errata is when the card in question does not (and will never) reflect what the errata is.

If an errata is simple (ie. Grapes of Wrath), then of course that's the way to go. But when something like ANB has been errata'd to death, the determining line becomes less clear.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: JonathanW on February 20, 2018, 06:51:27 PM
I think the symptoms of not doing set rotation: erratas, old wording, broken combos with old cards, memorizing loads of stuff, mass banding causing battles to take 15-20 minutes, game time in general because of souls and upkeep abilities stacking, making new rules to change how 10+ year old cards work, play-testing, while taking every single card in existence into account, and the game getting more and more complicated because of all of this, is partly why the game isn't growing as fast as it can be. I think it's a cycle that we can only break out of by going through a rough spot where we create a legacy format and start rotating sets.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: TheHobbit13 on February 20, 2018, 06:53:53 PM
I don't really feel like the 3 liner is a problem in type 1. Banning it virtually leaves no penalty for playing SoG and then TSC as soon as you get them. Besides there are lots of ways around soul manipulation now and a lot of variety in lost soul abilities to use to the point where I don't think it's an auto include anymore.


3 liner is definitely a problem in teams, but I feel like there is an overarching problem coming from all of the new lost soul abilities. To the point where you should probably be limited to one lost soul copy per team. Copy lawless Copy lawless Copy lawless Copy lawless Copy lawless Copy lawless Copy lawless Copy lawless Copy lawless Copy lawless Copy lawless Copy lawless Copy lawless Copy lawless Copy lawless. The whole game, it eats so much time. I also feel like TEAMS should be changed from four turns to two, team turns, cutting down on time elapsed and advantage of a team that gets a fast start and can attack versus once or zero times.

I have always liked the idea of banning cards and have never bought into the slippery slope type (fallacious) argument that goes like: once you ban one card 30 cards follow. Banning cards is 100% more clear than errating cards cards and 200% better for tournament competition. There is literally no argument for not banning cards. Lets just admit it all comes down to wanting a no ban policy to facilitate a more user friendly came for a game that attracts a lot of younger players. That's absolutely fine, but I found out a long time ago that you can't argue against policy. It would be fun for type ban category to be a side category at nationals like ironman, I don't see any problem with that. Or even working with Mr. Mwejejdiwfj (not even going to try) to integrate type ban into ironman.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: The Guardian on February 20, 2018, 07:02:24 PM
Quote
To the point where you should probably be limited to one lost soul copy per team.

That's another topic for discussion but I am very intrigued by that idea.  8)

A different potential solution to the Liner issue in TEAMS could also be adding the Rescuer's Choice rule.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: JonathanW on February 20, 2018, 07:04:47 PM
Quote
To the point where you should probably be limited to one lost soul copy per team.

That's another topic for discussion but I am very intrigued by that idea.  8)

Actually, this is a perfect example of how we get arbritary rules for 23 year old cards (way before teams) :P
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: NathanW on February 20, 2018, 07:10:47 PM
It seems that when talking about rotating out sets or banning individual cards the main opposition seems to be that there is a need to keep every card playable forever and that Eratta/rule changes are the better long-term solution. If that is the thinking behind opposing rotating sets or banning individual cards perhaps that fundamental idea should be challenged.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: The Guardian on February 20, 2018, 07:14:03 PM
As far as rotating sets, we need to keep in mind that a large part of the Redemption player base is younger players who may not have easy access to online information. Yes, playgroup leaders and hosts can help, but what is a host to do when 5 young/new players show up with decks that include a bunch of cards from sets that have been rotated out?
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: JonathanW on February 20, 2018, 07:16:28 PM
As far as rotating sets, we need to keep in mind that a large part of the Redemption player base is younger players who may not have easy access to online information. Yes, playgroup leaders and hosts can help, but what is a host to do when 5 young/new players show up with decks that include a bunch of cards from sets that have been rotated out?

Isn't it worse to tell a younger player that a given card doesn't do what printed on it and expect them to follow all of the new rule changes, erratas, old wording, etc?
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: TheHobbit13 on February 20, 2018, 07:31:02 PM
Ccgs that do set rotation produce multiple sets per year and don't have to worry about building a player base anymore. Redemption naturally loses people who don't want to collect the new set each year, set rotation would set up a much more exclusive atmosphere. Not to mention a drop in sales of older product which would, imo, be unfair to 3 Lions Gaming.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: Gabe on February 20, 2018, 07:31:54 PM
Are you suggesting we should do multiple sets per year? Or are you saying we shouldn’t?
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: TheHobbit13 on February 20, 2018, 07:37:56 PM
I am saying we shouldn't. Then, because of the one set per year standard, there's not a lot of variety for a set rotation.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: Kevinthedude on February 20, 2018, 07:40:12 PM
Ccgs that do set rotation produce multiple sets per year and don't have to worry about building a player base anymore. Redemption naturally loses people who don't want to collect the new set each year, set rotation would set up a much more exclusive atmosphere. Not to mention a drop in sales of older product which would, imo, be unfair to 3 Lions Gaming.

Producing multiple sets per year has nothing to do with the viability of set rotation. If Redemption used rotation then the playable years would simply be a larger range and/or slower rotation than TCGS that produce sets faster and rotate more quickly.

As for rotation making the scene "most exclusive" and unfriendly to new players, it actually has the opposite affect. Players would no longer have to buy old, expensive, out of print cards to make tournament viable decks.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: NathanW on February 20, 2018, 07:40:51 PM
As far as rotating sets, we need to keep in mind that a large part of the Redemption player base is younger players who may not have easy access to online information. Yes, playgroup leaders and hosts can help, but what is a host to do when 5 young/new players show up with decks that include a bunch of cards from sets that have been rotated out?

The fact that young players can bring a deck made out of any cards in the game means nothing if as a consequence of keeping outdated cards legal for tournament play they can't enjoyably play the game due to frequent rule changes and errata to fix/(in some cases remake) the old cards (which they probably don't know about either in your scenario).

Added to this is the fact that a deck made with mostly old cards (thinking priests and older) would in no way be competitive in most if not a vast majority of tournament settings because the game has advanced from those sets and power creep has had it's effect over the years as well.

If the reason to keep around old sets is so that the community can grow from people getting into the game using old cards then I think we are heading backwards not forwards. And if the answer to that is that the new cards are harder to learn with and that the cost is prohibitive for new players that's another discussion.

And yes if a group of young new players come into a tournament with decks containing cards that have been rotated out the simple fact is that the cards are no longer legal for tournament play. And quite frankly if a new player came to a tournament with a deck made mostly from priests and older cards they would probably not have a good time.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: The Guardian on February 20, 2018, 07:51:56 PM
Quote
And quite frankly if a new player came to a tournament with a deck made mostly from priests and older cards they would probably not have a good time.

That's not necessarily true. The tournament I ran last weekend included 2 young players who are still in the "upgraded" starter deck phase. They both have I starter decks which they have gradually upgraded (using a mix of older and newer cards). They both had a good time, and one of my favorite moments was when Asahel24601 gave one of the young players a Goliath promo to replace the Unlimited version he was using in his deck.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: TheHobbit13 on February 20, 2018, 08:05:25 PM
Ccgs that do set rotation produce multiple sets per year and don't have to worry about building a player base anymore. Redemption naturally loses people who don't want to collect the new set each year, set rotation would set up a much more exclusive atmosphere. Not to mention a drop in sales of older product which would, imo, be unfair to 3 Lions Gaming.

Producing multiple sets per year has nothing to do with the viability of set rotation. If Redemption used rotation then the playable years would simply be a larger range and/or slower rotation than TCGS that produce sets faster and rotate more quickly.

As for rotation making the scene "most exclusive" and unfriendly to new players, it actually has the opposite affect. Players would no longer have to buy old, expensive, out of print cards to make tournament viable decks.

 I am just saying that at a fundamental level Redemption is not set up to do a rotation successfully (small player base, card pool, and financial reasons). I think we would agree that a set rotation would add to competitive experiences and meta enrichment.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: Master Q on February 20, 2018, 08:36:32 PM
If I come to a tournament and find out a 20+ year old card is banned, I chalk it up to not being knowledgeable on my part. If I come to a tournament and find out what's printed on a card is vastly different than what it actually does, I would be less inclined to trust the cards going forward.

This was a big problem back when we still had Green Bay tournaments. I was the in-the-know player back then, so I had to constantly explain certain rules that changed, certain cards that were errata'd, all that fun stuff. It caused much frustration, to the point where many of those players simply stopped playing for all the rule changes/card inconsistencies.

The biggest problem I see with set rotation is how current sets are structured. Many of the cards from the boxes that include the relevant sets are older cards. That would require a significant change in distribution on Cactus' part; not to mention all the backstock of cards Rob probably still has. Obviously rotation would not happen all at once for this reason, but it would turn it into a lengthy process.

Banning certain cards now, however, would lessen this effect. There's seriously maybe 10 or fewer cards that even see play from before the Kings era; after, it's a little more difficult to say.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: NathanW on February 20, 2018, 08:42:38 PM
Quote
And quite frankly if a new player came to a tournament with a deck made mostly from priests and older cards they would probably not have a good time.

That's not necessarily true. The tournament I ran last weekend included 2 young players who are still in the "upgraded" starter deck phase. They both have I starter decks which they have gradually upgraded (using a mix of older and newer cards). They both had a good time, and one of my favorite moments was when Asahel24601 gave one of the young players a Goliath promo to replace the Unlimited version he was using in his deck.

I have no question about the validity of your argument in so far as it would prevent players who needed to use old cards (prob kings and older) to make a deck from playing in official tournaments.

Rotating out all sets kings and prior wouldn't really affect a player with an I/J starter deck at the bare minimum and perhaps $10-$40 to spend on at least some tin cards or newer packs from making a basic deck which could still be considered relatively old yet much better than a deck built with mostly cards from priests and prior.

New players could still play with old cards just not in an official tournament setting.

And as far as telling a new player that they need to use cards that are from a certain set or newer is that really such a bad thing that players will be driven away? As if enough haven't been deterred after spending sizable of amounts of money only to find out later that the complexity of the game due to rule changes and errata have made it too difficult to play in anything but a casual setting.


Most of the errata issues / game breaking / rule changing cards could be removed by banning if needed but set rotation is a valid alternative for a more long term potentially less complicated solution.

But there has to come a point where we can tell new players "you can't use cards from x set and prior in tournament play" that time will come it's just a matter of when.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: Gabe on February 20, 2018, 08:44:10 PM
Quote
If I come to a tournament and find out a 20+ year old card is banned, I chalk it up to not being knowledgeable on my part. If I come to a tournament and find out what's printed on a card is vastly different than what it actually does, I would be less inclined to trust the cards going forward.

What if the card with errata was also a 20+ year old card?  ::)
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: Kevinthedude on February 20, 2018, 09:01:59 PM
Quote
If I come to a tournament and find out a 20+ year old card is banned, I chalk it up to not being knowledgeable on my part. If I come to a tournament and find out what's printed on a card is vastly different than what it actually does, I would be less inclined to trust the cards going forward.

What if the card with errata was also a 20+ year old card?  ::)

In this example I don't think the age of a card matters. I understand him to be saying that large amounts of errata cause players lose lose faith while a ban list does not.

Another point on the errata vs ban list discussion is that in the case of a ban list, a player simply has to read the ban list and check "Is my deck legal?" one time while a massive errata list requires the player to know the effects of all errata'd cards at all times since even if they aren't running errata'd cards themselves, any card from that entire list could show up in an opponents deck.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: Red on February 20, 2018, 09:06:07 PM
I concur with the other "old blood" players. It's hilarious at this point that I can say that about myself.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: The Guardian on February 20, 2018, 09:35:18 PM
For those concerned with the errata list, I did a bit of research.

There are currently 57 cards on the errata list (a few additional cards are on the list but are noted as "errata removed.") Here's a breakdown of the sets they come from:
Un/lim   4
Prophets   1
Women   3
Warriors   7
C/D       3
Apostles   8
Patriarchs   6
Kings   11
E/F           1
AW           2
Priests   4
TEXP           2
FooF           1
TEC           1
Promo   3

Granted there are a handful of cards from TEC, TPC, CoW and RoJ that have "first run" versions whose abilities have been corrected with subsequent print runs, but for the moment we'll focus on the cards on the actual errata list.

Of those 57 cards, I counted 17 that see play outside of booster draft. The other 40 often don't see play in booster draft either.
A Child is Born (simple printing error that most people don't even realized)
Archers of Kedar (simple printing error that most people don't even realized)
Captain of the Host (both versions) (a significant errata but one that people intuitively understand)
Falling Away (errata-ed simply to conform to modern language, people know how it works)
Grapes of Wrath (significant errata)
Holy Grail WA (significant errata but also reprinted in a more recent set)
Hormah (significant errata)
Lost Soul "Hopper" (II Chronicles 28:13) (errata-ed for clarity, people know how it works)
Lost Souls (errata-ed to save space on future cards)
Mayhem (significant errata)
A New Beginning (significant errata)
Provisions (errata-ed for clarity, people know how it works)
Ram's Horn (reference errata)
Son of God Greek (listed under errata for the Son of God/Son of Man issue)
The Rabshakeh Attacks (printing error)
Unholy Writ (errata-ed for clarity, people know how it works)

Would it be nice to start chopping down the errata list by retiring the older sets from competitive play? Perhaps, but I also don't think it's a huge issue to need to know the mere handful of "significant" erratas (i.e. those that fundamentally change how the card works and are not intuitive based on how the card is printed).
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: Kevinthedude on February 20, 2018, 09:43:14 PM
Would it be nice to start chopping down the errata list by retiring the older sets from competitive play? Perhaps, but I also don't think it's a huge issue to need to know the mere handful of "significant" erratas (i.e. those that fundamentally change how the card works and are not intuitive based on how the card is printed).

To clarify my standpoint, I don't think the present errata list causes an unhealthy barrier to entry. Most of those errata'd cards are errata'd simply to make them function in a way that makes sense.

My comments about errata pertain to cards like Mayhem and ANB where errata was implemented for the explicit purpose of lowering the power level of a problem card. I believe this particular use of errata is unhealthy and that problem cards are better solved by letting them rotation out and/or banning them. I also believe the unhealthiness of the nerf errata "solution" will grow the longer more concrete fixes are avoided.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: YourMathTeacher on February 20, 2018, 10:58:58 PM
I agree with Hobbit on both of these posts:

Ccgs that do set rotation produce multiple sets per year and don't have to worry about building a player base anymore. Redemption naturally loses people who don't want to collect the new set each year, set rotation would set up a much more exclusive atmosphere. Not to mention a drop in sales of older product which would, imo, be unfair to 3 Lions Gaming.

I am just saying that at a fundamental level Redemption is not set up to do a rotation successfully (small player base, card pool, and financial reasons). I think we would agree that a set rotation would add to competitive experiences and meta enrichment.


My son and I used to play in Pokemon tournaments, but we stopped because I could not afford to keep up with purchasing each new set. It was also frustrating to take the time to put together an effective deck, only to have some of the cards end up banned because of the set rotation. I am just the kind of person that wanted to tweak a really fun deck, rather than start from scratch every other year.

If I wanted to return to Redemption tournaments now, after several years away, I would want to be able to take my old deck and play, even if it got overpowered by new cards. What I would not want is to have no deck whatsoever and have to go buy a bunch of boosters to start all over again, likely with a theme that I have never played before. That would definitely be a turnoff for me.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: The Guardian on February 20, 2018, 11:25:38 PM
Quote from: YourMathTeacher
I agree with Hobbit...

Is this a sign of the Apocalypse???  :o



Just kidding, you make some good points, and I agree with much of what you shared.  8)
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: h20tor on February 20, 2018, 11:39:20 PM
Personally, a set rotation does not sound appealing to me. It takes WAY too much effort to keep up with.

I would however be okay with:

A) reprints of errata'd cards (such as Mayhem), even if it took up a slot out of a future set

B) (this is the one I know not everyone would like) A modern/golden age format. Older cards and newer cards in one format and newer cards only in another.

I have a decent size collection (new and old cards) and I would be okay with this concept so new players can enter the game and not be blind sided by some old obscure cards that are tougher for them to get ahold of. I also understand that this would upset the current state of the game and sales and is very unlikely to occur. It's just a thought that I have brought up to a fee people and they seemed interested in the idea.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: YourMathTeacher on February 20, 2018, 11:42:29 PM
Quote from: YourMathTeacher
I agree with Hobbit...

Is this a sign of the Apocalypse???  :o

We'll if it is, then the Hobbit has nothing to fear since he gets to sail on an Elven ship to the Undying Lands. ;)
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: The Guardian on February 20, 2018, 11:46:30 PM
Quote
A) reprints of errata'd cards (such as Mayhem), even if it took up a slot out of a future set

Taking that a step further--an entire set (a Redemption Legacy set perhaps?) comprised of cards from older sets that we don't want to lose if we ended up banning certain sets from competitive play. They would be given fresh looks (new design layout, possibly new art if the old art is not that great) and obviously be updated with modern language.  8)
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: ChristianSoldier on February 20, 2018, 11:53:18 PM
Quote
A) reprints of errata'd cards (such as Mayhem), even if it took up a slot out of a future set

Taking that a step further--an entire set (a Redemption Legacy set perhaps?) comprised of cards from older sets that we don't want to lose if we ended up banning certain sets from competitive play. They would be given fresh looks (new design layout, possibly new art if the old art is not that great) and obviously be updated with modern language.  8)

Should I assume this is a hint about the next set?
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: The Guardian on February 21, 2018, 12:00:04 AM
The next set definitely focuses on some of the problems we face... ::)
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: Gabe on February 21, 2018, 03:46:23 AM
This conversation is all over the. place...

I'm going to resist the temptation the bite on the spoilers Justin feeding us and discuss the idea of set rotation. At some point in Redemption's future I expect that we'll have a large enough pool of cards that use the new card face that we could divide the game into two formats using the design change as the dividing point. The "new" format will only use cards that don't have text over the picture (I/J forward) while people could still play the original format where everything back to the beginning of the game is legal. If we get close to going this direction we will very likely see some old cards printed on the new card face in a set, or maybe as a set all their own.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: NathanW on February 21, 2018, 10:05:44 AM
Quote
A) reprints of errata'd cards (such as Mayhem), even if it took up a slot out of a future set

Taking that a step further--an entire set (a Redemption Legacy set perhaps?) comprised of cards from older sets that we don't want to lose if we ended up banning certain sets from competitive play. They would be given fresh looks (new design layout, possibly new art if the old art is not that great) and obviously be updated with modern language.  8)

Expanding on this idea (which I a pretty sure some of us have thought about in the past) there are ~80 cards from priests back that range from balanced and useful to even remotely useful and somewhat broken. One possible solution would be to reprint all of these cards re-balancing as needed and then release in a fixed pack of ~80 cards and charge $10-20 This would be a perfect addition for new players to expand their starter deck for a reasonable price as well as allow every player to get their hands on the useful cards from the outdated sets that are being rotated out while getting rid of a majority of the outdated cards.

(and if a new player comes to a tournament with old cards I'll give em a free pack and help em add those cards to their starter deck)
(and if they don't have a starter deck I'll give em a free I/J starter)

Assuming there is a new set that is both cost effective and replaces all of the problem cards from older sets as well as reprint and rebalance any of the useful cards there should be no reason for a legacy format in tournament play :)
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: EmJayBee83 on February 21, 2018, 10:27:08 AM
Expanding on this idea (which I a pretty sure some of us have thought about in the past) there are ~80 cards from priests back that range from balanced and useful to even remotely useful and somewhat broken.
If there are only 80 cards that even see play, why are you looking at set rotation?

For game design purposes set rotation exists to remove old cards that are overpowered in the current card pool and to minimize the amount of work needed in the design phase to ensure that new cards do not have destabilizing interactions with the existing card pool. This doesn't seem to have been a real problem.

From a player's perspective the purpose of set rotation is to help minimize the cost of "must have" cards to allow new players to enter the game. If a new player starts how many of those 80 cards does he/she need to be competitive?  What would be the total cost of "must haves" be considering the existence of the grab bag from Cactus and singletons from 3 Lions and other third parties.

Seriously, what problem(s) are you (you == all the set rotation proponents) trying to solve?
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: JonathanW on February 21, 2018, 10:29:43 AM
This conversation is all over the. place...

I'm going to resist the temptation the bite on the spoilers Justin feeding us and discuss the idea of set rotation. At some point in Redemption's future I expect that we'll have a large enough pool of cards that use the new card face that we could divide the game into two formats using the design change as the dividing point. The "new" format will only use cards that don't have text over the picture (I/J forward) while people could still play the original format where everything back to the beginning of the game is legal. If we get close to going this direction we will very likely see some old cards printed on the new card face in a set, or maybe as a set all their own.

Yes, yes, yes. I think I/J would be a perfect starting point with the new card face. I do agree that we're not there yet since theres I believe only about ~960 ish cards with the new style (including the AB sets) So we do have to build up the card pool to probably 2x that before we could start rotating sets out, but once we get to a point where we can have about 1.5-2k playable, new cards in the game I think that would be a good time to start.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: Kevinthedude on February 21, 2018, 10:34:05 AM
Seriously, what problem(s) are you (you == all the set rotation proponents) trying to solve?

Removing cards that are unhealthy (Mayhem), removing the cards that cause consistency creep and enable over powered decks (CoL), and removing cards that stifle design space (Throne).

There are a few other posts I've made that have a bit more detail on each of these points if you have questions.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: NathanW on February 21, 2018, 10:40:15 AM
Seriously, what problem(s) are you (you == all the set rotation proponents) trying to solve?

Removing cards that are unhealthy (Mayhem), removing the cards that cause consistency creep and enable over powered decks (CoL), and removing cards that stifle design space (Throne).

There are a few other posts I've made that have a bit more detail on each of these points if you have questions.

I totally agree with Kevin about the purpose of set rotation and imo if we ever want to get to the point where that is the outcome it will make much more sense to rotate out all sets before a certain date vs rotating out only 1 set in the middle of nowhere.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: NathanW on February 21, 2018, 10:49:58 AM
If there are only 80 cards that even see play, why are you looking at set rotation?

This is the exact reason why these sets should be rotated out, whatever cards are useful in them use old wording/design and the rest of the undeniably useless cards have no reason to exist. :)
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: JonathanW on February 21, 2018, 10:50:38 AM
I agree with Hobbit on both of these posts:

Ccgs that do set rotation produce multiple sets per year and don't have to worry about building a player base anymore. Redemption naturally loses people who don't want to collect the new set each year, set rotation would set up a much more exclusive atmosphere. Not to mention a drop in sales of older product which would, imo, be unfair to 3 Lions Gaming.

I am just saying that at a fundamental level Redemption is not set up to do a rotation successfully (small player base, card pool, and financial reasons). I think we would agree that a set rotation would add to competitive experiences and meta enrichment.


My son and I used to play in Pokemon tournaments, but we stopped because I could not afford to keep up with purchasing each new set. It was also frustrating to take the time to put together an effective deck, only to have some of the cards end up banned because of the set rotation. I am just the kind of person that wanted to tweak a really fun deck, rather than start from scratch every other year.

If I wanted to return to Redemption tournaments now, after several years away, I would want to be able to take my old deck and play, even if it got overpowered by new cards. What I would not want is to have no deck whatsoever and have to go buy a bunch of boosters to start all over again, likely with a theme that I have never played before. That would definitely be a turnoff for me.

I totally agree. That frequency of set rotation (every 1 or 2 years with like 6+ sets of 150-250 cards a year) would never work in Redemption. If we started rotating sets it would probably be 10-12 years of sets of cards that will be the current rotation. with about 150 cards to a set you're looking at between 1500 and 1800 currently playable cards. You could also probably add a starter deck every 5 years and some promos for about another 250-350 cards in that time frame as well. Bringing the total playable cards up to 1750-2150 at any given time.

The end result would require the same amount of money each year to get the new set and would allow for the game to naturally change and improve, while phasing out old wording, broken cards, AnB, etc. The model that games like Pokemon and Magic use for set rotation is simply too fast paced to be used as an example of what set rotation in Redemption would look like.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: uthminister [BR] on February 21, 2018, 12:10:25 PM
For the record...

I am for set rotation to a degree as long as the sets being rotated out still have a place in competitive play via their own category or play (i.e. Legacy).
I am for reprinting cards from said "Legacy" card pool with updated wording and the new card face in place of another set in the future.
I am for printing this "Legacy' set in the same year that we split the formats and outline that plan on the packaging of the set.
I am for doing this in three to four years when our cardpool of new card faces will be around 1700+ cards and Cactus has sold down their old inventory.

I don't like banning specific cards unless we decide to not split formats in which case it is the most desirable option. (as a player and host, not as TLG)
I really don't like issuing errata on cards when only a small percentage of people playing the game are privy to that change. (due to lack of access or initiative)

Seeing the list that Justin shared, it might be beneficial for us to have something (i.e. poster) for playgroups to post that outline all the cards that have had errata issued for them with specific focus and space spent on the handful of often used cards that have the most significant errata.

Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: h20tor on February 21, 2018, 01:21:14 PM
For the record...

I am for set rotation to a degree as long as the sets being rotated out still have a place in competitive play via their own category or play (i.e. Legacy).
I am for reprinting cards from said "Legacy" card pool with updated wording and the new card face in place of another set in the future.
I am for printing this "Legacy' set in the same year that we split the formats and outline that plan on the packaging of the set.
I am for doing this in three to four years when our cardpool of new card faces will be around 1700+ cards and Cactus has sold down their old inventory.

I don't like banning specific cards unless we decide to not split formats in which case it is the most desirable option. (as a player and host, not as TLG)
I really don't like issuing errata on cards when only a small percentage of people playing the game are privy to that change. (due to lack of access or initiative)

Seeing the list that Justin shared, it might be beneficial for us to have something (i.e. poster) for playgroups to post that outline all the cards that have had errata issued for them with specific focus and space spent on the handful of often used cards that have the most significant errata.

I think this is some great insight and like the idea of Legacy.

I think if this ever did take effect, the consistency of newer cards will be held up nicely (as in same card sizes, quality, wording, etc.)
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: EmJayBee83 on February 21, 2018, 01:30:25 PM
Seriously, what problem(s) are you (you == all the set rotation proponents) trying to solve?

Removing cards that are unhealthy (Mayhem), removing the cards that cause consistency creep and enable over powered decks (CoL), and removing cards that stifle design space (Throne).

There are a few other posts I've made that have a bit more detail on each of these points if you have questions.
None of these cards would be hit by rotation at the start because they are all post-Priests.  If you want to maintain a viable, diverse card pool with one smallish set a year coming in you are looking at four or five years before any of these rotate out.  If they are really a problem that need to be addressed now then ban them.

If there are only 80 cards that even see play, why are you looking at set rotation?

This is the exact reason why these sets should be rotated out, whatever cards are useful in them use old wording/design and the rest of the undeniably useless cards have no reason to exist. :)
If the cards are *not* played, they are not a problem. If you don't want to play Angel Food or Bad Figs or ..., then don't play them. They cause absolutely zero harm being left in the card pool. So how many problems does the old wording/design of those "80" cards cause.

Like I said, set rotation is designed to fix a set of problems with *CG's. If those problems are not ones that currently plague Redemption, set rotation won't resolve them.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: NathanW on February 21, 2018, 01:49:31 PM
If there are only 80 cards that even see play, why are you looking at set rotation?

This is the exact reason why these sets should be rotated out, whatever cards are useful in them use old wording/design and the rest of the undeniably useless cards have no reason to exist. :)
If the cards are *not* played, they are not a problem. If you don't want to play Angel Food or Bad Figs or ..., then don't play them. They cause absolutely zero harm being left in the card pool. So how many problems does the old wording/design of those "80" cards cause.

Like I said, set rotation is designed to fix a set of problems with *CG's. If those problems are not ones that currently plague Redemption, set rotation won't resolve them.

Yes, rotating out the old sets first won't stop problem cards in newer sets but in order to set up the system of rotating sets the oldest ones are the logical place to start.

There are very few cards from those sets worth keeping and they should be reprinted before the sets are rotated out with imo with a set pack of those cards. This step would only be a part of a larger picture of moving beyond old cards altogether and probably creating a "legacy" format (although this would really not see much use until newer sets tins-txp are rotated out).

Cards that really cause problems right at the moment (the ones Kevin mentioned and more) are best banned or (if banning is impossible) given an errata due to the far off nature of rotating sets.

I see no downside whatsoever to rotating out every set from priests and before IF a set is printed similar to a starter deck that gives players easy access to the cards from those sets that are playable because it will start the cycle of rotating sets and eventually lead to the rotation of sets with more problem cards.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: Kevinthedude on February 21, 2018, 01:50:44 PM
Like I said, set rotation is designed to fix a set of problems with *CG's. If those problems are not ones that currently plague Redemption, set rotation won't resolve them.

Those are the problems I just listed upon your request and they are problems currently plaguing Redemption.

None of these cards would be hit by rotation at the start because they are all post-Priests.

I never said I wanted to rotate at Priests. I'm aware the card pool doesn't support this yet but I believe the tin sets and TexP should be included in the rotation.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: NathanW on February 21, 2018, 01:57:29 PM
None of these cards would be hit by rotation at the start because they are all post-Priests.

I never said I wanted to rotate at Priests. I'm aware the card pool doesn't support this yet but I believe the tin sets and TexP should be included in the rotation.

Just to clarify why I said Priests and before.

I was specifically talking about reprinting cards from original-Priests that are useful and include the in a single boxed set.

Once you get to the point of rotating sets like FooF, RoA, TExP Those will need to be dealt with separately.

Again, starting with the old sets is a stepping stone that can be built upon.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: Kevinthedude on February 21, 2018, 02:04:00 PM
None of these cards would be hit by rotation at the start because they are all post-Priests.

I never said I wanted to rotate at Priests. I'm aware the card pool doesn't support this yet but I believe the tin sets and TexP should be included in the rotation.

Just to clarify why I said Priests and before.

I was specifically talking about reprinting cards from original-Priests that are useful and include the in a single boxed set.

Once you get to the point of rotating sets like FooF, RoA, TExP Those will need to be dealt with separately.

Again, starting with the old sets is a stepping stone that can be built upon.

That I agree with. The intent was to clarify for EmJayBee, not disagree with you. Rotating Priests and older would certainly be better than no rotation at all.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: Xonathan on February 21, 2018, 02:12:18 PM
This may have been said before but reprints of errata’d and “play as/old wording” cards is the direction I’d like to go. I like the idea that each unique card I own is an investment and could possibly seen used in future decks. That being said, I think a type ban would be great for competative players and maybe that category  can have its own inclusive set rotation.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: JonathanW on February 21, 2018, 02:16:35 PM
@h20tor: A Legacy format naturally follows transitioning to a set rotation system. I don't think anybody has laid out an all inclusive plan for when/how set rotation would happen, but rest assured a Legacy format is definitely a given when using set rotation.

Seriously, what problem(s) are you (you == all the set rotation proponents) trying to solve?

Removing cards that are unhealthy (Mayhem), removing the cards that cause consistency creep and enable over powered decks (CoL), and removing cards that stifle design space (Throne).

There are a few other posts I've made that have a bit more detail on each of these points if you have questions.
None of these cards would be hit by rotation at the start because they are all post-Priests.  If you want to maintain a viable, diverse card pool with one smallish set a year coming in you are looking at four or five years before any of these rotate out.  If they are really a problem that need to be addressed now then ban them.

If there are only 80 cards that even see play, why are you looking at set rotation?

This is the exact reason why these sets should be rotated out, whatever cards are useful in them use old wording/design and the rest of the undeniably useless cards have no reason to exist. :)
If the cards are *not* played, they are not a problem. If you don't want to play Angel Food or Bad Figs or ..., then don't play them. They cause absolutely zero harm being left in the card pool. So how many problems does the old wording/design of those "80" cards cause.

Like I said, set rotation is designed to fix a set of problems with *CG's. If those problems are not ones that currently plague Redemption, set rotation won't resolve them.

It doesn't matter if all of the benefits of rotating sets are seen at the moment it's implemented, even though cards like the 2/3 liner would be dealt with. What matters is setting up a sustainable system to phase out problem cards so we don't have to ban, errata, or change game rules to fix cards that are 12+ years old.

Whether we started rotating sets right now with a 1700+ card pool consisting of cards from tins-present or if we started it 4-5 years from now with a 1700+ card pool from I/J-(future)present it will ultimately prolong the sustainability of the game.

Just looking at what set rotation would do to fix broken cards, erratas, old wording, rule changes right now, at this moment, is missing the fact that set rotation is better for the longevity of the game and has to start somewhere.

In conjunction with erratas there are also cards with "Play as" abilities, of which there are 2,373. Not all of those cards are playable, and not all of them are major, but they are all cards that Say one thing, but either have old wording for common abilities, aren't specific in what they target, etc. Set rotation will reduce the number of cards that have these kind of problems.

Some cards from newer sets do have "Play as" abilities, but they are mostly limited to minor punctuation or wording errors. (Errors will always get through one way or another....)

I don't think we should get hung up on the fact that if we started rotating sets right now it wouldn't fix the major problem cards from Tins-FooF/RoA 2011. If we started by rotating out Original-Priests now Tins-FooF/RoA 2011 would be cycled out gradually in the next 4-5 years. If we started 4-5 years from now there would be enough new cards to rotate out everything Pre-I/J.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: The Guardian on February 21, 2018, 02:34:55 PM
While I am in favor of retiring the oldest sets from competitive play at some point, I would not be in favor of cutting that many sets right off the bat (Priests and earlier or even everything pre-Priests). If my math is correct, cutting everything Priests and earlier takes over 1800 cards out of the card pool. I know that a majority of those cards are never used in open deck play, but there's still going to be hundreds of cards that are playable and get lost as a result.

If set retirement were implemented in the near future, I would prefer to start more gradually (say with the first 3 sets).
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: Crashfach2002 on February 21, 2018, 02:42:27 PM
While I am in favor of retiring the oldest sets from competitive play at some point, I would not be in favor of cutting that many sets right off the bat (Priests and earlier or even everything pre-Priests). If my math is correct, cutting everything Priests and earlier takes over 1800 cards out of the card pool. I know that a majority of those cards are never used in open deck play, but there's still going to be hundreds of cards that are playable and get lost as a result.

If set retirement were implemented in the near future, I would prefer to start more gradually (say with the first 3 sets).

Anything done in this fashion would absolutely not be able to include Priests, as that would basically put an end to the priests themselves and hinder demons as well.  I could easily see Pre-Kings.  That would allow for each color to be represented well, and even eliminate several of the problem cards people are talking about (Liner, Haman's Plot, ANB).
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: EmJayBee83 on February 21, 2018, 02:47:30 PM
It doesn't matter if all of the benefits of rotating sets are seen at the moment it's implemented, even though a lot still would be (liners for example).  What matters is setting up a system whereby we don't need to have the discussion of whether or not to ban, errata, or change game rules to fix cards that are 12+ years old, because of new cards/strategies/themes/metas that they conflict with.
Re-opening design space is a legitimate game design reason for having set rotation. So what new cards/strategies/themes/metas are the cards in Unlimited or Kings or Angel Wars or ...  hindering? If anything I have seen the design team trying to come up with new ways to get the older cards to be *more* interactive rather than worrying about them causing issues.

Quote
Whether we started rotating sets right now with a 1700+ card pool going back to tins/priests or if we started it 4-5 years from now with a 1700+ card pool from I/J it will ultimately prolong the sustainability of the game.
Why?  Given that Redemption--without set rotation--is now the second oldest CCG in existence, and that a goodly number of failed CCGs have had some form of set rotation, what evidence can you provide that this set rotation for Redemption will prolong the game's sustainability or longevity?

While I am in favor of retiring the oldest sets from competitive play at some point...
Why?
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: Kevinthedude on February 21, 2018, 02:53:59 PM
Why?

You would greatly contribute to the discussion if you rebutted the people answering your "Why?" instead of simply repeating "Why?" ad nauseam.

Given that Redemption is now the second oldest CCG in existence

Where did you get this idea? It's untrue (It actually is true) However, when looking at the results of set rotation, the size of the card pool is what matters not the number of years a game has existed.

What evidence can you provide that this set rotation for Redemption will prolong the game's sustainability or longevity?

In addition to all the reasons people having been throwing at you that you seem to be entirely ignoring, consistency creep is mathematically inevitable. The larger a card pool gets, the more consistent decks become across the board. The most consistent decks become, the easier it is to determine that one deck is objectively better than another. This means that as a card pool grows, decks become less diverse and individual games play out increasing similar to each other.

If you want an example, I present CoL. That deck does the exact same thing every single game and I have a higher personal win percentage with it in testing and tournaments that I have with any other deck. Using the final polished version of the deck, I did not lose a single game in testing prior to Nats or during all but one game of Iron Man at nats (Which was against almost the exact same deck). During the actual tournament I had 1 loss and 1 tie, both of which were lost because of exactly 1 objective misplay I made during each.

To back up that data, I am objectively not a top tier Redemption tournament player and normally hover around a 50% winrate at decent sized tournaments. The one and only reason CoL performs the way it does is because there are a critical mass of consistency cards in the game that allow the deck to literally pilot itself to victory the exact same ways every single game.

Even only rotating very old sets would lower the consistency of CoL (It runs one consistency piece each from Angel Wars and Kings) and rotating Priests would give the deck a meaningful weakness in the form of the loss of Ram's Horn, in addition to removing one of it's very important consistency Evil Characters (Sabbath Breaker).
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: NathanW on February 21, 2018, 02:54:53 PM
While I am in favor of retiring the oldest sets from competitive play at some point, I would not be in favor of cutting that many sets right off the bat (Priests and earlier or even everything pre-Priests). If my math is correct, cutting everything Priests and earlier takes over 1800 cards out of the card pool. I know that a majority of those cards are never used in open deck play, but there's still going to be hundreds of cards that are playable and get lost as a result.

If set retirement were implemented in the near future, I would prefer to start more gradually (say with the first 3 sets).

I understand your viewpoint and I would like to lay out some numbers for everybody's reference.

unique cards from Original - Kings = 1325 (very few of which are worth reprinting)

unique cards from Original - Priests = 1927 (of which personally I think ~80-100 are worth reprinting)

unique cards from Tins (2007) - RoJ =1032

unique cards from Tins(2007) - TExP = 250

unique cards from Di -Tins(2011) = 175

unique cards from I/J - RoJ = 950

One possible solution to avoid one mass rotation of Original - Priests would be to make the change over the course of 4 years and every year create a small pack of perhaps 20 reprinted cards.



While I am in favor of retiring the oldest sets from competitive play at some point, I would not be in favor of cutting that many sets right off the bat (Priests and earlier or even everything pre-Priests). If my math is correct, cutting everything Priests and earlier takes over 1800 cards out of the card pool. I know that a majority of those cards are never used in open deck play, but there's still going to be hundreds of cards that are playable and get lost as a result.

If set retirement were implemented in the near future, I would prefer to start more gradually (say with the first 3 sets).

Anything done in this fashion would absolutely not be able to include Priests, as that would basically put an end to the priests themselves and hinder demons as well.  I could easily see Pre-Kings.  That would allow for each color to be represented well, and even eliminate several of the problem cards people are talking about (Liner, Haman's Plot, ANB).

I totally agree that rotating out Original - Priests would have that effect which is why I attached a big IF to that idea.

Quote
I see no downside whatsoever to rotating out every set from priests and before IF a set is printed similar to a starter deck that gives players easy access to the cards from those sets that are playable because it will start the cycle of rotating sets and eventually lead to the rotation of sets with more problem cards.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: h20tor on February 21, 2018, 03:00:47 PM
One possible solution to avoid one mass rotation of Original - Priests would be to make the change over the course of 4 years and every year create a small pack of perhaps 20 reprinted cards.

I like this idea. Or kind of like Pokemon does, Champion deck reprints (or specific cards in our case).

So an old card could be updated and back into circulation (I know pokemon makes non-legal cards for these decks)
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: YourMathTeacher on February 21, 2018, 03:19:58 PM
Given that Redemption is now the second oldest CCG in existence
Where did you get this idea? It's completely untrue ...

Wait, what? What other CCGs have been active longer than MtG and Redemption?
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: The Guardian on February 21, 2018, 03:21:19 PM
While I am in favor of retiring the oldest sets from competitive play at some point...
Why?

In order so that eventually we only have cards with proper and modern wording. For example it would be great to have a False Peace card that simply said "Take a card from deck" or a Dungeon of Malchiah that said "Capture a Hero to opponent's Land of Bondage."
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: Kevinthedude on February 21, 2018, 03:25:09 PM
Given that Redemption is now the second oldest CCG in existence
Where did you get this idea? It's completely untrue ...

Wait, what? What other CCGs have been active longer than MtG and Redemption?

I just looked up a quick list: https://en.wikipedia.org/wiki/List_of_collectible_card_games (https://en.wikipedia.org/wiki/List_of_collectible_card_games)

I'll admit I didn't check the whole list for one that is still active but I would be surprised if every single game on there in between Redemption and Magic was dead.


I completely missed there was a column that specifies if they are inactive and they, in fact, all are and I am wrong. I should probably read my own sources better :scratch:
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: NathanW on February 21, 2018, 03:25:55 PM
Given that Redemption is now the second oldest CCG in existence
Where did you get this idea? It's completely untrue ...

Wait, what? What other CCGs have been active longer than MtG and Redemption?

There are quite a few but the most well-known one is MTG.

https://en.wikipedia.org/wiki/List_of_collectible_card_games

MTG is the only still active ccg from pre-1995

And just saying that Redemption has survived this long without set rotation is not an argument against doing it now.

Spoiler (hover to show)
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: The Guardian on February 21, 2018, 03:29:21 PM
I believe you misunderstood MJB...he was referring to card games still being produced ("active"). Redemption is the second longest running card game (after MtG, which MJB said).
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: Ironisaac on February 21, 2018, 03:29:57 PM
Given that Redemption is now the second oldest CCG in existence
Where did you get this idea? It's completely untrue ...

Wait, what? What other CCGs have been active longer than MtG and Redemption?

There are quite a few but the most well-known one is MTG.

https://en.wikipedia.org/wiki/List_of_collectible_card_games

MTG is the only still active ccg from pre-1995

Spoiler (hover to show)

It should be noted that a few of those still have an active player base, but there are no official sets being released any more, and no official tournaments, but there are unofficial tournaments, going all the way to the national level for some "dead" games, as recently as 2016. https://en.wikipedia.org/wiki/Star_Trek_Customizable_Card_Game (https://en.wikipedia.org/wiki/Star_Trek_Customizable_Card_Game)
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: EmJayBee83 on February 21, 2018, 03:31:19 PM
Why?

You would greatly contribute to the discussion if you rebutted the people answering your "Why?" instead of simply repeating "Why?" ad nauseam.
You mean I should simply make a bald assertion of my own with no support at all?  OK... Having set rotation would cause Redemption to falter and fail. Whoo-hoo!

Seriously, I don't see how simply throwing out unsupported assertions really advances the discussion. Nor do I understand why asking people to provide support for their claims is too much to ask for.

Unless you are complaining that I simply asked The Guardian, "Why?"  That was an expression of interest in hearing more about the reasons behind his opinion since I find it slightly at odds with his other posts on this thread, and I respect his insight.

Given that Redemption is now the second oldest CCG in existence

Where did you get this idea?
You have MtG and...  Huh, I can't think of any other active CCG that has been around as long as Redemption.  Which ones do you think have been around longer?

Sorry, didn't read the intervening posts.  I was indeed talking about active CCGs--of which Redemption is now the second oldest.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: Kevinthedude on February 21, 2018, 03:33:23 PM
Seriously, I don't see how simply throwing out unsupported assertions really advances the discussion. Nor do I understand why asking people to provide support for their claims is too much to ask for.

Unless you are complaining that I simply asked The Guardian, "Why?"  That was an expression of interest in hearing more about the reasons behind his opinion since I find it slightly at odds with his other posts on this thread, and I respect his insight.

I'm not complaining that you are asking for support, I'm claiming that you are ignoring all of the support I have offered you.

For starters, what is your opinion of the mathematical inevitability of consistency creep sans rotation and the specific example of how it is already plaguing Redemption in the form of the CoL deck?
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: NathanW on February 21, 2018, 03:35:05 PM
You have MtG and...  Huh, I can't think of any other active CCG that has been around as long as Redemption.  Which ones do you think have been around longer?

Can we just be clear that you are talking about TCGs that are being currently produced by the original publisher.

Because there are plenty of TCGs that you could consider to have "been around" before Redemption besides MTG.

:EDIT:

Quote from: EmJayBee83
You have MtG and...  Huh, I can't think of any other active CCG that has been around as long as Redemption.  Which ones do you think have been around longer?

Sorry, didn't read the intervening posts.  I was indeed talking about active CCGs--of which Redemption is now the second oldest.

yup we are all in agreement on that point now
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: The Guardian on February 21, 2018, 03:37:18 PM
You have MtG and...  Huh, I can't think of any other active CCG that has been around as long as Redemption.  Which ones do you think have been around longer?

Can we just be clear that you are talking about TCGs that are being currently produced by the original publisher.

Because there are plenty of TCGs that you could consider to have "been around" before Redemption besides MTG.

I think we're all in agreement on this point.  ;D
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: Ironisaac on February 21, 2018, 03:40:47 PM
You have MtG and...  Huh, I can't think of any other active CCG that has been around as long as Redemption.  Which ones do you think have been around longer?

Can we just be clear that you are talking about TCGs that are being currently produced by the original publisher.

Because there are plenty of TCGs that you could consider to have "been around" before Redemption besides MTG.

I think we're all in agreement on this point.  ;D

Yeah, but ours is still the best though, that's the main point to take away from this.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: NathanW on February 21, 2018, 03:41:43 PM
You have MtG and...  Huh, I can't think of any other active CCG that has been around as long as Redemption.  Which ones do you think have been around longer?

Can we just be clear that you are talking about TCGs that are being currently produced by the original publisher.

Because there are plenty of TCGs that you could consider to have "been around" before Redemption besides MTG.

I think we're all in agreement on this point.  ;D

Yeah, but ours is still the best though, that's the main point to take away from this.

depends what you define "best" as but in a very loose way I could see that :P

I do think we have gotten off topic of even the topic that extended from the original topic though.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: The Guardian on February 21, 2018, 03:42:44 PM
Quote
For starters, what is your opinion of the mathematical inevitability of consistency creep sans rotation and the specific example of how it is already plaguing Redemption in the form of the CoL deck?

I have some thoughts on this, but I think it should be it own discussion. We're starting to stray pretty far from the original topic. I know things are inter-connected (ban list/rotation/power creep/consistency creep), but we should probably circle back to the Liner topic.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: Red Wing on February 21, 2018, 03:44:00 PM
TLDR: yes get rid of Liner
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: NathanW on February 21, 2018, 03:45:00 PM
So far as the Liner is concerned if the first few sets were rotated out soon it wouldn't be a problem and we wouldn't have to talk about banning it. But there is no reason imo to not ban it now either way.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: YourMathTeacher on February 21, 2018, 03:45:59 PM
That was actually a fun deviation. We should do that more often.  ;D

Back on topic, I just want it to be stated that I am opposed to banning cards, and I do not support set rotations. I will not be posting any dissertations, nor will I provide formal argument procedures. I just don't like the idea and I'm grumpy.  :P
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: NathanW on February 21, 2018, 03:49:15 PM
That was actually a fun deviation. We should do that more often.  ;D

Back on topic, I just want it to be stated that I am opposed to banning cards, and I do not support set rotations. I will not be posting any dissertations, nor will I provide formal argument procedures. I just don't like the idea and I'm grumpy.  :P

I don't want to seem rude but that kind of stats-quo thinking isn't gonna solve any problems :P
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: Kevinthedude on February 21, 2018, 03:49:47 PM
Quote
For starters, what is your opinion of the mathematical inevitability of consistency creep sans rotation and the specific example of how it is already plaguing Redemption in the form of the CoL deck?

I have some thoughts on this, but I think it should be it own discussion. We're starting to stray pretty far from the original topic. I know things are inter-connected (ban list/rotation/power creep/consistency creep), but we should probably circle back to the Liner topic.

As you wish: http://www.cactusforums.com/redemption-card-play/positive-and-negative-effects-of-set-rotation/ (http://www.cactusforums.com/redemption-card-play/positive-and-negative-effects-of-set-rotation/)
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: Red Wing on February 21, 2018, 03:50:43 PM
Quote
For starters, what is your opinion of the mathematical inevitability of consistency creep sans rotation and the specific example of how it is already plaguing Redemption in the form of the CoL deck?

I have some thoughts on this, but I think it should be it own discussion. We're starting to stray pretty far from the original topic. I know things are inter-connected (ban list/rotation/power creep/consistency creep), but we should probably circle back to the Liner topic.

As you wish: http://www.cactusforums.com/redemption-card-play/positive-and-negative-effects-of-set-rotation/
Hyper link for u lazy scrubz (http://www.cactusforums.com/redemption-card-play/positive-and-negative-effects-of-set-rotation/)
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: YourMathTeacher on February 21, 2018, 03:51:28 PM
I don't want to seem rude but that kind of stats-quo thinking isn't gonna solve any problems :P

No offense taken.  ;D

I don't see the Liner as a problem. It's been around since the very first set and it will be fine for 23 more years.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: NathanW on February 21, 2018, 03:53:11 PM
I don't want to seem rude but that kind of stats-quo thinking isn't gonna solve any problems :P

No offense taken.  ;D

I don't see the Liner as a problem. It's been around since the very first set and it will be fine for 23 more years.

And it has been causing problems for 23 years as well.

It would be genuinely helpful to know the actual initial intent of the card.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: YourMathTeacher on February 21, 2018, 03:53:46 PM
And it has been causing problems for 23 years as well.

And yet we're still here...  ;)
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: Sadness on February 21, 2018, 03:56:10 PM
Here's my 1 idea.

1) See if at Nats 2018, if we could retire the 2-3 liner for a year, see if that could work. Might make deck building more of a challenge short term.

Of the original thru priests sets, what cards have not been re-printed?
 Also could we re-print some of the old promo cards as well?

As far as Redemption ccg being the second oldest ccg still around....I know MtG and Pokemon have also been here since the 90's too.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: The Guardian on February 21, 2018, 03:57:20 PM
Sorry, I should have been more specific that I was referring to the CoL specifically. I started writing about before deciding it was going to be way off track.

As YMT said, if someone doesn't think there is a problem, they shouldn't be expected to provide solutions and there's nothing wrong with that.  8)
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: EmJayBee83 on February 21, 2018, 03:58:42 PM
For starters, what is your opinion of the mathematical inevitability of consistency creep sans rotation and the specific example of how it is already plaguing Redemption in the form of the CoL deck?
I believe arguments about mathematics need to be shown to have a relation to reality. I look at the CoL deck list from Nats and I see few cards that would be rotated out (under the proposals here), and the ones that would are not the real culprits.  Looking at the deck it also seems to me that CoL is the card that is way above the curve, and one that should not have been printed knowing nothing more than what was in the set immediately before.

Since you disagree, please explain to me how any of the proposed set rotation schems would make the CoL deck less OP. Please do not, however, put forward the claim that it will help things in four or five years, unless you can show that CoL will still be a problem in four or five years.  Back in the day TGT was a similar above-curve card. It seriously warped the meta for over two years. Nowadays no one seems to have much of a problem with it.  By the time CoL would rotate out (under any of the proposals here), it too will most likely be an after thought in the meta.

As far as Redemption ccg being the second oldest ccg still around....I know MtG and Pokemon have also been here since the 90's too.
MtG was the oldest at 1993.  The first wave appeared in 1994-1995, of which Redemption is the only survivor. Pokemon was 1999.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: YourMathTeacher on February 21, 2018, 04:00:47 PM
As far as Redemption ccg being the second oldest ccg still around....I know MtG and Pokemon have also been here since the 90's too.

Pokemon started in 1999, I believe.

---------------------

I know that the Liner is frustrating, but it is a two-way street. I remember plenty of games where if I did not have my Liner out, the game would have ended before I could set up my defense. Everyone has their own pet peeves, but banning is not the answer.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: Kevinthedude on February 21, 2018, 04:01:02 PM
Sorry, I should have been more specific that I was referring to the CoL specifically. I started writing about before deciding it was going to be way off track.

I am very interested to hear what you were writing over here (http://www.cactusforums.com/redemption-card-play/consistency-creep-and-col/) 8)
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: The Guardian on February 21, 2018, 04:01:33 PM
Quote
It would be genuinely helpful to know the actual initial intent of the card.

If you think of the card pool that was available at the time, there were no "autoblocks" besides Christian Martyr. Therefore a card like Liner could help a player extend the game by another turn (unless his opponent was wise enough to hold onto Son of God). I wasn't around at the very beginning, but that's my educated guess on the thinking behind the Liner.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: YourMathTeacher on February 21, 2018, 04:03:10 PM
Quote
It would be genuinely helpful to know the actual initial intent of the card.

If you think of the card pool that was available at the time, there were no "autoblocks" besides Christian Martyr. Therefore a card like Liner could help a player extend the game by another turn (unless his opponent was wise enough to hold onto Son of God). I wasn't around at the very beginning, but that's my educated guess on the thinking behind the Liner.

I concur. A stall technique to buy time for building defense.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: The Guardian on February 21, 2018, 04:04:17 PM
Sorry, I should have been more specific that I was referring to the CoL specifically. I started writing about before deciding it was going to be way off track.

I am very interested to hear what you were writing over here (http://www.cactusforums.com/redemption-card-play/consistency-creep-and-col/) 8)

I'll get to that when I'm home from work. That's going to take longer than a few minutes.  ;)
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: Red Wing on February 21, 2018, 04:06:05 PM
For starters, what is your opinion of the mathematical inevitability of consistency creep sans rotation and the specific example of how it is already plaguing Redemption in the form of the CoL deck?
I believe arguments about mathematics need to be shown to have a relation to reality. I look at the CoL deck list from Nats and I see few cards that would be rotated out (under the proposals here), and the ones that would are not the real culprits.  Looking at the deck it also seems to me that CoL is the card that is way above the curve, and one that should not have been printed knowing nothing more than what was in the set immediately before.

Since you disagree, please explain to me how any of the proposed set rotation schems would make the CoL deck less OP. Please do not, however, put forward the claim that it will help things in four or five years, unless you can show that CoL will still be a problem in four or five years.  Back in the day TGT was a similar above-curve card. It seriously warped the meta for over two years. Nowadays no one seems to have much of a problem with it.  By the time CoL would rotate out (under any of the proposals here), it too will most likely be an after thought in the meta.
TGT was phased out of the meta because of a significant rule change, several years of printed counters and a massive amount of power creep.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: JonathanW on February 21, 2018, 04:08:49 PM
And it has been causing problems for 23 years as well.

And yet we're still here...  ;)

I'm gonna be honest. Really the only reason I still enjoy Redemption is because of the community. If it wasn't for all the awesome people here I would have given up on Redemption long ago... All of the rule changes, inconsistent wording, erratas to change how cards fundamentally work, the complexity of the game rising and rising, power creep (since every new card has to take the place of another one in your deck), constantly printing counters to broken meta strategies. All of this compounded gets rather frustrating.

Every set after I/J has addressed all of these problems and I thank Gabe and the rest of the elder/playresting team for their efforts, but the problem of all the "baggage" from when the game transitioned from "numbers and colors" to the game we all know and love today is, imho, dragging the whole game down.

The biggest reason I want this game to succeed and grow is so that I can continue to fellwoship with this wonderful community as it grows.

Every other major TCG uses set rotation to avoid the problems I mentioned above and that's why I'm for it. It' proven. It works. At the very least we should discuss in more detail what a set rotation transition would look like (to completion) and then, and only then, weigh the pros and cons. We're getting little bits and pieces here and there, but I think it would benefit us all to see an actual proposal hit the table.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: YourMathTeacher on February 21, 2018, 04:15:23 PM
Every other major TCG uses set rotation to avoid the problems I mentioned above and that's why I'm for it.

I don't feel that Redemption's goal should be to mirror other TCGs. The obvious other reason that companies use set rotation is to make more money. If you don't buy the newest cards, then you don't play. I have no problem with a "Legacy" type format, but I have found that those formats are not present at the local tournaments in my area, which once again limits my participation. For Redemption, if a host holds both formats, but I'm the only one that brought a Legacy deck, then I'm out. I do not support this option.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: Red Wing on February 21, 2018, 04:17:21 PM
Quote
It would be genuinely helpful to know the actual initial intent of the card.

If you think of the card pool that was available at the time, there were no "autoblocks" besides Christian Martyr. Therefore a card like Liner could help a player extend the game by another turn (unless his opponent was wise enough to hold onto Son of God). I wasn't around at the very beginning, but that's my educated guess on the thinking behind the Liner.

I concur. A stall technique to buy time for building defense.
This is exactly why Liner shouldn't be a thing anymore. Defenses nowadays have plenty of powerful options without a free block.
Quote
If you don't buy the newest cards, then you don't play.
If you don't have the newest cards you won't be very competitive even without rotation.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: YourMathTeacher on February 21, 2018, 04:19:27 PM
If you don't have the newest cards you won't be very competitive even without rotation.

I have no problem losing. I'm actually quite good at it. But not being able to play at all will make me grumpy(er).
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: NathanW on February 21, 2018, 04:21:31 PM
Every other major TCG uses set rotation to avoid the problems I mentioned above and that's why I'm for it.

I don't feel that Redemption's goal should be to mirror other TCGs. The obvious other reason that companies use set rotation is to make more money. If you don't buy the newest cards, then you don't play. ...

Well the goal would not be to make more money but to solve the problems listed above.

I have no problem with a "Legacy" type format, but I have found that those formats are not present at the local tournaments in my area, which once again limits my participation.

I am not aware of Redemption offering a "legacy" type format currently.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: JonathanW on February 21, 2018, 04:21:48 PM
Every other major TCG uses set rotation to avoid the problems I mentioned above and that's why I'm for it.

I don't feel that Redemption's goal should be to mirror other TCGs. The obvious other reason that companies use set rotation is to make more money. If you don't buy the newest cards, then you don't play. I have no problem with a "Legacy" type format, but I have found that those formats are not present at the local tournaments in my area, which once again limits my participation. For Redemption, if a host holds both formats, but I'm the only one that brought a Legacy deck, then I'm out. I do not support this option.

Other TCGs make more money off of it because of the frequency of their set releases. Redemption can keep the same ~150 card yearly set releases and still do set rotation to phase out ancient cards. As for legacy formats. Yes, I agree you won't see them at many district or below tournaments.

If Redemption did set rotations you'll have ~12 sets of cards to work with. Not like magic or Pokemon where (I believe) their rotations are more like 2-4 years. Why can't we take the best from tried and proven TCGs and add it to the uniqueness of Redemption?
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: The Schaefer on February 21, 2018, 04:22:26 PM
Normally I would be against set rotation but I would be for it if and only if older cards were reprinted in core or vintage set that would be legal. Effectively it would work the same as a ban list by omitting reprints of problematic cards. With rotation if you made it to where only cards thay werent reprinted were illegal it would allow the older cards that were reprinted to be played as well. The reprints with updated wording and formatting would also be good since many people have been looking for something like that. However this is not an easy suggestion and functionally is just a ban list but it offers a starting point towards moving towards set rotation potentially and in theory should produce sales. Whether the overall cost and effort is worth it is a different matter, but it would be a balanced way to update old cards and eliminate problem ones.

I'm not saying we should do this but it's the only way I could foresee being ok with set rotation. I'd be more inclined to see a ban list first then move towards set rotation via something like I described.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: Red Wing on February 21, 2018, 04:23:34 PM
I have no problem losing.
Then you are in the minority. There is a reason we keep score and have tournaments that determine winners and losers.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: NathanW on February 21, 2018, 04:24:20 PM
If you don't have the newest cards you won't be very competitive even without rotation.

I have no problem losing. I'm actually quite good at it. But not being able to play at all will make me grumpy(er).

Has Redemption come to a point where you can't play a casual game outside of going to a tournament and playing competitively? If so that is truly sad....
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: YourMathTeacher on February 21, 2018, 04:27:21 PM
I think you guys missed my point, which was about being able to play versus not being able to play (in sanctioned tournaments). I hate to break it to you, but there can only be one winner. The rest all lose at some point, so I think we all lose plenty of times.  ;)
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: NathanW on February 21, 2018, 04:28:16 PM
Yes, but should competitive play be sacrificed in the long run because we want casual players to be comfortable in a competitive tournament setting?

perhaps I am misunderstanding what you are saying.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: YourMathTeacher on February 21, 2018, 04:31:04 PM
Yes, but should competitive play be sacrificed in the long run because we want casual players to be comfortable in a competitive tournament setting?

LOL. You really can't see through my tongue-in-cheek words to get to my main point? This isn't about comfort. It's about not being able to play because my deck is not legal. Why should I have to shell out hundreds of dollars to play Redemption when I already have thousands of cards?
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: Gabe on February 21, 2018, 04:31:27 PM
YMT said “sanctioned tournaments”. TripleplayNa1 heard “competitive play”. Are those the same thing? Sometimes but often not in this game.

If it’s competitive play then shelling out $$$ to keep up should be expected.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: JonathanW on February 21, 2018, 04:32:18 PM
Inconsistent wording, erratas to change how cards fundamentally work, the complexity of the game rising and rising, power creep, constantly printing counters to broken meta strategies makes casual play a chore. I don't think it's asking much to say only the last 10-12 years of sets can be used in a competition setting. That means any card you acquired in the last 10-12 years is legal for tournament play. Don't increase the frequency of sets, don't make the rotation like 2-4 years, don't continue to make OP Ultra rares that are essential in every deck and there's no additional money required to play competitively and enjoy the game.

I'm sorry, I just don't see the argument...

on a side note: I generally enjoy every game I lose, unless it's against CoL....
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: Kevinthedude on February 21, 2018, 04:33:18 PM
I think you guys missed my point, which was about being able to play versus not being able to play (in sanctioned tournaments). I hate to break it to you, but there can only be one winner. The rest all lose at some point, so I think we all lose plenty of times.  ;)

That's a nice sentiment but entirely irrelevant to this discussion.

People were offering that, were set rotation to be a thing, it would be harder/more expensive for new players to keep up and people are counting that you need to buy the new cards to keep up anyway. Talking in circles about how keeping up because you don't mind losing is pointless at best and confusion the conversation at worst.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: NathanW on February 21, 2018, 04:43:22 PM
Yes, but should competitive play be sacrificed in the long run because we want casual players to be comfortable in a competitive tournament setting?

LOL. You really can't see through my tongue-in-cheek words to get to my main point? This isn't about comfort. It's about not being able to play because my deck is not legal. Why should I have to shell out hundreds of dollars to play Redemption when I already have thousands of cards?

Let me be more specific.

I think bad reasoning for not rotating sets for the betterment of competitive tournament play would be because we wouldn't want casual players to need to keep their decks up-to date and legal to a minimum extent (as far as using cards from legal sets) to play in official ranked tournaments. (nothing against casual players btw)

And I have to admit that there is a blurry line between "casual" and "competitive" play in tournaments. But again if the only reason to not do something that improves the competitive side is because the casual side is affected I do not think that is a good thing to do.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: EmJayBee83 on February 21, 2018, 05:20:52 PM
Back in the day TGT was a similar above-curve card. It seriously warped the meta for over two years. Nowadays no one seems to have much of a problem with it.  By the time CoL would rotate out (under any of the proposals here), it too will most likely be an after thought in the meta.
TGT was phased out of the meta because of a significant rule change, several years of printed counters and a massive amount of power creep.
After TGT* came Thaddeus.  After Thaddeus came AUtO.  Are you saying that you believe that nothing will replace CoL?

*TGT was no longer the dominant deck well before the ignore ruling?

Inconsistent wording, erratas to change how cards fundamentally work, the complexity of the game rising and rising, power creep, constantly printing counters to broken meta strategies makes casual play a chore. I don't think it's asking much to say only the last 10-12 years of sets can be used in a competition setting. That means any card you acquired in the last 10-12 years is legal for tournament play. Don't increase the frequency of sets, don't make the rotation like 2-4 years, don't continue to make OP Ultra rares that are essential in every deck and there's no additional money required to play competitively and enjoy the game.

I'm sorry, I just don't see the argument...
I don't see your argument.  Specifically I don't see how rotation would fix card errata, rising complexity, power creep, broken meta, and printing of OP ultra rares.  Or are you saying that given all of these other problems, set rotation would be small potatoes?
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: Kevinthedude on February 21, 2018, 05:25:41 PM
Back in the day TGT was a similar above-curve card. It seriously warped the meta for over two years. Nowadays no one seems to have much of a problem with it.  By the time CoL would rotate out (under any of the proposals here), it too will most likely be an after thought in the meta.
TGT was phased out of the meta because of a significant rule change, several years of printed counters and a massive amount of power creep.
After TGT* came Thaddeus.  After Thaddeus came AUtO.  Are you saying that you believe that nothing will replace CoL?

*TGT was no longer the dominant deck well before the ignore ruling?

A. I don't believe any of those cards are even comparable to CoL except maybe AUtO and even that isn't close because AUtO only affects one offense while CoL can leverage almost any card regardless of brigade or even alignment.
B. Those cards got replaced because of power creep. Recent sets have hit the desired power level the designs want and thus there will no longer be intentional power creep (I assume so since I have faith in the card designers), so no, I do not believe anything with replace CoL unless it is actively nerfed in some way. If ignored it will get stronger over time, not weaker.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: EmJayBee83 on February 21, 2018, 05:36:01 PM
After TGT* came Thaddeus.  After Thaddeus came AUtO.  Are you saying that you believe that nothing will replace CoL?

A. I don't believe any of those cards are even comparable to CoL except maybe AUtO and even that isn't close because it only affects one offense.
From a historical perspective, TGT makes CoL look like a piker, in that it almost destroyed the game single-handedly. For two plus years the *only* deck you could play that had a chance to win was TGT.

B. Those cards got replaced because of power creep. Recent sets have hit the desired power level the designs want and thus there will no longer be intentional power creep (I assume so since I have faith in the card designers), so no, I do not believe anything with replace CoL unless it is actively nerfed in some way. If ignored it will get stronger over time, not weaker.
OK.

Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: Red Wing on February 21, 2018, 05:41:16 PM
After TGT* came Thaddeus.  After Thaddeus came AUtO.  Are you saying that you believe that nothing will replace CoL?

A. I don't believe any of those cards are even comparable to CoL except maybe AUtO and even that isn't close because it only affects one offense.
From a historical perspective, TGT makes CoL look like a piker, in that it almost destroyed the game single-handedly. For two plus years the *only* deck you could play that had a chance to win was TGT.

B. Those cards got replaced because of power creep. Recent sets have hit the desired power level the designs want and thus there will no longer be intentional power creep (I assume so since I have faith in the card designers), so no, I do not believe anything with replace CoL unless it is actively nerfed in some way. If ignored it will get stronger over time, not weaker.
OK.
I'm old enough to remember those days, but CoL is definitely worse.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: Kevinthedude on February 21, 2018, 05:42:02 PM
After TGT* came Thaddeus.  After Thaddeus came AUtO.  Are you saying that you believe that nothing will replace CoL?

A. I don't believe any of those cards are even comparable to CoL except maybe AUtO and even that isn't close because it only affects one offense.
From a historical perspective, TGT makes CoL look like a piker, in that it almost destroyed the game single-handedly. For two plus years the *only* deck you could play that had a chance to win was TGT.

I think we are talking about two different aspects of these decks. I am arguing the CoL is worse because of why it is dominant not because it is the most dominant a deck has ever been (Which would be too general an assertion). If your measure of dominance is the chance other decks have to win though, I believe right now the only deck you can win a large tournament is CoL. My evidence to that is that not only did CoL win Nats but every proper CoL deck placed higher than every non CoL deck. If that isn't dominance I don't know what is.

In addition, while TGT was extremely dominant, if both players were playing TGT I believe the more skilled player usually won. In the case of CoL, the mirror is almost a pure coin toss.

If the card pool had a healthy amount of consistency cards, TGT (Relative to it's power level pre-ignore change and power creep of other cards) would be almost just as powerful as before while CoL would just be a fun, inconsistent Johnny deck.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: YourMathTeacher on February 21, 2018, 06:38:54 PM
That's a nice sentiment but entirely irrelevant to this discussion.

It's good to know that you can dismiss me so quickly. It definitely keeps the argument shorter.  ;)

But again if the only reason to not do something that improves the competitive side is because the casual side is affected I do not think that is a good thing to do.

Likewise, let's not concern ourselves with those silly casual players player YMT.

----------------------------

FWIW, I do realize that my opinion is in the vast minority, and I'm fine with that. I admit that I am concerned with the general sentiment that the minority doesn't deserve the same voice as the competitive majority. If the goal is to be just like Magic the Gathering, then we are just about there. Congratulations.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: EmJayBee83 on February 21, 2018, 07:12:33 PM
I'm old enough to remember those days, but CoL is definitely worse.
If that is the case, I hope y'all don't lose another 50% of active players due to a rancid meta.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: Kevinthedude on February 21, 2018, 07:18:21 PM
Quote
But again if the only reason to not do something that improves the competitive side is because the casual side is affected I do not think that is a good thing to do.

Likewise, let's not concern ourselves with those silly casual players player YMT.

----------------------------

FWIW, I do realize that my opinion is in the vast minority, and I'm fine with that. I admit that I am concerned with the general sentiment that the minority doesn't deserve the same voice as the competitive majority. If the goal is to be just like Magic the Gathering, then we are just about there. Congratulations.

Set rotation, bans, and the like are for tournaments. Tournaments are primarily for competitive players. Therefore, options that favor the competitive playerbase are more important when deciding policies on set rotation bans, and the like.

This is not the same thing as saying casual players are not an important part of the Redemption community nor does it have anything to do with Magic: The Gathering.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: YourMathTeacher on February 21, 2018, 07:42:20 PM
Tournaments are primarily for competitive players.

But not only for competitive players. Almost all of my tournaments were for young players at my school. Kids get so excited about playing in an official tournament. They love getting the free promo, and taking part in something beyond just Game Club. Casual players enjoy the thrill of the tournament just the same as competitive players. The difference is that the casual player can leave a tournament having lost all their games and still be giddy because they got to be in an official tournament.

Therefore, options that favor the competitive playerbase are more important...

That's your biased opinion, because you are a competitive player. I happen to disagree. Of course, I'm biased too.  ;D

This is not the same thing as saying casual players are not an important part of the Redemption community

Read as "You can play at home all you want, just don't come to our tournaments because we're super serious!  :maul:

... nor does it have anything to do with Magic: The Gathering.

It does actually, since catering only to the competitive players creates an atmosphere where winning is everything. This, in turn, leads to a feeling that winning at all costs seems worth the risk, especially when lucrative prizes are on the line.

However, I was actually referring to JonathanW's post about being like the other TCGs.  :)
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: JonathanW on February 21, 2018, 07:49:21 PM
Tournaments are primarily for competitive players.

But not only for competitive players. Almost all of my tournaments were for young players at my school. Kids get so excited about playing in an official tournament. They love getting the free promo, and taking part in something beyond just Game Club. Casual players enjoy the thrill of the tournament just the same as competitive players. The difference is that the casual player can leave a tournament having lost all their games and still be giddy because they got to be in an official tournament.

Therefore, options that favor the competitive playerbase are more important...

That's your biased opinion, because you are a competitive player. I happen to disagree. Of course, I'm biased too.  ;D

This is not the same thing as saying casual players are not an important part of the Redemption community

Read as "You can play at home all you want, just don't come to our tournaments because we're super serious!  :maul:

... nor does it have anything to do with Magic: The Gathering.

It does actually, since catering only to the competitive players creates an atmosphere where winning is everything. This, in turn, leads to a feeling that winning at all costs seems worth the risk, especially when lucrative prizes are on the line.

However, I was actually referring to JonathanW's post about being like the other TCGs.  :)

It  honestly sounds like you're saying rotating sets would make it impossible for casual players to participate in tournaments....

Which isn't the case at all for reasons already stated.

1. The cost of staying recent in the game will stay the same
2. The card pool will probably go back 10-12 years (not 2-4 like other TCGs)
3. Cards that cause headaches and loads of pulling questions as they are cycled out and their mistakes are taken into account in future sets.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: YourMathTeacher on February 21, 2018, 08:01:51 PM
It  honestly sounds like you're saying rotating sets would make it impossible for casual players to participate in tournaments....

I was simply giving an opposing view. You were not dismissing me as quickly as the others, so I appreciate your patience.

When I start playgroups in schools, I give away hundreds of cards each year to get them started. Since I cannot afford to keep buying cards, I give them the older cards from my vast collection. Many of my students (and their parents) cannot afford to buy cards either, so they are quite content to use the old cards I give them. Limiting the use of these cards in any way creates a problem for them, so I will not condone this practice.

However, with that said, I realize that my situation is unique. The PTB have to make decisions that impact far more than just my tiny circle. I will support whatever decision is made, and enforce it at my school. I just find it necessary to make sure that my students are spoken for, no matter how insignificant they may seem to the competitive majority.

Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: The Guardian on February 21, 2018, 08:08:18 PM
Quote from: kevinthedude
My evidence to that is that not only did CoL win Nats but every proper CoL deck placed higher than every non CoL deck. If that isn't dominance I don't know what is.

That's one of the points I wanted to address in my "dissertation." I am going to keep it short for now because I have homework I've been putting off.

The CoL deck is crazy good--there's no questioning that. However, looking at the top of the Nationals leaderboard, I posit that this year's tournament also had a lot to do with the experience certain players had with the new cards and their own decks.

You (Josh) and JD spent hours and hours refining and testing the CoL deck.
I don't know how many games Josiah tested the exact deck he used, but I know he's used that style before and I know he spent a lot of time with his brother going over every card.
Josh K probably went to more tournaments than anyone last year, refined the White/Brown deck better than anyone, and he came within one rushed play of beating JD.
Jacob A was the main person you tested against so he had tons of experience playing against CoL and I'm assuming had a deck ready to face it.
Brian J plays a lot of games in person and Jay played a lot online last year so both of them were very familiar with the new set. I'm not sure how prepared Brian was for CoL, but I know Jay was.

Was it coincidence that the top two decks were CoL? No probably not. However, it was also not a coincidence that the top two players were among the leaders in "test games played" from the time RoJ released until Nationals.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: Kevinthedude on February 21, 2018, 08:10:59 PM
It  honestly sounds like you're saying rotating sets would make it impossible for casual players to participate in tournaments....

I was simply giving an opposing view. You were not dismissing me as quickly as the others, so I appreciate your patience.

When I start playgroups in schools, I give away hundreds of cards each year to get them started. Since I cannot afford to keep buying cards, I give them the older cards from my vast collection. Many of my students (and their parents) cannot afford to buy cards either, so they are quite content to use the old cards I give them. Limiting the use of these cards in any way creates a problem for them, so I will not condone this practice.

However, with that said, I realize that my situation is unique. The PTB have to make decisions that impact far more than just my tiny circle. I will support whatever decision is made, and enforce it at my school. I just find it necessary to make sure that my students are spoken for, no matter how insignificant they may seem to the competitive majority.

Set rotation wouldn’t make your students cards unplayable, they simply wouldn’t be able to bring their decks to official competitive tournaments. You can still play for fun and hold unofficial tournaments to your heart’s content.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: YourMathTeacher on February 21, 2018, 08:13:38 PM
Set rotation wouldn’t make your students cards unplayable, they simply wouldn’t be able to bring their decks to official competitive tournaments. You can still play for fun and hold unofficial tournaments to your heart’s content.

So again (as stated in my other post), my students do not get to have promos and the satisfaction of playing in an official tournament, which would make their semester. I will never support such a brush off of my students.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: Kevinthedude on February 21, 2018, 09:00:13 PM
Set rotation wouldn’t make your students cards unplayable, they simply wouldn’t be able to bring their decks to official competitive tournaments. You can still play for fun and hold unofficial tournaments to your heart’s content.

So again (as stated in my other post), my students do not get to have promos and the satisfaction of playing in an official tournament, which would make their semester. I will never support such a brush off of my students.

What if, at the local and district level, Cactus let the tournament organizer specify whether the tournament they were holding was using a "legacy" or standard format for constructed events to that the big competitive tournaments could be standardized around the competitive format while smaller tournaments could decide for themselves based on their playground and still be official and receive promos either way?
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: JonathanW on February 21, 2018, 09:28:48 PM
Set rotation wouldn’t make your students cards unplayable, they simply wouldn’t be able to bring their decks to official competitive tournaments. You can still play for fun and hold unofficial tournaments to your heart’s content.

So again (as stated in my other post), my students do not get to have promos and the satisfaction of playing in an official tournament, which would make their semester. I will never support such a brush off of my students.

What if, at the local and district level, Cactus let the tournament organizer specify whether the tournament they were holding was using a "legacy" or standard format for constructed events to that the big competitive tournaments could be standardized around the competitive format while smaller tournaments could decide for themselves based on their playground and still be official and receive promos either way?

I was starting to type a suggestion like you've laid out, but Im on my phone at the moment lol... Yeah, even if it's not an option to do legacy or standard, just do both. I kind of see "legacy" format being a modifier to standard deck building rules that simply removes the restriction of what sets you can use cards from. Whether or not you legacy versions of categories will depend entirely on the people who come to the tournament and what they want.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: jesse on February 21, 2018, 09:50:24 PM
As Redemption is uniquely based on the Bible, I believe that fellowship and witnessing should always be the primary factors to consider when making such important decisions as we're discussing.

I really like that all the cards in the game are legal and hope that it will always be that way (although I would be ok with a select very very few cards being banned if they were deemed detrimental enough to the game). Each card represents a Bible character, event, etc. and therefore is special and that's why I want them all to remain part of the game. Even if a particular card isn't likely to be included in a deck, it still represents something important because it's from the Bible and that's what this game ultimately is about.

If each of the seldom-played cards were to reprinted with an upgraded special ability, that would be really cool, but I don't know how realistic that is at this point.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: JonathanW on February 21, 2018, 10:02:31 PM
As Redemption is uniquely based on the Bible, I believe that fellowship and witnessing should always be the primary factors to consider when making such important decisions as we're discussing.

I really like that all the cards in the game are legal and hope that it will always be that way (although I would be ok with a select very very few cards being banned if they were deemed detrimental enough to the game). Each card represents a Bible character, event, etc. and therefore is special and that's why I want them all to remain part of the game. Even if a particular card isn't likely to be included in a deck, it still represents something important because it's from the Bible and that's what this game ultimately is about.

If each of the seldom-played cards were to reprinted with an upgraded special ability, that would be really cool, but I don't know how realistic that is at this point.

I agree with your base philosophy "...Fellowship and witnessing should always be the primary factors to consider when making such important decisions as we're discussing."

However, I think it would benefit the witness of the game immensely if every card was given the chance to be played, not just "exist" as over 2 thousand cards do now. (and by "card" I mean the character/event/object/etc on the cards). Right now we're missing out on the wealth of witness potential in the 80% of redemption cards that will never see the light (quite literally actually). The only way they get attention is when they're used in a project like your book with every card sorted by reference, which is awesome, but those cards have so much more potential....
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: jesse on February 21, 2018, 10:50:06 PM
 +1
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: The Guardian on February 22, 2018, 12:29:38 AM
(https://scontent-ort2-2.xx.fbcdn.net/v/t1.0-9/28379473_10101024316493969_6800208248678027619_n.jpg?oh=e5f2ecaafb96b2564bd41bd6c16409af&oe=5B11FED5)

Or we could just do this... 8)
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: jesse on February 22, 2018, 08:43:28 AM
Is this for real??? Would be terrific to keep in Reserve!!
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: JonathanW on February 22, 2018, 08:46:45 AM
Is this for real??? Would be terrific to keep in Reserve!!

If that we're real it would become the new definition of "patch" lol.... :P
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: The Guardian on February 22, 2018, 09:50:32 AM
Is this for real??? Would be terrific to keep in Reserve!!

If that we're real it would become the new definition of "patch" lol.... :P

I think you mean "deterrent."  ;)
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: JonathanW on February 22, 2018, 09:59:23 AM
Is this for real??? Would be terrific to keep in Reserve!!

If that we're real it would become the new definition of "patch" lol.... :P

I think you mean "deterrent."  ;)

first thing I read was "detergent" :P
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: Sadness on February 22, 2018, 10:05:28 AM
Tide or Baking Soda?
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: Xonathan on February 22, 2018, 10:53:41 AM
It's a Tide ad.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: Eragon5 on February 22, 2018, 02:14:58 PM
I came into this post late and have only read a few pages of the discussion so just ignore me if this has already been discussed or mentioned. Why not test a "standard" format at Nationals? That way we can see the viability of such a format as well as gauge the interest in this format over the current format.

Also as a more casual player I kinda side with YMT in the fact that cutting card pools might prevent casual players from playing and in most tournaments I've been at there have only been a handful of people (aside from nationals).  While I understand players who want to see more of a competitive format for redemption, for me redemption wasn't made to be a competitive format and was made for fun and fellowship. I'd rather be inclusive than exclusive.

Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: Master Q on February 22, 2018, 02:19:33 PM
Step away for one day and this is what happens...  :o

I've glanced over most of the responses. From what I'm seeing, it's either:

A. Implement full-on Set Rotation. At some point.

B. Implement bans. At some point.

C. Implement bans, sooner than later.

D. Keep things the way they are, for all time.

For A: I would definitely be on board if a fixed set was released of older cards (specifically around 100 or so) remastered into newer looks/wordage, all that, for a reasonable price. That, to me, would go a long way toward set rotation becoming viable. However, it still leaves the problem of current distribution (TEC, PC, CoW, RoJ), in that those would have to be drastically revamped/combined somehow. Ideally, if making all the cards in the pack the same set was not an option, we would combine them into split packs (ie, one half TEC, one half PC, you get it).

In lieu of A becoming a reality anytime soon, I would of course resort to B/C, sooner than later, until we get to rotation. Why continue holding off?

For YMT's argument D, I think that is the wrong way to look at it. Should Redemption cater to those unwilling to buy new cards (a very slim minority), instead focusing on keeping every single card playable for all time, for all the people who do not go to tournaments regularly/play outside of their own homes? Or, should it focus on those with actual money to spend on the game, those that are the majority/the driving force/those that do attend tournaments other than locals?

Tournaments could, of course, be either a "Legacy" or a "Modern" type, determined by the host, thus allowing those without the vast collection of newer cards to draw from the ability to play regardless. Booster could be a "Legacy" category in all tournaments of all types; other than that everything at a State tournament or higher would be "Modern". I can't immediately think of any downsides to banning certain cards with this option. In any case, I'd probably attend tournaments purely to play Booster. 8)
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: Master Q on February 22, 2018, 02:20:17 PM
I don't see the Liner as a problem. It's been around since the very first set and it will be fine for 23 more years.

Correct me if I'm wrong, but you have not been to recent Nats, right? So you would be free from the unpleasantness that was the 2016 Nats meta, where just about every other deck (that I seemed to play against) ran Confusion (CoW), DoU &/or Suicidal Swine Stampede. If Covenant of Prayer was not printed to alleviate Confusion, if Ends/Paul/GoYS were not reprinted to mitigate DoU/SSS, that kind of defense would still be dominant today, and the Liner was the worst offender in it.

Now, defenses have more options, but soul removal (and protection) is still strong as ever, and probably will be going forward. Ergo, the Liner's continued existence will be a continued thorn. How fun is it to rescue the same soul multiple times, only to have it Falling Away'd? No, not a problem. Somehow... :scratch:

We're lucky the Dom cap exists, otherwise Burial would make this continued problem all the harder to ignore. We're lucky Covenant of Prayer exists, otherwise Confusion would all but ensure the Liner's unrivaled brutality. :P
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: The Guardian on February 22, 2018, 02:33:49 PM
Quote
So you would be free from the unpleasantness that was the 2016 Nats meta, where just about every other deck (that I seemed to play against) ran Confusion (CoW), DoU &/or Suicidal Swine Stampede...and the Liner was the worst offender in it.

Or you could just play T2 where Rescuer's Choice is a thing... ::)


 ;)
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: Master Q on February 22, 2018, 02:49:29 PM
Quote
So you would be free from the unpleasantness that was the 2016 Nats meta, where just about every other deck (that I seemed to play against) ran Confusion (CoW), DoU &/or Suicidal Swine Stampede...and the Liner was the worst offender in it.

Or you could just play T2 where Rescuer's Choice is a thing... ::)


 ;)

(https://media.giphy.com/media/ylyUQlSKrT5rwoP2wg/giphy-downsized-large.gif)
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: Ironisaac on February 22, 2018, 02:53:12 PM
Quote
So you would be free from the unpleasantness that was the 2016 Nats meta, where just about every other deck (that I seemed to play against) ran Confusion (CoW), DoU &/or Suicidal Swine Stampede...and the Liner was the worst offender in it.

Or you could just play T2 where Rescuer's Choice is a thing... ::)


 ;)

As much as I love t2, I despise t2. rescuer's choice makes a deck full of auto and chump blocks the only viable kind of deck to run at a competitive tournament.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: Red Wing on February 22, 2018, 02:59:53 PM
I came into this post late and have only read a few pages of the discussion so just ignore me if this has already been discussed or mentioned. Why not test a "standard" format at Nationals? That way we can see the viability of such a format as well as gauge the interest in this format over the current format.

Also as a more casual player I kinda side with YMT in the fact that cutting card pools might prevent casual players from playing and in most tournaments I've been at there have only been a handful of people (aside from nationals).  While I understand players who want to see more of a competitive format for redemption, for me redemption wasn't made to be a competitive format and was made for fun and fellowship. I'd rather be inclusive than exclusive.
I really think this whole 'casual vs competitive' player thing is a false dichotomy. No one is making a living off of winning Redemption tournaments, and even the recent increased value of Nationals prizes will not cover travel expenses for most players. In the four Nationals I've attended since 2012, I've placed in the top 20 in T1-2P each time. In all my time at the top tables, the atmosphere is almost always very enjoyable. I believe it was Polarius who commented at Nats last year about how even in the latter rounds of T1 everyone was cracking jokes and having fun. Sure there will always be a few try hards, but those people are the exception in my experience.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: The Guardian on February 22, 2018, 03:10:33 PM
I'm not sure it's a false dichotomy, but perhaps simply one where people draw the line at different points.

The "competitive" top tables can certainly be fun and relaxed, but that doesn't mean people there are going to let an opponent undo a misplay whereas in a game between two people with more casual attitudes they might be okay with a misplay being undone.

Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: JonathanW on February 22, 2018, 03:30:55 PM
Set rotations don't exclude people who casually play the game from competition.... Set rotation does away with all of the baggage Redemption has acquired throughout it's growth from "colors and numbers" to the much much more complicated game it is today.... If anything the consistency you gain from having only the newest 10-12 years of sets in the primary competitive formats, and less mess ups with letting cards out that break the game HELP casual players, because they don't have to be bombarded with rule changes and erratas constantly, the game doesn't get more and more complicated each year, and the wording on cards is actually consistent and does what it says it does.

There's no reason cards that were made 12+ years ago when the game was turning into it's current form should still be in the main format. They almost belong to a different game at this point.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: Red on February 22, 2018, 03:36:07 PM
Quote
So you would be free from the unpleasantness that was the 2016 Nats meta, where just about every other deck (that I seemed to play against) ran Confusion (CoW), DoU &/or Suicidal Swine Stampede...and the Liner was the worst offender in it.

Or you could just play T2 where Rescuer's Choice is a thing... ::)


 ;)

As much as I love t2, I despise t2. rescuer's choice makes a deck full of auto and chump blocks the only viable kind of deck to run at a competitive tournament.
Disagree.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: Ironisaac on February 22, 2018, 04:20:41 PM
Quote
So you would be free from the unpleasantness that was the 2016 Nats meta, where just about every other deck (that I seemed to play against) ran Confusion (CoW), DoU &/or Suicidal Swine Stampede...and the Liner was the worst offender in it.

Or you could just play T2 where Rescuer's Choice is a thing... ::)


 ;)

As much as I love t2, I despise t2. rescuer's choice makes a deck full of auto and chump blocks the only viable kind of deck to run at a competitive tournament.
Disagree.
Ok, that's just been my experience, partially with how i built my deck, and partially what i have experienced playing against other t2 players. The only decks that beat mine were ones that had chump blocks (Protect 1 soul, shuffle/topdeck, etc), or had play first cbn enhancements as the main block. And justin. Justin always beats me in t2, but, that's because he's justin.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: EmJayBee83 on February 22, 2018, 04:32:03 PM
Justin always beats me in t2, but, that's because he's justin.
(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQ_-VsSxc2u9GhUV-HUsifVV8MZg2GwAQPhJTEF2k1ZMSalvQ9D)
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: YourMathTeacher on February 22, 2018, 07:37:10 PM
I'm not sure it's a false dichotomy, but perhaps simply one where people draw the line at different points.

The "competitive" top tables can certainly be fun and relaxed, but that doesn't mean people there are going to let an opponent undo a misplay whereas in a game between two people with more casual attitudes they might be okay with a misplay being undone.

I agree with this definition clarity. Other examples:

1. Back when you could win more than 5 Lost Souls in T1, a casual player would not try to win 7-0 just to pad their differential.
2. A casual player would not try to intimidate a 10-year-old or try to trick them into not playing the card they were about to play.
3. A casual player would not raise their voice to an 11-year-old girl because she was taking too long to choose her next card to play.
4. A casual player would not cheat.

**EDIT** I do realize that not all competitive players would do these kinds of things. My point was that no casual player would even think of doing these things, but specific competitive players actually did these things at my major tournaments.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: NathanW on February 22, 2018, 07:44:53 PM
I'm not sure it's a false dichotomy, but perhaps simply one where people draw the line at different points.

The "competitive" top tables can certainly be fun and relaxed, but that doesn't mean people there are going to let an opponent undo a misplay whereas in a game between two people with more casual attitudes they might be okay with a misplay being undone.

I agree with this definition clarity. Other examples:

1. Back when you could win more than 5 Lost Souls in T1, a casual player would not try to win 7-0 just to pad their differential.
2. A casual player would not try to intimidate a 10-year-old or try to trick them into not playing the card they were about to play.
3. A casual player would not raise their voice to an 11-year-old girl because she was taking too long to choose her next card to play.
4. A casual player would not cheat.

I hope you are not generalizing about every competitive player here, I assume you are not but it could be read that way.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: YourMathTeacher on February 22, 2018, 08:16:39 PM
I hope you are not generalizing about every competitive player here, I assume you are not but it could be read that way.

I had figured that my descriptions were specific enough to make people realize that these are situations that I have faced as a host at major tournaments that I held in the past. I thought it might be helpful for people to see why I am so stern in my beliefs.

However, I edited my post to clarify this.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: NathanW on February 22, 2018, 09:43:38 PM
@YMT It seems to me that all you are saying is that a few players who happen to be competitive do bad things. I'm not even sure how the discussion got to this from competitive players usually being picky about taking back plays while more casual players don't care as much

2. A casual player would not try to intimidate a 10-year-old or try to trick them into not playing the card they were about to play.
3. A casual player would not raise their voice to an 11-year-old girl because she was taking too long to choose her next card to play.
4. A casual player would not cheat.

**EDIT**My point was that no casual player would even think of doing these things, but specific competitive players actually did these things at my major tournaments.

Is it your point that casual players of redemption are less prone to being unkind to other people because from your personal experience with a few competitive players that have acted inappropriately? I don't think this really helps move forward any of the discussions in this thread.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: YourMathTeacher on February 22, 2018, 10:43:17 PM
I don't think this really helps move forward any of the discussions in this thread.

What I am saying is that competitive players should not have exclusive rights to determine the future of Redemption.

Granted, I have said this with exaggerated tones, but that's because I'm going through a mid-life crisis and have had to endure the worst two years of my adult life. If you can get past the over-the-top comments, perhaps I have made a few good points that added to the discussion. However, I will end my input at this point so as not to derail the thread with my annoyances.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: Kevinthedude on February 22, 2018, 11:02:04 PM
I don't think this really helps move forward any of the discussions in this thread.

What I am saying is that competitive players should not have exclusive rights to determine the future of Redemption.

But they should have the right to determine it's competitive future.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: Sadness on February 23, 2018, 01:20:29 AM
In my opinion, there are 3 types of Redemption people here.

1) the collector- who gets the cards, for a) the artwork or  b) the scriptures or  c) because he/she has to collect everything Redemption-related.  Btw, that's not a slight at anyone in particular.
2) the casual player- who mainly enjoys the game for a) fellowship with fellow believers or b) a friendly game or c) a budget friendly activity that can be dropped and picked up later
3) the competitive player- who goes to win and build decks that can secure the win and help place in the top tiers.

As for the future of Redemption, I just hope an updated rulebook can explain things in simple terms.

Btw, why is the 3-liner worth more than the 2-liner? Anybody know?
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: YourMathTeacher on February 23, 2018, 09:05:55 AM
Btw, why is the 3-liner worth more than the 2-liner? Anybody know?

Unless there has been an errata that I am unaware of, the 3-Liner says that it must be rescued by the same player twice, whereas the 2-Liner can be rescued by two different players. Therefore they have a distinct impact on scoring, which makes one more desirable than the other. That, at least, used to be the rationale.

Correct me if I'm wrong, but you have not been to recent Nats, right?

Is this a trick question?  ;)
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: Bobbert on February 23, 2018, 09:42:20 AM
Btw, why is the 3-liner worth more than the 2-liner? Anybody know?

Multiplayer. A 2-liner can be rescued by multiple people while the 3-liner can't - if someone has half a three-liner, the other people at the table have one fewer soul available. It's not a hugely impactful advantage, but it's there.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: The Guardian on February 23, 2018, 10:02:14 AM
The biggest impact is probably TEAMS where if one player rescues half the 3 Liner, their teammate cannot use SoG to rescue the other half.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: The Guardian on February 23, 2018, 11:41:40 AM
I do have one memory of a T1 MP game way back in the day where I believe I was in 3rd place at my table--trailing two other people by 2 souls. On my turn I attacked for the 3 Liner (the only LS on the table) and got a tap. No one else drew a LS that round and when it got back to me I rescued and got the other half to pull into a tie. And because I was blocked, I had the opportunity to do some drawing which let me get to my dominants first and eventually get the win. That being said, there's always a bit of anxiety when you're in a 4 player game and one of your hard fought rescues is just sitting out there for anyone to take away... :o
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: Master Q on February 23, 2018, 11:50:58 AM
The final game of the 2014 Nats booster draft I attacked the player across from me, whose only LS at the time was the 3 Liner (there were other LS available). I had 3 LS rescued at the time. I won the battle and got a tap, ensuring no one else could grab it. I waited. His next turn he draws no other LS. I walked in for the other half, ending the game.

So, you could say that the Liner won me 2014 Nats booster. However, I would gladly and readily trade in my trophy and whatever prizes I won back then to see the Liner out of the game now. Should've been out then, as that was also the year I ran my 150 card T1 deck to abuse Gates of Hell and the 2 copies of the Liner. Of course, that was more of a joke than anything. But it was probably the least funny joke deck I've ever ran. :P
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: EmJayBee83 on February 23, 2018, 01:05:02 PM
Best use of the 3-Liner:  In a T2-MP game, give half to any player not named Justin.

Should've been out then, as that was also the year I ran my 150 card T1 deck to abuse Gates of Hell and the 2 copies of the Liner. Of course, that was more of a joke than anything. But it was probably the least funny joke deck I've ever ran. :P
Of course it wasn't real funny. You forgot the third copy of the Liner.
Title: Re: The problem of the Liner (or, the relevance of banning cards)
Post by: The Guardian on February 23, 2018, 01:10:37 PM
Best use of the 3-Liner:  In a T2-MP game, give half to any player not named Justin.


That's okay with me...I'll rescue the other Lost Souls on the table that might actually be detrimental to me...  ;D
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