Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Topic started by: Nameless on April 02, 2012, 05:45:16 PM
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Do you think that this should be put in a tournament deck. I know that if you are playing more advanced players you will not need it. But what about when you play some RLK who does use sites? So do you think that site access should be included in a tournament deck?
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There are plenty of top tier cards that would already be in your deck that grant site access anyway. Isiah's call, fishing boat, several of the support angels for sam decks (though if you're running a sam deck you probably have the correct hero anyway). If you play a lot of people that use it splashing a dragon raid might be worth it.
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So you think that putting Dragon Raid/ Promised Land/ Ends of the Earth would be a good idea.
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Sorry to derail, but what does RLK mean?
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So you think that putting Dragon Raid/ Promised Land/ Ends of the Earth would be a good idea.
If your local meta includes a lot of site lockout I would. If we're talking about a nats deck i'm not so sure. Sorry to derail, but what does RLK mean?
Real Little Kids
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It really depends on what kind of deck you're using, especially since the new rule changes gave site lock a bit of a boost. Disciples and Gardensciples can use Fishing Boat of course, so they're not in need of any additional site access. Prophets decks have Isaiah's Call and Wheel Within a Wheel, so they don't really need any extra site access either (unless you're paranoid). Samuel decks have a lot of different options to deal with sites. Wheel Within a Wheel on either Angel will work, Foreign Sword can be used to place a site on top of deck, and most Sam decks have a pretty wide-spanning array of brigades. Since my prediction is that most site-lock decks will either use Samarias or NT Sites (CP, Naz, Golgotha, etc), splashing some green into a Sam deck might not be a bad idea (most decks already use Sam and Armorbearer of course, but consider adding Beneniah as well). Really, the only "mainstream" deck that I think should add dedicated site access cards is anything associated with TGT (aside from Gardensciples). A small amount of brigades and no built-in site access makes them vulnerable to sites. Adding The Ends of the Earth and maybe even a second form of site access is recommended (by me anyway ::)) because running into a deck that's just running one or two sites and has some soul drought can kill you.
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For district/local tourneys I would definitely add site access to counter the RLKs and Trolls. For Nats you probably wont see sites outside of green (Samaria/Nazzy). Though you may see a few white (Golgotha/Herod's dungeon), gold (Egyptian back up), and blue sites (Hormah) mixed in there as well. If you use anything with prophets I wouldn't bother with site access. If however you are running TGT (that's TGT not Gardenciples, they have fishing boat), you might want to include ends of the earth or temple veil.
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I don't use site access in my deck, however it's Sam, so I have most brigades anyway. I do use Foreign Sword, Revealer, & Mayhem, all of which hurt sites.
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Red gives you The Centurion at Calvary and The Centurion at Capernaum as well as Recruiting Officer for access.
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Who uses red*.
*except you
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Who uses red*.
*except you
Is that an insult?
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Who uses red*.
*except you
Is that an insult?
No, I'm sure it probably wasn't. Besides, I'll bet hardly anybody was playing Red/TGT last year, and it won Nats.
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Using Dragon Raid is totally worth it when playing at any tourney level
and btw nameless, I use an all red offense