Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Topic started by: SomeKittens on August 05, 2011, 05:38:23 PM
-
For the first time in my life, I'll be bringing more than one deck to a tournament, and am wondering what a good defense for Multi is. I've played with a variety, but I've never really worked with a dedicated Multi deck.
-
Philistines/Assyrians
12FG
Fallen Warrior
Goliath (Original or Promo)
Philistine Garrison
Simon the Magician
Philistine Armor Bearer
Overwhelmed by Philistines
Philistine Chariot and Horses
Goliath's Spear
Goliath's Armor
Land Dispute
Joe in Prison
Babel
Philistine Outpost
The Rabsaris
Assyrian Archer
The Rabsaris Attacks
Confusion
Achan's Sin
-
That is a respectable defense rocky but a multi defense should be much smaller. Under 10 cards is good.
If I were playing type 1 multi this year I would play... pm sent
-
I disagree. Evil charachters/enhancements are much harder to recur than heroes/ good enhancements. Defence Heavy with hero and good enhancement recursion is always a good idea.
-
You don't win games by defending, you win games by rescuing. In 2p defense isn't bad (besides the whole time out thing), because it directly stops your only opponent's method of winning. However, in multi, your opponents can just attack each other. This means that not only will your defense not help you, but your offense will be much weaker and in all likelihood loose you the game.
-
If your planning on winning t1 multi I would go with speed auto block. If you want to have fun make a MASK deck.
-
Rely on your fellow brothers and sisters in Christ. Use NO defense! (This works best with a Susanna spam deck.) Win it for me. 8)
-
Defense + multi = Lose.