Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Topic started by: thestrongangel on November 22, 2008, 04:44:35 PM
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Defenantly, Positivaly, and Without a doubt, Rock of Ages.
1. Rock of Ages
2. FoOF
3. Patriarchs
4. Kings
5. Warriors
What about your top 5?
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1. Warriors
2. Apostles
3. Pats
4. Prophets
5. Womens
Im an old school player and like my stuff old School with the super awsome art and the themes were super cool with Sads, Pharis, Angels all being brand new cards!
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1. FooF
2. RoA
3. Priests
4. Warriors
5. Kings
Yeah, I like FooF better than RoA. I mean, none of the RoA cards really made me think, "Wow, that will change the face of redemption forever!"
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I mean, none of the RoA cards really made me think, "Wow, that will change the face of redemption forever!"
This is exactly why I agree with Isildur that Warriors was the best expansion ever. At the time, the first Warriors pack to be opened was the "shot heard 'round the world!"
1. Warriors
2. Women
3. Kings
4. Patriarchs
5. Priests
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1. Rock of Ages (woot at silver and assyrians)
2. FoOF (more for the assyrians)
3. Warriors (what would I do with out TSA (wa) and CoTH (wa))
4.Angel Wars (Michael (aw) Nuff said)
5.Womens ( yays for falling away)
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1. Warriors (improved everything)
2. Faith of our Fathers (focus on themes, boosted brigades that really needed it)
3. Priests (strengthened defenses, began defining themes)
4. Kings (Warrior/Weapon concept, reissuing of Warriors)
5. Patriarchs (overall strong in battle winners, strengthened combos)
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1. Warriors (improved everything)
2. Faith of our Fathers (focus on themes, boosted brigades that really needed it)
3. Priests (strengthened defenses, began defining themes)
4. Kings (Warrior/Weapon concept, reissuing of Warriors)
5. Patriarchs (overall strong in battle winners, strengthened combos)
sk nailed pretty much my order and the reasoning. I would probably swap RoA for Patriarchs as #5 because of it's continued support of themes.
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I also agree with sk's Top 3. I put Apostles at #4 because of it's great URs and Kings at #5.
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What do you guys think of the themes and how it conflicts with the some what wishy washyness of some of the older sets?
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Hmmm...What do I think indeed...? I suppose I'm somewhat relieved that a higher form of order was presented; although certain themes have sort of been around for a while, the later sets have really begun to accentuate some of those themes.
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What do you guys think of the themes and how it conflicts with the some what wishy washyness of some of the older sets?
I like themed decks, but not ones that are basically put together for you already. I personally preferred the "wishy washyness" aka creativity.
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WA
FooF
Priests
Last: RoA
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I really enjoy the deeper level of themes in the game because now players can really have completely different decks and be competitive. It wasn't very long ago when everyone pretty muched played versions of the same deck but now you could go to a tourney and in Type 2 see tons of different defenses and offenses and you wouldn't be able to assume right away who is going to win because of their choice for brigade color. I think there is still creativity in the game but more importantly there is diversity in the cards played. That makes the game more fun.
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Well said, I agree completely. The only problem I have is that there's so many good ideas for T2 decks that I end up wanting to build them all...and I usually do... :P
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Faves are
1. Priests
2. RoA
3. Warriors
The ones that made the most impact were
1. Warriors
2. Priests
3. FoOF
4. Womens
5. RoA
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Priests: Alot of new ideas added to the game.
Kings: So many underused cards that are very strong.
Patties: Same thing
ROA: Deck d/c fun + themes.
Womans: Special abilites introduced.
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Womans: Special abilites introduced.
There were SAs in the original set and Prophets - Authority of Christ and Dungeon of Malchiah are good examples that are still potent today.
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Perhaps he meant character special abilities. Prince of Persia was the only character with a special ability until Womens came out.
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Perhaps he meant character special abilities. Prince of Persia was the only character with a special ability until Womens came out.
I think that's what he meant. Lol "rare" cards in the blue packs arent worth their weight in dirt.
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A few are...AoC, Lost Souls, Stocks, Goliath to name a few.
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The non-rare, SA-less ones are pretty worthless.
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Perhaps he meant character special abilities. Prince of Persia was the only character with a special ability until Womens came out.
Yes, I failed to specify that. I like character s.a. alot.
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1. FooF
2. RoA
3. Priests
4. Warriors
5. Kings
Yeah, I like FooF better than RoA. I mean, none of the RoA cards really made me think, "Wow, that will change the face of redemption forever!"
Despite this obsure necropost, I just wanted to comment at how funny that last comment is.
1. Warriors
2. Patriarchs
3. RoA
4. Apostles
5. Disciples
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Olijar, I really wanted to -1 you, but you're Olijar, so I couldn't. Plus, the topic has changed a bit, and I'm interested to see what people say.
1. Womens (they STILL make booster draft insanely fun)
2. Patriarchs (nothing broken, but still very usable cards, especially for new players)
3. FooF (Z's Temple wasn't THAT bad, if only people would have realized how amazing 12FG was...)
LOL at all the Warriors references. FBTN was so broken.
LOL at all the RoA references. TGT was so broken.
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1. Warriors all the way (King of Tyrus anyone?)
2. ROA2
3. Disciples
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1. Warriors all the way (King of Tyrus anyone?)
2. ROA2
3. Disciples
I take it you like power creep.
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I just found it hilarious that he said RoA has nothing face changing. Like say... TGT.
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1. Warriors all the way (King of Tyrus anyone?)
2. ROA2
3. Disciples
I take it you like power creep.
I took best to mean the best cards. And those sets have seriously changed the game. Well two of them have, one of them will. Red ftw!
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Every set changes the game. That's the point of new sets.
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Every set changes the game. That's the point of new sets.
I definitely think there are sets that don't change the game. I don't think foof changed it very much. Neither did Kings.
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Every set changes the game. That's the point of new sets.
I definitely think there are sets that don't change the game. I don't think foof changed it very much. Neither did Kings.
Z temple didn't change the game?
Warrior Class / First chariots didn't change the game?
Seems legit.
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From a perspective of the health of the game it would have to be:
1 - Limited (blue packs) - got the game off the ground
2 - Warriors (orange packs) - kept the game from dying
3 - FooF (beige tins) - started new packaging methods that also kept the game alive
From a perspective of fun expansions that didn't have anything broken:
1 - RoA2/FooF2 - I really think this is going to be a great balanced year
2 - Priests - It is really amazing that they added 2 new playable brigades without anything broken
3 - Patriarchs - A lot of great cards, but nothing broken there either
From a perspective of most game changing:
1 - Warriors - FBN broke the game for about 5 years
2 - RoA - TGT broke the game for about 3 years
3 - Di - Thad/CD broke the game for 1 year
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1. FooF
2. RoA
3. Priests
4. Warriors
5. Kings
Yeah, I like FooF better than RoA. I mean, none of the RoA cards really made me think, "Wow, that will change the face of redemption forever!"
Despite this obsure necropost, I just wanted to comment at how funny that last comment is.
:laugh: In my defense, that was posted only a few months after RoA came out...and I was 14.
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Women's was probably the most playable set. Many people say Warriors saved Redemption, but it was really Womens that did.
I agree with this guy. He seems smart.
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Women's was probably the most playable set. Many people say Warriors saved Redemption, but it was really Womens that did.
I agree with this guy. He seems smart.
I'm just going based on what I've heard. I heard that despite the Women's set, that the game was going down in flames and so they decided to release all kinds of awesomeness in one final expansion (Warriors) before ending the game.
But then Warriors was so popular that the game revived and has been able to survive longer than soooo many of the other CCGs that are no more.
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Women's was probably the most playable set. Many people say Warriors saved Redemption, but it was really Womens that did.
I agree with this guy. He seems smart.
I'm just going based on what I've heard. I heard that despite the Women's set, that the game was going down in flames and so they decided to release all kinds of awesomeness in one final expansion (Warriors) before ending the game.
But then Warriors was so popular that the game revived and has been able to survive longer than soooo many of the other CCGs that are no more.
Man I wish they'd do that again. This game feels like it's dieing now.
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Every set changes the game. That's the point of new sets.
I definitely think there are sets that don't change the game. I don't think foof changed it very much. Neither did Kings.
Z temple didn't change the game?
Warrior Class / First chariots didn't change the game?
Seems legit.
Actually no I don't think Z-temple changed the game. It never won nationals and never even did THAT well... even now it does't have as much support as it needs to be a top-tier brigade BY ITSELF. I understand it's good in cooperation with another theme, but then you'd have to give red props BEFORE roa2, which I don't think it deserves.
And as for warrior/weapon class, you are right on that honestly I forgot about that introduction. But I meant that now in the game, most of the kings cards aren't your strongest battle winners/characters etc.
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Actually no I don't think Z-temple changed the game. It never won nationals and never even did THAT well...
TealTomb was a Z's Temple deck with a couple TGT ladies splashed in for the annoyance factor. That won Nationals when it came to your state. How quickly you forget...
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Disciples has never won nationals. That doesn't mean they're bad.
EDIT: in T1. Thanks, MKC.
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disciples won type 2 2 player at nats.
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They could have, if I wasn't an idiot. (or got 6 FTM's.)
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Whichever one had buckler.
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There's four of them: Limited, Unlimited, Warriors and Priests.
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Getting really tired of the endless buckler jokes. anything an get old when you abuse it too much.
I've only been at this for a year so I don't really have much authority as to what the best expansion is, but I like TxP and Di just because it's the fastest way to build a good collection
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Actually no I don't think Z-temple changed the game. It never won nationals and never even did THAT well...
TealTomb was a Z's Temple deck with a couple TGT ladies splashed in for the annoyance factor. That won Nationals when it came to your state. How quickly you forget...
Haha I wouldn't say you won because of Z-temple, I'd say you won because of teal. There's a difference, in my opinion. But yeah, I was wrong in stating it didn't win nationals, because it did.
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Actually no I don't think Z-temple changed the game. It never won nationals and never even did THAT well...
TealTomb was a Z's Temple deck with a couple TGT ladies splashed in for the annoyance factor. That won Nationals when it came to your state. How quickly you forget...
Haha I wouldn't say you won because of Z-temple, I'd say you won because of teal. There's a difference, in my opinion. But yeah, I was wrong in stating it didn't win nationals, because it did.
Well, there you go. Make sure to go to Lightningninja for all your Redemption National Champion of T1 2P knowledge, not the guy who built the deck. That guy is a noob who doesn't even know why he won.
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I'm the guy who lost to him, he never drew it. I talked to just about everyone he played, and they all said he drew faster and hit harder. So Z-temple helped sure (and if it helped more than I know, perhaps and Gabe I'm sure will correct me), but it was my understand that he was winning because he drew fast and won win the teal battle winners before his opponents could set up.