Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Topic started by: Dario Dante on August 19, 2011, 12:26:28 PM
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That prevents enhancements from being removed from the game??
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I doubt it. Murmuring and Burning up the Chaff remove enhancements in the discard pile but otherwise how do you remove enhancements besides removing the whole battle?
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Any card preventing the removing card does. Did you mean protect? You can always interrupt the removing card (unless it's CBN or CBI).
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Book of the Law does something like that.
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Type: Artifact • Brigade: None • Ability: None • Class: None • Special Ability: Protect your good O.T. Enhancements in play, draw pile, discard pile, and set-aside area from being removed from the game. • Play As: Protect your good O.T. Enhancements in play, deck, discard pile, and set-aside area from remove from the game abilities. • Identifiers: OT, Temple Item • Verse: II Kings 22:8 • Availability: Priests booster packs (Rare)
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^The card is Book of the Law from Priests.
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No way we couldn't have guessed. ;)
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I wanted a card that prevents or protects a EVIL enhancement from being removed.
-DARiO-
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No way we couldn't have guessed. ;)
You didn't put the name of the card up there.
Not everyone knows every single card...
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I wanted a card that prevents or protects a EVIL enhancement from being removed.
Can't help you there.
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oh because I was thinking on having in a deck Haman's Gallows, Haman's Plot and the card that prevents EE from being removed so then I can discard King Manasseh and keep getting back Plot with King Amon.
-DARiO
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No, they pretty much made sure you couldn't do that.
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oh because I was thinking on having in a deck Haman's Gallows, Haman's Plot and the card that prevents EE from being removed so then I can discard King Manasseh and keep getting back Plot with King Amon.
-DARiO
This guy