Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Topic started by: ejberkenpas22 on August 03, 2009, 07:19:43 PM
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This may be an obvious question but...do you still have to match a brigade color of the "placed" enhancement to an evil character in your territory or can you just play "place" enhancements willy nilly regardless of brigade color?
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They have to match a character in your territory. I foresee Self seeing a lot more play... ::)
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and a situational question...what about the pale green panic demon who says if block is successful place him on a hero blah blah blah...can I just place him without making a successful block?
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No, you have to block first, and it has to be successful. High Places says "enhancements."
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Hey Mr. Guardian sir, the REG does not say that the enhancements must match the brigade color of a character in your territory. Are you sure about that?
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Hey Mr. Guardian sir, the REG does not say that the enhancements must match the brigade color of a character in your territory. Are you sure about that?
Actually it does. Whenever an enhancement is played, it needs a character of the same brigade to play it. Actually, that idea would be found more in the rulebook, although the REG does say it too.
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it doesn't specify how many you can play either....
is there a limit per turn?
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Nump.
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Hey Mr. Guardian sir, the REG does not say that the enhancements must match the brigade color of a character in your territory. Are you sure about that?
Actually it does. Whenever an enhancement is played, it needs a character of the same brigade to play it. Actually, that idea would be found more in the rulebook, although the REG does say it too.
this
it doesn't specify how many you can play either....
is there a limit per turn?
Unless the card specifically limits the ability to play a number of enhancements, you can play as many fall into the qualifiers, in this case, enhancements with the words "Place" in the text.
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and is it possible to winn, a T1 multi with a greek deck? ifsocan i have an idea?
No, defense doesn't win in T1-MP, offense does.
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it depends on how fast you drop the a bomb and kill off everyones offense but yours!
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it depends on how fast you drop the a bomb and kill off everyones offense but yours!
If I am not mistaken, you place Abomination in a single opponent's territory. It also says each time opponent draws. Opponent here is singular, refering to the territory it is in.
So if I am reading it right, it would only affect the player that has it in their territory.
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how to win multiplayer....
draw, search, play doms to stop others from gettin lost souls then win with a band so cm don't stop you.
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It would be interesting to see someone attempt a High Places strat in multiplayer so as to try and prevent the zanyness of speed decks in multiplayer.
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but like gabe said defense doesn't win lost souls
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there is also manessah and king amon! :o
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but like gabe said defense doesn't win lost souls
That may be true, but if your opponent(s) aren't able to win the game, by default you cannot be losing the game. One of the things a High Places strat allows for is the application of enhancements that in the environment wouldn't be played. So the idea here is to let defense get used even though it normally wouldn't be able to.
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not when you are discarding your manessah with philestin outpost to pull out garrison or armorbearer to get out any philestine
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greeks and philestines work great together.
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I disagree that defenses don't win games. They don't rescue souls per say... but Women as Snares can hands down win games. If you opponent can't block.... it's easy to win souls. And if your defense can make it so that they can't block, like with head of gold or women as snares... then I'd say defenses can indirectly win games. :)
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he [Amon] just isnt good enough, his numbers need to go up.
If I'm pulling an evil enhancement out of my discard pile, more often than not I want to have initiative to play said enhancement...I think his numbers are great.
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My porblem with his numbers is that they're too high.
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I disagree that defenses don't win games. They don't rescue souls per say... but Women as Snares can hands down win games. If you opponent can't block.... it's easy to win souls. And if your defense can make it so that they can't block, like with head of gold or women as snares... then I'd say defenses can indirectly win games. :)
That's not really a defensive play though. That's just using an evil character to do the work your heroes would normally be doing.
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Gotcha, apparently I missed it somewhere after a point in which I should probably be in bed, yet refuse to.
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Tim Maly told me that defense wins games after he beat me at regionals, so I think we can agree agree that that statement is true beings Tim is never wrong. Ever. Period.
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uhm... maybe for a heroless deck, but the whole point to A-bom is to get it out, as fast as i can.
That's part of why Garrison is so good. It speeds your deck up by at least one draw.
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You're tripping. You bleed Philistines out of your deck, kill Manasseh, which amounts to 3 or 4 cards, and then every time you use it to recur a Philistine, that's another card bled. If the cards fall just right, you can also use it to Discard Abom and recur it with Amon.
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You're the one who doesn't get it. I never said heroless was the way to go, only that Outpost is great in an Abom deck.
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Then I guess you don't really need any help then.
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Then I guess you don't really need any help then.
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PO can Discard a Generic Philistine from your deck and then search for it from Discard. That's one fewer card in your deck that isn't Abom. Since it's only three cards, you should be able to fit it in to what you already have.
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Wait... really!? I can discard the same philistine that it searches for!? Amazing!
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yes, you can search for the same generic philly you discard.