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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Topic started by: ejberkenpas22 on August 03, 2009, 07:19:43 PM

Title: High Places
Post by: ejberkenpas22 on August 03, 2009, 07:19:43 PM
This may be an obvious question but...do you still have to match a brigade color of the "placed" enhancement to an evil character in your territory or can you just play "place" enhancements willy nilly regardless of brigade color?
Title: Re: High Places
Post by: The Guardian on August 03, 2009, 07:20:55 PM
They have to match a character in your territory. I foresee Self seeing a lot more play...  ::)
Title: Re: High Places
Post by: ejberkenpas22 on August 03, 2009, 07:22:53 PM
and a situational question...what about the pale green panic demon who says if block is successful place him on a hero blah blah blah...can I just place him without making a successful block?
Title: Re: High Places
Post by: lightningninja on August 03, 2009, 08:00:00 PM
No, you have to block first, and it has to be successful. High Places says "enhancements."
Title: Re: High Places
Post by: gammamaster7 on September 23, 2009, 12:54:23 AM
Hey Mr. Guardian sir, the REG does not say that the enhancements must match the brigade color of a character in your territory.  Are you sure about that?
Title: Re: High Places
Post by: Cameron the Conqueror on September 23, 2009, 12:57:13 AM
Hey Mr. Guardian sir, the REG does not say that the enhancements must match the brigade color of a character in your territory.  Are you sure about that?

Actually it does.  Whenever an enhancement is played, it needs a character of the same brigade to play it.  Actually, that idea would be found more in the rulebook, although the REG does say it too.

Title: Re: High Places
Post by: batman6768 on September 23, 2009, 12:58:47 AM
it doesn't specify how many you can play either....


is there a limit per turn?
Title: Re: High Places
Post by: Minister Polarius on September 23, 2009, 01:00:56 AM
Nump.
Title: Re: High Places
Post by: thestrongangel on September 23, 2009, 01:02:23 AM
Hey Mr. Guardian sir, the REG does not say that the enhancements must match the brigade color of a character in your territory.  Are you sure about that?

Actually it does.  Whenever an enhancement is played, it needs a character of the same brigade to play it.  Actually, that idea would be found more in the rulebook, although the REG does say it too.



this

Quote
it doesn't specify how many you can play either....


is there a limit per turn?

Unless the card specifically limits the ability to play a number of enhancements, you can play as many fall into the qualifiers, in this case, enhancements with the words "Place" in the text.
Title: Re: High Places
Post by: Gabe on September 23, 2009, 01:03:20 AM
and is it possible to winn,  a T1 multi with a greek deck? ifsocan i have an idea?

No, defense doesn't win in T1-MP, offense does.
Title: Re: High Places
Post by: batman6768 on September 23, 2009, 01:11:52 AM
it depends on how fast you drop the a bomb and kill off everyones offense but yours!

Title: Re: High Places
Post by: thestrongangel on September 23, 2009, 01:14:44 AM
it depends on how fast you drop the a bomb and kill off everyones offense but yours!



If I am not mistaken, you place Abomination in a single opponent's territory.  It also says each time opponent draws.  Opponent here is singular, refering to the territory it is in.

So if I am reading it right, it would only affect the player that has it in their territory.
Title: Re: High Places
Post by: batman6768 on September 23, 2009, 01:20:40 AM
how to win multiplayer....

draw, search, play doms to stop others from gettin lost souls then win with a band so cm don't stop you.
Title: Re: High Places
Post by: thestrongangel on September 23, 2009, 01:26:21 AM
It would be interesting to see someone attempt a High Places strat in multiplayer so as to try and prevent the zanyness of speed decks in multiplayer.
Title: Re: High Places
Post by: batman6768 on September 23, 2009, 01:27:34 AM
but like gabe said defense doesn't win lost souls
Title: Re: High Places
Post by: batman6768 on September 23, 2009, 01:31:11 AM
there is also manessah and king amon!  :o
Title: Re: High Places
Post by: thestrongangel on September 23, 2009, 01:33:09 AM
but like gabe said defense doesn't win lost souls

That may be true, but if your opponent(s) aren't able to win the game, by default you cannot be losing the game.  One of the things a High Places strat allows for is the application of enhancements that in the environment wouldn't be played.  So the idea here is to let defense get used even though it normally wouldn't be able to.
Title: Re: High Places
Post by: batman6768 on September 23, 2009, 01:34:54 AM
not when you are discarding your manessah with philestin outpost to pull out garrison or armorbearer to get out any philestine
Title: Re: High Places
Post by: batman6768 on September 23, 2009, 01:40:28 AM
greeks and philestines work great together.
Title: Re: High Places
Post by: lightningninja on September 23, 2009, 01:55:06 PM
I disagree that defenses don't win games. They don't rescue souls per say... but Women as Snares can hands down win games. If you opponent can't block.... it's easy to win souls. And if your defense can make it so that they can't block, like with head of gold or women as snares... then I'd say defenses can indirectly win games.  :)
Title: Re: High Places
Post by: The Guardian on September 23, 2009, 02:24:08 PM
Quote
he [Amon] just isnt good enough, his numbers need to go up.

If I'm pulling an evil enhancement out of my discard pile, more often than not I want to have initiative to play said enhancement...I think his numbers are great.
Title: Re: High Places
Post by: Minister Polarius on September 23, 2009, 03:40:31 PM
My porblem with his numbers is that they're too high.
Title: Re: High Places
Post by: thestrongangel on September 23, 2009, 11:30:10 PM
I disagree that defenses don't win games. They don't rescue souls per say... but Women as Snares can hands down win games. If you opponent can't block.... it's easy to win souls. And if your defense can make it so that they can't block, like with head of gold or women as snares... then I'd say defenses can indirectly win games.  :)

That's not really a defensive play though.  That's just using an evil character to do the work your heroes would normally be doing.
Title: Re: High Places
Post by: thestrongangel on September 23, 2009, 11:39:17 PM
Gotcha, apparently I missed it somewhere after a point in which I should probably be in bed, yet refuse to.
Title: Re: High Places
Post by: Rawrlolsauce! on September 23, 2009, 11:43:48 PM
Tim Maly told me that defense wins games after he beat me at regionals, so I think we can agree agree that that statement is true beings Tim is never wrong. Ever. Period.
Title: Re: High Places
Post by: Minister Polarius on September 23, 2009, 11:52:39 PM
Quote
uhm... maybe for a heroless deck, but the whole point to A-bom is to get it out, as fast as i can.
That's part of why Garrison is so good. It speeds your deck up by at least one draw.
Title: Re: High Places
Post by: Minister Polarius on September 24, 2009, 12:00:30 AM
You're tripping. You bleed Philistines out of your deck, kill Manasseh, which amounts to 3 or 4 cards, and then every time you use it to recur a Philistine, that's another card bled. If the cards fall just right, you can also use it to Discard Abom and recur it with Amon.
Title: Re: High Places
Post by: Minister Polarius on September 24, 2009, 12:04:32 AM
You're the one who doesn't get it. I never said heroless was the way to go, only that Outpost is great in an Abom deck.
Title: Re: High Places
Post by: Cameron the Conqueror on September 24, 2009, 12:09:50 AM
Then I guess you don't really need any help then.
Title: Re: High Places
Post by: Minister Polarius on September 24, 2009, 10:17:23 AM
Then I guess you don't really need any help then.
Title: Re: High Places
Post by: Minister Polarius on September 25, 2009, 06:30:09 AM
PO can Discard a Generic Philistine from your deck and then search for it from Discard. That's one fewer card in your deck that isn't Abom. Since it's only three cards, you should be able to fit it in to what you already have.
Title: Re: High Places
Post by: lightningninja on September 25, 2009, 03:11:39 PM
Wait... really!? I can discard the same philistine that it searches for!? Amazing!
Title: Re: High Places
Post by: Master KChief on September 25, 2009, 03:24:29 PM
yes, you can search for the same generic philly you discard.
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