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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Topic started by: Red Dragon Thorn on March 19, 2018, 02:16:24 AM

Title: GET HYPED
Post by: Red Dragon Thorn on March 19, 2018, 02:16:24 AM
HYPE TRAIN!!!! (http://landofredemption.com/?p=7210)
Title: Re: GET HYPED
Post by: ChristianSoldier on March 19, 2018, 02:50:26 AM
I have to admit the name made me happy, not only does the name have such a huge scope, but it sounds pretty epic too (in a tragic sort of way). Then I got to reading the cards and they look great so far, the only issue I have is negatively targeting an opponent's reserve... that being said, if I had to make a list of top cards to be able to target an opponent's reserve, that one would be on it.

And I love the art of The Serpent's Curse, the other art is good too, but The Serpent's Curse just awesome.
Title: Re: GET HYPED
Post by: Xonathan on March 19, 2018, 07:14:45 AM
The picture for the site and the Forbidden fruit don't show up for me. Is that a problem on my end?
Title: Re: GET HYPED
Post by: kariusvega on March 19, 2018, 07:36:15 AM
Awesome!!
Title: Re: GET HYPED
Post by: Gabe on March 19, 2018, 07:36:45 AM
The picture for the site and the Forbidden fruit don't show up for me. Is that a problem on my end?

They show up for me on mobile. I hadn’t viewed them on this device until a few moments ago so they shouldn’t be cached. I assume you’v tried to reload the page? If that doesn’t work maybe clear your cache and reload again.
Title: Re: GET HYPED
Post by: Xonathan on March 19, 2018, 07:41:41 AM
The picture for the site and the Forbidden fruit don't show up for me. Is that a problem on my end?

They show up for me on mobile. I hadn’t viewed them on this device until a few moments ago so they shouldn’t be cached. I assume you’v tried to reload the page? If that doesn’t work maybe clear your cache and reload again.


I see it now. Thanks!!
Title: Re: GET HYPED
Post by: SignoftheStar on March 19, 2018, 09:02:35 AM
So excited about so many things, but there is one big problem I have.

The tree.

Take? Take?

Take already means something in Redemption, and it's not searching a card location for a card and adding it to your hand, which I'm sure this is trying to say.
Search deck/discard pile/Reserve is very clear, has been clear for 23 years, and does not need to be replaced by a keyword that already means something else. That is unnecessarily confusing, and I vehemently boycott it.
Stick to search. Let Take mean gaining control of a card. Both Take and Search have meant the same things for the life of the game, and they're both quite clear. PLEASE don't change it, I'm BEGGING YOU.
Title: Re: GET HYPED
Post by: Bobbert on March 19, 2018, 09:36:35 AM
(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcT4V1LmOtZEG9tX9EkgzxkfuQl-BSIhoG9nBIeYP6A2Jky_s5U0)

Now I'm curious what the Nats release will look like.

Also, how final are the numbers? It looks like these are being numbered chronologically by verse, which is cool, but it seems a step back from the the more organized CoW and RoJ.

I see you there, Flaming Sword. Don't think I don't.
Title: Re: GET HYPED
Post by: Kevinthedude on March 19, 2018, 09:59:35 AM
Quote
Take already means something in Redemption, and it's not searching a card location for a card and adding it to your hand

That's actually exactly what it means.

Quote from: REG
Unless otherwise specified, targets are moved to the hand of the player gaining control of the cards.
Title: Re: GET HYPED
Post by: Gabe on March 19, 2018, 10:02:37 AM
Let Take mean gaining control of a card.

This is exactly what take means. :)

When the idea of this "change" was first presented I wasn't on board either. It seemed really weird to me. But my peers helped me see the light. I don't know if I'll explain it as well as they did, but I'll try...

We already have old cards in the game that use take the same way we're using it that appear "new". They say things like "look at the top X cards of deck and take one to hand". I don't recall which cards, but someone can find them if they want to run a search in lackey.

Those cards were incongruent with the previous definition of take in the REG which only targeted opponent's cards. With REG 5.0 the definition of take was expanded to include all cards you don't control. That includes cards in your deck, discard pile and reserve. If you have a card that counts the number of good brigades an opponent controls, you only count the ones face up on the table, right? You don't look through their deck and count the brigades there too?

So now instead of saying "search deck for a Hero and add it to hand" we say "take a Hero from deck".

Also, how final are the numbers? I get that all this early Fall stuff would make sense at the beginning of the set, but it seems a step back from the the more organized CoW and RoJ.

I'm a big fan of how CoW and RoJ were organized, but some of our team felt that it was too predictable, especially during preview times. People could guess what cards were remaining simply based on the holes in the number list. They asked to have this set organized differently. Trust me, Fall of Man is very organized, but it uses a different method than recent sets. It should make sense once enough cards have been revealed.
Title: Re: GET HYPED
Post by: The Guardian on March 19, 2018, 10:09:36 AM
Quote
Stick to search.

In case you're worried, "taking" a card from deck, Reserve or discard pile is still a search ability.
Title: Re: GET HYPED
Post by: kariusvega on March 19, 2018, 10:13:55 AM
-9 counts for 9 toss on an opponent? Asking about the gray curse that has -x/x if it were tossed

Not sure I've seen a -x toss option
Title: Re: GET HYPED
Post by: Bobbert on March 19, 2018, 10:14:17 AM
Trust me, Fall of Man is very organized, but it uses a different method than recent sets. It should make sense once enough cards have been revealed.

I think I figured that out and edited my post right as you were replying. :P I will say I'm on board with the idea, though I was a fan of opening my binder and having all the themes next to each other, more or less.

-9 counts for 9 toss on an opponent? Asking about the gray curse that has -x/x if it were tossed

Not sure I've seen a -x toss option

It would be hilarious to me if it increased them instead.

1. Block with Foreign Spearman
2. Toss Birthing Pains to increase your opponent 9/9
3. Add another EC to battle (Unknown Nation, Gates of Hell, etc.)
4. Enjoy improved initiative
5. :o
6. Prophet
Title: Re: GET HYPED
Post by: Gabe on March 19, 2018, 10:15:26 AM
I will say I'm on board with the idea, though I was a fan of opening my binder and having all the themes next to each other, more or less.

Me too! I won't be organizing these by number in my collection.
Title: Re: GET HYPED
Post by: TheHobbit13 on March 19, 2018, 10:19:31 AM
-9 counts for 9 toss on an opponent? Asking about the gray curse that has -x/x if it were tossed

Not sure I've seen a -x toss option

Seems like you'd toss yourself.
Title: Re: GET HYPED
Post by: The Guardian on March 19, 2018, 10:25:13 AM
-9 counts for 9 toss on an opponent? Asking about the gray curse that has -x/x if it were tossed

Not sure I've seen a -x toss option

We discussed that a few weeks ago and I can't quite recall which way we decided...good thing we record our discussions... ::)

It definitely does not decrease the opponent. I believe we decided it would increase them, which could be a good way to chump block if you only have...oh wait, that one isn't spoiled yet... :o
Title: Re: GET HYPED
Post by: The Guardian on March 19, 2018, 10:49:37 AM
Quote
Now I'm curious what the Nats release will look like.

We are not planning to do a special release at Nationals this year, but you never know what other fun surprise we might come up with... ;)
Title: Re: GET HYPED
Post by: The Guardian on March 19, 2018, 11:10:53 AM
I have to admit the name made me happy, not only does the name have such a huge scope, but it sounds pretty epic too (in a tragic sort of way). Then I got to reading the cards and they look great so far, the only issue I have is negatively targeting an opponent's reserve... that being said, if I had to make a list of top cards to be able to target an opponent's reserve, that one would be on it.

And I love the art of The Serpent's Curse, the other art is good too, but The Serpent's Curse just awesome.

With the Reserve being so new, there will be a very small number (3 or less) of cards that can target an opponent's Reserve in this set. As more and more themes receive easier Reserve access, we will likely make a few more cards that can disrupt the Reserve in future sets.
Title: Re: GET HYPED
Post by: SignoftheStar on March 19, 2018, 11:39:02 AM
Sorry, I STILL really don't like this use of Take. It's horribly confusing and will frustrate the majority of current players and ALL new players.
Granted, the way the REG is worded does suggest that cards in a deck or discard pile can be "taken" as they are not currently under your control. That remains unintuitive, as you would think of your card piles as being in your control, if anyone's. Give and Take still share an entry in the REG, implying two perspectives of the same ability- simply, switching the control of a card from one player to another. That is very intuitive. Saying it's still a Take ability to get a card from your card pile because you're switching control of a card from... nothing... to yourself is absolutely bizarre.

I've played many, many trading card games- Magic, Pokémon, Harry Potter, My Little Pony, Force of Will. One of the few universal card abilities is searching a deck or a discard pile for a card. The wording is the same, up and down the board, because the wording is intuitive and clear. Calling Searching a Take ability, insofar as Redemption maintains the definition of Taking as gaining control, is wildly counter intuitive.

Redemption does NOT need to acquire even more set-rewriting errata or conflate more special abilities. It makes this game- by FAR the most complicated TCG- harder for fans to keep up with and impossible for newcomers to learn.

This change alone will have to make me postpone and rewrite my entire upcoming Welcome to Redemption: Special Abilities video. And what would I even say? "Take is the same thing as Give, just seen from a different perspective. They mean to gain or surrender control of a card respectively. Except Take now also means to search your deck, discard pile, or Reserve for a card. But only when it says to do it that way. Those Take abilities allow you to gain control of cards you, uh... already own by switching control from your, uh... deck, to you. Or something."

That's so so SO confusing, and, more importantly, unnecessary. We just don't need to replace a perfectly functional keyword with one we already have and use.

And as for all those cards that let you "take" a revealed card or whatever. You want to distinguish that from normal Take abilities?
Then just use the better word that every other card game already uses.
Add.
Just errata those usages of "take to hand" with "add to hand". Completely intuitive, no conflation, and now you have to errata a dozen cards instead of 40% of all special abilities in the game. Problem solved.

I'm really sorry to sound so annoyed and irritated, but stuff like this KILLS me.
Title: Re: GET HYPED
Post by: Daniel on March 19, 2018, 11:52:06 AM
Great job on the set theme and artwork. Great name too. Loving it.
Title: Re: GET HYPED
Post by: Kevinthedude on March 19, 2018, 12:49:52 PM
Sorry, I STILL really don't like this use of Take. It's horribly confusing and will frustrate the majority of current players and ALL new players.
Granted, the way the REG is worded does suggest that cards in a deck or discard pile can be "taken" as they are not currently under your control. That remains unintuitive, as you would think of your card piles as being in your control, if anyone's. Give and Take still share an entry in the REG, implying two perspectives of the same ability- simply, switching the control of a card from one player to another. That is very intuitive. Saying it's still a Take ability to get a card from your card pile because you're switching control of a card from... nothing... to yourself is absolutely bizarre.

I've played many, many trading card games- Magic, Pokémon, Harry Potter, My Little Pony, Force of Will. One of the few universal card abilities is searching a deck or a discard pile for a card. The wording is the same, up and down the board, because the wording is intuitive and clear. Calling Searching a Take ability, insofar as Redemption maintains the definition of Taking as gaining control, is wildly counter intuitive.

Redemption does NOT need to acquire even more set-rewriting errata or conflate more special abilities. It makes this game- by FAR the most complicated TCG- harder for fans to keep up with and impossible for newcomers to learn.

This change alone will have to make me postpone and rewrite my entire upcoming Welcome to Redemption: Special Abilities video. And what would I even say? "Take is the same thing as Give, just seen from a different perspective. They mean to gain or surrender control of a card respectively. Except Take now also means to search your deck, discard pile, or Reserve for a card. But only when it says to do it that way. Those Take abilities allow you to gain control of cards you, uh... already own by switching control from your, uh... deck, to you. Or something."

That's so so SO confusing, and, more importantly, unnecessary. We just don't need to replace a perfectly functional keyword with one we already have and use.

And as for all those cards that let you "take" a revealed card or whatever. You want to distinguish that from normal Take abilities?
Then just use the better word that every other card game already uses.
Add.
Just errata those usages of "take to hand" with "add to hand". Completely intuitive, no conflation, and now you have to errata a dozen cards instead of 40% of all special abilities in the game. Problem solved.

I'm really sorry to sound so annoyed and irritated, but stuff like this KILLS me.

There's no errata since the function of old cards isn't changing. It's just like how abilities that used to say "remove from the game" now say "banish". If you want to compare this to other card games, Magic does this all the time and even did exactly the same thing to their remove from the game except they changed it to exile instead of banish.

As for take specifically, I don't see how you think this is confusing for new players. It actually can clear up some situations new players get wrong. New players don't know a search ability defaults to putting the target card in your hand and I've seen many players think searching for a character puts it straight into territory. It may be just me but "taking" a card makes it feel more intuitive to go to hand.

Regarding your complaint about control, you don't control cards in your deck, discard, or Reserve so it does make sense for take to give you control of the target cards. Just because the transfer of control isn't between two players doesn't mean take makes no sense.

In the end though, no matter what card game you are playing, there will be keywords players have to memorize. It's a necessary part of card games. Standardizing abilities into keywords absolutely does not make the game more complex and writing a rant about how Redemption is "by FAR the most complicated TCG" proves nothing but the fact that you have very little experience with other TCGs. The only paper card game I have enough knowledge to comment on regarding complexity is Magic and I can assure you Magic is so beyond Redemption in complexity that any comparison is laughable.
Title: Re: GET HYPED
Post by: EmJayBee83 on March 19, 2018, 01:05:58 PM
-9 counts for 9 toss on an opponent? Asking about the gray curse that has -x/x if it were tossed

Not sure I've seen a -x toss option

From the definition of Toss
Quote from: REG
The opposing character is decreased X/X, where X is the strength of the discarded Enhancement at face value.

The opposing character would be decreased -9/-9, which is the same as being increased 9/9.
Title: Re: GET HYPED
Post by: kariusvega on March 19, 2018, 01:35:15 PM
Oh awesome now you can toss your children to 24/15 :-) lol

Imho serpents curse needs cbn on the curse side
Title: Re: GET HYPED
Post by: The Guardian on March 19, 2018, 01:40:22 PM
Imho serpents curse needs cbn on the curse side

Not enough room.
Title: Re: GET HYPED
Post by: kariusvega on March 19, 2018, 02:11:00 PM
Can it start in play and be cbn protected? :-)
Title: Re: GET HYPED
Post by: Ironisaac on March 19, 2018, 02:14:17 PM
Can it start in play and be cbn protected? :-)
Imho serpents curse needs cbn on the curse side

Not enough room.

Just add it in the identifier!
Title: Re: GET HYPED
Post by: Watchman on March 19, 2018, 02:53:54 PM
If I had serpent’s curse and RoJ death in territory, would my opponent’s hand size be six or still seven (assuming he doesn’t have tables of the law activated)?
Title: Re: GET HYPED
Post by: Red Dragon Thorn on March 19, 2018, 02:55:23 PM
His hand size would be 6. Pretty fun combo!
Title: Re: GET HYPED
Post by: Watchman on March 19, 2018, 02:59:41 PM
That’s sweet. ;) I just read the full article. My question would have been answered if I had read it first.
Title: Re: GET HYPED
Post by: Watchman on March 19, 2018, 03:31:31 PM
In regards to the Curses in the upcoming set, I’m not trying to nitpick but I noticed the curse ability is listed before the EE ability and am wondering why it was reversed. Cards in RoJ like the bowls of wrath have the good and evil icons in the ability box mirror the order of the icons in the top left box. As English speakers/writers we tend to read and follow things from left to right, top to bottom. I was thinking that it might flow better for the players to switch the EE to be on top and the curse on bottom. Just an observation/suggestion.
Title: Re: GET HYPED
Post by: Reth on March 19, 2018, 03:49:12 PM
Wow! These new cards and abilities look amazing!

But I still fear that it makes gameplay even more hard or impossible to stand against OP decks.
And as already said within different threads: Newcomers' life will get even harder when trying to get into the game! (Playing I/J starters is still fun and easy and complex enough for newbies - but the next step becomes more and more hard to take!)
Title: Re: GET HYPED
Post by: Watchman on March 19, 2018, 03:53:45 PM
Wow! These new cards and abilities look amazing!

But I still fear that it makes gameplay even more hard or impossible to stand against OP decks.
And as already said within different threads: Newcomers' life will get even harder when trying to get into the game! (Playing I/J starters is still fun and easy and complex enough for newbies - but the next step becomes more and more hard to take!)

Something to consider is CCGs aren’t for everybody. They tend to be complex, very strategic, involved and expensive. The reality is that if someone really wants to play this or any other CCG they will commit to learning, practicing, competing, and investing in it. It comes down to desire. I don’t desire to play certain games for various reasons, although some other people love those games for their reasons. The same goes with Redemption.
Title: Re: GET HYPED
Post by: The Guardian on March 19, 2018, 04:01:06 PM
Wow! These new cards and abilities look amazing!

But I still fear that it makes gameplay even more hard or impossible to stand against OP decks.
And as already said within different threads: Newcomers' life will get even harder when trying to get into the game! (Playing I/J starters is still fun and easy and complex enough for newbies - but the next step becomes more and more hard to take!)

While there are certainly some strong and somewhat complex abilities in the new set, I think you will also find that we've included some very basic abilities that counter some of the strongest deck types.
Title: Re: GET HYPED
Post by: Reth on March 19, 2018, 04:05:09 PM
That's true - but a few days ago we had a long match basically using RoJ Angels where we nearly spent as many time reading REG, Rulebook, forum and ORDIR as we spent playing. This makes the gameplay not really fluent and playing might become really annoying some time ... (of course we are no experts but when considering newcomers do know much less this raises barriers!)
Title: Re: GET HYPED
Post by: TheHobbit13 on March 19, 2018, 04:16:26 PM
Sorry, I STILL really don't like this use of Take. It's horribly confusing and will frustrate the majority of current players and ALL new players.
Granted, the way the REG is worded does suggest that cards in a deck or discard pile can be "taken" as they are not currently under your control. That remains unintuitive, as you would think of your card piles as being in your control, if anyone's. Give and Take still share an entry in the REG, implying two perspectives of the same ability- simply, switching the control of a card from one player to another. That is very intuitive. Saying it's still a Take ability to get a card from your card pile because you're switching control of a card from... nothing... to yourself is absolutely bizarre.

I've played many, many trading card games- Magic, Pokémon, Harry Potter, My Little Pony, Force of Will. One of the few universal card abilities is searching a deck or a discard pile for a card. The wording is the same, up and down the board, because the wording is intuitive and clear. Calling Searching a Take ability, insofar as Redemption maintains the definition of Taking as gaining control, is wildly counter intuitive.

Redemption does NOT need to acquire even more set-rewriting errata or conflate more special abilities. It makes this game- by FAR the most complicated TCG- harder for fans to keep up with and impossible for newcomers to learn.

This change alone will have to make me postpone and rewrite my entire upcoming Welcome to Redemption: Special Abilities video. And what would I even say? "Take is the same thing as Give, just seen from a different perspective. They mean to gain or surrender control of a card respectively. Except Take now also means to search your deck, discard pile, or Reserve for a card. But only when it says to do it that way. Those Take abilities allow you to gain control of cards you, uh... already own by switching control from your, uh... deck, to you. Or something."

That's so so SO confusing, and, more importantly, unnecessary. We just don't need to replace a perfectly functional keyword with one we already have and use.

And as for all those cards that let you "take" a revealed card or whatever. You want to distinguish that from normal Take abilities?
Then just use the better word that every other card game already uses.
Add.
Just errata those usages of "take to hand" with "add to hand". Completely intuitive, no conflation, and now you have to errata a dozen cards instead of 40% of all special abilities in the game. Problem solved.

I'm really sorry to sound so annoyed and irritated, but stuff like this KILLS me.


In the end though, no matter what card game you are playing, there will be keywords players have to memorize. It's a necessary part of card games. Standardizing abilities into keywords absolutely does not make the game more complex and writing a rant about how Redemption is "by FAR the most complicated TCG" proves nothing but the fact that you have very little experience with other TCGs. The only paper card game I have enough knowledge to comment on regarding complexity is Magic and I can assure you Magic is so beyond Redemption in complexity that any comparison is laughable.

I think by complex, he's referring to unnecessarily complicated and not in a strategic sense. But I agree that there is not a problem with "take" being the new "search". As long as take IS the new search and not just implying a search. It's similar to remove becoming banish. Not ideal, but adaptable. The biggest issue is that it's mapping search to something that already had a distinct definition before. Like Gabe basically said before, oh well it will grow on us. When you have keywords intermixing, however, there can be unnecessary confusion (e.g., exchange being an implied search). This is generally a ccg "no-no" as it defeats the purpose of having keywords; by definition keywords have distinct abilities. So yeah, this is actually great, after the step back from "look".

The only issue I can see with take is that on cards like forbidden fruit, while I read that as obviously allowing me to take an O.T. enhancement from my reserve, the connotation of take coupled with the fact that you just looked at your opponents hand may suggest to players that they are supposed to search an opponent's reserve for the O.T. enhancement.  :2cents:
Title: Re: GET HYPED
Post by: Bobbert on March 19, 2018, 04:31:31 PM
For what it's worth, my two cents are that in general it's better for the game to keep barriers to entry low. We aren't as established as something like Warhammer where the complexity is half the draw; we can't afford to turn away players who try the starter decks and enjoy them but get overwhelmed by all the crazy and complex abilities in the more recent sets.

People could guess what cards were remaining simply based on the holes in the number list.

Not to be that guy, but we can do that a bit now - in fact, I'm going to, because speculating is fun. We are missing cards 5, 7 and 11 from the first dozen; if I had to take a stab I'd guess that 5 is called something along the lines of "Opened Eyes", "Nakedness Revealed", or "Hiding from God" (Any could be an EE, but the first could also be a DAE and the last might even be an evil dom and/or have Jonah synergy). I would guess that 7 is "Passing Blame" (likely an EE) and that 11 is either "Cast from the Garden" (EE or possibly curse, though that might have been posted today if it was) or, more likely, the wielder of the Flaming Sword, with the same reference (WC angel, obviously. "Cherubim with the Flaming Sword" is unwieldy - I'm going to call it "Guardian of the Garden" in my head because I like alliteration).

Sorry if any of the card designers are annoyed by this. Obviously this won't work for calling how many dominants or artifacts or whatever are in the set. I'm just bored at work and filing in the reference gaps with wild speculation.
Title: Re: GET HYPED
Post by: The Guardian on March 19, 2018, 04:39:20 PM
Well shame on you for spoiling everything... ::)

Edit--I'm also bored at work and would probably be doing the same thing if I didn't already know what they were... ;)
Title: Re: GET HYPED
Post by: Bobbert on March 19, 2018, 04:48:10 PM
Well shame on you for spoiling everything... ::)

Edit--I'm also bored at work and would probably be doing the same thing if I didn't already know what they were... ;)

Well, I haven't been edited by R.O.S.E.S. yet, so I can't have hit too near the mark...  ::)
Title: Re: GET HYPED
Post by: NathanW on March 19, 2018, 05:05:16 PM
Well shame on you for spoiling everything... ::)

Edit--I'm also bored at work and would probably be doing the same thing if I didn't already know what they were... ;)

Well, I haven't been edited by R.O.S.E.S. yet, so I can't have hit too near the mark...  ::)

I don't think that's exactly how that works :P
Title: Re: GET HYPED
Post by: Gabe on March 19, 2018, 05:16:35 PM
Not to be that guy, but we can do that a bit now - in fact, I'm going to, because speculating is fun. We are missing cards 5, 7 and 11 from the first dozen; if I had to take a stab I'd guess that 5 is called something along the lines of "Opened Eyes", "Nakedness Revealed", or "Hiding from God" (Any could be an EE, but the first could also be a DAE and the last might even be an evil dom and/or have Jonah synergy). I would guess that 7 is "Passing Blame" (likely an EE) and that 11 is either "Cast from the Garden" (EE or possibly curse, though that might have been posted today if it was) or, more likely, the wielder of the Flaming Sword, with the same reference (WC angel, obviously. "Cherubim with the Flaming Sword" is unwieldy - I'm going to call it "Guardian of the Garden" in my head because I like alliteration).
Your guesses have varying degrees of accuracy... but since you pretty much nailed this one I'll give it to you.  8)

Spoiler (hover to show)
Title: Re: GET HYPED
Post by: Sadness on March 19, 2018, 06:40:03 PM
I'm wondering how Blame Shifting can be a good enhancement? Or am I missing something?
Title: Re: GET HYPED
Post by: Bobbert on March 19, 2018, 06:43:20 PM
I'm wondering how Blame Shifting can be a good enhancement? Or am I missing something?

I guess it has to be playable by Adam and Eve. You'll note that I called it as an EE in my prediction :P

That said, it's a fantastic card, and I'm looking forward to passing blame onto Cain in my territory to force my opponent to discard.
Title: Re: GET HYPED
Post by: Watchman on March 19, 2018, 08:00:31 PM
I'm wondering how Blame Shifting can be a good enhancement? Or am I missing something?

I was wondering the same thing.
Title: Re: GET HYPED
Post by: Watchman on March 19, 2018, 08:09:07 PM
I'm thinking card 11 is something dealing with Adam and Eve being expelled from the Garden.  So I'm gonna call that it's titled Expulsion, it's an evil enhancement (maybe curse), and has something to do with either banishing a human hero from battle and/or territory.  It could also be considered a dual-alignment enh since God was protecting the holiness of the Tree of Life (Jesus) from fallen man until the time of redemption came (the Tree of Life coming to man). 
Title: Re: GET HYPED
Post by: Kor on March 19, 2018, 10:38:38 PM
Regarding Adam, is ‘non-humans’ short for non human characters?  Or is he protected from dominants and artifacts also as they are not humans?
Title: Re: GET HYPED
Post by: The Guardian on March 19, 2018, 10:44:01 PM
"Non-human" is actually a term defined in the ORDIR.

Quote from: ORDIR
Non-human
Non-human characters include angels, animals, demons and symbolic characters.

While technically artifacts and dominants are not humans, the Redemption term "non-human" refers to characters.
Title: Re: GET HYPED
Post by: soul seeker on March 20, 2018, 06:31:26 PM
I need to ask something before getting on the train:
  Is that the official border art  for the set (which looks like alternate art from previous sets) or are the spoiled cards consisting of the alternate border art?
Title: Re: GET HYPED
Post by: NathanW on March 20, 2018, 06:35:03 PM
I need to ask something before getting on the train:
  Is that the official border art  for the set (which looks like alternate art from previous sets) or are the spoiled cards consisting of the alternate border art?

I believe this quote from the article answers your question.

Quote
As you might have noticed from the preview images, we’re doing some things differently this time around. The initial set release will contain all alternate border cards. That’s right! The alternate border is the new normal! That does mean that we won’t have a special release at Nationals this year, but you get all the cool looking cards right up front.
Title: Re: GET HYPED
Post by: soul seeker on March 20, 2018, 06:39:17 PM
I believe this quote from the article answers your question.

Thanks!  It totally does*, and I'm on the hype train just from the pics.**




* I've not read the articles or cards yet because of my life's circumstances.
** I've needed something to be hyped about, so it is nice to see these cards released.
Title: Re: GET HYPED
Post by: Crashfach2002 on March 20, 2018, 08:14:15 PM
I believe this quote from the article answers your question.

Thanks!  It totally does*, and I'm on the hype train just from the pics.**


They did also say that rarities haven't been determined yet, so some of the cards won't have the borders depicted as they would probably have the full art instead.  (Going based off of the AB releases from the last two sets).  This would also mean the URs would be full art / borderless!!!
Title: Re: GET HYPED
Post by: YeshuaIsLord on March 21, 2018, 11:02:34 AM
I noticed the curse ability is listed before the EE ability and am wondering why it was reversed. Cards in RoJ like Behemoth have the good or evil icon in the ability box mirror the order of the icons in the top left box. As English speakers/writers we tend to read and follow things from left to right, top to bottom. I was thinking that it might flow better for the players to switch the EE to be on top and the curse on bottom.
For what it's worth, my two cents are that in general it's better for the game to keep barriers to entry low. We aren't as established as something like Warhammer where the complexity is half the draw; we can't afford to turn away players who try the starter decks and enjoy them but get overwhelmed by all the crazy and complex abilities in the more recent sets.
I totally agree with both statements!

New players don't know a search ability defaults to putting the target card in your hand and I've seen many players think searching for a character puts it straight into territory
What about "Search area x and add to hand"?

[Calling it "take" is] so so SO confusing, and, more importantly, unnecessary. We just don't need to replace a perfectly functional keyword with one we already have and use.  Just errata those usages of "take to hand" with "add to hand". Completely intuitive, no conflation, [...] Problem solved.
Agreed! I object to every change that is unnecessary and complicates that provide no real benefit.

It's just like how abilities that used to say "remove from the game" now say "banish".
Which to me as a newcomer was totally confusing too! "Remove from the game" is pretty straightforward. Everyone get's that. Why say banish instead? It's just unnecessary.

In the end though, no matter what card game you are playing, there will be keywords players have to memorize. The only paper card game I have enough knowledge to comment on regarding complexity is Magic and I can assure you Magic is so beyond Redemption in complexity that any comparison is laughable.
But this doesn't justify unnecessarily making something more complex than it already is. If we want the community to grow we can't have that because it will turn away potential new players. One challenge I'm facing is how to introduce teens to the game. Especially if their English is bad. A real scenario I am facing right now. They don't know words like "banish". Memorizing keywords is fine but having use a dictionary a lot isn't fun. So this group is already excluded from the game except maybe someone translates this material which is a lot of work!

Newcomers' life will get even harder when trying to get into the game! (Playing I/J starters is still fun and easy and complex enough for newbies - but the next step becomes more and more hard to take!)
For me that transition is only possible because of:
a) Good resources like "Real Rulings" and "Welcome to Redemption"
b) A pretty good understanding of English on my side
c) More seasoned players that come alongside and explain the different concepts and how they work to me.
That's not a low entrance level for people outside of the US.
I wonder if it will be possible to design new one's that are rather easy to understand but yet take you closer to where the current meta is at. I feel like I'm learning the concepts of Redemption rather well by I/J but "the next step" is a giant leap as the cards from the new sets just are so much stronger.

A few days ago we had a long match basically using RoJ Angels where we nearly spent as many time reading REG, Rulebook, forum and ORDIR as we spent playing. (of course we are no experts but when considering newcomers do know much less this raises barriers!)
Yeah we "played" 3 hours and in the end I was tired, discouraged, confused and had a headache...
Bad experiences like this one will turn players away that don't have to be turned away...
Title: Re: GET HYPED
Post by: The Guardian on March 21, 2018, 12:24:11 PM
Obviously I wouldn't be able to do it every time, but I would be more than willing to sit in on a Lackey game sometime soon to answer questions that come up. I think you'll find that most of the scenarios you're encountering are not as complicated as you might think (and when it is, it very well could be due to outdated wording on older cards).
Title: Re: GET HYPED
Post by: Josh on March 21, 2018, 01:36:02 PM
Obviously I wouldn't be able to do it every time, but I would be more than willing to sit in on a Lackey game sometime soon to answer questions that come up. I think you'll find that most of the scenarios you're encountering are not as complicated as you might think (and when it is, it very well could be due to outdated wording on older cards).

When players want to learn Redemption and are willing to join these boards, they are usually willing to download Lackey and learn to play Redemption that way.  But learning Lackey without someone there to hold your hand and show you the ropes the first few times can be overwhelming. 

I'll reiterate my offer to carve out a few hours to walk you through the Redemption experience on Lackey - just shoot me a PM and some times that work for you.  Most Friday and Saturday nights work for me (after 10 PM EST). 
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