Cactus Game Design Message Boards

Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Topic started by: Chronic Apathy on August 20, 2011, 08:15:19 PM

Title: First Impressions on the New Set
Post by: Chronic Apathy on August 20, 2011, 08:15:19 PM
I was jaded going to Nationals this year after seeing Tower of Thebez and Iron Pan. "Negate pretty much everything" did not seem like a fun direction for the game to go in, and I dreaded to think what else might be lurking in those new tins. So far, it looks like neither of those cards is going to cause much of a stir. Canaanites appear to be too weak to be really viable in T1 (I have no idea about T2) this year, and Iron Pan seems to be a solid - not overpowered - addition to Babylonians. However, I'm starting to think that my initial fears regarding other elements of the set have been founded. For the first time since I started playing (3 years ago), red is truly overpowered. I don't feel that much elaboration is needed here - just take a look at what they've gotten. Similar feelings on what brown has received. With the new ruling on the way ability reduction works, using brown to do exactly that has become quite overpowered. Heck, even without that new ruling, territory destruction with brown is going to cause a huge ripple this year. Now admittedly, we're only a couple weeks into experience with the new set, but I think it's undeniable that red and brown (along with Genesis - both good and evil) has seen a huge boost. I'm sure my opinions on various things will change in the coming weeks and months, but right now that's my first impression. Anyone agree? Disagree?
Title: Re: First Impressions on the New Set
Post by: Alex_Olijar on August 20, 2011, 08:26:04 PM
I agree with the general assesment that the power creep is absurd.
Title: Re: First Impressions on the New Set
Post by: ChristianSoldier on August 20, 2011, 08:29:43 PM
I got really excited about the new set.

Brown can finally use the decrease theme it has had for a long time.

Red finally has a character that can remove a character, which it has needed for a while.

I love what Canaanites are doing, plus they pair well with Brown.

My biggest fear is the Assyrian Siege Army since it destroys fortresses and such and it can't be negated (which is why I'm tripling up on all my important fortresses or finding a way to protect them).  However I really haven't gotten used to the set yet so I'm not sure.
Title: Re: First Impressions on the New Set
Post by: Alex_Olijar on August 20, 2011, 08:35:45 PM
Brown can finally use the decrease theme it has had for a long time.

It could have used that without Gates due to the new ruling. Gates is bordeline overkill. Gates of Samaria + Desolate Gateways + Israelite King = crazy stuff.

Quote
Red finally has a character that can remove a character, which it has needed for a while.

Ahimelek isn't even that good - it's the threat of Ahimelek that is so good. He's this years Nazereth - he's getting a lot of press, and will affect the meta even if he is never played.

Quote
I love what Canaanites are doing, plus they pair well with Brown.

The best part of Caananites is probably ToT, and with brown, they can't use it as well.

Quote
My biggest fear is the Assyrian Siege Army since it destroys fortresses and such and it can't be negated (which is why I'm tripling up on all my important fortresses or finding a way to protect them).  However I really haven't gotten used to the set yet so I'm not sure.

I'm not concerned. Who has room for Siege Army when I need Archer x4, probably Survivor x4, 2k x4, Forgotten History x4, and Confusion x2 (or more). He can't band, he needs horses for inish, and his ability is situational. He won't get more than a x2 (maybe x3) in some decks with a weakness to forts.
Title: Re: First Impressions on the New Set
Post by: lp670sv on August 20, 2011, 08:49:29 PM
Wait the new set changes how the game is going to be played? NO WAY!...

Come on guys, what did you want, cards that make disciples and TGT more awesome? The fact is that TGT and Disciples were the most powerful themes, so the next set boosted other themes, and I'd be willing to bet that next year the same thing will happen. This isn't MTG where they release a new 600 card set every year and you play with just those cards. These are expansions, not rewrites.
Title: Re: First Impressions on the New Set
Post by: ChristianSoldier on August 20, 2011, 08:56:39 PM
I don't think Tower of Thebez is that impressive (except as a protect fort) it stops your own heroes, I see the best thing Canaanites have is Stone of Thebez which is CBN on both Jezebel and Woman at Thebez.

The reason they pair with Brown is mostly because Jezebel + Ahab is awesome and you might as well run some Stone of Thebez.

And I actually agree that the decrease didn't need Gates of Samaria.

And I also agree that the power creep in redemption has gone way past "creep"
Title: Re: First Impressions on the New Set
Post by: Alex_Olijar on August 20, 2011, 09:00:19 PM
I don't think Tower of Thebez is that impressive (except as a protect fort) it stops your own heroes, I see the best thing Canaanites have is Stone of Thebez which is CBN on both Jezebel and Woman at Thebez.

Stone of Thebez is cool, but only in T2 when I can x4 it. ToT is impressive because I can just use CBN heros or heros that don't need abilities but you didn't know I was playing ToT so you might have random heroes that can be negated.

Quote
The reason they pair with Brown is mostly because Jezebel + Ahab is awesome and you might as well run some Stone of Thebez.

I wouldn't want to run that just for Stone help when I can just negate heros instead.
Title: Re: First Impressions on the New Set
Post by: ChristianSoldier on August 20, 2011, 09:06:03 PM
Its hard to say how things are going to work til we really start trying them, I made a Brown/Black defense, but then I quickly switched to a Magician defense (because I wanted to try it) and then the Brown/Black got taken apart for a different deck.

I really think Magicians/demons might be really good too, Egyptian Magicians are epic now that we can have 2 2-colored cards in T2 decks.
Title: Re: First Impressions on the New Set
Post by: Jmbeers on August 21, 2011, 12:14:04 AM
I honestly really like the new set. I think they creat strengths for brigades and themes that are largely unused.

I think they make a nice rock paper scissors affect too, for example...
(crimson beats purple: purple beats brown: brown beats green: and so on)

I personally just played a tournament in new york with the new OT purple and placed in two events. Befor these cards were added who could have everr gone very far with OT purple???
Title: Re: First Impressions on the New Set
Post by: christiangamer25 on August 21, 2011, 12:22:52 AM
lol your dreaming if you think brown beats green
Title: Re: First Impressions on the New Set
Post by: Alex_Olijar on August 21, 2011, 12:24:22 AM
lol your dreaming if you think brown beats green


It does?
Title: Re: First Impressions on the New Set
Post by: Prof Underwood on August 21, 2011, 12:29:00 AM
I agree with the general assesment that the power creep is absurd.
And I also agree that the power creep in redemption has gone way past "creep"
I'm gonna go ahead and make a prediction here a year ahead of time.  Today people are complaining about "power creep".  Next year they are going to be complaining about lack of "power creep".  Complaining is inevitable :)
Title: Re: First Impressions on the New Set
Post by: Alex_Olijar on August 21, 2011, 12:35:08 AM
I agree with the general assesment that the power creep is absurd.
And I also agree that the power creep in redemption has gone way past "creep"
I'm gonna go ahead and make a prediction here a year ahead of time.  Today people are complaining about "power creep".  Next year they are going to be complaining about lack of "power creep".  Complaining is inevitable :)

Who would complain about lack of power creep? That doesn't even make sense. Why would I complain that the next set is not obviously the most powerful set Redemption has ever made? I want a balanced game.
Title: Re: First Impressions on the New Set
Post by: SomeKittens on August 21, 2011, 12:39:16 AM
Complaining is inevitable :)
And I thought with all the new rulings, and the new REG, everyone would be happy.
Title: Re: First Impressions on the New Set
Post by: Jmbeers on August 21, 2011, 12:40:51 AM
You say that it's the biggest power creeps bit it's one of the smallest expansions?
Title: Re: First Impressions on the New Set
Post by: Warrior_Monk on August 21, 2011, 12:43:13 AM
When we're combining Interrupt, Drawing, Battlewinning, and CBN in every card, that's power creep.
Title: Re: First Impressions on the New Set
Post by: Alex_Olijar on August 21, 2011, 12:43:39 AM
You say that it's the biggest power creeps bit it's one of the smallest expansions?

Do you understand the concept of power creep?

Power creep is the gradual unbalancing of a game due to successive releases of new content.[1] The phenomenon may be caused by a number of different factors and, in extreme cases, can be damaging to the longevity of the game in which it takes place.

As new expansions or updates are released, new game mechanics or effects are introduced, making it increasingly difficult for older content to remain in balance without changes. Usually, this means new content releases grow successively more powerful while older content becomes relatively underpowered.

Per da Wiki
Title: Re: First Impressions on the New Set
Post by: SomeKittens on August 21, 2011, 12:45:53 AM
There's some crazy cards in only six tins.  Ahimelek is OP, and there's tons of other cards that take mid-tier themes and make them bananas.
Title: Re: First Impressions on the New Set
Post by: Lamborghini_diablo on August 21, 2011, 12:54:58 AM
There's some crazy cards in only six tins.  Ahimelek is OP, and there's tons of other cards that take mid-tier themes and make them bananas.

There's quite a few good ways around Ahimelek... he's not all that OP.  :P

Demons have 2 of them, and a 3rd works in every deck. Gates of Samaria also says hi, as he's quite easy to snipe.
Title: Re: First Impressions on the New Set
Post by: Gabe on August 21, 2011, 12:57:05 AM
It was pretty tough keeping the new version of Bravery of David and Jezebel at the same power level as their original versions. But I think they're fairly balanced and players will have a tough time choosing which version to use in their deck this year. ::)
Title: Re: First Impressions on the New Set
Post by: Alex_Olijar on August 21, 2011, 01:02:42 AM
It was pretty tough keeping the new version of Bravery of David and Jezebel at the same power level as their original versions. But I think they're fairly balanced and players will have a tough time choosing which version to use in their deck this year. ::)

While I appreciated the light hearted semi-troll and it did make me smile, you probably know that's not what we mean ;)
Title: Re: First Impressions on the New Set
Post by: Rawrlolsauce! on August 21, 2011, 01:13:57 AM
Jagex tried to undo power creep in Runescape by adding things such as Spirit Shields (later progressing to Torva, Virtius, and Pernix Armour). I suggest Cactus prints a DSS card.

Alex..... Lambo.... Smokey.... someone back me up?
Title: Re: First Impressions on the New Set
Post by: Alex_Olijar on August 21, 2011, 01:15:42 AM
I didn't play when those got released so I can't comment.
Title: Re: First Impressions on the New Set
Post by: SomeKittens on August 21, 2011, 01:24:45 AM
*cough*setrotation*cough*
Title: Re: First Impressions on the New Set
Post by: Rawrlolsauce! on August 21, 2011, 01:26:47 AM
*cough*setrotation*cough*
As long as Babylon the Great is always OK'd, I wouldn't complain much.
Title: Re: First Impressions on the New Set
Post by: ChristianSoldier on August 21, 2011, 01:34:22 AM
When I say power creep mostly I'm not talking about specific cards, but general trends in cards.

Protect forts from Priests (when they basically came out barring one from Angel Wars)
Assyrian Camp: Unless King Hezzy is in play Protect: Conversion, Capture, Discard.
Headquarters at Riblah: Protect: Discard.  Discard to discard captured heroes.
High Priest’s Palace: Protect: Discard.  Holds 30 Pieces of Silver or Writ
Pharaoh’s Throne Room: Protect: Discard and Convert.  Might stop ignore on heroes.
Temple of Dagon: Protect: Capture.  Holds Altar of Dagon.

Protect Forts from Tins Extended
Gates of Samaria: Protect: Opponents. Also can decrease a character sometimes.
Tower of Thebez: Protect: Opponents.  Also can negate heroes often.

I do realize there is a tradeoff, that the new protect forts don't help against your own abilities, (AocP will still hit all your Canaanites in your Tower of Thebez and such) but your opponent can't touch them without negating or getting rid of the fort.  I do realize that the current game is different than it was when Priests came out, but it still feels like they are a bit too much of an increase.

Either way, I do think that this set does seem to not have any cards like Garden Tomb or several other cards that were too powerful when they came out, so it looks like the playtesters are learning from their mistakes (or they just got lucky this time).

I am fairly happy about this set so far and most of my complaints are probably because I haven't actually played with all the new cards enough to know how powerful they actually are.  And thanks to everyone who makes Redemption keep going because I will play it as long as I enjoy it (even if there are a couple of broken combos available)
Title: Re: First Impressions on the New Set
Post by: Alex_Olijar on August 21, 2011, 01:38:05 AM
When I say power creep mostly I'm not talking about specific cards, but general trends in cards.

What about this:

Tola: Draw a card.
Jair: Draw 2 cards if all your heroes are OT, CBI.
Gibeonite Red due: Draw X cards (number of WC in battle)
Abby: Draw X cards (number of OT WC you control).

X is limit 3, but still. Creep. and that's on a meh ability. It seems every BW has a CBP now.
Title: Re: First Impressions on the New Set
Post by: ChristianSoldier on August 21, 2011, 01:42:04 AM
When I say power creep mostly I'm not talking about specific cards, but general trends in cards.

What about this:

Tola: Draw a card.
Jair: Draw 2 cards if all your heroes are OT, CBI.
Gibeonite Red due: Draw X cards (number of WC in battle)
Abby: Draw X cards (number of OT WC you control).

X is limit 3, but still. Creep. and that's on a meh ability. It seems every BW has a CBP now.

Those are general trends, card draw on characters is getting better, more cards are getting CBP/CBI/CBN, that is power creep, I just decided to give one example with protect forts, then I got distracted with a bunch of other stuff, having 1 card that has a draw X (limit 3) wouldn't be power creep, that might just be an overpowered card, but with it becoming a common thing to have good card draw that could become power creep.  (I hope that made sense to more than just me)
Title: Re: First Impressions on the New Set
Post by: SomeKittens on August 21, 2011, 02:01:19 AM
I think that they figured out that they needed to give good speed to themes if they wanted people to actually use them.
Title: Re: First Impressions on the New Set
Post by: Alex_Olijar on August 21, 2011, 02:02:37 AM
I think that they figured out that they needed to give good speed to themes if they wanted people to actually use them.

That doesn't mean it's not power creep.
Title: Re: First Impressions on the New Set
Post by: ChristianSoldier on August 21, 2011, 02:06:22 AM
Power creep isn't necessarily a bad thing, in fact it might be a necessary thing for a card game that doesn't use set rotation, but it needs to be controlled.

I wonder if power creep can be mapped out and approximated into a mathematical function, because that would be awesome.
Title: Re: First Impressions on the New Set
Post by: SomeKittens on August 21, 2011, 02:08:45 AM
@Alex, it's very much power creep, I agree.

@CS, Redemption math would be fun, but I don't know anything about math stuffs.
Title: Re: First Impressions on the New Set
Post by: christiangamer25 on August 21, 2011, 02:10:25 AM
and the only solution to power creep is ban the broken reasons that cause the need for power creep end of story.
Title: Re: First Impressions on the New Set
Post by: Master KChief on August 21, 2011, 02:10:54 AM
i find it funny how redemption is the exact opposite of mtg in terms of power creep. mtg started off with the most obnoxiously broken cards in history, leading to bans, set rotation, and a proper R&D/playtest team to balance subsequent releases and keep things in check. redemption started with fluff in the beginning and each set has grown more powerful than the last...the prime definition of power creep.
Title: Re: First Impressions on the New Set
Post by: Jmbeers on August 21, 2011, 02:30:54 AM
I think (based on the priveous definition of power creep) a small level of a power creep in an expansion is required. If people couldn't improve their decks with new cards They would get board.

That being said, I think it can easily ruin the game if new cards come out every year that can't be contended.

So what were really looking for is a perfect medium which inevitably will never be found. We will either become bored with the game or complain about how the super powers of last year aren't so super anymore. But so what? In 6 months the new leading power will come out definitely and then 6 months after that new cards will come out you'll all start complaining about the new power being trumped.


And then repeat the next year etc...
Title: Re: First Impressions on the New Set
Post by: BubbleBoy on August 21, 2011, 10:21:59 AM
I wonder if power creep can be mapped out and approximated into a mathematical function, because that would be awesome.
^ Future mathematics professor.
Title: Re: First Impressions on the New Set
Post by: Chronic Apathy on August 21, 2011, 11:31:45 AM
I think (based on the priveous definition of power creep) a small level of a power creep in an expansion is required. If people couldn't improve their decks with new cards They would get board.

That being said, I think it can easily ruin the game if new cards come out every year that can't be contended.

So what were really looking for is a perfect medium which inevitably will never be found. We will either become bored with the game or complain about how the super powers of last year aren't so super anymore. But so what? In 6 months the new leading power will come out definitely and then 6 months after that new cards will come out you'll all start complaining about the new power being trumped.


And then repeat the next year etc...

The complaint isn't that last year's super powers aren't so super anymore. I'm sure many of us are quite happy that Disciples won't be as abused this year. The complaint is that, instead of balancing lesser used strategies, they've taken a handful of strategies and made them nigh untouchable. So now next year, they're going to try and take other themes that received no help this year (Disciples, TGT, maybe Persians, Demons, etc), and they're going to attempt to put them on par with the top themes of this year, and inevitably, one or more of those upgraded themes will be seen as wildly overpowered. Where in FooF, RoA, and Disciples there was a brand new strategy that was dominant, this year, it's the attempted balance of old strategies that reigns supreme.
Title: Re: First Impressions on the New Set
Post by: Smokey on August 21, 2011, 11:52:17 AM
@ This entire thread.

This is why I started Type Ban.

@ Sauce

Good troll analogy

@ Prof U

Wasn't the Disciples set supposed to be "under powered"?

@ Chronic Apathy

Don't underestimate Disciples, they're still a top offense... Herod's Temple is now possibly the best card in the game since most of the new CBN cards this set are discard, and most disciples can't be killed in one hit by Gates of Samaria.

Title: Re: First Impressions on the New Set
Post by: Chronic Apathy on August 21, 2011, 12:08:52 PM
@ Chronic Apathy

Don't underestimate Disciples, they're still a top offense... Herod's Temple is now possibly the best card in the game since most of the new CBN cards this set are discard, and most disciples can't be killed in one hit by Gates of Samaria.

I know. I'm waiting to see the meta shift, but I might commit to Disciples for the tournament season.
Title: Re: First Impressions on the New Set
Post by: lp670sv on August 21, 2011, 12:11:21 PM
You know Chronic, for being so apathetic all the time you certainly do complain alot  ;)
Title: Re: First Impressions on the New Set
Post by: SomeKittens on August 21, 2011, 12:39:22 PM
There's still some good stuff.  Killing Boat won't win you a game by any means.
Title: Re: First Impressions on the New Set
Post by: Master KChief on August 21, 2011, 12:52:57 PM
boat wasnt even used that much at nats at the top tables. site decks were non-existent at the top tables, and too much dd hate going around.
Title: Re: First Impressions on the New Set
Post by: SomeKittens on August 21, 2011, 01:04:59 PM
90% of the time I used it, it was so I could set aside one guy with Pentecost.  I only saw one site stall deck all day.
Title: Re: First Impressions on the New Set
Post by: Warrior_Monk on August 21, 2011, 01:15:10 PM
site decks were non-existent at the top tables
Tell that to my 3-3 tie. Had I played faster against you and been prepared for site-stall, RDT would have won and MJWare would have taken second.
Title: Re: First Impressions on the New Set
Post by: Jmbeers on August 21, 2011, 01:23:31 PM
The complaint is that, instead of balancing lesser used strategies, they've taken a handful of strategies and made them nigh untouchable. So now next year, they're going to try and take other themes that received no help this year (Disciples, TGT, maybe Persians, Demons, etc)



Yes they could use help but are you really saying OT kings, (good and evil) didn't need help?
Profits didn't need help?
The Canaanites didn't need help?
Assyrian didn't need help?
Judges didn't need help?
And RED Didn't need help?

I nearly never came against these themes...
But in fairness maybe I just haven't played long enough.
Title: Re: First Impressions on the New Set
Post by: Master KChief on August 21, 2011, 01:29:46 PM
site decks were non-existent at the top tables
Tell that to my 3-3 tie. Had I played faster against you and been prepared for site-stall, RDT would have won and MJWare would have taken second.

by non-existent i really mean almost non-existent. i know there was that one kid that had the site-stall that one time at the top tables, but he was rarely there and didnt finish top 10. site decks as a whole were practically non-existent at nats.
Title: Re: First Impressions on the New Set
Post by: Warrior_Monk on August 21, 2011, 01:31:42 PM
He stayed at the top couple tables for quite a while. He was at the number one spot for 20 minutes (or minuets, as his siggy says...and wonder if those are by Beethoven...). I wouldn't discount that.
Title: Re: First Impressions on the New Set
Post by: The M on August 21, 2011, 01:32:20 PM
site decks were non-existent at the top tables
Tell that to my 3-3 tie. Had I played faster against you and been prepared for site-stall, RDT would have won and MJWare would have taken second.

by non-existent i really mean almost non-existent. i know there was that one kid that had the site-stall that one time at the top tables, but he was rarely there and didnt finish top 10. site decks as a whole were practically non-existent at nats.
and I wouldn't even call Pit of Dothan and Damascus shutting someone out a "site stall."
Title: Re: First Impressions on the New Set
Post by: Lamborghini_diablo on August 21, 2011, 01:34:37 PM
Profits didn't need help?

This has to be my favorite typo, because it makes sense. Green Profits.
Title: Re: First Impressions on the New Set
Post by: Warrior_Monk on August 21, 2011, 01:35:12 PM
It certainly wasn't site lock. I guess he had Land Dispute, but that doesn't count. I shouldn't have been locked, but I made a bad mistake.

There was no Pit of Dathan. Otherwise, I would have been fine, as it's not protected by CP.
Title: Re: First Impressions on the New Set
Post by: Chronic Apathy on August 21, 2011, 01:36:41 PM
You know Chronic, for being so apathetic all the time you certainly do complain alot  ;)

I don't complain -that- much, I just really dislike the direction the game is headed in.

Yes they could use help but are you really saying OT kings, (good and evil) didn't need help?
Profits didn't need help?
The Canaanites didn't need help?
Assyrian didn't need help?
Judges didn't need help?
And RED Didn't need help?

I nearly never came against these themes...
But in fairness maybe I just haven't played long enough.

Purple kings definitely needed help. I used them for two years before switching to Disciples and TGT this last tournament season, and while they didn't get too much help, it's nice to see them slightly more viable this set. I would argue that brown as a whole did not need as much help as they got. "Evil Kings of Israel" wasn't really much of a theme prior to this set, but it's ludicrous to think that they aren't overpowered. When standalone has been the best defense for the last few years, and standalone is about 1/3-1/2 brown anyways, I don't think they needed a huge push the way they got one.

Prophets didn't really need that much help; NT Prophets were used quite a bit this season. Right now I actually feel like Prophets are the best example of a theme that's strong without being overpowered, but that's just me. Canaanites are a brand new theme (having five characters across several sets doesn't count as a "theme" really) and they aren't even really that strong. Assyrians, while they looked awesome, probably aren't as good as people first thought when looking at Siege Army for the first time. Time will tell whether they'll have a solid presence in the meta this year or not.

Judges were the thing I was most looking forward to this set, and I'm sad to say I don't think they'll be as strong as I hoped they would be. The idea of using Judge's Seat with Iron Pan up to negate protection is attractive, but so far it just doesn't seem that viable. Time will tell though. Red definitely needed help, I won't even bother delving into that because it's obvious.

The point is, a lot of strategies and brigades have needed help for a long time, and I'm thrilled that they've finally gotten that help. However, some of those strategies got too much help. Let me repeat that: I'm not disappointed that some themes got help; I'm disappointed that they got too much help.
Title: Re: First Impressions on the New Set
Post by: The M on August 21, 2011, 01:39:38 PM
It certainly wasn't site lock. I guess he had Land Dispute, but that doesn't count. I shouldn't have been locked, but I made a bad mistake.

There was no Pit of Dathan. Otherwise, I would have been fine, as it's not protected by CP.
Hmm... That's what I heard from all of the top table people, including you...
Title: Re: First Impressions on the New Set
Post by: Warrior_Monk on August 21, 2011, 01:40:14 PM
I would argue that brown as a whole did not need as much help as they got. "Evil Kings of Israel" wasn't really much of a theme prior to this set, but it's ludicrous to think that they aren't overpowered.
How are they overpowered? At all?
Brown was A Tier and has maintained being A Tier. They aren't Uber yet.
Title: Re: First Impressions on the New Set
Post by: Chronic Apathy on August 21, 2011, 01:41:10 PM
I would argue that brown as a whole did not need as much help as they got. "Evil Kings of Israel" wasn't really much of a theme prior to this set, but it's ludicrous to think that they aren't overpowered.
How are they overpowered? At all?
Brown was A Tier and has maintained being A Tier. They aren't Uber yet.

Decrease is disgusting. Omri is an auto-block now? Ewwww.
Title: Re: First Impressions on the New Set
Post by: Warrior_Monk on August 21, 2011, 01:44:43 PM
Decrease is awesome. I'm glad it's viable. It's nowhere near OP though. Without Gates, it's awful, and if they get rid of Gates, well, you're screwed.
Title: Re: First Impressions on the New Set
Post by: Lamborghini_diablo on August 21, 2011, 01:53:11 PM
I would argue that brown as a whole did not need as much help as they got. "Evil Kings of Israel" wasn't really much of a theme prior to this set, but it's ludicrous to think that they aren't overpowered.
How are they overpowered? At all?
Brown was A Tier and has maintained being A Tier. They aren't Uber yet.

Decrease is disgusting. Omri is an auto-block now? Ewwww.

Only if you use little initiative heroes. You could also use I am Sustainer. Also, use a new fort negate enhancement to negate gates when they do that.

Its strong, but not impossible to kill. Just think outside the box.
Title: Re: First Impressions on the New Set
Post by: Master KChief on August 21, 2011, 01:59:12 PM
people wont use i am sustainer because its not worth the card slot or art slot in a type 1 deck.
Title: Re: First Impressions on the New Set
Post by: Lamborghini_diablo on August 21, 2011, 02:02:02 PM
Well, my point is that people keep saying decrease is too powerful when a decent counter exists.
Title: Re: First Impressions on the New Set
Post by: Warrior_Monk on August 21, 2011, 02:04:21 PM
With had this in ROA1 too...
TGT WITH HE IS RISEN! IS OP.

Covenant with Abraham, noobs.
Title: Re: First Impressions on the New Set
Post by: Master KChief on August 21, 2011, 02:05:21 PM
cards like golgotha and i am sustainer are reasons i severely wish this game was best 2 of 3 and had sideboard.
Title: Re: First Impressions on the New Set
Post by: Lamborghini_diablo on August 21, 2011, 02:06:26 PM
I love that counter so much.

Some more counters to decrease: every healing card.
Title: Re: First Impressions on the New Set
Post by: Warrior_Monk on August 21, 2011, 02:07:26 PM
cards like golgotha and i am sustainer are reasons i severely wish this game was best 2 of 3 and had sideboard.
And top cut. We'd have to make T1 a 2 day category though.

Some more counters to decrease: every healing card.
BACKWARD SHADOWLOLOLOLOLOLOL
Title: Re: First Impressions on the New Set
Post by: Jmbeers on August 21, 2011, 02:09:04 PM
Chronic, are you just hung up on Brown? Or is it more than that?
Title: Re: First Impressions on the New Set
Post by: SomeKittens on August 21, 2011, 02:11:22 PM
Well, my point is that people keep saying decrease is too powerful when a decent counter exists.
They said the same about Thad.


I'd love to see how a top cut effects things.
Title: Re: First Impressions on the New Set
Post by: Smokey on August 21, 2011, 02:12:33 PM
Well, my point is that people keep saying decrease is too powerful when a decent counter exists.

Gates of Samaria counters Gates of Samaria... Yay for one strat metagame, atleast it's on defense this time.
Ignoring the fact Gates buffs TGT... priceless AND ironic.
Title: Re: First Impressions on the New Set
Post by: Master KChief on August 21, 2011, 02:21:19 PM
heh, yeah, some of us have figured that out already...most protect forts certainly dont protect from decrease.
Title: Re: First Impressions on the New Set
Post by: Warrior_Monk on August 21, 2011, 02:23:51 PM
heh, yeah, some of us have figured that out already...most protect forts certainly dont protect from decrease.
Wut? At least 3 or 4 do.
Title: Re: First Impressions on the New Set
Post by: SomeKittens on August 21, 2011, 02:26:04 PM
Which ones other than the Gates?
Title: Re: First Impressions on the New Set
Post by: Master KChief on August 21, 2011, 02:26:21 PM
oh, haha yeah, discard...herp derp.

but wait, if an ec is protected from discard in territory, when it enters battle wont it immediately be discarded anyways?
Title: Re: First Impressions on the New Set
Post by: SomeKittens on August 21, 2011, 02:27:06 PM
That doesn't help.  As soon as you block, you're discarded.  Maybe for the likes of ASA/Pan...
Title: Re: First Impressions on the New Set
Post by: Master KChief on August 21, 2011, 02:28:45 PM
right. so my initial claim still stands, only the 2 gates will stop decrease, right?

but, i guess you could just have that */0 or less ec chillin in territory and not enter battle just to count an extra ec against tgt.
Title: Re: First Impressions on the New Set
Post by: Warrior_Monk on August 21, 2011, 02:29:50 PM
Your ability still activates though, right? Or did they change that with the decrease change?
Title: Re: First Impressions on the New Set
Post by: SomeKittens on August 21, 2011, 02:30:46 PM
Looks like it.  Am I the only one who thinks that the Gates are how a protect fortress should have worked all along?

The ability *should* activate.
Title: Re: First Impressions on the New Set
Post by: Master KChief on August 21, 2011, 02:31:41 PM
i also see no reason the ability would not activate.
Title: Re: First Impressions on the New Set
Post by: Warrior_Monk on August 21, 2011, 02:35:52 PM
So then, I can still block with Proud Pharisee and play Balaam's Disobedience to win a battle. I'll think of something more nasty later.
Title: Re: First Impressions on the New Set
Post by: SomeKittens on August 21, 2011, 02:39:24 PM
Actually, I think you'd die before the battle could end.  Pulling off a ETB might work, but rarely...
Title: Re: First Impressions on the New Set
Post by: Smokey on August 21, 2011, 02:40:30 PM
So then, I can still block with Proud Pharisee and play Balaam's Disobedience to win a battle. I'll think of something more nasty later.

No, you would lose the battle. An immune character has to be alive to block, and the enhancement would be discarded with the character.
Title: Re: First Impressions on the New Set
Post by: Warrior_Monk on August 21, 2011, 02:43:11 PM
Okay, I'll block with Proud Pharisee and play Just a Hireling.
Title: Re: First Impressions on the New Set
Post by: Lamborghini_diablo on August 21, 2011, 02:47:48 PM
Okay, now question:

I have a */0 or lower assyrian archer with 2kh. I block, and play achans sin. What do? am I discarded or removed?
Title: Re: First Impressions on the New Set
Post by: Alex_Olijar on August 21, 2011, 03:01:26 PM
Okay, now question:

I have a */0 or lower assyrian archer with 2kh. I block, and play achans sin. What do? am I discarded or removed?

Removed.
Title: Re: First Impressions on the New Set
Post by: BubbleBoy on August 21, 2011, 03:25:29 PM
Which ones other than the Gates?
Tower of Thebez.
Title: Re: First Impressions on the New Set
Post by: Smokey on August 21, 2011, 03:34:00 PM
Which ones other than the Gates?
Tower of Thebez.

I think competitive fortress was implied.
Title: Re: First Impressions on the New Set
Post by: Minister Polarius on August 21, 2011, 04:30:30 PM
Rather than talk about "power creep" as if it's a separate entity, let's look at how the new set impacted viability.

Last season:
Disciples
TGT
maaaaaaybe Genesis

This season:
Disciples
TGT
Genesis
Red
Purple
Isaiah/Prophets
maaaaaybe Judges

Looks like a good thing to me.
Title: Re: First Impressions on the New Set
Post by: lp670sv on August 21, 2011, 04:31:54 PM
Rather than talk about "power creep" as if it's a separate entity, let's look at how the new set impacted viability.

Last season:
Disciples
TGT
maaaaaaybe Genesis

This season:
Disciples
TGT
Genesis
Red
Purple
Isaiah/Prophets
maaaaaybe Judges

Looks like a good thing to me.
Thank you.
Title: Re: First Impressions on the New Set
Post by: Alex_Olijar on August 21, 2011, 04:46:56 PM
Rather than talk about "power creep" as if it's a separate entity, let's look at how the new set impacted viability.

Last season:
Disciples
TGT
FBNB
Prophets
Teal Priests
maaaaaaybe Genesis

This season:
Disciples
TGT
Genesis
FBNB
Red/Purple
Isaiah/Prophets
maaaaaybe Judges

Looks about the same to me.

FTFY
Title: Re: First Impressions on the New Set
Post by: Smokey on August 21, 2011, 04:53:06 PM
Rather than talk about "power creep" as if it's a separate entity, let's look at how the new set impacted viability.

Last season:
Disciples only Metagame

This Season:
Gates of Samaria only Metagame

Looks like a good thing to me.

Fix'd
Title: Re: First Impressions on the New Set
Post by: Captain Kirk on August 21, 2011, 05:22:34 PM
BACKWARD SHADOWLOLOLOLOLOLOL

My thoughts exactly.

Kirk
Title: Re: First Impressions on the New Set
Post by: Gabe on August 22, 2011, 09:17:33 AM
Traditionally there's always some complainers after each new set is released. The new cards had been around for a week and I still hadn't seen a thread like this. I was starting to think that maybe the complainers had lost interest. I'm glad you still care enough to speak up. :)

If a theme or civilization is supposed to be able to compete with the existing top themes/civilizations, it needs cards of approximately the same power level. I'm also concerned about power creep in the game, but I don't see another way to make new and weak themes competitive. How do you suggest that we improve them and avoid power creep in those themes? Your ideas are important.

Regarding broken or abusive cards in the new set:
This set was probably one of the most heavily tested sets in some time. We had several top tier players involved. Before it went to print we solicited the opinion of some Redemption geniuses that are not yet elders, because sometimes a fresh set of eyes helps catch things that would otherwise be overlooked. It's possible that most of the top minds in the game all overlooked something and our months of testing were inaccurate. Or it could be that your first impressions are just that, first impressions.
Title: Re: First Impressions on the New Set
Post by: Warrior_Monk on August 22, 2011, 10:54:46 AM
How do you suggest that we improve them and avoid power creep in those themes?
First off, I like Maly's idea of never printing another draw card again. I'm pretty sure 1/6 of the set could draw. (Samuel, Abigail, Jair, Angel under the Oak, Ishmaiah, The Dreaming Pharoah, That Egyptian Sabbath Breaker, That Canaanite Dude, Year of Plenty, and one other?) And those are almost all characters, so they can be used multiple times. It's not the best way to try and fix an FTMayhem. I thought you had some nice ideas in your anti-mayhem thread.

Make things negatable. It's more fun when you go back and forth with interrupts than straight up killing them CBN. Ahimelek should have a "opponent may discard two cards from hand instead", or something like that. He'd still be really powerful, but as it is, you really can't do anything about him when he's ambushed.

Limit yourself to how many abilities you put on a card. If you're going to put anymore than two on it, it's too much. Unless there's a condition. I really like Stone of Thebez. It's only great when combined with Women of Thebez, but can also be used on Fallen Warrior for a decent effect.

And finally, the best idea would be:
Spoiler (hover to show)
Title: Re: First Impressions on the New Set
Post by: The M on August 22, 2011, 11:02:05 AM
How do you suggest that we improve them and avoid power creep in those themes?

I suggest going the Superman route. If you make something strong (Superman/Gates of Samaria) then give it a way to weaken it. (Kryptonite/Siege Army etc...)
One of the best ways to make a weaker theme playable is if it can shut down a popular theme.
Ex: Herods vs. Disciples. Herods weren't very strong alone but people used them as a counter to disciples.

And finally, the best idea would be:
Spoiler (hover to show)

I like this idea.

EDIT: or just print a 55 or 115 card set and make 5 blank cards. Give them game-changing abilities that rock the meta and release them halfway through the tournament season.
Title: Re: First Impressions on the New Set
Post by: Professoralstad on August 22, 2011, 11:18:01 AM
The main reason we added a lot of draw cards in this set is this: drawing is quite obviously one of the most powerful abilities in the game. Which is why most top decks center around themes/combos that allow you to draw. Disciples/Pharisees was wildly popular this year (and won T2-2P) because of their ability to have effective drawing. So, in order to make other themes playable, we had to give them a bit of drawing. Previous to this set, the only drawing character Red had was Chloe, and she wasn't part of Red's biggest theme, which is part of reason Red was so slow. Red does have Mustering for War, but two turns is a much greater cost than the one-turn draw set asides available to Priests/Disciples/TGT. Now Red has Ishmaiah, which I personally think will have more impact on Red's playability than Ahimelek in T1 at least (I could be wrong, but I doubt it). Judges, Genesis, and Egyptians were also really slow, so we added characters to bring them up to par. I think that the main reason that so many of the themes in this set are now seen as playable is the fact that there are now options for drawing that the themes never had. If we didn't add drawing abilities to these themes, why would anyone abandon the drawing themes that are already proven to work for ones that don't?

CBN abilities are largely the same concept, but we do agree that there needs to be a bit more balance there. That's why most battle winners introduced that can become CBN have conditions. But if we didn't give Red some CBN abilities, then why wouldn't people keep playing with Purple? When we were playtesting, we determined there were three reasons Red wasn't competitive, at least not without another primary color (such as Purple or White): No capture protection, very little drawing, and no CBN battle winners, or even easy ways to make battle winners CBN (exception: David's Mighty Men, but the usefulness of that depends on your opponent). We endeavoured to fix all of those problems, and here's hoping we did. I guess it remains to be seen.
Title: Re: First Impressions on the New Set
Post by: Warrior_Monk on August 22, 2011, 11:27:51 AM
Did Purple Royalty need Abigail? No. They had Reach, Pentecost, and The Throne of David. Genesis has awful drawing, and I bet we'll see quite a few Genesis decks this year.

I agree that red needed drawing power.

Will get back to this...first day of school...ugh...
Title: Re: First Impressions on the New Set
Post by: Professoralstad on August 22, 2011, 11:33:02 AM
Did Purple Royalty need Abigail? No. They had Reach, Pentecost, and The Throne of David. Genesis has awful drawing, and I bet we'll see quite a few Genesis decks this year.

I agree that red needed drawing power.

Will get back to this...first day of school...ugh...

Purple royalty probably didn't need her, but she does give players a reason to use purple royalty instead of purple Disciples (as her drawing won't help a Di deck at all). Genesis actually got one of the most powerful drawing cards in the game. You only draw one at a time with 7yoP, but it basically allows you to draw at least 4 every turn, regardless of if you attack or not. No other card does that. Not only that, but the natural synergy between Genesis offenses and Egyptian defenses (which became uber fast) will help the popularity of Genesis.
Title: Re: First Impressions on the New Set
Post by: Red on August 22, 2011, 11:35:42 AM
Less draw more condtional search engines(No susanna that was too much0
Title: Re: First Impressions on the New Set
Post by: Rawrlolsauce! on August 22, 2011, 11:42:56 AM
I think you are doing a great job and should print more drawing cards. I have a vision. One day, there will be no discrimination. Every good brigade will have dozens of CBN battle winners that interrupt, draw, cannot be protected from, and cannot be insteaded. Then, there shall be peace in Redemption except TGT is still OP.
Title: Re: First Impressions on the New Set
Post by: Alex_Olijar on August 22, 2011, 12:00:29 PM
Genesis was slow? lololol. I'm sorry, but that's just blatantly false. Genesis didn't draw as much as other themes, but it was never "slow".
Title: Re: First Impressions on the New Set
Post by: Arch Angel on August 22, 2011, 01:06:15 PM
Alex is very right. And now with Joseph? It's a nightmare.
Title: Re: First Impressions on the New Set
Post by: Warrior_Monk on August 22, 2011, 01:33:31 PM
Few people used Book of Hozai, and otherwise Dan was it's only way to draw. Now, yeah, it's faster, but nowhere near how ridiculously fast white and purple are.
Title: Re: First Impressions on the New Set
Post by: Alex_Olijar on August 22, 2011, 01:34:42 PM
You forgot buying grain.
Title: Re: First Impressions on the New Set
Post by: The M on August 22, 2011, 01:35:49 PM
You forgot buying grain.
and Well Reopened.
Title: Re: First Impressions on the New Set
Post by: Master KChief on August 22, 2011, 01:39:23 PM
genesis also has good searchers within their theme, such as numerous as the stars, stone pillar, etc.
Title: Re: First Impressions on the New Set
Post by: Alex_Olijar on August 22, 2011, 01:41:40 PM
Search is what made genesis so good. This drawing it has now is just overkill.
Title: Re: First Impressions on the New Set
Post by: Warrior_Monk on August 22, 2011, 01:50:42 PM
It couldn't draw without initiative though (Well Reopened is lame). The draws that are out of hand are the D3heroes, 1Turn set asides, and interrupt D3.

Searching is a good point. Green and Blue were by no means fast offenses. Now Blue has a decent draw ability.
Title: Re: First Impressions on the New Set
Post by: Alex_Olijar on August 22, 2011, 01:54:27 PM
Genesis was fast. Theres a reason that in type ban with drawing depowered that Genesis was cetralizing the meta with thier searching.
Title: Re: First Impressions on the New Set
Post by: Gabe on August 22, 2011, 02:00:53 PM
And Zebulun, Eve and Stone Pillar at Bethel. I agree that Genesis wasn't slow, unless your basis for comparison is the top decks from the past three years.
Title: Re: First Impressions on the New Set
Post by: Warrior_Monk on August 22, 2011, 02:08:32 PM
Okay, so Genesis wasn't slow, but it certainly wasn't fast.

I agree that Genesis wasn't slow, unless your basis for comparison is the top decks from the past three years.
Yes, it is. Also, three? Try 7ish. I don't know when old school speed came about, but there's no way Genesis could keep up with that.
Title: Re: First Impressions on the New Set
Post by: Gabe on August 22, 2011, 02:11:49 PM
Yes, it is. Also, three? Try 7ish. I don't know when old school speed came about, but there's no way Genesis could keep up with that.

If you go back 4 years, Genesis won T1-2P at the 2008 Nationals. Speed decks like the 2007 Nationals winning deck were around but apparently Genesis/Rome was able to keep up.
Title: Re: First Impressions on the New Set
Post by: Warrior_Monk on August 22, 2011, 02:22:18 PM
Genesis was not considered a top deck in 2008 until Tim won.
Title: Re: First Impressions on the New Set
Post by: Rawrlolsauce! on August 22, 2011, 02:25:48 PM
Genesis was top percentage in t2 from FOOF to TXP.
Title: Re: First Impressions on the New Set
Post by: Minister Polarius on August 22, 2011, 02:52:59 PM
My Joseph is in the top percent of all Josephs.
Title: Re: First Impressions on the New Set
Post by: Smokey on August 22, 2011, 03:28:35 PM
I can't quote that far back, but I'm curious to know if this was one of the most heavily tested sets why does Gates of Samaria have only two counters for evil that are itself and the other Gates.
If there are any others I'm unaware of I'd like to know them, but I haven't been able to find any.

For Red's viability as a solo brigade, I don't see it.

The one draw 3 is nice, but you have to band him into 2 other character or he does almost nothing, which leaves you vulnerable to to things like Joseph in Prison (which I expect to see a lot of this season because Joseph makes it CBN). Splashing with Teal and Purple fixes this problem much better than doing red OT banding chains.

When I first saw Foreign sword, I thought it would be one of the best cards of the new set because it denies 1 drawn card every turn. When I actually played with it the character I put it on ended up dying so quick I hardly ever got to use it not to mention that only 4 red characters can hold it, and most of the time kept it in my hand to use as a battle winner or negate. Teal solves this problem with Priest at Nob.

Ahimelek was probably the most complained about card after release of the set, and then he dies instantly to Gates of Samaria. The protect from capture is really nice and was greatly needed for Red so I'm glad that happened. Splashing with Purple is what makes him really good... King Amazing is just that... Amazing.

Uriah just dies upon entering battle if you're using the Ahimelek David combo, and his CBN discard ability makes him practically useless when David's Bravery gets CBN just from David being in play. I don't see him being worth a slot when he gets CBN killed by Jezebel + King Ahaz + Wickedness of the Tenants. Plagued with Diseases says Hi.

In conclusion, Peter + Coin is still better than the new drawing character since he can use TGT, won't die to Gates of Samaria, and can use Herod's Temple.
Uriah gets out shined by David just being around, and Ahimelek is best used with Purple.
Title: Re: First Impressions on the New Set
Post by: SomeKittens on August 25, 2011, 12:07:29 PM
Uriah gets pretty sick with David's harp.  It's like drawing an out of battle AotL every turn.  RA with Uriah, CBN discard (Jael's Nail, David's Bravery, etc), pop another EC (unless there's a protect fortress, but anyone using this combo will have one of dozens of ways to get rid of that), David's Harp, wash rinse repeat.
Title: Re: First Impressions on the New Set
Post by: Alex_Olijar on August 25, 2011, 01:22:29 PM
Silly Kittens, Uriah isn't for discarding ECs, he's for combos.
Title: Re: First Impressions on the New Set
Post by: Captain Kirk on August 25, 2011, 03:35:05 PM
I first want to agree with all who said that Genesis was not slow to begin with. I played rather extensively with a Genesis offense in T1 2 seasons ago and it was able to keep up with TGT decks.

As far as evaluating the new expansion, I like what I see so far. There are so many playable cards that it is taking me awhile to sort through them all to decide what to build my strategies off of. In past seasons it was a quicker process for me. Now that may be more of a byproduct of me taking a year off and trying to get caught up on Disciples at the same time, but I still think the new set has alot of great options it brings to the table.

From a defensive player's perspective, 2 years ago if you put any offense heavy deck against one of a few large defensive decks, the offense deck would either lose in the first few turns if the offense could punch through quickly or the defense deck would prevent the offense from getting 5. I rarely saw an exception to that rule. And to be frank, there weren't any offenses that really worried a defensive player such as myself. With this expansion, however, it seems to me that offenses by and large are more of a force to be reckoned with than in past years. It is mildly frustrating from my perspective as a defensive player but I also view it as a good challenge. Whether it is good for the game or not remains to be seen as the season progresses.

Just my two cents.

Kirk
Title: Re: First Impressions on the New Set
Post by: SomeKittens on August 25, 2011, 04:14:21 PM
Silly Kittens, Uriah isn't for discarding ECs, he's for combos.
I like mine pizza flavored.
Title: Re: First Impressions on the New Set
Post by: lightningninja on August 25, 2011, 06:35:11 PM
For Red's viability as a solo brigade, I don't see it.
One Word: Abigail. That is basically the solo reason red has become awesome. She is red, so you don't need to splash purple (although I like to), and almost always draws 3 unless you're first turning her. Also, wheel within a wheel can get her out faster, or win a battle if you search for ahimalek.

And honestly I don't see the threat of brown. I think it's going to end up complained about all the time but not actually that great. It requires at least a little bit of setup, and red/purple is fast enough now that I will have already won.
Title: Re: First Impressions on the New Set
Post by: Smokey on August 25, 2011, 08:18:50 PM
For Red's viability as a solo brigade, I don't see it.
One Word: Abigail. That is basically the solo reason red has become awesome. She is red, so you don't need to splash purple (although I like to), and almost always draws 3 unless you're first turning her. Also, wheel within a wheel can get her out faster, or win a battle if you search for ahimalek.

And honestly I don't see the threat of brown. I think it's going to end up complained about all the time but not actually that great. It requires at least a little bit of setup, and red/purple is fast enough now that I will have already won.

New Abby is purple bro, her enhancement is red/purple.

Gates of Samaria is best used to wipe defenses, and works especially well with tgt.
Realized Tower of Thebez is also a protective counter to Gates but loltower.
Title: Re: First Impressions on the New Set
Post by: SomeKittens on August 25, 2011, 08:31:28 PM
Gates is Waaay better than Tower.  Spoilered cards are always n00bish.
Title: Re: First Impressions on the New Set
Post by: The M on August 25, 2011, 09:28:14 PM
Spoilered cards are always n00bish.
Hosea, Fishing Boat, Grapes, and TGT? lolwat?
Title: Re: First Impressions on the New Set
Post by: SomeKittens on August 25, 2011, 09:52:56 PM
Hosea's meh, Boat's overhyped (I rarely used it at nats), I didn't know Grapes was spoilered, and who uses TGT?
Title: Re: First Impressions on the New Set
Post by: Red Dragon Thorn on August 25, 2011, 09:55:03 PM
Hosea's meh, Boat's overhyped (I rarely used it at nats), I didn't know Grapes was spoilered, and who uses TGT?

Erm, The Natz Champ, The 2009 Natz Champ, the 2011 Runner-Up, etc.
Title: Re: First Impressions on the New Set
Post by: Alex_Olijar on August 25, 2011, 09:58:35 PM
But not the 2010 Nats Champ. What a noob.
Title: Re: First Impressions on the New Set
Post by: SomeKittens on August 25, 2011, 10:00:29 PM
(FYI, up until Nats, I used TGT, albeit in a Disciples deck).  I guess my sarcasm wasn't heavy enough.
Title: Re: First Impressions on the New Set
Post by: Red Dragon Thorn on August 25, 2011, 10:02:07 PM
Nah, it was. I just figured I'd inform the masses who didn't know ;)
Title: Re: First Impressions on the New Set
Post by: Josh on August 28, 2011, 12:34:32 PM
Silly Kittens, Uriah isn't for discarding ECs, he's for playing Trumpet and Sword with a Tabernacle Priest in play and wiping out your opponent's entire defense CBN.

Helped you out with that one
Title: Re: First Impressions on the New Set
Post by: JSB23 on August 28, 2011, 02:13:36 PM
I guess my problem with this set  is the drawing.

Last year people were complaining that Mathew was OP,
I don't see how making 8(?) clones of him in different brigades makes the game more fun.

T1 is just going to be a race to the draw X character and the themes that have multiples (purple/red) are going to win because they can draw fastest.
Title: Re: First Impressions on the New Set
Post by: Josh on August 28, 2011, 03:32:44 PM
I guess my problem with this set  is the drawing.

Last year people were complaining that Mathew was OP,
I don't see how making 8(?) clones of him in different brigades makes the game more fun.

T1 is just going to be a race to the draw X character and the themes that have multiples (purple/red) are going to win because they can draw fastest.

I think this post just highlights the problem the designers/playtesters had to deal with - old cards that are OP.  You can make counters, but they don't get played.  Why?  In order for a counter to find a way in a deck (example:  RBD), you not only need its potential for being a "dead" card very low (so it is useful against most decks), but you need to draw it to counter whatever you are trying to counter.  There may be many counters to Speed, like RBD, possibly even in the same deck, but if they don't get drawn in time, what does it matter?

For example, White has Words of Encouragement, First Fruits, Susanna, and Salome to speed up a TGT deck, not to mention TGT itself and one of the most ridiculous battlewinners in He is Risen!.  If themes like Judges and Red Warriors didn't get drawing heroes, or super battle winners like Samuel's Edict and Bravery of David, would they ever stand a chance of getting played?  No.  And since printing counters is a bad way to deal with imbalances, the only solution left is to make all themes have drawing/super battlewinners.

And you could make similar short lists for Purple and Teal as well (Reach, AoCP, Pentecost, First Fruits, Zeal, Trumpet Blast, Matthew, Josh, Phinehas, TGT).  These cards are so powerful, they can't be effectively countered.
Title: Re: First Impressions on the New Set
Post by: JSB23 on August 28, 2011, 04:11:01 PM
That's why we need to ban cards.  :P

I think that policy has been more detrimental to the game then anything else.
Title: Re: First Impressions on the New Set
Post by: Lamborghini_diablo on August 28, 2011, 04:31:43 PM
We errata OP cards right? Why not errata a few of the drawing cards to draw less? Since the only way to counter speed is with speed, why not just flat out nerf the cards used in speed?

A deck without drawing generally loses to a deck with lots of drawing yes? Isn't that considered overpowered?
Title: Re: First Impressions on the New Set
Post by: Bryon on August 28, 2011, 04:54:23 PM
A deck without HEROES generally loses to a deck with lots of HEROES, yes? Isn't that considered overpowered?
fify.  ;)

If you know your opponent is going to be using a lot of draw abilities, then capitalize on it somehow.  Abom?  Watchful Servant?  Something else?
Title: Re: First Impressions on the New Set
Post by: Warrior_Monk on August 28, 2011, 05:01:34 PM
If you know your opponent is going to be using a lot of draw abilities, then capitalize on it somehow.  Abom?  Watchful Servant?  Something else?
I tried that already. Got owned before I could set it up.
Title: Re: First Impressions on the New Set
Post by: Bryon on August 28, 2011, 05:03:09 PM
Yeah, Greeks need a search card to set up Abom quicker.  Abom only works if you get it out BEFORE your opponent gets his drawing abilities going.
Title: Re: First Impressions on the New Set
Post by: Lamborghini_diablo on August 28, 2011, 05:04:07 PM
Exactly. All of the speed counters are useless unless you draw them in the first 1-2 turns of the game. Therefore, if you even use a speed counter, you need speed to get it in time.
Title: Re: First Impressions on the New Set
Post by: Warrior_Monk on August 28, 2011, 05:09:55 PM
Exactly. All of the speed counters are useless unless you draw them in the first 1-2 turns of the game. Therefore, if you even use a speed counter, you need speed to get it in time.
A great speed counter they could print would be something that made them shuffle in their hand and only draw, like, 6 cards. You could make it a dominant so you could play it whenever. It'd probably need a cost, so let's just say both players have to shuffle in and draw 6. You could use it first turn if you wanted! Great counter, right?

Oh, wait...
Title: Re: First Impressions on the New Set
Post by: JSB23 on August 28, 2011, 05:19:22 PM
Exactly. All of the speed counters are useless unless you draw them in the first 1-2 turns of the game. Therefore, if you even use a speed counter, you need speed to get it in time.

So in order to counter speed you need to use speed...

I guess all cards are balanced but some are more balanced then others. :P
Title: Re: First Impressions on the New Set
Post by: Jmbeers on August 28, 2011, 05:29:04 PM
There are plenty of speed counter cards and plenty of search abilities. If you’re that worried about speed put in a search combo or 2 to counter it???
Title: Re: First Impressions on the New Set
Post by: Mr.Hiatus on August 28, 2011, 05:43:28 PM
Quote
For the first time since I started playing (3 years ago), red is truly overpowered. I don't feel that much elaboration is needed here - just take a look at what they've gotten. Similar feelings on what brown has received. With the new ruling on the way ability reduction works, using brown to do exactly that has become quite overpowered. Heck, even without that new ruling, territory destruction with brown is going to cause a huge ripple this year. Now admittedly, we're only a couple weeks into experience with the new set, but I think it's undeniable that red and brown (along with Genesis - both good and evil) has seen a huge boost. I'm sure my opinions on various things will change in the coming weeks and months, but right now that's my first impression. Anyone agree? Disagree?
Think boy! You answered your own question. "For the first time.... red is truly overpowered.". Exactly! Let it be strong, who could be competitive with a mono red deck last year? No complaining, let it be. And same with brown. There are PLENTY of easy counters to stop brown's decrease. And like my previous statement, who could be competitive with a decrease deck last year? Genesis, in type 2, is very strong. Characters that cause lost soul generation, drawing, with CBN plethora of battle winners, is extremely scary. But the Genesis evil side is not nearly close to overpowered.
Title: Re: First Impressions on the New Set
Post by: Lamborghini_diablo on August 28, 2011, 05:55:21 PM
There are plenty of speed counter cards and plenty of search abilities. If you’re that worried about speed put in a search combo or 2 to counter it???

The problem is that the current meta forces you to use a fast deck, or else you just don't stand a chance. That is probably the primary reason there's so many underused themes.

I say rather than creating MORE drawing cards, work on stopping it instead.
Title: Re: First Impressions on the New Set
Post by: Jmbeers on August 28, 2011, 06:01:57 PM
So if you want a theme that isn’t speed, ...
piggyback
Sure it’s a starter card but Gifts of the Magi opens the door to “underused” themes, by your definition.

But if you’re really looking speed prevention go play at least 1 Gneisses character and pull out seven years of famine. That card should dissuade people from over drawing, and that card is in this “speedy” new set.
Title: Re: First Impressions on the New Set
Post by: Warrior_Monk on August 28, 2011, 06:10:51 PM
So if you want a theme that isn’t speed, ...
piggyback
Sure it’s a starter card but Gifts of the Magi opens the door to “underused” themes, by your definition.
Piggybacking is speed. You're still drawing.

But if you’re really looking speed prevention go play at least 1 Gneisses character and pull out seven years of famine. That card should dissuade people from over drawing, and that card is in this “speedy” new set.
Why use Seven Years of Famine when you can use Seven Years of Plenty and draw more, resulting in winning?
Title: Re: First Impressions on the New Set
Post by: Jmbeers on August 28, 2011, 06:16:50 PM
 But piggybacking allows you to play themes that aren’t speed. Diablo was asking for some counter cards and the tread is supposed to be about the new cards (if you go back 10 pages to Chronic’s original complaint) so I thought I use a new card as an example of a speed counter, and a rather good one at that. 
Title: Re: First Impressions on the New Set
Post by: Warrior_Monk on August 28, 2011, 06:48:40 PM
But piggybacking allows you to play themes that aren’t speed. Diablo was asking for some counter cards and the tread is supposed to be about the new cards (if you go back 10 pages to Chronic’s original complaint) so I thought I use a new card as an example of a speed counter, and a rather good one at that.
Speed isn't a theme. It's a style of play. It's not hard to take a non-speed theme and make it fast by adding a few cards. Releasing 8 speed cards and 1 counter isn't doing a good job at stopping it's dominance in the meta.
Title: Re: First Impressions on the New Set
Post by: Minister Polarius on August 28, 2011, 07:48:53 PM
People seem to be confusing "speed" and "fast." Speed is dead. No more can you have a deck with 20 drawing cards, 11 doms, 8 LS's, and 11 autowin/autoblock combos. There is a huge difference between a Red/Purple deck using Abigail and that Canaanite, and a deck with Phinehas+Zeal, ET+AoCP, King Amazing+King Basa, Jacob+Captian, and TSA.
Title: Re: First Impressions on the New Set
Post by: Warrior_Monk on August 28, 2011, 11:35:23 PM
Disagree. Just because deck discard (I really can't think of a better example) used to use Gabriel, Confusion, and the like doesn't mean that playing a gold/silver deck makes it not a deck discard deck. Certainly the archetype has changed, but it's still the same basic strategy--draw your cards faster than your opponent. Old school speed and new school speed and Disciples speed and Warrior speed are all just different ways of using the speed archetype.
Title: Re: First Impressions on the New Set
Post by: Minister Polarius on August 29, 2011, 10:40:09 AM
Again, there's a big difference between "draw your whole deck as quickly as possible" and "draw faster than your opponent."
Title: Re: First Impressions on the New Set
Post by: Warrior_Monk on August 29, 2011, 11:15:38 AM
Again, there's a big difference between "draw your whole deck as quickly as possible" and "draw faster than your opponent."
If you compare speed with "fast", you'll find they can draw about the same amount. Example:

Old School Speed (Priests):
Bring Back First Fruits (D4)
RA Mahari/Claudia/ET
Words of Encouragement (D3)
Book of Hozai (D3)
Book of Jasher (D3)
Reach of Desperation (providing hand limit wasn't yet reached, which very difficult) (D3)
AoCP
+16

"Fast" Decks:
Bring back Pentecost (D3)
Fishing Boat (Let's just say D3, which I don't think is unrealistic)
4 Dolla Holla (D4)
RA Matthew (D3)
Reach of Desperation (D3)
AoCP
+16

The new school of thought allows you to use less draw cards due to being able to use Fishing Boat and Matthew over and over and over, as well as put cards down between drawing so you won't hit hand limit during the battle phase. It's better and faster than speed. If that's defined as "fast", so be it, but I would say speed has just become better.
Title: Re: First Impressions on the New Set
Post by: Gabe on August 29, 2011, 11:56:17 AM
With all due respect, Andrew, that comparison is very flawed. Maybe you just tossed it together quickly without thinking it through?

"Old school speed" was a pre-Priests concept. It existed long before the set-aside draw cards were introduced to the game. It involved drawing most of your deck (if not the whole thing) in the first few turns of the game. It always used Hur+Gifts and also had Love at First Sight, in addition to other less potent drawing combos and withdraw cards so you could do it all again next turn (or on defense with a side battle). That's the "speed freak" deck where modern day "speed" got it's name. Needless to say, "old school speed" drew significantly more than 16 cards, closer to twice that many.

Your conclusion for a modern "fast" deck is probably close to accurate. It might typically draw up to 16 cards per game, if everything goes right.
Title: Re: First Impressions on the New Set
Post by: Alex_Olijar on August 29, 2011, 12:24:29 PM
With all due respect, Andrew, that comparison is very flawed. Maybe you just tossed it together quickly without thinking it through?

"Old school speed" was a pre-Priests concept. It existed long before the set-aside draw cards were introduced to the game. It involved drawing most of your deck (if not the whole thing) in the first few turns of the game. It always used Hur+Gifts and also had Love at First Sight, in addition to other less potent drawing combos and withdraw cards so you could do it all again next turn (or on defense with a side battle). That's the "speed freak" deck where modern day "speed" got it's name. Needless to say, "old school speed" drew significantly more than 16 cards, closer to twice that many.

Your conclusion for a modern "fast" deck is probably close to accurate. It might typically draw up to 16 cards per game, if everything goes right.

To be fair though, those decks were never successful in T12P until Priests when you won Nationals (even though it wasn't a pure speed deck). Offensive heavy decks are a really recent phenomenon in the scope of Redemption from the perspective of a centralizing force on the meta. It wasn't until people began to cut out fluff drawing like Love at First Sight in favor of more CBN combos that fast decks really took off (at least from my view).
Title: Re: First Impressions on the New Set
Post by: lp670sv on August 29, 2011, 01:22:10 PM
You want a way to counter speed? Make it like MTG. When you run out of cards in your deck, you lose. Speed just got nerfed, or people will start building HUGE speed decks.
Title: Re: First Impressions on the New Set
Post by: Warrior_Monk on August 29, 2011, 01:27:44 PM
With all due respect, Andrew, that comparison is very flawed. Maybe you just tossed it together quickly without thinking it through?
Pretty much! The basic premise was to put together as much drawing as possible (and slightly realistic) in one turn.

Quote
"Old school speed" was a pre-Priests concept. It existed long before the set-aside draw cards were introduced to the game. It involved drawing most of your deck (if not the whole thing) in the first few turns of the game. It always used Hur+Gifts and also had Love at First Sight, in addition to other less potent drawing combos and withdraw cards so you could do it all again next turn (or on defense with a side battle). That's the "speed freak" deck where modern day "speed" got it's name. Needless to say, "old school speed" drew significantly more than 16 cards, closer to twice that many.
The concept was pre-priests, but since mentioned Phineas/Zeal here:

People seem to be confusing "speed" and "fast." Speed is dead. No more can you have a deck with 20 drawing cards, 11 doms, 8 LS's, and 11 autowin/autoblock combos. There is a huge difference between a Red/Purple deck using Abigail and that Canaanite, and a deck with Phinehas+Zeal, ET+AoCP, King Amazing+King Basa, Jacob+Captian, and TSA.

I figured we were talking about the Priest era of speed, which was the high point if you don't include the current form of speed. From what I saw of these decks (which wasn't much, since I was always in the middle of the pack [uncommon?]), and there was also hand limit there.

Quote
Your conclusion for a modern "fast" deck is probably close to accurate. It might typically draw up to 16 cards per game, if everything goes right.

16 would be on the low end for an entire game. I'm not sure of the meta this year, so I'm primarily talking about what is still viable from last year--Disciples and TGT (less so since they don't have Matthew/Boat). And if you mix them together (Purple/White or White/Teal for RoA-TexP) it gets really ridiculous. You have First Fruits, Pentecost, Reach, Words, Susanna, Matthew, Boat, and 4 Drachma Coin in the same deck, easily. And Mayhem...

You want a way to counter speed? Make it like MTG. When you run out of cards in your deck, you lose. Speed just got nerfed, or people will start building HUGE speed decks.
Personally, I don't like that idea. There's waay too many games even without speed that you'll deck and it comes down to who can survive. Endgame strategies would be nerfed as well, like Watchful Servant and Zebby.
Title: Re: First Impressions on the New Set
Post by: SomeKittens on August 29, 2011, 01:38:26 PM
I'd be surprised if a modern top deck only drew 16 cards extra per game.  (unless you're using search heavy themes like Genesis).  That just seems low to me.

You want a way to counter speed? Make it like MTG. When you run out of cards in your deck, you lose. Speed just got nerfed, or people will start building HUGE speed decks.
There are some great games which don't even start until the endgame.  While they're few and far between, they can get crazy intense with strategy.
Title: Re: First Impressions on the New Set
Post by: lp670sv on August 29, 2011, 01:41:12 PM
I don't like the idea much either but thats the only way you will ever truly get rid of speed decks. As long as SOG/NJ exist it will always be a race to get those cards before your opponent, therefore speed will exist
Title: Re: First Impressions on the New Set
Post by: SomeKittens on August 29, 2011, 01:42:49 PM
A much better fix would be to play to 6.  You'd need to modify the deckbuilding (# of LS's)
Title: Re: First Impressions on the New Set
Post by: Captain Kirk on August 29, 2011, 02:26:47 PM
For years players have advocated either playing to 6 LS or banning NJ. I still stand behind that sentiment.

Kirk
Title: Re: First Impressions on the New Set
Post by: SomeKittens on August 29, 2011, 02:39:42 PM
Given the higher ratio, it'll lessen the impact of soul droughts.
Title: Re: First Impressions on the New Set
Post by: Lamborghini_diablo on August 29, 2011, 04:31:08 PM
60 card minimum, 8 ls in your deck, ban NJ.

That might help.
Title: Re: First Impressions on the New Set
Post by: Alex_Olijar on August 29, 2011, 04:39:09 PM
60 card minimum, 8 ls in your deck, ban NJ.

That might help.

You would need to have 1:15 hour rounds at tournaments in T1 though. What's the point of that?
Title: Re: First Impressions on the New Set
Post by: Minister Polarius on August 29, 2011, 05:35:12 PM
There's not really a strong sentiment for both upping deck size and banning NJ, just one or the other.
Title: Re: First Impressions on the New Set
Post by: Smokey on August 29, 2011, 05:59:22 PM
For years players have advocated either playing to 6 LS or banning NJ. I still stand behind that sentiment.

Kirk

If the LS count goes to 6 Confusion and Gibeonite Curse will become the best cards in the game, there's no chance of you rescuing 6 without SoG / Nj against a real defense.

Banning Nj on the other hand... *cough*
Title: Re: First Impressions on the New Set
Post by: Minister Polarius on August 29, 2011, 06:10:52 PM
Playing to 6 would accompany a 60 card deck minimum.
Title: Re: First Impressions on the New Set
Post by: Smokey on August 29, 2011, 06:27:30 PM
Playing to 6 would accompany a 60 card deck minimum.

I don't see how this changes anything, Speed would get a boost because you wouldn't have to pick between speed and power anymore, you have enough space to get both.
Defense heavy decks would be amazing, and probably dominate the metagame.
Balanced decks would lose out because they wouldn't have the speed or power to get 6, and their mediocre defense would fail to both the speed deck and defensive deck.
Title: Re: First Impressions on the New Set
Post by: Bobbert on August 29, 2011, 07:55:45 PM
I can see it now... 100+card double Job decks, maybe a TGT splash... and the rest an impenetrable defense.

What a great idea!  ::)
Title: Re: First Impressions on the New Set
Post by: Jmbeers on August 29, 2011, 10:34:05 PM
If it were impenetrable people would be using it now regardless of a race to 5 or 6 with or without NJ.

What are you going to do strand them at 2 using NJ? No defense is impenetrable.

As a player new to competitive play I would be all for a 6-soul game and I honestly never liked NJ. Even before competing.
Title: Re: First Impressions on the New Set
Post by: Warrior_Monk on August 29, 2011, 10:50:55 PM
What are you going to do strand them at 2 using NJ? No defense is impenetrable.
Impenetrable from everything except the draw...
Title: Re: First Impressions on the New Set
Post by: Red Dragon Thorn on August 29, 2011, 10:53:46 PM
And semi-miscalculated plays (mistakes).  ;)
Title: Re: First Impressions on the New Set
Post by: Warrior_Monk on August 29, 2011, 11:13:49 PM
And semi-miscalculated plays (mistakes).  ;)
I prefer the term play-style judgements.
Title: Re: First Impressions on the New Set
Post by: Jmbeers on August 30, 2011, 12:58:35 AM
I prefer the term play-style judgements.

Makes it sound “Pretty”
SimplePortal 2.3.3 © 2008-2010, SimplePortal