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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Topic started by: Kevinthedude on April 09, 2018, 02:32:27 PM

Title: Bans vs Errata
Post by: Kevinthedude on April 09, 2018, 02:32:27 PM
Quote
I know the subject of bans, rotation, and errata has been given a lot of discussion lately but given today's announcement I wanted to bring it up again to ask a specific question: If the Elder team is ok with banning problematic cards (A very good thing) why was CoL given drastic errata rather than being banned?

Errataing cards like Besieging the City makes sense as the errata'd change will seldom come up without a deck being built to abuse it and the card still does the basics of what the actual wording claims. The past and recent Mayhem changes are right what I would consider borderline unhealthy errata since it completely changes how the card is played in scenarios that come up rather frequently but the card does still does basically the same thing as it's wording so I can see why it was errata'd rather than banned.

Errataing CoL by simply deleting not just an entire ability but the main ability on the card does not make any sense to me at all. Only part of the playerbase reads this forum and only a fraction of that group stays up to date on every errata change. When people bring their CoL decks to my tournaments am I just supposed to tell them "Oh hey yeah that card you have there? It just doesn't do what it says it does. That line of text on it doesn't actually exist anymore."

Even if a nerfed CoL allowed an armor/fruits deck to function as intended it is not worth this kind of errata.

Don't get me wrong, I'm not ranting because CoL was effectively removed from Redemption, I completely agree it's an unhealthy card in the current card pool and should not exist. I'm ranting because it was neutered instead of being banned. The only argument I could see for not banning CoL was that the Elders did not want to commit to the precedent of banning cards but that precedent was set in the exact same announcement. I believe the precedent of using errata to this extent is a FAR worse one to set than that of being willing to ban cards.

I am very excited about all the changes except this one. Please do not make drastic errata. Please ban CoL.

Entire old post is irrelevant after the recent announcement that replacement cards will be issued. Huge thanks to Rob for this!
Title: Re: Bans vs Errata
Post by: Xonathan on April 09, 2018, 02:47:49 PM
I would be for a limit on CoL. Like limit 7 for number of AoG GE's
Title: Re: Bans vs Errata
Post by: Gabe on April 09, 2018, 02:48:57 PM
For the record, we are NOT in favor of banning cards. That is a last resort and decided upon with much apprehension. We considered many options to "solve the Liner problem" but none were easy to implement, teach or explain.

While I respect your opinion about CoL, I disagree that the "main" ability of CoL was "deleted". At least as we originally intended the card, it was meant to help keep your investment of AoG and/or FotS safe. The draw was more as an afterthought intended to offset the potential card disadvantage of placing so many eggs in one basket. It was never meant as the main ability to help you speed through your deck. We didn't envision (or even test) a speed CoL deck that used such an unconventional offense as 18 GE's and 5 Heroes.

Props for finding away to abuse the card! I'm sorry that it had to lead to an errata. We didn't rush into a decision based on public outcry but instead took our time and looked at many options before deciding that 1) something needed to be done and 2) this is the best solution.
Title: Re: Bans vs Errata
Post by: Kevinthedude on April 09, 2018, 02:55:37 PM
For the record, we are NOT in favor of banning cards. That is a last resort and decided upon with much apprehension. We considered many options to "solve the Liner problem" but none were easy to implement, teach or explain.

While I respect your opinion about CoL, I disagree that the "main" ability of CoL was "deleted". At least as we originally intended the card, it was meant to help keep your investment of AoG and/or FotS safe. The draw was more as an afterthought intended to offset the potential card disadvantage of placing so many eggs in one basket. It was never meant as the main ability to help you speed through your deck. We didn't envision (or even test) a speed CoL deck that used such an unconventional offense as 18 GE's and 5 Heroes.

Props for finding away to abuse the card! I'm sorry that it had to lead to an errata. We didn't rush into a decision based on public outcry but instead took our time and looked at many options before deciding that 1) something needed to be done and 2) this is the best solution.

By main ability I meant the main reason someone would choose to play the card. People will still play armor decks casually for fun like they did for fun and I believe if they are optimal they won't even include post-errata CoL. The problem with armor decks has always been card disadvantage. The protection ability was a nice bonus while the draw actually solved armor's problems (A bit too well unfortunately). Regardless of how the card was intended to work the protection is a nice bonus and the draw is the only reason the card fits into an optimal deck, both pre and post errata.

Even if it was the protection ability that was deleted instead, I would still have made this thread. I don't really expect to change the opinion of the entire Elder team since I know this kind of decision was made only after a lot of internal discussion and I respect that you all have a great commitment to doing what's best for the game but I cannot emphasize enough how unhealthy I believe this kind of errata to be.
Complaint no longer relevant since the announcement that the errata'd cards will be replaced.
Title: Re: Bans vs Errata
Post by: Red on April 09, 2018, 03:05:07 PM
I would have preferred a full ban on Mayhem to the Errata.
Title: Re: Bans vs Errata
Post by: The Guardian on April 09, 2018, 03:21:17 PM
I would have preferred a full ban on Mayhem to the Errata.

This errata has undergone several months of testing and Mayhem has been so much more balanced. It now typically impacts a single turn (or maybe two), but it does not swing the game completely around.

The ban to Liners was made as a last resort decision because every errata/rule tweak we considered was simply too confusing. This errata to Mayhem is incredibly simple and therefore there is no reason it needs to be banned IMO.
Title: Re: Bans vs Errata
Post by: Kevinthedude on April 09, 2018, 03:25:33 PM
I would have preferred a full ban on Mayhem to the Errata.

This errata has undergone several months of testing and Mayhem has been so much more balanced. It now typically impacts a single turn (or maybe two), but it does not swing the game completely around.

The ban to Liners was made as a last resort decision because every errata/rule tweak we considered was simply too confusing. This errata to Mayhem is incredibly simple and therefore there is no reason it needs to be banned IMO.

It's simple to understand once you are aware of it. If this were a digital card game where you could update the text of all Mayhems and CoLs everywhere I would be 100% behind these changes. Sadly that's not the world we live in. Apparently that IS the world we live in!
Title: Re: Bans vs Errata
Post by: Ironisaac on April 09, 2018, 03:26:01 PM
I would have preferred a full ban on Mayhem to the Errata.

This errata has undergone several months of testing and Mayhem has been so much more balanced. It now typically impacts a single turn (or maybe two), but it does not swing the game completely around.

The ban to Liners was made as a last resort decision because every errata/rule tweak we considered was simply too confusing. This errata to Mayhem is incredibly simple and therefore there is no reason it needs to be banned IMO.

I didn't play that many games with an errated liner, but the few i did play made it so they wouldn't reset when taken out of play. Imo, that seemed to solve the problem nicely, but i think i only played like 3 games against a deck using it, so maybe I just don't have enough perspective to really weigh in on this.   
Title: Re: Bans vs Errata
Post by: The Guardian on April 09, 2018, 03:29:29 PM
Quote
It's simple to understand once you are aware of it. If this were a digital card game where you could update the text of all Mayhems and CoLs everywhere I would be 100% behind these changes. Sadly that's not the world we live in.

What is the difference in knowing a card is banned and knowing it's wording has been changed?

Title: Re: Bans vs Errata
Post by: Kevinthedude on April 09, 2018, 03:36:00 PM
Quote
It's simple to understand once you are aware of it. If this were a digital card game where you could update the text of all Mayhems and CoLs everywhere I would be 100% behind these changes. Sadly that's not the world we live in.

What is the difference in knowing a card is banned and knowing it's wording has been changed?

A. If all major changes are only bans, not errata, the only information you need to know is the answer to "Does my decklist have banned cards in it?". If some major changes are errata, you need to know the answer to the previous question plus you must memorize all errata'd cards that exist because your opponents could be running them.

B. In the case that a player is not up to date on recent changes, in the case of bans their mistake can be corrected at deck check and they can potentially change their deck. In the case of errata, a player could have no idea about the changes and get matched an opponent of similar knowledge and play their errata'd card as written without either player realizing the issue. Unless a judge is watching every minute of every game this will happen, its just a question of how often.
Title: Re: Bans vs Errata
Post by: ChristianSoldier on April 09, 2018, 04:01:53 PM
The ban to Liners was made as a last resort decision because every errata/rule tweak we considered was simply too confusing.

I'm just curious, but did you try Rescuer's Choice? Because I know the Liner Lost Souls aren't really a big deal in T2 (you might get a block out of them if you're lucky, but generally people just go for a different Lost Soul unless there isn't a choice), I know there's more differences between T1 and T2 than just Rescuer's Choice, but I don't think Rescuer's Choice is too confusing.
Title: Re: Bans vs Errata
Post by: The Guardian on April 09, 2018, 04:02:12 PM
@kevinthedude--While that's a fair point, the same could be said for any rule change. For quite awhile after the announcement of the rule change that Son of God could not rescue your own Lost Souls, people were still doing that because they hadn't found out yet.

While it's completely true that the fewer of these changes/erratas we have, the better, the policy we have decided to move forward with is that banning cards should be the last resort only. That's not set in stone forever and ever, but that is the decision we have made at this point in the life of the game. I have no issue with viewpoints that disagree (in a respectful manner like you have), and we will continue to evaluate concerns and suggestions.  8)

The ban to Liners was made as a last resort decision because every errata/rule tweak we considered was simply too confusing.

I'm just curious, but did you try Rescuer's Choice? Because I know the Liner Lost Souls aren't really a big deal in T2 (you might get a block out of them if you're lucky, but generally people just go for a different Lost Soul unless there isn't a choice), I know there's more differences between T1 and T2 than just Rescuer's Choice, but I don't think Rescuer's Choice is too confusing.

I believe it was brought up, but that would have affected T1 in so many other ways as well. What we would have been left with is a category sans Liner (meaning it might as well have been banned) but also fundamentally different than it has always been.
Title: Re: Bans vs Errata
Post by: The Schaefer on April 09, 2018, 05:03:14 PM
With the introduction of bans I think there is a potential for a bright future with redemption. As for why CoL and mayhem weren't banned and instead errataed, it kinda comes down to bans being a last resort, and errata still making the cards functionally usable even if it's not ideal.

I hope that we can eventually reprint the errataed cards with updated wording and then the old ones be rotated out or banned. There would likely be backlash from that though so a trade in program may have to be implemented for this so it's not just as easy as talking about it. In the meantime though errata at least lets cards see play as long as errata can be implemented effectively. Liners didn't seem to have that imo so banning it seems like a great move.

The path ahead is difficult when it comes to decisions like bans and errata but I think for now a good job was done and I trust that the future will continue to build upon good decisions so that our gripes and concerns will be mitigated as much as possible.
Title: Re: Bans vs Errata
Post by: YeshuaIsLord on April 09, 2018, 08:41:24 PM
I hope that we can eventually reprint the errataed cards with updated wording and then the old ones be rotated out or banned. There would likely be backlash from that though so a trade in program may have to be implemented for this so it's not just as easy as talking about it.
I think that is a great idea! To me as a newcomer the idea of having to learn about two decades of game changes and errata's is intimidating. Even though it seems that there hasn't been too much change since I/J but maybe I'm just to uneducated?
I would also like to see reprints of outdated wording. Glade to see that with the Legacy Rares!
Title: Re: Bans vs Errata
Post by: Kor on April 09, 2018, 08:57:32 PM
I’m glad of the elders making errata (and a ban!) when necessary.  Specifically for CoL though, could the draw have been errata’d to ‘once per turn’ instead of removing it entirely?  Just seems like that would still kill the OP combo aspect while being closer to the original card.
Title: Re: Bans vs Errata
Post by: Isildur on April 09, 2018, 11:31:10 PM
Where were these new erratas issued? I can't seem to find the thread or article stating them.... I feel out of the loop! ;D
Title: Re: Bans vs Errata
Post by: Kevinthedude on April 09, 2018, 11:32:00 PM
Where were these new erratas issued? I can't seem to find the thread or article stating them.... I feel out of the loop! ;D

The Rule Annoucements section (http://www.cactusforums.com/rules-announcements/2018-rule-and-errata-changes-(pre-fom)/).
Title: Re: Bans vs Errata
Post by: Isildur on April 09, 2018, 11:47:19 PM
The Rule Annoucements section (http://www.cactusforums.com/rules-announcements/2018-rule-and-errata-changes-(pre-fom)/).
Nice!! Thanks!
Title: Re: Bans vs Errata
Post by: VJ on April 10, 2018, 08:26:51 AM
I feel out of the loop! ;D

Welcome to my world!   :)
Title: Re: Bans vs Errata
Post by: The Guardian on April 10, 2018, 02:56:45 PM
Quote from: The Schaefer
I hope that we can eventually reprint the errataed cards with updated wording and then the old ones be rotated out or banned. There would likely be backlash from that though so a trade in program may have to be implemented for this so it's not just as easy as talking about it.

Schaefer is a prophet--confirmed.
Title: Re: Bans vs Errata
Post by: The Schaefer on April 10, 2018, 06:38:31 PM
Quote from: The Schaefer
I hope that we can eventually reprint the errataed cards with updated wording and then the old ones be rotated out or banned. There would likely be backlash from that though so a trade in program may have to be implemented for this so it's not just as easy as talking about it.

Schaefer is a prophet--confirmed.

I wouldn't say prophet. More like I've heard the idea from someone and figured I'd voice my support of the idea.

It still could be considered "prophetic" based on who I heard the idea from though.
Title: Re: Bans vs Errata
Post by: egilkinc on April 13, 2018, 10:01:02 AM
I would suggest leadership consider banning Saint of Virtue from the game. I am not whining about the unfairness of me having the slightest disadvantage due to the female-only Lost Soul. Rather, I believe it opens the door to potential controversy that I brought up even when it was first released. At some point, Cactus will have to rule on its gender if and when a transgender player enters a tournament. As far as I know, it hasn't happened, but I pose the question of whether you want to enter in to that discussion and make a determination. It might be easier to ban the card.

I would suggest leadership consider banning Haman's Plot form the game. MTG Chaos Orb was ripped BY THE PLAYER'S CHOICE to maximize effectiveness. But, to force a player to consume/destroy their product is counter to what I personally view the spirit of the game as. Obviously, I'm not Cactus or on the leadership team, but I value the collectability and to ask me to destroy it just to play it turns it in to a consumable, which isn't what I feel I signed up for when I started collecting.

Thanks for the consideration!
Title: Re: Bans vs Errata
Post by: Kevinthedude on April 13, 2018, 10:33:36 AM
I would suggest leadership consider banning Haman's Plot form the game. MTG Chaos Orb was ripped BY THE PLAYER'S CHOICE to maximize effectiveness. But, to force a player to consume/destroy their product is counter to what I personally view the spirit of the game as. Obviously, I'm not Cactus or on the leadership team, but I value the collectability and to ask me to destroy it just to play it turns it in to a consumable, which isn't what I feel I signed up for when I started collecting.

Chaos Orb is not the one that gets ripped. You're thinking of Chaos Confetti, which was printed in a literal joke set and was never legal in any real format to begin with.
Title: Re: Bans vs Errata
Post by: bmc25 on April 13, 2018, 10:35:56 AM
I used the besieging the city, hypocrisy, mayhem combo...I can completely understand why that was squashed. It was unreal how good that was and the simple Hypocrisy / Mayhem combo was in every single deck.

COL, yeah, that was obvious. It wasn't good for the game.

However, I'm confused as to why the liner was banned all of a sudden.

It has been around forever and there are more ways than ever to keep it from being shuffled away, why ban it now?

Didn't GOYS (ROJ) kind of completely fix this "issue"?

I'm an anti-banning cards / set rotation guy. So I may be biased but am I missing something?

Thanks! :D

Title: Re: Bans vs Errata
Post by: Kevinthedude on April 13, 2018, 10:42:48 AM
I used the besieging the city, hypocrisy, mayhem combo...I can completely understand why that was squashed. It was unreal how good that was and the simple Hypocrisy / Mayhem combo was in every single deck.

COL, yeah, that was obvious. It wasn't good for the game.

However, I'm confused as to why the liner was banned all of a sudden.

It has been around forever and there are more ways than ever to keep it from being shuffled away, why ban it now?

Didn't GOYS (ROJ) kind of completely fix this "issue"?

I'm an anti-banning cards / set rotation guy. So I may be biased but am I missing something?

Thanks! :D

Their existence forces both the players to always run potential counters even if they aren't in the meta and the set designers to never print any strong cards that can potentially abuse the liner. Cards can be unhealthy for a game even if they don't appear in meta decks.
Title: Re: Bans vs Errata
Post by: EmJayBee83 on April 13, 2018, 10:45:24 AM
I would suggest leadership consider banning Haman's Plot form the game. MTG Chaos Orb was ripped BY THE PLAYER'S CHOICE to maximize effectiveness. But, to force a player to consume/destroy their product is counter to what I personally view the spirit of the game as.
Still pushing for my preferred Haman's Plot errata...

Holder may discard any three characters in play or in a set-aside area. But, then, holder must give this card to his opponent for keepsies. Cannot be interrupted, prevented or negated.

The idea being that transferring ownership of the HPlot to your opponent, permanently removes it from the current tournament (which is what the ripping was intended to do), but does it in a way that reinforces the spirit of Redemption as opposed to countering it.

Also not crazy about the "for keepsies" wording, but wanted to make sure that the "give" was an honest-to-gosh "remove it from my collection and give it to my opponent to do with as he/she pleases."
Title: Re: Bans vs Errata
Post by: Ironisaac on April 13, 2018, 10:47:10 AM
Also not crazy about the "for keepsies" wording, but wanted to make sure that the "give" was an honest-to-gosh "remove it from my collection and give it to my opponent to do with as he/she pleases."

best wording, stick with that please. :thumbup:
Title: Re: Bans vs Errata
Post by: Crashfach2002 on April 13, 2018, 10:50:06 AM
The REG is already 140 pages, what is two or three more lines simply defining "for keepsies" going to hurt?  :P

*Edit*  I bet this would also have more people be willing to play it.  I have several students who don't want to use it simply because of the "cost."  If they knew that them using it could win them the game and let one of their friends use it later, they would probably be more willing to play it.  I know I wouldn't mind giving some up from my collection if this was the ability.  As of right now, when I do use them I always have a Haman's Gallows to try to keep as many as possible.
Title: Re: Bans vs Errata
Post by: TheJaylor on April 13, 2018, 10:54:06 AM
Bumping the Saint of Virtue point. I don't have time to go into it right now but I think egilkinc deserves an actual response as why that probably wouldn't happen rather than just "-1"ing the post.

I don't think Haman's Plot would ever need to be banned... I mean, they'll all be gone eventually, right? :P I do like MJB's idea though. Maybe it should just say "give" though so that your opponent can use it against you in that game.  :D
Title: Re: Bans vs Errata
Post by: goalieking87 on April 13, 2018, 10:54:27 AM
“For Keepsies”
         +1

Legacy Rare in the next set please.   :prayer:
Title: Re: Bans vs Errata
Post by: The Guardian on April 13, 2018, 10:58:46 AM
@bmc, quite frankly, Liner limited our design space. Every time we wanted to make a card that manipulated Lost Soul cards, we had to think about the impact Liner would have and how much more powerful it would become. We attempted to come up with an errata that would allow it to be used as intended without being such a game-changing card (and for a bit, we thought we had a good solution), but in the end the solution was much more complicated than we first envisioned.

The fact that it was fairly easy to "steal" 3 or 4 successful rescues from a player using just a handful of cards (Liner, Falling Away and something that could put Liner back in deck) was just not something that was healthy for the game (nor much fun to go against).

I have long been on the side of not banning cards and going with the errata route to fix cards as needed. However, we simply have not found an elegant solution for Liner...maybe one day we will.  8)
Title: Re: Bans vs Errata
Post by: The Guardian on April 13, 2018, 11:10:02 AM
I would suggest leadership consider banning Saint of Virtue from the game. I am not whining about the unfairness of me having the slightest disadvantage due to the female-only Lost Soul. Rather, I believe it opens the door to potential controversy that I brought up even when it was first released. At some point, Cactus will have to rule on its gender if and when a transgender player enters a tournament. As far as I know, it hasn't happened, but I pose the question of whether you want to enter in to that discussion and make a determination. It might be easier to ban the card.

I would suggest leadership consider banning Haman's Plot form the game. MTG Chaos Orb was ripped BY THE PLAYER'S CHOICE to maximize effectiveness. But, to force a player to consume/destroy their product is counter to what I personally view the spirit of the game as. Obviously, I'm not Cactus or on the leadership team, but I value the collectability and to ask me to destroy it just to play it turns it in to a consumable, which isn't what I feel I signed up for when I started collecting.

Thanks for the consideration!

RE: Saint of Virtue -- before we go the ban route, I think it would be fine to errata the gender identifier to say "Choose to be male or female when put in play" much like the dual-alignment characters. Different people will obviously have differing opinions on the transgender topic. While it's good to discuss those different viewpoints, and I don't think we should avoid that topic, but the middle of a Redemption game is not the time or place for that discussion IMO. Obviously it's a card that does not see much play, but I am currently working on putting together an errata list (based on the posted errata list) that will be downloadable for hosts, and I will bring up that idea for review.
Title: Re: Bans vs Errata
Post by: Crashfach2002 on April 13, 2018, 11:16:23 AM
Could we not simply add it to the genderless list?  The verses in Matthew are obviously talking about the male slave in one of Jesus' parables (which is why it has been ruled a male).  But if you want to go with a broader sense: Everyone who is faithful to God will be called a "Good and Faithful Servant," regardless of gender.  So again, obviously it is ruled male due to the verses, but since everyone could be called this: genderless is another reasonable solution. 

Just thinking out loud
Title: Re: Bans vs Errata
Post by: The Guardian on April 13, 2018, 11:18:46 AM
Are you thinking of Faithful Servant?

We're talking about Saint of Virtue.  :P

Spoiler (hover to show)
Title: Re: Bans vs Errata
Post by: adevine on April 13, 2018, 11:22:55 AM
Could we not simply add it to the genderless list?  The verses in Matthew are obviously talking about the male slave in one of Jesus' parables (which is why it has been ruled a male).  But if you want to go with a broader sense: Everyone who is faithful to God will be called a "Good and Faithful Servant," regardless of gender.  So again, obviously it is ruled male due to the verses, but since everyone could be called this: genderless is another reasonable solution. 

Just thinking out loud

+1

Both faithful servant and saint could be listed under this. Both describe men and women biblically speaking
Title: Re: Bans vs Errata
Post by: The Guardian on April 13, 2018, 11:26:16 AM
Usually when we have characters like that (Faithful Servant, Saint of Virtue) we use the art and the verse to make gender classifications. However, more recently we have also done male and female versions of the same character (i.e. the two "Christian Soldier" cards from Persecuted Church). If we were to remake Faithful Servant (a definite possibility), my guess is we would do a male and female version with different but comparable abilities.   :)
Title: Re: Bans vs Errata
Post by: Crashfach2002 on April 13, 2018, 11:26:56 AM
Could we not simply add it to the genderless list?  The verses in Matthew are obviously talking about the male slave in one of Jesus' parables (which is why it has been ruled a male).  But if you want to go with a broader sense: Everyone who is faithful to God will be called a "Good and Faithful Servant," regardless of gender.  So again, obviously it is ruled male due to the verses, but since everyone could be called this: genderless is another reasonable solution. 

Just thinking out loud

+1

Both faithful servant and saint could be listed under this. Both describe men and women biblically speaking

As was agreed with, just change the name of the character and verses and my point still stands!  :P


And I thought I had a good argument going!   :-[
Title: Re: Bans vs Errata
Post by: spacy32 on April 13, 2018, 12:05:20 PM
I have to say that I have never been a fan of banning or changing the eratas. Let's be honest. Just because a great combo is developed doesn't mean, "Oh no! It's going to dominate the game and make it no fun! We have to change it!" The minute you ban a card you make it easier for you to ban cards again and again (we have a ban list now, just put it there and be done with it).

When you change the Eratas, you have to make sure everyone knows how the card has changed. Every Nationals I have attended, I have had to deal with Erata changes that I nor my team were aware of. This made our decks totally useless.

Now on the note of Mayhem, It did exactly what it was supposed to do, cause MAYHEM. When you shuffle it, there was no guarantee you would get the cards you wanted. You might as well change the name because if you get to keep part of your hand then there is no Mayhem. The card has been (as another player told me) neutered.

The liners have been a staple in a lot of my kids decks, (it's in three of mine). It actually hurts the deck builder 50% of the time because their deck has an extra Lost Soul. If it's buried, we have a way to get it back. I don't see what the Champions/Elders are afraid of. (And yes I stated that exactly right).

When the Heroes in the Bible were faced with a challenge, they didn't run from it which is what we are doing. They knew God was there to help them. If a card scares you, make a card that counters it. Make a Dominant that can interrupt a Dominant. That way mayhem has a buffer. Make cards to stop them, NOT RULES.
Title: Re: Bans vs Errata
Post by: Kevinthedude on April 13, 2018, 12:27:42 PM
I have to say that I have never been a fan of banning or changing the eratas. Let's be honest. Just because a great combo is developed doesn't mean, "Oh no! It's going to dominate the game and make it no fun! We have to change it!"

That's true, which is why they don't ban a card from whatever happens to win Nats each year. CoL was indeed dominant enough to make competitive Redemption no fun (Unless you really like coin flips).

When you change the Eratas, you have to make sure everyone knows how the card has changed. Every Nationals I have attended, I have had to deal with Erata changes that I nor my team were aware of. This made our decks totally useless.

This I originally agreed with but the fact that they are replacing errata'd cards with updated versions hugely mitigates this issue.

Now on the note of Mayhem, It did exactly what it was supposed to do, cause MAYHEM. When you shuffle it, there was no guarantee you would get the cards you wanted. You might as well change the name because if you get to keep part of your hand then there is no Mayhem. The card has been (as another player told me) neutered.

Mayhem was not errata'd because it caused too much chaos, it was errata'd because it allowed gigantic power swings and hugely punished getting ahead.

The liners have been a staple in a lot of my kids decks, (it's in three of mine). It actually hurts the deck builder 50% of the time because their deck has an extra Lost Soul. If it's buried, we have a way to get it back. I don't see what the Champions/Elders are afraid of. (And yes I stated that exactly right).

If you don't see the problem with the Liners then I would guess you don't spend much time in the competitive scene, in which case the bans do not affect you at all because you can still play them to your heart's content outside of official tournaments.

If a card scares you, make a card that counters it. Make a Dominant that can interrupt a Dominant. That way mayhem has a buffer. Make cards to stop them, NOT RULES.

Even if sufficiently strong counters are printed and the problem cards are forced out of the meta, they still warp the game by forcing everyone to run the counters long after the original cards have left the meta. Cards like CoL and the Liners also tie the hands of the card designers by forcing them to pass up cool card designs because the resulting cards would be abused. Printing counters is not always the answer. There's a reason every successful card game has a ban list.
Title: Re: Bans vs Errata
Post by: The Guardian on April 13, 2018, 12:42:16 PM
I have to say that I have never been a fan of banning or changing the eratas. Let's be honest. Just because a great combo is developed doesn't mean, "Oh no! It's going to dominate the game and make it no fun! We have to change it!" The minute you ban a card you make it easier for you to ban cards again and again (we have a ban list now, just put it there and be done with it).

As has been stated multiple times, banning is the last resort option, and there are no plans to ban additional cards.

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When you change the Eratas, you have to make sure everyone knows how the card has changed. Every Nationals I have attended, I have had to deal with Erata changes that I nor my team were aware of. This made our decks totally useless.

Can you provide specific examples? I've been to the last five National tournaments and I don't recall any major erratas being issued/changed during that time other than minor corrections to a couple cards from TEC, PC and CoW. I am also personally working on a downloadable errata document, which shouldn't be more than a page or two, that hosts can download and keep on hand for their tournaments (and even make copies to distribute).

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Now on the note of Mayhem, It did exactly what it was supposed to do, cause MAYHEM. When you shuffle it, there was no guarantee you would get the cards you wanted. You might as well change the name because if you get to keep part of your hand then there is no Mayhem. The card has been (as another player told me) neutered.

The cards you get to keep are still random so Mayhem still has the potential to disrupt an opponent's plan as well as giving its holder the opportunity to gain a few extra cards if they get their hand low enough.

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The liners have been a staple in a lot of my kids decks, (it's in three of mine). It actually hurts the deck builder 50% of the time because their deck has an extra Lost Soul. If it's buried, we have a way to get it back. I don't see what the Champions/Elders are afraid of. (And yes I stated that exactly right).
I play T2 primarily so I'm not afraid of Liner one bit. However, I respect the opinions of the majority of T1 players who have told me that Liner adds an unhealthy dynamic to the game.

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When the Heroes in the Bible were faced with a challenge, they didn't run from it which is what we are doing. They knew God was there to help them. If a card scares you, make a card that counters it. Make a Dominant that can interrupt a Dominant. That way mayhem has a buffer. Make cards to stop them, NOT RULES.

You mean like this one?
 
Spoiler (hover to show)
Title: Re: Bans vs Errata
Post by: EmJayBee83 on April 13, 2018, 12:59:06 PM
I don't think Haman's Plot would ever need to be banned... I mean, they'll all be gone eventually, right? :P I do like MJB's idea though. Maybe it should just say "give" though so that your opponent can use it against you in that game.  :D
As much as I like the idea that two players with Brown defenses could theoretically nuke each other to oblivion--to correspond with the intent of the original HP wording--I want to make sure that real world ownership changes.

I would suggest leadership consider banning Saint of Virtue from the game. I am not whining about the unfairness of me having the slightest disadvantage due to the female-only Lost Soul. Rather, I believe it opens the door to potential controversy that I brought up even when it was first released. At some point, Cactus will have to rule on its gender if and when a transgender player enters a tournament. As far as I know, it hasn't happened, but I pose the question of whether you want to enter in to that discussion and make a determination. It might be easier to ban the card.
I had never thought about this before, but sadly I think Gil is correct and getting more correct as time go on. The real problem is that in today's world it would be way too easy for a determined troublemaker to achieve his/her ends. Seriously, you see a lot of headlines that are a lot less click-baity (and with a more fragile tie to reality) than "Christian Card Game Discriminates Against Local Teen."
Title: Re: Bans vs Errata
Post by: kariusvega on April 13, 2018, 01:37:18 PM
Errata to "birth gender" :laugh:

If Redemption got press for this, it would be nothing but free marketing.

More players for us!
Title: Re: Bans vs Errata
Post by: Daniel on April 13, 2018, 01:40:38 PM
It would be simple, not to mention gentle and Christlike, to allow a transgender player to have their SoV card take the gender they identify as, although this situation seems very unlikely to occur.
Title: Re: Bans vs Errata
Post by: TheHobbit13 on April 13, 2018, 02:08:53 PM
Yeah this isn't so much a question of wow that's a tough ruling nor should a transgendered player take offense to choosing his identity as the gender he associates with (isn't that part of the point?). Why would the person think twice about the choice? It only becomes an issue if his/her opponent is a jerk and calls a judge. And technically, Saint of Virtue is actually more offensive to people who are non-binary.
Title: Re: Bans vs Errata
Post by: The Guardian on April 13, 2018, 02:16:53 PM
Which is why I have proposed that we simply allow a player to choose SoV to be male or female, and not be dependent on their gender. I could also see an argument for genderless as the idea of a "Saint of Virtue" is symbolic in nature, but I'm not sure it's worth getting too involved in a discussion for a rarely used card.
Title: Re: Bans vs Errata
Post by: EmJayBee83 on April 13, 2018, 02:40:09 PM
Which is why I have proposed that we simply allow a player to choose SoV to be male or female, and not be dependent on their gender. I could also see an argument for genderless as the idea of a "Saint of Virtue" is symbolic in nature, but I'm not sure it's worth getting too involved in a discussion for a rarely used card.
Not opposed to any of the proposed changes (Gil's ban or either of The Guardians errata). I am just agreeing with Gil that there should be *some* change.
Title: Re: Bans vs Errata
Post by: The Guardian on April 13, 2018, 03:07:53 PM
We have unanimous agreement from 5 Elders. Saint of Virtue has been added to the official errata list.
Title: Re: Bans vs Errata
Post by: egilkinc on April 13, 2018, 07:27:59 PM
Chaos Orb is not the one that gets ripped. You're thinking of Chaos Confetti, which was printed in a literal joke set and was never legal in any real format to begin with.

Legend has it a player tore up Chaos Orb in a tournament to maximize its effectiveness - and this was ruled as legal. This led to the Chaos Confetti spoof card.

I think The Guardian's errata suggestion is excellent.

EmJayBee83's errata suggestion for Haman's Plot might drudge up other (admittedly) old arguments against CCG's in regards to gambling. Early on MTG had an Ante element that they worried might be construed as gambling, and therefore their tournaments potentially subject to legal restrictions. I'm thinking we don't want to go this direction either.
Title: Re: Bans vs Errata
Post by: EmJayBee83 on April 14, 2018, 10:26:10 AM
EmJayBee83's errata suggestion for Haman's Plot might drudge up other (admittedly) old arguments against CCG's in regards to gambling. Early on MTG had an Ante element that they worried might be construed as gambling, and therefore their tournaments potentially subject to legal restrictions. I'm thinking we don't want to go this direction either.
There really is no meaningful comparison between the proposed errata for HP and the old-timey MtG Ante (https://mtg.gamepedia.com/Ante) system. (Link for folks to decide for themselves.)

I am not seeing how giving a card a cost that must be payed could be considered gambling; it is not gambling if there is absolutely no factor involved that is outside of the owner's control.

Anyway, it's just another idea (like the Son of Man dominant) that I think would add something to the game.



Title: Re: Bans vs Errata
Post by: spacy32 on April 14, 2018, 03:45:59 PM
The liners have been a staple in a lot of my kids decks, (it's in three of mine). It actually hurts the deck builder 50% of the time because their deck has an extra Lost Soul. If it's buried, we have a way to get it back. I don't see what the Champions/Elders are afraid of. (And yes I stated that exactly right).

If you don't see the problem with the Liners then I would guess you don't spend much time in the competitive scene, in which case the bans do not affect you at all because you can still play them to your heart's content outside of official tournaments.[/quote]

Obviously you don't know who I am. It's ok. I try to be the silent one at Nats. (Although I didn't make it to Last years and will not be at this years).
And have been hosting for a few years now including East Central Regionals. Maybe you shouldn't assume things you do not know.
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