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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Topic started by: SomeKittens on July 31, 2010, 04:37:51 PM

Title: Advice
Post by: SomeKittens on July 31, 2010, 04:37:51 PM
I've got a playgroup, and they've played plenty of Redemption, so they know all the rules.  What advice would you give to a player who's ready to take it to the next level?  (Strategies to go for/avoid, what boosters to get, etc.)
Title: Re: Advice
Post by: drb1200 on July 31, 2010, 04:42:27 PM
Try setting them up with Judge's Seat, Z-Temple, or Abom.
Title: Re: Advice
Post by: SomeKittens on July 31, 2010, 04:47:20 PM
Keep in mind I'm still fairly new, and don't have all the epic cards.  They're all highschoolers, and have made decks on their own.
Title: Re: Advice
Post by: TheHobbit13 on July 31, 2010, 04:53:35 PM
Try setting them up with Judge's Seat, Z-Temple, or Abom.

Hey, in my experience Abom and Judges seat are not very good strategies for type 1. They are two slow and too dependent on what cards your opponent has. Thanks.
Title: Re: Advice
Post by: JSB23 on July 31, 2010, 05:33:46 PM
Angels
Title: Re: Advice
Post by: Minister Polarius on July 31, 2010, 10:45:20 PM
Try setting them up with Judge's Seat, Z-Temple, or Abom.

Hey, in my experience Abom and Judges seat are not very good strategies for type 1. They are two slow and too dependent on what cards your opponent has. Thanks.
I counter that opinion. A well-constructed Abom deck is neither slow nor dependent on what the opponent has.
Title: Re: Advice
Post by: TheKarazyvicePresidentRR on July 31, 2010, 11:07:01 PM
Try setting them up with Judge's Seat, Z-Temple, or Abom.

Hey, in my experience Abom and Judges seat are not very good strategies for type 1. They are two slow and too dependent on what cards your opponent has. Thanks.
I counter that opinion. A well-constructed Abom deck is neither slow nor dependent on what the opponent has.
I counter for Judge's seat as well. It isn't as fast as a speed but it is not a slow poke with you doing it every turn.
Title: Re: Advice
Post by: Alex_Olijar on July 31, 2010, 11:18:53 PM
Judges' Seat doesn't need to snipe everything - it only needs to snipe the hard to beat guys.
Title: Re: Advice
Post by: SomeKittens on July 31, 2010, 11:33:23 PM
Anything less specific, more general?
Title: Re: Advice
Post by: TheKarazyvicePresidentRR on July 31, 2010, 11:37:41 PM
Go for Rouge (Mono tone offense/defense) for now. Buy packs based on whatever color they like. Lemme know which they like I'll tell you the packs.
Title: Re: Advice
Post by: Alex_Olijar on July 31, 2010, 11:37:55 PM
Buy Priests packs the most I would say.

EDIT: Or just buy a foof tin or two to buid a deck base.
Title: Re: Advice
Post by: TheKarazyvicePresidentRR on July 31, 2010, 11:42:39 PM
Buy Priests packs the most I would say.

EDIT: Or just buy a foof tin or two to buid a deck base.
I totally forgot about that. DO THAT!

Edit: Buy the Foof/Roa tins for your mono colors.
Title: Re: Advice
Post by: TheHobbit13 on August 01, 2010, 02:27:28 PM
Try setting them up with Judge's Seat, Z-Temple, or Abom.

Hey, in my experience Abom and Judges seat are not very good strategies for type 1. They are two slow and too dependent on what cards your opponent has. Thanks.
I counter that opinion. A well-constructed Abom deck is neither slow nor dependent on what the opponent has.

The problem with Abom is that there are not many cards that make opponents draw. And even in the best case scenario you get rid of some cards in there territory not a huge deal. When I said it was a good strategy I ment that it isn't good because it is hard to win consistently.


Try setting them up with Judge's Seat, Z-Temple, or Abom.

Hey, in my experience Abom and Judges seat are not very good strategies for type 1. They are two slow and too dependent on what cards your opponent has. Thanks.
I counter that opinion. A well-constructed Abom deck is neither slow nor dependent on what the opponent has.
I counter for Judge's seat as well. It isn't as fast as a speed but it is not a slow poke with you doing it every turn.

With all of the protect forts out there it is really hard to make Jugdges seat effective.  Even if you get to discard evil characters you still clog your deck with judges. Besides, there are much better ways to clear territories, HG, AOCP, WAS etc... He said he wanted to take it up a notch, Judges Seat doesn't do that which is why i disagreed with drb post.
Title: Re: Advice
Post by: crustpope on August 01, 2010, 11:12:55 PM
I like z temple with philies, abom with Luke heros and greeks is also interesting but not quite as reliable.  Try a good site lockout as well.  Its not as sexy but it can be fun!
Title: Re: Advice
Post by: SomeKittens on August 02, 2010, 11:04:06 AM
Site lockout used to be the epic win, but now everyone's got site access locked in via art or a hero or two.
Title: Re: Advice
Post by: crustpope on August 02, 2010, 11:08:38 AM
Site lockout used to be the epic win, but now everyone's got site access locked in via art or a hero or two.

A good site lock deck has ways to counter multiple artifacts and multuple sites.  Its really not that hard.

Pergamum takes care of DR, Dannites attack takes care of one multi site, josephs dream takes another, land dispute takes another...and so on and so on.  and how many ways are there to kill an artifact these days?  on both offense and defense?

Site lock is still pretty good.  I am worried about how to take care of the fishing boat when it comes out because that is going to make Site lock much harder.
Title: Re: Advice
Post by: Alex_Olijar on August 02, 2010, 11:15:51 AM
Fishing Boat will have little to no effect on sitelock. You heard it first here.
Title: Re: Advice
Post by: crustpope on August 02, 2010, 08:00:57 PM
Fishing Boat will have little to no effect on sitelock. You heard it first here.

I assume that is because there will be adequate provisions in place in this next set to counter fortresses that are set aside and can grant CBN site access?
Title: Re: Advice
Post by: Alex_Olijar on August 02, 2010, 08:26:39 PM
No, it is because Fishing Boat isn't that great of a card against sitelock when the defense is built properly.
Title: Re: Advice
Post by: TheHobbit13 on August 02, 2010, 09:23:31 PM
No, it is because Fishing Boat isn't that great of a card against sitelock when the defense is built properly.

 +1 I run all of my site decks with no souls too.  ;)
Title: Re: Advice
Post by: crustpope on August 02, 2010, 09:25:49 PM
Site lock defenses whole point is to negate or prevent the access to sites.  from what I know of the new disciples cards, there isnt a lot of ways to negate the ability on fishing boat.  even the best defense can only hold out for so long.  the best site lock defense should fight as little as possible but with fishing boat, it will be difficult to stop it forever.
Title: Re: Advice
Post by: Alex_Olijar on August 02, 2010, 09:28:56 PM
1. This card will only be in an archetype that will be at around 10% of the metagme (and that is an extremely high estimate if I may say so myself).
2. This card very well might not even be in that archetype as many would consider it fluff.
3. By consistantly using this card as site access, heroes are pushed under the deck, making them ineffective for thier primary purpose (rescuing souls).
Title: Re: Advice
Post by: crustpope on August 02, 2010, 11:45:12 PM
1. This card will only be in an archetype that will be at around 10% of the metagme (and that is an extremely high estimate if I may say so myself).
2. This card very well might not even be in that archetype as many would consider it fluff.
3. By consistantly using this card as site access, heroes are pushed under the deck, making them ineffective for thier primary purpose (rescuing souls).

1 true
2 false, its dual purpose will make it a staple in that archtype for either speed or undeniable access
3. one hero every turn goes under.  you only need to put 5 heros to rescue 5 LS's and there are 12 apostles...I th ink they can manage the loss.
Title: Re: Advice
Post by: Alex_Olijar on August 03, 2010, 11:32:13 AM
There's going to be two type of disciple decks, balanced ones and speed ones. A balanced deck will only have 7 or 8 disciples. When you consider the draw slowing the deck down, I cna't see there being a unlimited bunch of site access. If you have a good defense and you block an RA and capture a disciples, they will begin to run out of disciples to use extremely quickly, until the endgame. Speed disciples decks will be even easier to defend . They will probably run 10-12 disciples + Claudia/Mentor/ET. That will probably put them around 12-14 heroes. Sounds like a classic speed deck. Now, in order to use Fishing Boat's site access, you can't draw with it. That means the 5 or so cards of defense are less likely to come out, and you will be able to successfully RA more often than not, meaning you only need to handle 1 or 2 RAs max.
Title: Re: Advice
Post by: crustpope on August 03, 2010, 01:51:01 PM
All you have said is true...but its just not good for an archtype when you have one unnegatable way to bring it down  It would be like having a CBN three nails to totally toast demons.  All you would have to do is toss it in and you wreck all demon decks.  TO wreck all Site decks, just throw a hand full of disciples in and this fortress and...

gg
Title: Re: Advice
Post by: Smokey on August 03, 2010, 01:57:47 PM
All you have said is true...but its just not good for an archtype when you have one unnegatable way to bring it down  It would be like having a CBN three nails to totally toast demons.  All you would have to do is toss it in and you wreck all demon decks.  TO wreck all Site decks, just throw a hand full of disciples in and this fortress and...

gg

All you have said is false.
Because when you use sites you CAN'T BLOCK if someone has acess.
There was a spoiler that said a few cards will target fortresses in set-aside, and you don't know what they are yet.
3 Nails would still be easily killed if it was CBN, and TBH wouldn't matter at all for most demon decks because of all the counters now available to it.
Title: Re: Advice
Post by: crustpope on August 03, 2010, 02:18:32 PM
virtually nothing in that post made any sense..

I dont know what you are talking about when you said if they have access you cant block  :-\

Also, I dont know about the set and in a previoius post I said "...unless they have counters to combat set aside fortresses.."  so, yeah..UNLESS they have those in the set then there is nothing to counter it..I dont know, you dont know so I am going on WHAT I KNOW.

and three nails being CBN doesnt make it any easier or less easier to get rid of, what I was going for was an Un shuffleable, un negateable, undiscardable, unremovable Three Nails.
Title: Re: Advice
Post by: Smokey on August 03, 2010, 02:22:22 PM
virtually nothing in that post made any sense..

I dont know what you are talking about when you said if they have access you cant block  :-\

Also, I dont know about the set and in a previoius post I said "...unless they have counters to combat set aside fortresses.."  so, yeah..UNLESS they have those in the set then there is nothing to counter it..I dont know, you dont know so I am going on WHAT I KNOW.

and three nails being CBN doesnt make it any easier or less easier to get rid of, what I was going for was an Un shuffleable, un negateable, undiscardable, unremovable Three Nails.

Sarcasm
Why are we even having this discussion if the card is in the next set, and you don't know if there are counters for it.
A. you didn't say it was unremovable B. no card like that would ever be made.
Your example was extreme
Title: Re: Advice
Post by: crustpope on August 03, 2010, 02:27:48 PM
Why are we even having this discussion if the card is in the next set, and you don't know if there are counters for it.

Because I dont know that there ARENT counters for it either and until I do, I go with what I know.

A. you didn't say it was unremovable B. no card like that would ever be made.

And I see you get everything 100% correct in all your posts as well...


Your example was extreme

Just like this card is when it comes to site lock-out..one of my favorite archtypes.  This is an UNNEGATABLE, UNSTOPABLE way to access sites.  there is nothing like this that stops demons, there is nothing like this sthat stops TGT, there is nothing like this that stops FBTN.
Title: Re: Advice
Post by: Smokey on August 03, 2010, 02:31:42 PM
Your example was extreme

Just like this card is when it comes to site lock-out..one of my favorite archtypes.  This is an UNNEGATABLE, UNSTOPABLE way to access sites.  there is nothing like this that stops demons, there is nothing like this sthat stops TGT, there is nothing like this that stops FBTN.
* until you see the ways to NEGATE and STOP it.
Also, Darius's Decree... even currently it's not unstopable (atleast for one turn)
Title: Re: Advice
Post by: Lamborghini_diablo on August 03, 2010, 02:35:16 PM
Also, Darius's Decree... even currently it's not unstopable (atleast for one turn)

Yep, that was the first thing I thought of when I realized Fishing Boat offered no protection. If they put a bunch of disciples in there, then clean them all out with Darius's Decree.
Title: Re: Advice
Post by: SomeKittens on August 03, 2010, 06:17:00 PM
What cards could be used to protect fishing boat?
Title: Re: Advice
Post by: SirTimothy on August 03, 2010, 06:24:00 PM
They said the new mass healing covenent.
Title: Re: Advice
Post by: The M on August 08, 2010, 12:49:49 PM
another....
cough coughiamhealing coughchariots
Title: Re: Advice
Post by: SomeKittens on August 08, 2010, 02:19:06 PM
I am Healing says "in play".  Fishing boat is set aside.
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