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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Topic started by: Korunks on November 04, 2010, 09:31:53 AM

Title: A supposed passing in the family ...
Post by: Korunks on November 04, 2010, 09:31:53 AM
I have heard conflicting reports from many seasoned players stating that Site-Lock is either DEAD or still viable.  If you think it is dead, why?  If you think it is still viable, why?  Discuss!
Title: Re: A supposed passing in the family ...
Post by: 3-Liner And Bags Of Chips on November 04, 2010, 10:03:47 AM
I don't think it is completely dead but is still playable. Now you just have to play certain colors *coughwhite/teal/phillyscough* lol
Title: Re: A supposed passing in the family ...
Post by: stefferweffer on November 04, 2010, 10:05:41 AM
Very much alive IF you play someone without key disciples cards :)  My 50 card Abom site lock and Super Zeb/Servant site lock still do very well, as long as they don't have those annoying Disciples sites or Fishing Boat.
Title: Re: A supposed passing in the family ...
Post by: 3-Liner And Bags Of Chips on November 04, 2010, 10:09:01 AM
See i played a fishing boat deck in type 2 and had no problem with site access...but type 1 it was awesome pre-di.
Title: Re: A supposed passing in the family ...
Post by: Daniel TS RED on November 04, 2010, 10:15:49 AM
Peter's Curse vs the fishing boat, 2 art access killers, and 2 site access killers should be enough.  The thing about sitelock is people think it's dead so much that they don't worry too much about lose'n their access like they used to, so it's easier to ditch access now.  And since the battle phase requires more battlewinners now-a-days, you get more chances to get rid of their access.

Title: Re: A supposed passing in the family ...
Post by: 3-Liner And Bags Of Chips on November 04, 2010, 10:19:06 AM
fishing boat is set aside. but darius decree would work for that one...
Title: Re: A supposed passing in the family ...
Post by: Korunks on November 04, 2010, 10:51:02 AM
Good catch, looks like somebody rocked the boat! :)
Title: Re: A supposed passing in the family ...
Post by: 3-Liner And Bags Of Chips on November 04, 2010, 10:55:18 AM
put darius decree in my type 2 because i knew i was gonna play brad and he never loaded up the boat I was like awwwwwwwwwww......lolz
Title: Re: A supposed passing in the family ...
Post by: Warrior_Monk on November 04, 2010, 11:02:21 AM
It's dead. CP/Fishing Boat killed it.
Title: Re: A supposed passing in the family ...
Post by: Daniel TS RED on November 04, 2010, 11:16:02 AM
CP only protects sites in territory.  Access sites must be used in battle, so CP isn't a problem.  Access arts are very easy to get rid of as well.  Just toss Peter's Curse for the fishing boat and probably add in HP+Spreading Mildew+an EG EC for backup.  Also toss in a couple fbtn guys or use enhancements that make the battle fbtn, for the access characters. That should easily be enough to lock someone out.

Title: Re: A supposed passing in the family ...
Post by: Korunks on November 04, 2010, 11:20:17 AM
Quote
st toss Peter's Curse for the fishing boat and probably add in HP+Spreading Mildew+an EG EC for backup.

None of those cards can target fishing boat, it plays to set aside, they can only target in play fortresses.
Title: Re: A supposed passing in the family ...
Post by: Daniel TS RED on November 04, 2010, 11:22:57 AM
You're right about Spreading Mildew. I didn't read the play as.  It seems that Peter's Curse still works though, unless the REG is wrong on that card.

Peter's Curse (Di)
Type: Curse • Brigade: Black/Gray • Ability: 3 / 3 • Class: None • Special Ability: Place on a Hero or good Fortress: Negate that card's special ability. When you play a good Dominant, discard this Curse. Cannot be negated. • Identifiers: None • Verse: Matthew 26:74 • Availability: Disciples booster packs ()
Title: Re: A supposed passing in the family ...
Post by: Warrior_Monk on November 04, 2010, 11:25:09 AM
It doesn't specify, defaults to play.
Title: Re: A supposed passing in the family ...
Post by: Daniel TS RED on November 04, 2010, 11:30:09 AM
Could you link me to that rule, I've never seen it before (but i'm not up on the rulings like I used to be...just check the rulings thread, haha).
Title: Re: A supposed passing in the family ...
Post by: The Guardian on November 04, 2010, 12:07:25 PM
I don't have the rule handy, but Wraith is correct that when a card does not specify where it can target (Discard a Hero) it defaults to "in play." (Discard a Hero [in play])
Title: Re: A supposed passing in the family ...
Post by: Minister Polarius on November 04, 2010, 01:01:16 PM
Fishing Boat did a lot to make Sitelock less viable, but the fact that Sites are now in pretty much every deck has done more. Now you'll never be able to catch someone unprepared, because every single deck will be built assuming the opponent is going to have at least a White, Gold, and Red site. Benedictus, Covenant with Levi (also useful for Golgotha abuse), Ends of the Earth, every single deck has access. Sitelock was viable (not good) before because it could catch people unprepared. Now, there's no good reason to play it other than stubborn insistence on not adapting to the new meta.
Title: Re: A supposed passing in the family ...
Post by: Lamborghini_diablo on November 04, 2010, 01:09:15 PM
Site-stall (just try to get your sites out before they get access) mixed with Heretics can work pretty well.

I'll agree though, that the fact EVERYONE is using the new sites plus Fishing Boat has caused a pretty severe hit to Site Lock's strength, Which I find to be a shame. I enjoyed fighting not to kill off my opponents heroes, but rather try and kill their access. It leads to a serious Do-or-Die type of game, because if a site lock deck is unable to remove an opponents access, then they get walked over.
Title: Re: A supposed passing in the family ...
Post by: Rawrlolsauce! on November 04, 2010, 05:06:28 PM
Site lock was never really effective, it was too slow and would often time out. Site-stall (with some access slowers) rocked, especially Gabe's T2 ::).

I'll be playing less site access this year. I'll be using sites more for the SA then the "you can't rescue" idea.
Title: Re: A supposed passing in the family ...
Post by: Lamborghini_diablo on November 04, 2010, 07:43:39 PM
Site lock was never really effective, it was too slow and would often time out. Site-stall (with some access slowers) rocked, especially Gabe's T2 ::).

I'll be playing less site access this year. I'll be using sites more for the SA then the "you can't rescue" idea.

And this is exactly why sitelock can still be effective.

People think its dead, don't prepare for it, then it catches them by surprise.
Title: Re: A supposed passing in the family ...
Post by: Minister Polarius on November 04, 2010, 07:48:51 PM
Except not. Maybe it could be viable in fun games or RTS, but in a tournament it's far too inconsistent to pull out the wins with differential you need to win a tournament.
Title: Re: A supposed passing in the family ...
Post by: ChristianSoldier on November 05, 2010, 12:18:03 AM
I don't think Site Lock will be very impressive this season due to certain cards, and because most people will be playing with certain sites that most people will have a way or 2 to get in, but sites keeping out heroes will still be common especially since there is more than one reason for the sites now, and often people are caught without their answers when the need them
Title: Re: A supposed passing in the family ...
Post by: D-man on November 05, 2010, 09:54:16 AM
I agree with much of what's been said.  In my experience, you can sometimes stall your opponent for a while with sites, but actual site-lock is very hard.  And Fishing Boat prevents a site-lock deck from consistently doing anything, since there's no way to get rid of it.  You might be able to beat other decks, but sooner or later you're going to run into a disciples deck and all anti-access cards won't help you.
Title: Re: A supposed passing in the family ...
Post by: stefferweffer on November 05, 2010, 10:11:06 AM
I agree with much of what's been said.  In my experience, you can sometimes stall your opponent for a while with sites, but actual site-lock is very hard.  And Fishing Boat prevents a site-lock deck from consistently doing anything, since there's no way to get rid of it.  You might be able to beat other decks, but sooner or later you're going to run into a disciples deck and all anti-access cards won't help you.
I agree, and feel that this makes Fishing Boat WAY too powerful.
Title: Re: A supposed passing in the family ...
Post by: 3-Liner And Bags Of Chips on November 05, 2010, 10:14:40 AM
Just play darius decree and you'll be fine. or Rain becomes dust.
Title: Re: A supposed passing in the family ...
Post by: TechnoEthicist on November 05, 2010, 10:15:54 AM
The boat is not too powerful...you move unique heroes to the bottom of deck to get access...that can be discarded with Darius' Decree if in the boat...you also have to determine how many Disciples are going to be there AND have to be there a whole turn before they gain access...
Title: Re: A supposed passing in the family ...
Post by: 3-Liner And Bags Of Chips on November 05, 2010, 10:18:45 AM
IKR. I don't see how it is over powered. You sacrifice your heroes to draw more. Whoooo...and they go to bottom. It's not like they go to top and you get your whole deck out in like 4 turns...
Title: Re: A supposed passing in the family ...
Post by: D-man on November 05, 2010, 10:58:01 AM
I don't think it's over powered, just hard to stop from a site-lock perspective.

DD doesn't really help.  If I'm playing a disciples deck against sites, I'm not going to put more than one or two disciples into Fishing Boat at a time (and I generally avoid putting more than 3 into it at a time).  So DD is going to take out one disciple...that leaves at least 8 more, or 10 if you're playing with the Red guys.  Plus, I can always get him back with Resurrection or CoF.

You only have to wait a turn when you first draw it.  As long as you have several disciples out, after first turn setup, you can put one under and add a new one to the boat every turn until you run out of disciples (and Philip can pull Bartholomew back into play from under the deck).  A site-lock deck is going to be more focused on locking people out than winning battles, so if they can't get rid of my access, there's not much they can do if I have a few disciples and something like MLaMG in hand and/or Lay Down Your Life out.
Title: Re: A supposed passing in the family ...
Post by: CountFount on November 05, 2010, 12:04:00 PM
Is ANB the only way to vanquish a fortress which is in set aside?
Title: Re: A supposed passing in the family ...
Post by: Red Dragon Thorn on November 05, 2010, 12:05:29 PM
Set Fire can hit O.T.'s
Title: Re: A supposed passing in the family ...
Post by: CountFount on November 05, 2010, 12:06:56 PM
Set Fire can hit O.T.'s

O.T.s?
Title: Re: A supposed passing in the family ...
Post by: Red Dragon Thorn on November 05, 2010, 12:14:21 PM
Old Testament Fortress'
Title: Re: A supposed passing in the family ...
Post by: CountFount on November 05, 2010, 12:16:45 PM
What about NT Fortress' in set aside?
Title: Re: A supposed passing in the family ...
Post by: 3-Liner And Bags Of Chips on November 05, 2010, 12:45:24 PM
can't touch them...xp
Title: Re: A supposed passing in the family ...
Post by: D-man on November 05, 2010, 01:42:30 PM
ANB hits all forts.  N.T. Good Fortresses that are set aside can't be hit by anything else (MLaMG gets N.T. evil ones, i.e. GoH).
Title: Re: A supposed passing in the family ...
Post by: SomeKittens on November 05, 2010, 02:44:02 PM
Or get lucky with Egyptians.
Title: Re: A supposed passing in the family ...
Post by: The Guardian on November 19, 2010, 12:25:33 AM
Or get lucky with Egyptians.

Which aren't really known for their Site-lock capabilities...  :P
Title: Re: A supposed passing in the family ...
Post by: SomeKittens on November 19, 2010, 11:46:10 AM
...But rather the deck discard.  I've killed many a NT fortress before it even hit the table.
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