Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Playgroup and Tournament Central => Redemption® Official Tournaments => Topic started by: Gabe on February 04, 2009, 05:19:03 PM
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All you have to do is show up at our local tournament in North Liberty, IA on March 14th to claim one for your very own!
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2F66.43.207.54%2FTemp%2FPD_orange.jpg&hash=b0f522ca1a515a8d9d3169c44741918615a9118e)
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Is that reference II Timothy 1:7 or 4:7? I can't tell from your scan. It looks like 1:7 would make more sense for Panic Demon.]
Thanks for sharing it, though! Cool art, for an AW character.
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1:7 I think
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All you have to do is show up at our local tournament in North Liberty, IA on March 14th to claim one for your very own!
Now how to get him in battle to get rid of garden tomb... but I do think that he might bring back panic demons. You know I'll be trying it. :D
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I like that is says, "...opponents'...". ;)
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wow, what awesome art! :)
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I feel like Kurt Hake may have had some input into the special ability.
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The art on this one actually looks kind of cool. Oh and the special ability looks like it could be alot of fun
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Cool art, for an AW character.
Isn't that a scene from Episode II when Swift stops the volcano? That was one of the Panic Demons on the speeder bike flying down the lava to stop him.
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THAT'S SWEET!
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Can someone please post the other two?
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Cool art, for an AW character.
Isn't that a scene from Episode II when Swift stops the volcano? That was one of the Panic Demons on the speeder bike flying down the lava to stop him.
Actually I think it is Anakin riding a speederbike on Tatooine.
Godspeed,
Mike
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I feel like Kurt Hake may have had some input into the special ability.
Yeah, The Garden Tomb and House at Bethany would have killed Panic Demon decks, as would fight by numbers decks. Kurt wanted them to have a chance. :)
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I feel like Kurt Hake may have had some input into the special ability.
Yeah, The Garden Tomb and House at Bethany would have killed Panic Demon decks, as would fight by numbers decks. Kurt wanted them to have a chance. :)
But the problem is getting the first panic demon into battle to stop garden tomb. Without them wiping you out first... :)
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Love the Art Work
2nd best from AW
(best is Evil Eyes)
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But the problem is getting the first panic demon into battle to stop garden tomb. Without them wiping you out first... :)
[/quote]There are evil fortresses that are very useful for keeping your demons from being captured, and allow them to block regardless of Three Nails. Protecting from discard is trickier.
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But the problem is getting the first panic demon into battle to stop garden tomb. Without them wiping you out first... :)
There are evil fortresses that are very useful for keeping your demons from being captured, and allow them to block regardless of Three Nails. Protecting from discard is trickier.
But are there any evil fortresses that are useful for keeping you demons from being ignored before blocking?
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But are there any evil fortresses that are useful for keeping you demons from being ignored before blocking?
Yes. Two of the same brigade evil Characters in Kingdoms of this World has been one of the biggest banes of any Garden Tomb offense that I've tried.
If you can find a way to play Romans Destroy Jerusalem you'll completely pwn a Garden Tomb offense. Sure, it takes a little work to pull it off but so does The Garden Tomb.
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But are there any evil fortresses that are useful for keeping you demons from being ignored before blocking?
Yes. Two of the same brigade evil Characters in Kingdoms of this World has been one of the biggest banes of any Garden Tomb offense that I've tried.
Self in Kingdoms by itself also helps. I know most people already know this, but maybe someone doesn't.
If you can find a way to play Romans Destroy Jerusalem you'll completely pwn a Garden Tomb offense. Sure, it takes a little work to pull it off but so does The Garden Tomb.
Just to try and forestall the inevitable response--No, RDJ doesn't require that everyone play an Emperor's defense. In addition to grey, there are Romans in gold, pale green, orange, and brown. Not as many, granted.
One other thing that I've found helpful is adding a Garden Tomb character (or two if you're playing white) to your deck if you are playing white, red, blue, green or purple. Chances are your opponent playing a TGT deck isn't going to be running a big defense to stop you from getting free rescues.
I do understand that a number of these suggestions take time to get going, but you have time. There is nothing--except the thrill of getting that first Lost Soul--that requires you to make a rescue before you have everything you need to stop TGT.
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One other thing that I've found helpful is adding a Garden Tomb character (or two if you're playing white) to your deck if you are playing white, red, blue, green or purple. Chances are your opponent playing a TGT deck isn't going to be running a big defense to stop you from getting free rescues
Ooooo, that is an awesome idea. Very sneaky. I always forget that TGT works against its owner too. :D
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Does anyone have a pic of the other new promo?
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Backyard?? I thought it was TeleStory