Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Playgroup and Tournament Central => Redemption® Official Tournaments => Topic started by: Josh on July 14, 2019, 05:52:49 PM
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Keith Bartram generously allowed the 7 Booster participants at OH States to draft only "new cards" from packs. It ended up looking like this:
Pack 1: 8 RoJ cards, 4 CoW cards
Pack 2: 15 FoM cards
Pack 3: 15 PoC phase 1 cards
Pack 4: 15 PoC phase 2 cards
Pack 5: 15 PoC phase 2 cards
Everyone drafted 68 cards. 2-player Booster games. All 7 players drafted at one table.
Cards in deck: 51
LS (7)
LS (no ability) x7
Support (1)
Unsuccessful (PoC)
Heroes (10)
Elijah
Haggai
Obadiah
Obadiah
Elhanan (PoC) x2
Meshach (PoC)
Abednego (PoC)
Angel of His Presence
The Guardian Cherub
GEs (9)
Hope
Righteous Judge
Chastisement of the Lord
Gathered Together
Eve’s Descendant (PoC)
Trumpet in Zion
Sword of the Lord (PoC)
Vengeance of Eternal Fire
Pillar of Salt
ECs (14)
The Fallen Star
The Haunting Spirits
The Deceiver
King of Tyrus (PoC)
High Priest Ananias
Hamor
Philistine Soothsayers
Outsiders
Egyptian Army
Grain Tenders x2
Pharaoh’s Servants
The Lying Prophet
Gomer
EEs (10)
Blindness (PoC)
Stricken
Wickedness of Jezebel
Treachery of Jezebel (PoC)
Scattered Sheep
Summoned to Interpret x2
Reclaimed by Egypt
Hand Bondage (PoC)
Turn to Egypt
Reserve (10)
Abednego (PoC)
Pillar of Salt
Triumphal Entry
Nebuchadnezzar (PoC)
Babylonian Siege Army
King Shalmaneser III (PoC)
King Eglon
Queen Vashti
Besieged (PoC)
Blindness (PoC)
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Commentary:
Pack 1, Pick 1 was The Deceiver. A fantastic first pick. Early picks hurt, as there were so many good cards you were passing. Plot to Kill was the card I wanted to wheel, but it didn't (not surprisingly). Pack 1, Pick 2 was Outsiders (Black/Gold)
Pack 2, Pick 1 was King of Tyrus.
I ended up with a grindy offense and robust defense. Goal was to be efficient and careful with my attacks and use Chastisement of the Lord for recursion (it recurs itself I discovered!) so I don't run out of gas. Had autoblock ECs like KoT, Outsiders, Lying Prophet, plus The Deceiver to go find them, with negates to back them up.
Game 1: Timeout loss (2-0) vs. Luke Marshall
A very frustrating game in which I took 5 turns. The first 4 turns, there were exactly 0 LS available for me to rescue, so I made 1 attack all game. Luke used several Star abilities in the first few turns, many of them topdecking cards from Reserve. I think they only prolonged the drought by 1 turn though.
My defense, I'm pretty sure, had Luke locked out when time was called. (He disagreed, but I guess we'll never know ;) ) Luke admitted that his deck only had 8 heroes, most of which he drew. He did have Captain of the Host (PoC), but I defeated Captain banded to The Guardian Cherub in a side battle by using Gathered Together.
Luke discarded KoT off the top of my deck with a Star ability too :(
Game 2: Win (5-0) vs. Mack Marshall
Got The Fallen Star in my opening hand. Mack searched his Reserve for a card and TFS randomly underdecked the card he searched for. Scattered Sheep's Star ability let me underdeck Ezekiel, the Vindicator from Mack's opening hand. My grindy offense kept finding ways to win and the defense held up. Mack's opening Josh the High Priest wasn't able to get a rescue due to lack of negates.
Game 3: Tie (3-3) vs. Amanda Johnson
Got off to a fast start before Amanda drew a ton of negates in back to back draw steps and was able to push through my defense to get the tie. I definitely should have blocked more aggressively with High Priest Ananias. I'm pretty sure he would have gotten autoblocks simply by restricting Amanda from playing GEs. Sooooo many GEs from PoC have 3 brigades.