Author Topic: Why no blogs/podcasts?  (Read 7056 times)

Offline AJ

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Why no blogs/podcasts?
« on: April 29, 2014, 03:25:20 PM »
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Every LCG/ TCG has multiple of each and Redemption only has one that I no of. A lot of newer players would probably love to read and listen to experienced players strategies and input.
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Offline _JM_

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Re: Why no blogs/podcasts?
« Reply #1 on: April 29, 2014, 04:09:30 PM »
+1
That's a function of a smaller player pool.  There's simply less people with free time to write about Redemption.  Also, having a slower production schedule for new cards and a short major tourney season limits the topics a Redemption-specific blog could talk about.

We've got the meat of the tourney season coming up over the next two months though, so you'll see more tourney report coverage (probably) in that time span.


Warrior_Monk

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Re: Why no blogs/podcasts?
« Reply #2 on: April 29, 2014, 04:11:45 PM »
+2
http://redemptionmetagaming.blogspot.com/

Additionally, look us up on YouTube

We haven't done anything in a long while because literally nothing has changed in Redemption for almost a year.

Offline JSB23

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Re: Why no blogs/podcasts?
« Reply #3 on: April 29, 2014, 05:58:01 PM »
+3
Because every other TCG/LCG has new cards and an evolving meta.
An unanswered question is infinitely better than an unquestioned answer.

Offline AJ

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Re: Why no blogs/podcasts?
« Reply #4 on: April 29, 2014, 06:06:40 PM »
-4
Because every other TCG/LCG is secular and doesn't help preach the gospel.

FTFY
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Warrior_Monk

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Re: Why no blogs/podcasts?
« Reply #5 on: April 29, 2014, 07:02:47 PM »
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Because every other TCG/LCG is secular and doesn't help preach the gospel.

FTFY
Irrelevant to this discussion.

Offline AJ

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Re: Why no blogs/podcasts?
« Reply #6 on: April 29, 2014, 07:19:35 PM »
-1
Because every other TCG/LCG is secular and doesn't help preach the gospel.

FTFY
Irrelevant to this discussion.

True sort of. Secular card games have larger player bases which means more blogs and so forth. But what you said is true Westy. If Redemption had separated the release of the starter deck from the tins release people would have more of an interest in it.
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Warrior_Monk

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Re: Why no blogs/podcasts?
« Reply #7 on: April 29, 2014, 07:31:41 PM »
+2
Secular card games also has new cards and an evolving meta, hence more blogs.

Offline Alex_Olijar

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Re: Why no blogs/podcasts?
« Reply #8 on: April 29, 2014, 11:57:49 PM »
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Call me when I won't be saying pretty much the same thing as I did a year ago. Until then I'm on the pokemon grind.

Offline Master KChief

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Re: Why no blogs/podcasts?
« Reply #9 on: April 30, 2014, 12:43:27 AM »
+1
I sincerely hope we're not correlating more cards to evolving metas. It has more to do with the fact Redemption has no significantly sized playerbase or tournaments to create the influx of metagame shifts that other CCGs see.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline JSB23

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Re: Why no blogs/podcasts?
« Reply #10 on: April 30, 2014, 01:35:53 AM »
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Because every other TCG/LCG is secular and doesn't help preach the gospel.

That's funny.
 
No matter how much you try to blame the devil/spiritual warfare/sinful culture/other insane conspiracy here, the problem is:
Private christian bookstores got bought out by bigger companies at a time when Redemption had a toxic meta, which drove away established players, which resulted in a severe decrease in revenue, which means they can't print anything to fix the toxic meta, which drives away players, which results in... so on and so forth.

It's a triple whammy of having no new cards, no new players to try things outside the meta, and no old players caring enough/having the time/the reason to innovate.

Blaming the devil is an easy way to ignore the very real problems that Redemption has.

Don't do it.
An unanswered question is infinitely better than an unquestioned answer.

Offline AJ

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Re: Why no blogs/podcasts?
« Reply #11 on: April 30, 2014, 08:02:14 AM »
-3
Because every other TCG/LCG is secular and doesn't help preach the gospel.

That's funny.
 
No matter how much you try to blame the devil/spiritual warfare/sinful culture/other insane conspiracy here, the problem is:
Private christian bookstores got bought out by bigger companies at a time when Redemption had a toxic meta, which drove away established players, which resulted in a severe decrease in revenue, which means they can't print anything to fix the toxic meta, which drives away players, which results in... so on and so forth.

It's a triple whammy of having no new cards, no new players to try things outside the meta, and no old players caring enough/having the time/the reason to innovate.

Blaming the devil is an easy way to ignore the very real problems that Redemption has.

Don't do it.

I'm definitely not saying Redemption has problems by any means because it has a lot of them but the devil definitely has a hand in Redemption's problems. If people stopped playing games the devil inspired like Magic more people would play Redemption.
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Offline EmJayBee83

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Re: Why no blogs/podcasts?
« Reply #12 on: April 30, 2014, 08:41:52 AM »
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I sincerely hope we're not correlating more cards to evolving metas. It has more to do with the fact Redemption has no significantly sized playerbase or tournaments to create the influx of metagame shifts that other CCGs see.
The correlation is new cards that expand the games play space to evolving metas. Size of playerbase/tournaments are a secondary effect once new cards are released as the possible deck-design space gets visited.

If people stopped playing games the devil inspired like Magic more people would play Redemption.
This, I do not believe to be true.

Offline Master KChief

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Re: Why no blogs/podcasts?
« Reply #13 on: April 30, 2014, 09:41:24 AM »
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The correlation is new cards that expand the games play space to evolving metas. Size of playerbase/tournaments are a secondary effect once new cards are released as the possible deck-design space gets visited.

New deck design and tech is visited and metas shift weekly as a result in some of the larger CCGs. Yet these CCGs obviously do not see new cards on a weekly basis. Even Hearthstone, a game with less than 400 total cards and zero expansions thus far, has seen more meta shifts during its closed and open beta than Redemption has experienced in the past 5 years. Again, less to do with new cards; more to do with a dedicated and sizable player pool with the tournament support to help encourage players to do so.
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Offline soul seeker

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Re: Why no blogs/podcasts?
« Reply #14 on: April 30, 2014, 10:01:45 AM »
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What that MTG is inspired by the devil? It completely is. Gore, witchcraft , partial nudity ( if not full nudity) you name it its got it.
My guess is that MJB disagrees with your assertion that people would play Redemption if Magic did not exist.  I agree with him.  I think they would just find something different to do.
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Offline EmJayBee83

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Re: Why no blogs/podcasts?
« Reply #15 on: April 30, 2014, 10:49:35 AM »
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The correlation is new cards that expand the games play space to evolving metas. Size of playerbase/tournaments are a secondary effect once new cards are released as the possible deck-design space gets visited.

New deck design and tech is visited and metas shift weekly as a result in some of the larger CCGs. Yet these CCGs obviously do not see new cards on a weekly basis.
I never said that new cards was the sole reason for meta shifts.  What I said was that a necessary pre-requisite for such shifts is new deck-design space to explore.  As this design space gets explored you will see the meta shift as new strategies, tactics, etc. are found. Sometime these lead to cyclical meta shifts, which really aren't all that interesting, but the generation rate of truly new metas damp down relatively quickly after large sets are injected into the cardpool.

I also disagree that the larger CCG see a weekly shift absent new cards.  I know that L5R, as a single example, comes nowhere near this rate over a two-year cycle and they have regular (quarterly) expansions.

Quote
Even Hearthstone, a game with less than 400 total cards and zero expansions thus far, has seen more meta shifts during its closed and open beta than Redemption has experienced in the past 5 years.
Almost by definition a brand new game--if it is well designed--is going to have way more unexplored design space. I would also point out that over the past five years, Redemption has added fewer than 400 new cards to its pool. Given that I'll use the Hearthstone example to support my position.  So, thanks, I guess. ;)


What that MTG is inspired by the devil? It completely is. Gore, witchcraft , partial nudity ( if not full nudity) you name it its got it.
My guess is that MJB disagrees with your assertion that people would play Redemption if Magic did not exist.  I agree with him.  I think they would just find something different to do.
Just so.

Offline Master KChief

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Re: Why no blogs/podcasts?
« Reply #16 on: April 30, 2014, 11:37:54 AM »
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I also disagree that the larger CCG see a weekly shift absent new cards.


MtG has weekly meta shifts that are clearly demonstrated every single weekend at SCG Opens, as well as the numerous Grand Prix's, Pro Tour events, and Invitationals throughout the month. Yugioh has ARG Circuit Series as well as YCS's monthly that exhibit the changing metas sans new product. Hearthstone also shows vastly changing metas in short amounts of time given the ease of access and medium of the game (this also naturally applies towards MtGO). Pokemon I am unfamiliar with, but I'm sure someone more experienced can chime in about that.

Quote
Almost by definition a brand new game--if it is well designed--is going to have way more unexplored design space.
Maybe by Redemption standards a 'brand new game' ::). Hearthstone has been available for 9 months. I would not call that a brand new game by now.

Quote
I would also point out that over the past five years, Redemption has added fewer than 400 new cards to its pool. Given that I'll use the Hearthstone example to support my position.  So, thanks, I guess. ;)
It doesn't support your position at all. It just demonstrates how incredibly sad it is on Redemptions part.

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Offline JSB23

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Re: Why no blogs/podcasts?
« Reply #17 on: April 30, 2014, 12:17:49 PM »
+1
MKC and MJB are both addressing the same issue.
 
Magic, Yugioh, and Hearthstone are able to have an evolving meta because they have a huge list of viable cards, and a large player base which means two things.
1. The massive list of viable cards, many of which cannot be used in conjunction, means it's impossible to build a "best" deck.
2. A larger player base means there are more people working to build a "best" deck, which means progress gets made more quickly.

The problem with Redemption is, it has a tiny player base, and the cost-less system means taking the best cards from every brigade and squishing them together results in the "best" deck more often than not (coughTheDeckcough. Which means Redemption needs something else in order to evolve its meta.

Which leads to MJB's assertion. The easiest way to "force" a meta change is to add new cards. However, Redemption has dug itself so deep with the last six sets, that no amount of new cards can force anything other than minor changes to the meta. 
An unanswered question is infinitely better than an unquestioned answer.

Offline Master KChief

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Re: Why no blogs/podcasts?
« Reply #18 on: April 30, 2014, 12:34:27 PM »
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Fair enough. It also doesn't help that half of Redemption, if not more, is vanilla fluff. But I also think Redemption could experience a faster evolving meta if it had the millions of people playing it that the other big CCGs do to dream up the new tech necessary to encourage such growth, and not just the handful that we have now.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline AJ

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Re: Why no blogs/podcasts?
« Reply #19 on: April 30, 2014, 01:44:08 PM »
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One of my new faves LOTR LCG has tons strategy because of the way they integrated the cost system deeply into the game. If Redemption had a cost system the game would be 10x better.
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Warrior_Monk

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Re: Why no blogs/podcasts?
« Reply #20 on: April 30, 2014, 02:18:54 PM »
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Oh look, another thread about all of Redemption's problems.

Offline JSB23

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Re: Why no blogs/podcasts?
« Reply #21 on: April 30, 2014, 02:43:56 PM »
+3
Oh look, another thread about all of Redemption's problems.

Well it's not like there's anything else to talk about...
An unanswered question is infinitely better than an unquestioned answer.

Offline AJ

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Re: Why no blogs/podcasts?
« Reply #22 on: April 30, 2014, 03:31:32 PM »
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Oh look, another thread about all of Redemption's problems.

If the game had less problems there wouldn't be so many threads. :P
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Offline EmJayBee83

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Re: Why no blogs/podcasts?
« Reply #23 on: April 30, 2014, 04:11:40 PM »
+2
Oh look, another thread about all of Redemption's problems.

That is surprising, given how just last year people were saying things like...

That said, there's been a lot of positivity lately with the release of the new starters, with the new design, ease of learning, and product appearance (putting Guardian on the starter decks was really cool). There have also been new and exciting Player projects, like Redemption MetaGaming, the Wiki, and the Redemption Card Builder. The game is definitely heading in the right direction, and I think we'll see growth in the next few years. I'm not sure Redemption will ever rival the Big 3, but I'm not sure that we've yet seen the pinnacle of Redemption.

Chris

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Re: Why no blogs/podcasts?
« Reply #24 on: April 30, 2014, 05:44:40 PM »
+4
Redemption has been in a state of stagnation with little change for two years now. The last real set was released nearly three years ago, and of the cards released since the 2011 set, only a handful see any serious play, and they didn't create any significant shift in the meta. I'm not even convinced the meta is all that bad right now. Splash offenses are extremely varied, and balanced decks are now in the meta for the first time in years. Genesis/Babylonian hand control won Nats last year. I would posit that the meta itself is healthier now than it's been since before the release of TxP, but it doesn't matter because we've been playing with the same basic decks for two years now, and that's boring. Now, add to this the fact that we have no idea whether a new set is coming out within the next year, much less Nats, and the fact that it is April 30th and there has been no official announcement for Nats, despite the tournament host having explicitly said to at least one person two months ago that it was all worked out.

We had excellent discussion on the possibility of using Kickstarter to raise funds for a new set, and that went absolutely nowhere. Rob even gave his blessing to work on the project, and nobody stepped up to make it happen. "But Chris," you say. "You didn't step up to make it happen either!" That's because I don't have the authority to do it, and frankly, it's not my job. It's the job of the leadership, meaning both Rob and the Elders, to execute projects like that. If they don't have time to do that, it's totally understandable, but then that authority should be moved to people who do have the time. I've heard it said that Redemption generates 5% of Cactus' income and takes up 95% of Rob's time. Well then why is Rob still the showrunner? Why hasn't he delegated that power to someone else, trusting them to do what's best for the game. There's no good answer. The game has been run into the ground, and frankly, I don't think anything short of a Nats announcement this week, along with the announcement of a brand new set being released there, will save it. Many of the core players have moved on, and the window is closing to bring them back.

 


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