Cactus Game Design Message Boards
Open Forum => Off-Topic => Topic started by: SiLeNcEd_MaTrIx on February 15, 2017, 10:22:55 AM
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The Early Church year release?
The persecuted church release?
Cloud of Witnesses release?
As well as the I+J Starter?
Thank you!
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2013 - 4th Edition Starter Decks (I&J)
2014 - The Early Church
2015 - The Persecuted Church
2016 - Cloud of Witnesses
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I remember when I and J first came out with the new card style. I remember joking around about how much smaller the text was, and how we'd need a "Redemption magnifying glass."
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2013 - 4th Edition Starter Decks (I&J)
2014 - The Early Church
2015 - The Persecuted Church
2016 - Cloud of Witnesses
Appreciate the information buddy! Working on my website.
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Appreciate the information buddy! Working on my website.
I may have missed this elsewhere, but what sort of website are you working on?
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2013 - 4th Edition Starter Decks (I&J)
2014 - The Early Church
2015 - The Persecuted Church
2016 - Cloud of Witnesses
Appreciate the information buddy! Working on my website.
Anytime man!
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Appreciate the information buddy! Working on my website.
I may have missed this elsewhere, but what sort of website are you working on?
It's in my signature, it used to be Redemption WV, now changed to Redemption FL.
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Rock of Ages Tin #26 came out the same year as the I/J Starter as well!
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I was looking at your website and the Ten Commandments of Redemption. I think that #8 might be a little wrong because of the new rule change. I also think #6 might be wrong But somebody else might want to weigh in on it because I'm just learning.
Here is the 10 Commandments of Redemption (http://i.imgur.com/l7ip3W4.jpg) off your website
Here is what the REG says about dominant cards.
The active player has the first opportunity to play dominant cards during each phase of their turn. Then the opportunity to play dominant cards is given to inactive players in turn order. The opportunity to play dominants can be passed multiple times if n eeded. When all players have declined to play a dominant card the game may m ove to the next phase or turn.
During the battle phase, the active player has the first opportunity to play dominants, regardless of initiative. The next opportunity is given to the inactive player who is being attacked, then passed to all other inactive players in turn order. Repeat this process to determine who is allowed to play dominants each after any special ability (or batch of special abilities) is complete.
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I was looking at your website and the Ten Commandments of Redemption. I think that #8 might be a little wrong because of the new rule change. I also think #6 might be wrong But somebody else might want to weigh in on it because I'm just learning.
Here is the 10 Commandments of Redemption (http://i.imgur.com/l7ip3W4.jpg) off your website
Here is what the REG says about dominant cards.
The active player has the first opportunity to play dominant cards during each phase of their turn. Then the opportunity to play dominant cards is given to inactive players in turn order. The opportunity to play dominants can be passed multiple times if n eeded. When all players have declined to play a dominant card the game may m ove to the next phase or turn.
During the battle phase, the active player has the first opportunity to play dominants, regardless of initiative. The next opportunity is given to the inactive player who is being attacked, then passed to all other inactive players in turn order. Repeat this process to determine who is allowed to play dominants each after any special ability (or batch of special abilities) is complete.
Yeah that was from years ago (I was not the original writer of it), if I need to update it I will.