Cactus Game Design Message Boards

Open Forum => Off-Topic => Topic started by: Xonathan on August 27, 2016, 12:07:43 PM

Title: Tokens and counters
Post by: Xonathan on August 27, 2016, 12:07:43 PM
What would be a good token or counter to have in Redemption?

Title: Re: Tokens and counters
Post by: Ironisaac on August 27, 2016, 02:11:10 PM
What would be a good token or counter to have in Redemption?

Could you please explain a bit more?
Title: Re: Tokens and counters
Post by: Xonathan on August 27, 2016, 02:33:38 PM
For instance, a paralysis token for when hero afflicted by the serpent.
Title: Re: Tokens and counters
Post by: TheJaylor on August 27, 2016, 02:49:01 PM
I've seen ones for Provisions so you know when a Hero is "Provisioned", as well as one for Gathering of Angels for a "Gathered" Hero but that's not as common anymore. There are Poison ones too, but again those aren't super common. A Paralysis one probably wouldn't be bad to have around since The Serpent is fairly popular however turning the Hero sideways and using a die is more effective since you can keep track of how many turns it's been.

I believe it is/was Covenant Games that sold them but I'm not 100% sure about that.
Title: Re: Tokens and counters
Post by: Xonathan on August 27, 2016, 03:59:57 PM
I saw those at nats and that what gave me the idea to ask this question. Also, there are tokens that have a dial so you can set a number and count down.
Title: Re: Tokens and counters
Post by: Minister Polarius on August 29, 2016, 10:36:23 PM
Some of the most common "status effects" would be different colored markers for Converted characters, Serpent paralysis, counters that can go negative, "per-game" pogs that can be flipped over for Jephthah, Grail, and Amaziah; and tokens for all the Doms for Teams play.
Title: Re: Tokens and counters
Post by: Xonathan on August 29, 2016, 11:49:45 PM
All of those are really solid
Title: Re: Tokens and counters
Post by: uthminister [BR] on August 30, 2016, 11:21:45 AM
I like the idea of having tokens to keep track of certain game elements. Maybe this could be my next player swag project for TLG...
Title: Re: Tokens and counters
Post by: The Guardian on August 30, 2016, 02:24:21 PM
A regular die with the words "Poisoned" and "Paralyzed" along the edges would be really cool and probably pretty simple to produce.
Title: Re: Tokens and counters
Post by: h20tor on August 30, 2016, 02:43:29 PM
A regular die with the words "Poisoned" and "Paralyzed" along the edges would be really cool and probably pretty simple to produce.

Add converted, decreased, increased, and set-aside (didn't have a good 6th one) and you have a full six sided die
Title: Re: Tokens and counters
Post by: uthminister [BR] on August 30, 2016, 03:33:33 PM
A TLG logo of course... 8)
Title: Re: Tokens and counters
Post by: The Guardian on August 30, 2016, 06:24:36 PM
A regular die with the words "Poisoned" and "Paralyzed" along the edges would be really cool and probably pretty simple to produce.

Add converted, decreased, increased, and set-aside (didn't have a good 6th one) and you have a full six sided die

I was thinking along the edge of each face of the dice so you'd have room for 4.
Title: Re: Tokens and counters
Post by: Watchman on August 30, 2016, 07:14:21 PM
I use a standard six sided die and just keep track in my mind of what each die is for (if I even need that many, which I virtually never do). Some dice are smaller (12mm), and IMO, nicer than the standard board game size, such as this kind (which are what I use and sell):

https://m.facebook.com/yourturngames/photos/?tab=album&album_id=1567942920184906 (https://m.facebook.com/yourturngames/photos/?tab=album&album_id=1567942920184906)

Hope this helps ya.
Title: Re: Tokens and counters
Post by: uthminister [BR] on August 30, 2016, 11:31:47 PM
I think the point of counters is not just for your reference but for your opponent's reference as well. Knowing what the numbers represent is fine but I would rather have a way that everyone can recognize.
Title: Re: Tokens and counters
Post by: Isildur on August 31, 2016, 02:29:57 AM
I'm surprised no one has made like full art "poisoned", "paralyzed" or "provisioned" token cards like they have in Magic for 1/1 tokens.

I feel like that would be SUPER easy to have someone design token cards and players just use the fake cards as counters. I'm sure if enough people want to chip in you could even have a print on demand company whip you up some token cards too!
Title: Re: Tokens and counters
Post by: uthminister [BR] on August 31, 2016, 10:36:21 AM
I have checked into that for other purposes from the same company that Cactus uses. It is fairly reasonable. I am entertaining a few options right now and waiting on a few quotes to see what would be the most feasible way to move on this idea.
Title: Re: Tokens and counters
Post by: Watchman on August 31, 2016, 01:23:08 PM
I think the point of counters is not just for your reference but for your opponent's reference as well. Knowing what the numbers represent is fine but I would rather have a way that everyone can recognize.

There's no question that a counter is a reference for all players involved in the game, and not just the one using the counter.; however, from my play experience (and I'm sure many other players as well) using dice as counters worked just fine for all players who were in the game as we all knew what the counter(s) was for.  I've yet to encounter a situation (while others, I'm sure, have encountered such a situation) where there was a specific need for special counters as there hasn't been multiple counters needed to differentiate what each counter was for (granted, I haven't played as long as some folks in here have; and the games I have played were T1 deck and didn't have situations arise where an increased/decreased character is also paralyzed and/or poisoned, or what have you), although they're definitely a nice benefit to have/use for those kinds of situations.  For most games, though, dice or some other method of counting work just fine.  With that being said, I'm all for a special kind of counter that doesn't have MTG references and images all over them.
Title: Re: Tokens and counters
Post by: Minister Polarius on September 01, 2016, 07:58:40 AM
Function is not really the point. Other than experience credit, players who have a shot at winning big tournaments already don't even need the dice.

*EDIT* Upon reading your post more closely, are you suffering from MPD? It seems like a different person is writing every other sentence there disagreeing with the guy who wrote the last one!
Title: Re: Tokens and counters
Post by: Watchman on September 01, 2016, 02:34:46 PM
Function is not really the point. Other than experience credit, players who have a shot at winning big tournaments already don't even need the dice.

*EDIT* Upon reading your post more closely, are you suffering from MPD? It seems like a different person is writing every other sentence there disagreeing with the guy who wrote the last one!

I sent you a PM regarding your comments.
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