Cactus Game Design Message Boards

Open Forum => Off-Topic => Topic started by: SomeKittens on July 13, 2010, 12:00:07 PM

Title: How would YOU design Encouragement?
Post by: SomeKittens on July 13, 2010, 12:00:07 PM
TheSchaef took down the old system.  Based on your experience with this system, how would you change/improve it?
Title: Re: How would YOU design Encouragement?
Post by: Lurch on July 13, 2010, 12:02:41 PM
I would much rather encourage a post in this instance than a person.  If they still wanted to encourage people, I would say maybe have the counter for how many times you have been encouraged only visible to you... So that it doesnt become a competition.
Title: Re: How would YOU design Encouragement?
Post by: Lamborghini_diablo on July 13, 2010, 12:05:46 PM
Agreed. I said on the original thread that I feel it would have worked much better if the + 1 option was on posts, rather than users. However, Schaef said it was not available in the software and lacked the time and programming expertise to do so.
Title: Re: How would YOU design Encouragement?
Post by: Master KChief on July 13, 2010, 12:08:14 PM
+ 1 to posts would greatly improve the system.
Title: Re: How would YOU design Encouragement?
Post by: The Schaef on July 13, 2010, 12:10:06 PM
However, Schaef said it was not available in the software and did not feel like programming it in.

Are you certain this is the manner in which you want to portray the discussion?

Quote
There is no per-post support in this version of the forums and I lack the time and programming expertise to do a custom job just for this.
Title: Re: How would YOU design Encouragement?
Post by: Lamborghini_diablo on July 13, 2010, 12:19:31 PM
You said something about not having time to spend on that. That's what I meant, sorry if you took that the wrong way.

Fixed it.
Title: Re: How would YOU design Encouragement?
Post by: BubbleBoy on July 13, 2010, 12:19:45 PM
I agree per post is better, but I think having no "Encouragement" at all is just fine.
Title: Re: How would YOU design Encouragement?
Post by: BlazerCC on July 13, 2010, 12:45:44 PM
To put my two cents in,

I agree in the per-post encouagement and i am also trying to learn how it might be created so that it isnt just aa dream for those who really enjoied the system.

I believe that it would greatly decrease on the "+1", "+ 1", "i agree", and meny simalar posts alot of see as spam, but would still alow people to agree with what is being said in say the "Ruling Questions" section of the boards.
Title: Re: How would YOU design Encouragement?
Post by: Rawrlolsauce! on July 13, 2010, 01:24:54 PM
I would only include the -1.
Title: Re: How would YOU design Encouragement?
Post by: YourMathTeacher on July 13, 2010, 01:27:25 PM
I would only include the -1.

There still needs to be more to it than that. Maybe we could include an electric jolt sent to the poster's mouse/keyboard/cell phone.
Title: Re: How would YOU design Encouragement?
Post by: Master KChief on July 13, 2010, 01:29:30 PM
what if the poster is pikachu?
Title: Re: How would YOU design Encouragement?
Post by: BlazerCC on July 13, 2010, 01:37:07 PM
if i figure out how to make the + 1, i will look at the -1 but will it will still be schaef's choice as to what he gives us, i would think at the least if -1 is included you will be required to post a reason.
Title: Re: How would YOU design Encouragement?
Post by: The Schaef on July 13, 2010, 01:46:40 PM
-1 was in the existing system, I intentionally disabled it because there would be no end to the abuses.  This environment already has too much of tearing other people down without also giving them the means to thumb-down someone's post.
Title: Re: How would YOU design Encouragement?
Post by: SomeKittens on July 13, 2010, 05:06:02 PM
Cool.  What changes would you make to make the system less prone to abuse?
Title: Re: How would YOU design Encouragement?
Post by: alpal455 on July 13, 2010, 05:10:09 PM
Ban TheHobbit13 there we go no more + 1 abuse, and hopefully -1 abuse to or will we have to ban sauce to. ;)
Title: Re: How would YOU design Encouragement?
Post by: Master KChief on July 13, 2010, 05:29:19 PM
dont hate the player, hate the game.
Title: Re: How would YOU design Encouragement?
Post by: SomeKittens on July 13, 2010, 05:48:41 PM
I'll prefer to not reference it as "a game"
Title: Re: How would YOU design Encouragement?
Post by: BlazerCC on July 13, 2010, 06:01:03 PM
looks like my efforts at a "thumbs down" would be a waist of my time so for now i will not even persue it.
Title: Re: How would YOU design Encouragement?
Post by: Warrior_Monk on July 13, 2010, 06:16:09 PM
should be like facebook. like topics and posts. but there should be a dislike button.
Title: Re: How would YOU design Encouragement?
Post by: BlazerCC on July 13, 2010, 06:23:10 PM
I agree with Schaef on the Dislike Button, there is WAY too much tearing down on this fourm.

putting a dislike button up is only going to open up a can of worms that will cause a mass exodus. (i would bet of meny players that have been a vary positive infulence to not only members on the boards but people the meet at tournaments)
Title: Re: How would YOU design Encouragement?
Post by: Warrior_Monk on July 13, 2010, 06:25:05 PM
I agree with Schaef on the Dislike Button, there is WAY too much tearing down on this fourm.

putting a dislike button up is only going to open up a can of worms that will cause a mass exodus. (i would bet of meny players that have been a vary positive infulence to not only members on the boards but people the meet at tournaments)
dislike posts could be a way to clean up spam though.
Title: Re: How would YOU design Encouragement?
Post by: BlazerCC on July 13, 2010, 06:36:17 PM
I agree with Schaef on the Dislike Button, there is WAY too much tearing down on this fourm.

putting a dislike button up is only going to open up a can of worms that will cause a mass exodus. (i would bet of meny players that have been a vary positive infulence to not only members on the boards but people the meet at tournaments)
dislike posts could be a way to clean up spam though.

I agree less spam, because we will drive the spamers out of our so call Christian community, along with some of the none spamers.
Title: Re: How would YOU design Encouragement?
Post by: Warrior_Monk on July 13, 2010, 06:46:33 PM
I agree with Schaef on the Dislike Button, there is WAY too much tearing down on this fourm.

putting a dislike button up is only going to open up a can of worms that will cause a mass exodus. (i would bet of meny players that have been a vary positive infulence to not only members on the boards but people the meet at tournaments)
dislike posts could be a way to clean up spam though.

I agree less spam, because we will drive the spamers out of our so call Christian community, along with some of the none spamers.
perhaps I should have explained further. on YouTube, if a post gets too many dislikes, it's deleted.
Title: Re: How would YOU design Encouragement?
Post by: BlazerCC on July 13, 2010, 06:53:18 PM
who then becomes the evil overlord that desides when something has to many dislikes?

mabey if we didn't already abuse a system already on the boards we could "Report to Moderator" a post and they would look into it, but in too many case we abuse that too and they just start ignoring those messages.
Title: Re: How would YOU design Encouragement?
Post by: Warrior_Monk on July 13, 2010, 07:28:39 PM
who then becomes the evil overlord that desides when something has to many dislikes?

mabey if we didn't already abuse a system already on the boards we could "Report to Moderator" a post and they would look into it, but in too many case we abuse that too and they just start ignoring those messages.
Schaef is already the tyrannical overlord, what's the difference?
Title: Re: How would YOU design Encouragement?
Post by: BlazerCC on July 13, 2010, 07:52:21 PM
scheaf only steps in when the whole can of spam is running lose, he doesn't run after everylittle piece that gets out, he leaves that for us to do.

so Having everyone click a dislike button enough to get scheaf to come and kill it is only a waist of his time but ours, even more so when there is a button that already does this programed into the boards.
Title: Re: How would YOU design Encouragement?
Post by: BubbleBoy on July 13, 2010, 11:17:25 PM
Say the boards are set up so that no thread older than 6 months can be posted in anymore. Then one day Scheaf suddenly decides to change that. He doesn't think this is going to turn out well, but he is giving the people one chance to prove him wrong. Well, immediately everyone is suddenly going to go post in a bunch of older topics in a necroposting rush. Then Schaef sees how out of control it is getting and decides it was a bad idea. If he had waited for a few more days, eventually everyone would have settled down and necroposting would simmer down to normal levels, but he changes it back after a couple of days.

Not to offend Schaef or anything, but I think the same is the case here. The trial period was too short, and was entered with a rather biased point of view. Well, actually I don't think it would have worked well anyway, because of the way it was set up, but still, I think it was a little bit rash.
Title: Re: How would YOU design Encouragement?
Post by: The Schaef on July 13, 2010, 11:35:32 PM
You do realize this biased point of view is based on the fact that the system was implemented once before with the expectation that it WOULD work and the results were equally disastrous?

So if the results were the same both times, that takes my expectations out of the equation.  And if you are neglecting the fact that I defended the re-implementation of the system at the outset against other skeptics, and weathered a number of other small incidents that gave hints to the coming storm, that takes the trial period out of the equation.  If you agree with me that the system was not something that would work, then it wasn't even the wrong decision in the first place.  So frankly, I don't see what the problem is.
Title: Re: How would YOU design Encouragement?
Post by: BubbleBoy on July 13, 2010, 11:51:20 PM
I'm just trying to ensure that if this is ever done the way that people think it will work (post-by-post), then the trial period for that will not begin with bias, and will be long enough that a final decision can be based off an accurate and comprehensive impression. No problem, and no personal attacks intended.
Title: Re: How would YOU design Encouragement?
Post by: 777Godspeed on July 14, 2010, 12:02:42 AM
So frankly, I don't see what the problem is.

There is no problem. The boards worked fine before the whole "encouragement" fiasco and the "encouragement" fiasco re-visited and will continue to function fine without it. Those who like to encourage in posts and PMs will continue to do so and those who don't won't. There seem to be plenty of ways to indicate likes and dislikes and whatnot about posts without trying to reinvent the wheel. Just my keeping it simple thoughts.


Godspeed,
Mike
Title: Re: How would YOU design Encouragement?
Post by: The Schaef on July 14, 2010, 12:09:51 AM
My decision was based off an accurate and comprehensive impression.
Title: Re: How would YOU design Encouragement?
Post by: YourMathTeacher on July 14, 2010, 12:13:42 AM
My decision was based off an accurate and comprehensive impression.

It had a big blue "M" written all over it.  ;)
Title: Re: How would YOU design Encouragement?
Post by: Warrior_Monk on July 14, 2010, 12:20:07 AM
You do realize this biased point of view is based on the fact that the system was implemented once before with the expectation that it WOULD work and the results were equally disastrous?

So if the results were the same both times, that takes my expectations out of the equation.  And if you are neglecting the fact that I defended the re-implementation of the system at the outset against other skeptics, and weathered a number of other small incidents that gave hints to the coming storm, that takes the trial period out of the equation.  If you agree with me that the system was not something that would work, then it wasn't even the wrong decision in the first place.  So frankly, I don't see what the problem is.
I was on vacation both times!
Title: Re: How would YOU design Encouragement?
Post by: Rawrlolsauce! on July 14, 2010, 12:20:56 AM
You do realize this biased point of view is based on the fact that the system was implemented once before with the expectation that it WOULD work and the results were equally disastrous?

So if the results were the same both times, that takes my expectations out of the equation.  And if you are neglecting the fact that I defended the re-implementation of the system at the outset against other skeptics, and weathered a number of other small incidents that gave hints to the coming storm, that takes the trial period out of the equation.  If you agree with me that the system was not something that would work, then it wasn't even the wrong decision in the first place.  So frankly, I don't see what the problem is.
I was on vacation both times!
This last time you were at +5 or something. Almost caught up to Hobbit's +150.

Happy?
Title: Re: How would YOU design Encouragement?
Post by: TimTam on July 14, 2010, 12:30:12 AM
Ban TheHobbit13 there we go no more + 1 abuse, and hopefully -1 abuse to or will we have to ban sauce to. ;)

I they do ban people who trade 'stuff' for encouragement what will stop them from making another account???

And I wonder how TheHobbit13 feels after trading al  the cards and finding that they cancelled the encouragement system.
Title: Re: How would YOU design Encouragement?
Post by: alpal455 on July 14, 2010, 08:12:19 AM
Ban TheHobbit13 there we go no more + 1 abuse, and hopefully -1 abuse to or will we have to ban sauce to. ;)

I they do ban people who trade 'stuff' for encouragement what will stop them from making another account???

And I wonder how TheHobbit13 feels after trading al  the cards and finding that they cancelled the encouragement system.

He could probably careless, after all he did not have to give out the packs anymore.
Title: Re: How would YOU design Encouragement?
Post by: Alex_Olijar on July 14, 2010, 03:55:23 PM
You know, it'd be awesome if this board wasn't full of pseudo-modding. Especially when said pseudo-modding, directly contradicts what actual mods have stated.

Stop ripping on Hobbit. He was not abusing the system.
Title: Re: How would YOU design Encouragement?
Post by: Master KChief on July 14, 2010, 03:59:32 PM
maybe you're a bit bias because you were the only one to receive a pack ;) but i do agree. who cares if he secured a way to get more encouragement? what difference does it ultimately make in the grand scheme of things? zero to nilch.
Title: Re: How would YOU design Encouragement?
Post by: Alex_Olijar on July 14, 2010, 04:03:28 PM
I'm mostly trying to say these two things:

1. Hobbit's "abuse" was cleared by Schaef. Schaef posted in the thread commenting that he didn't care if Hobbit wanted to waste packs on this, since encouragement did nothing anyway.

2. Hobbit was not the cause of the shutdown, the argument on his thread was. An argument in which he had zero involvement.
Title: Re: How would YOU design Encouragement?
Post by: alpal455 on July 14, 2010, 04:04:19 PM
Stop ripping on Hobbit. He was not abusing the system.

I guess it wasnt his fault that much but why was it taken away that is what I do not get. ???
Title: Re: How would YOU design Encouragement?
Post by: Master KChief on July 14, 2010, 04:08:47 PM
cheetos mighty zingers is my best guess.
Title: Re: How would YOU design Encouragement?
Post by: YourMathTeacher on July 14, 2010, 04:11:28 PM
what difference does it ultimately make in the grand scheme of things? zero to nilch.

nilch 
noun
1. Less than zero percent
2. Word used by Warcraft 3 players and Gamestop employees to abbreviate "nothing, nada, zilch"
Title: Re: How would YOU design Encouragement?
Post by: Master KChief on July 14, 2010, 04:13:18 PM
example:

"your gameboy camera is worth nothing, nada, nilch. in fact, you owe me money."
Title: Re: How would YOU design Encouragement?
Post by: YourMathTeacher on July 14, 2010, 04:15:03 PM
example:

"your gameboy camera is worth nothing, nada, nilch. in fact, you owe me money."

My Gameboy camera is priceless to me, especially since I have the printer too.
Title: Re: How would YOU design Encouragement?
Post by: Warrior_Monk on July 14, 2010, 04:15:40 PM
Stop ripping on Hobbit. He was not abusing the system.

I guess it wasnt his fault that much but why was it taken away that is what I do not get. ???
2. Hobbit was not the cause of the shutdown, the argument on his thread was. An argument in which he had zero involvement.
Title: Re: How would YOU design Encouragement?
Post by: Master KChief on July 14, 2010, 04:17:53 PM
example:

"your gameboy camera is worth nothing, nada, nilch. in fact, you owe me money."

My Gameboy camera is priceless to me, especially since I have the printer too.

;D

sometimes i actually wish we did accept old-skool items. when i see some old stuff come by, my heart makes a nostalgiac jump.
Title: Re: How would YOU design Encouragement?
Post by: BubbleBoy on July 14, 2010, 04:25:28 PM
My decision was based off an accurate and comprehensive impression.
Good for you? How is this relevant?
Title: Re: How would YOU design Encouragement?
Post by: Professoralstad on July 14, 2010, 04:30:25 PM
My decision was based off an accurate and comprehensive impression.
Good for you? How is this relevant?

Um, do the words "Tyrannical Overlord" mean anything to you?
Title: Re: How would YOU design Encouragement?
Post by: BubbleBoy on July 14, 2010, 04:32:01 PM
My decision was based off an accurate and comprehensive impression.
Good for you? How is this relevant?

Um, do the words "Tyrannical Overlord" mean anything to you?
Do the words "Chocolate Frisbee" mean anything to you? Think about it...
Title: Re: How would YOU design Encouragement?
Post by: YourMathTeacher on July 14, 2010, 04:37:31 PM
Do the words "Chocolate Frisbee" mean anything to you? Think about it...

Be careful not to hit the fan with it. People may get the wrong idea.
Title: Re: How would YOU design Encouragement?
Post by: Lamborghini_diablo on July 14, 2010, 04:40:36 PM
Do the words "Chocolate Frisbee" mean anything to you? Think about it...

Be careful not to hit the fan with it. People may get the wrong idea.

:rollin:
Title: Re: How would YOU design Encouragement?
Post by: SomeKittens on July 14, 2010, 04:46:40 PM
Just checking to make sure the topic hasn't changed.  Clearly, encouragement didn't work for one reason or another.  What kind of a system would you like and why?

I stand behind TheSchaef's decision according to Romans 13.  Speaking of zilch, that's what he's getting paid.  This site is a blessing, and nothing more.  Don't start thinking it's an entitlement.
Title: Re: How would YOU design Encouragement?
Post by: The Schaef on July 14, 2010, 05:00:32 PM
Good for you? How is this relevant?

You were the one who suggested my decision was not so based.  If it wasn't relevant, you would not have brought it up.
Title: Re: How would YOU design Encouragement?
Post by: alpal455 on July 14, 2010, 05:08:06 PM
Good for you? How is this relevant?

You were the one who suggested my decision was not so based.  If it wasn't relevant, you would not have brought it up.

What I want to know what we did to have it taken away.
Title: Re: How would YOU design Encouragement?
Post by: Prof Underwood on July 14, 2010, 05:11:04 PM
2. Hobbit was not the cause of the shutdown, the argument on his thread was. An argument in which he had zero involvement.
The argument on that thread centered on the use of offensive language, and the responsibility of Christians to hold one another accountable (or lack thereof).  That argument didn't have anything to do with the "encouragement system", so I don't understand why it is being blamed for the system being shut down.
Title: Re: How would YOU design Encouragement?
Post by: Alex_Olijar on July 14, 2010, 05:12:57 PM
Hey,

Probably because of this quote lifted from the last post in that thread:

Quote
An example: the encouragement system is not perfect but it's the best thing we have immediately available with the current version of this software.  Some like it, some do not.  Some have seen fit to argue about it, others to try and game it for purposes not entirely clear to me, and still others prefer simply to sabotage it.  The purpose of this system was never to cause contention among members of the board, yet it seems to be an unavoidable consequence.  Therefore I am shutting it down immediately.  Any issues not related to the now-defunct encouragement system I advise you to take to PMs.


Tschow,

Alex Olijar
Title: Re: How would YOU design Encouragement?
Post by: alpal455 on July 14, 2010, 05:15:03 PM
Hey,

Probably because of this quote lifted from the last post in that thread:

Quote
An example: the encouragement system is not perfect but it's the best thing we have immediately available with the current version of this software.  Some like it, some do not.  Some have seen fit to argue about it, others to try and game it for purposes not entirely clear to me, and still others prefer simply to sabotage it.  The purpose of this system was never to cause contention among members of the board, yet it seems to be an unavoidable consequence.  Therefore I am shutting it down immediately.  Any issues not related to the now-defunct encouragement system I advise you to take to PMs.


Tschow,

Alex Olijar

So he took it off only because a couple people didn't like it.
Title: Re: How would YOU design Encouragement?
Post by: YourMathTeacher on July 14, 2010, 05:26:26 PM
It was my fault, so send all hate mail to me. Feel free to use any language you find appropriate, as long as it in a PM. If you are glad to see it go, then mail me gifts such as Sabbath Breaker x5, Carried into Exile x5, or Little Caesar's Gift Cards. If the means are available, you can also add credit onto my GameStop Edge card.
Title: Re: How would YOU design Encouragement?
Post by: Red Dragon Thorn on July 14, 2010, 05:28:21 PM
I love little Caesars so much!
Title: Re: How would YOU design Encouragement?
Post by: alpal455 on July 14, 2010, 05:28:42 PM
It was my fault, so send all hate mail to me. Feel free to use any language you find appropriate, as long as it in a PM. If you are glad to see it go, then mail me gifts such as Sabbath Breaker x5, Carried into Exile x5, or Little Caesar's Gift Cards. If the means are available, you can also add credit onto my GameStop Edge card.

That is fine if you did not like it but why did the Schaef take it off because of 1 person.
Title: Re: How would YOU design Encouragement?
Post by: YourMathTeacher on July 14, 2010, 05:29:46 PM
That is fine if you did not like it but why did the Schaef take it off because of 1 person.

I resent that. We are talking about me here.
Title: Re: How would YOU design Encouragement?
Post by: Alex_Olijar on July 14, 2010, 05:30:39 PM
At YMT's size, he's worth at least 1.33333333 people.  ;)
Title: Re: How would YOU design Encouragement?
Post by: alpal455 on July 14, 2010, 05:31:02 PM
That is fine if you did not like it but why did the Schaef take it off because of 1 person.

I resent that. We are talking about me here.

I could careless if you did not like.
I sayed that not trying to cut you down just to get my point across.
Title: Re: How would YOU design Encouragement?
Post by: TheHobbit13 on July 14, 2010, 05:32:54 PM
It was my fault, so send all hate mail to me. Feel free to use any language you find appropriate, as long as it in a PM. If you are glad to see it go, then mail me gifts such as Sabbath Breaker x5, Carried into Exile x5, or Little Caesar's Gift Cards. If the means are available, you can also add credit onto my GameStop Edge card.

Can you post your email, I wanna make sure I get the right one.
Title: Re: How would YOU design Encouragement?
Post by: YourMathTeacher on July 14, 2010, 05:36:16 PM
At YMT's size, he's worth at least 1.33333333 people.  ;)

I'm glad that you chose to repeat the decimal 3 rather than 6, otherwise that would have opened up the whole Satan thing again.  ;)

Can you post your email, I wanna make sure I get the right one.

rob@cactusgamedesign.com

I could careless if you did not like.
I sayed that not trying to cut you down just to get my point across.

I feel cut and pointed at. But, not to worry. At least you didn't eat unclean meat.
Title: Re: How would YOU design Encouragement?
Post by: BlazerCC on July 14, 2010, 09:31:29 PM
Its done, its gone.

There is nothing more we can do to get the old system back.

There dose look like a chance that we as a community can front a better system and mabey get that up and running.

With that lets move on!
Title: Re: How would YOU design Encouragement?
Post by: BlazerCC on July 19, 2010, 09:43:20 PM
I have been gone for a few days and came back, and noticed that someone did manage to figure out a by post system.

When did it go up?
How has it been going?
Title: Re: How would YOU design Encouragement?
Post by: The Schaef on July 19, 2010, 10:03:15 PM
About an hour and a half.  No one has been stabbed yet, so I'm cautiously optimistic.  I still would prefer the flexibility that I would get with a pending upgrade but we'll see how this goes.
Title: Re: How would YOU design Encouragement?
Post by: SomeKittens on July 19, 2010, 10:17:41 PM
Yay for my favorite Tyrannical Overlord!  (Spellcheck almost had you as a Titanically Overlord)
Title: Re: How would YOU design Encouragement?
Post by: Lamborghini_diablo on July 19, 2010, 10:28:49 PM
About an hour and a half.  No one has been stabbed yet, so I'm cautiously optimistic.  I still would prefer the flexibility that I would get with a pending upgrade but we'll see how this goes.

Is it still running? I don't see it in Metallistic theme.
Title: Re: How would YOU design Encouragement?
Post by: Alex_Olijar on July 19, 2010, 10:31:20 PM
That's because you have a lame theme.
Title: Re: How would YOU design Encouragement?
Post by: Lamborghini_diablo on July 19, 2010, 10:32:14 PM
I -1'd your post because you dissed my favorite theme!  >:(
Title: Re: How would YOU design Encouragement?
Post by: Alex_Olijar on July 19, 2010, 10:33:21 PM
I minus'd your post because I have a personal vendetta* against you.

*note: Not really, me and Lambo are good friends
Title: Re: How would YOU design Encouragement?
Post by: The Schaef on July 19, 2010, 10:48:52 PM
It works in most themes but not all.
Title: Re: How would YOU design Encouragement?
Post by: Warrior_Monk on July 19, 2010, 10:51:07 PM
it's only working in certain boards for the Tolkien theme.
Title: Re: How would YOU design Encouragement?
Post by: Kyp Henderson on July 19, 2010, 11:09:40 PM
It works in Star Trek too.
Title: Re: How would YOU design Encouragement?
Post by: BubbleBoy on July 19, 2010, 11:13:30 PM
it's only working in certain boards for the Tolkien theme.
Same for me, with the standard theme.

Also, I have noticed that a lot of the threads are "smushed", as in the boxes of text only fill up like half the screen, with the right half of the web page being totally blank.
Title: Re: How would YOU design Encouragement?
Post by: The Schaef on July 19, 2010, 11:20:33 PM
I don't see anything like that at all, can you show an image?
Title: Re: How would YOU design Encouragement?
Post by: sk on July 19, 2010, 11:27:47 PM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2F5098899511617866948-a-1802744773732722657-s-sites.googlegroups.com%2Fsite%2Fkramerfamilytech%2FHome%2FScreenshot2010-07-19at8.25.09PM.png&hash=d1e29b37c9973be61c5ab79e51a3546e445375b6)
Title: Re: How would YOU design Encouragement?
Post by: BubbleBoy on July 19, 2010, 11:37:11 PM
I don't see anything like that at all, can you show an image?

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi666.photobucket.com%2Falbums%2Fvv28%2Fbaconsnake2%2FCapture.jpg&hash=5238a971670586a333584919bb8a75bb754f8f9d)

But you know what, I had compatibility mode on, and I just took that off, and now it seems to be fine.
Title: Re: How would YOU design Encouragement?
Post by: Lamborghini_diablo on July 19, 2010, 11:45:41 PM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi666.photobucket.com%2Falbums%2Fvv28%2Fbaconsnake2%2FCapture.jpg&hash=5238a971670586a333584919bb8a75bb754f8f9d)

That same thing is happening to me... odd.
Title: Re: How would YOU design Encouragement?
Post by: Prof Underwood on July 19, 2010, 11:46:26 PM
But you know what, I had compatibility mode on, and I just took that off, and now it seems to be fine.
I still don't see any arrows at all.  And how do you turn on and off "compatibility mode"?
Title: Re: How would YOU design Encouragement?
Post by: Lamborghini_diablo on July 19, 2010, 11:46:53 PM
Prof, what theme are you using?

*edit*

Blah, after using Metallistic for so long, I can't stand any of the other forum designs...way too flashy for their own good. Makes everything harder to read for me. >.<
Title: Re: How would YOU design Encouragement?
Post by: The Schaef on July 19, 2010, 11:50:54 PM
must be a clash between the portal system and IE7...

... the default theme is too flashy compared to Metallistic?
Title: Re: How would YOU design Encouragement?
Post by: BubbleBoy on July 19, 2010, 11:53:11 PM
And how do you turn on and off "compatibility mode"?
This is something I didn't know about until I got the latest version of IE.

Also, the reason I turned compatibility mode on in the first place was because certian things (specifically signatures*) are a little messed up otherwise, and those things are still a problem when I turn compatibility off.

*EDIT: Here's a pic:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi666.photobucket.com%2Falbums%2Fvv28%2Fbaconsnake2%2FCapture-1.jpg&hash=5766607239ad1a88d7d324bdef63c0d15640e88d)
Title: Re: How would YOU design Encouragement?
Post by: Lamborghini_diablo on July 19, 2010, 11:57:48 PM
must be a clash between the portal system and IE7...

... the default theme is too flashy compared to Metallistic?

I'm getting that squished forum thing in Chrome too.

And, the default one isn't as hard to read as some of the others, but on my widescreen monitor the forum is super stretched out, while Metallistic is stays one default size. That and I've gotten used to the black and grey.


*Edit*

I figured out what the forum is doing. It's sizing the thread windows based on how long the title part is, such as:

Cactus Game Design Message Boards > Open Forum > Off-Topic (Moderator: Gil Galad Elven King *Generic) > How would YOU design Encouragement?

The forum is then the same size as that amount of text. I tested it on several threads and it matches perfectly.
Title: Re: How would YOU design Encouragement?
Post by: Prof Underwood on July 20, 2010, 12:02:12 AM
Prof, what theme are you using?
I'm using the default theme and using Firefox.
Title: Re: How would YOU design Encouragement?
Post by: Lamborghini_diablo on July 20, 2010, 12:05:07 AM
If the forum is having the strange sizing issue, go to these two threads to see what I mean:

http://www.cactusgamedesign.com/message_boards/index.php?topic=11454.0 (http://www.cactusgamedesign.com/message_boards/index.php?topic=11454.0)

That should be much much wider then this next thread

http://www.cactusgamedesign.com/message_boards/index.php?topic=22217.0 (http://www.cactusgamedesign.com/message_boards/index.php?topic=22217.0)
Title: Re: How would YOU design Encouragement?
Post by: YourMathTeacher on July 20, 2010, 12:06:07 AM
I have not seen anything in Tolkien, Enterprise, or Default.
Title: Re: How would YOU design Encouragement?
Post by: SomeKittens on July 20, 2010, 12:50:25 AM
Default, Chrome, Smashed.
Title: Re: How would YOU design Encouragement?
Post by: The Schaef on July 20, 2010, 02:12:26 PM
Since most users can see it in their themes and it doesn't seem to have blown up the site, thumbs have been expanded to most of the other boards.
Title: Re: How would YOU design Encouragement?
Post by: Prof Underwood on July 20, 2010, 02:16:16 PM
Since most users can see it in their themes and it doesn't seem to have blown up the site, thumbs have been expanded to most of the other boards.
I still can't see any thumbs or arrows.
Title: Re: How would YOU design Encouragement?
Post by: YourMathTeacher on July 20, 2010, 03:11:44 PM
Nor can I.
Title: Re: How would YOU design Encouragement?
Post by: soul seeker on July 20, 2010, 03:22:13 PM
nor me:  I guess (judging from our age)..we are too old to see it.   :P
Title: Re: How would YOU design Encouragement?
Post by: YourMathTeacher on July 20, 2010, 03:23:36 PM
Did you say something?   :P
Title: Re: How would YOU design Encouragement?
Post by: soul seeker on July 20, 2010, 03:27:32 PM
Ironically, I'm catching myself saying that more and more during youth group.
   They are either trying to make me look/sound/seem crazy    -or-
    My hearing is going.

I refuse to be crazy so I blame it on the hearing (in fact, I tell the youth...I went to too many concerts when I was their age.)
Title: Re: How would YOU design Encouragement?
Post by: The Schaef on July 20, 2010, 03:56:08 PM
Let me check the permissions again.  In the meantime, I recommend a hard refresh.
Title: Re: How would YOU design Encouragement?
Post by: The M on July 20, 2010, 04:09:19 PM
I agree per post is better, but I think having no "Encouragement" at all is just fine.

No need to have encouragement. +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1
Title: Re: How would YOU design Encouragement?
Post by: soul seeker on July 20, 2010, 04:17:56 PM
We are good to go...whatever you did..you got me in.  Thanks Schaef.  A 1+ to that post.  :-)
Title: Re: How would YOU design Encouragement?
Post by: Lamborghini_diablo on July 20, 2010, 04:22:36 PM
So, is there no way to get this to work in Metallistic?
Title: Re: How would YOU design Encouragement?
Post by: Prof Underwood on July 20, 2010, 04:51:05 PM
Let me check the permissions again.  In the meantime, I recommend a hard refresh.
Whatever you did also got me on board.  Thanks.
Title: Re: How would YOU design Encouragement?
Post by: BubbleBoy on July 20, 2010, 05:50:48 PM
hard refresh
Is this a common term? Because I think it's hilarious. :D
Title: Re: How would YOU design Encouragement?
Post by: The Schaef on July 20, 2010, 06:49:30 PM
hard refresh
Is this a common term? Because I think it's hilarious. :D

http://www.wisegeek.com/what-is-a-hard-refresh.htm (http://www.wisegeek.com/what-is-a-hard-refresh.htm)
Title: Re: How would YOU design Encouragement?
Post by: Lamborghini_diablo on July 20, 2010, 07:20:23 PM
Some threads on Metallistic are doing the wierd compressed thing as well...
Title: Re: How would YOU design Encouragement?
Post by: SomeKittens on July 20, 2010, 11:19:48 PM
Same here with the default.
Title: Re: How would YOU design Encouragement?
Post by: YourMathTeacher on July 21, 2010, 12:39:59 AM
I'm compressed, but I've got arrows, so Woo-hoo!  ;D
Title: Re: How would YOU design Encouragement?
Post by: Alex_Olijar on July 22, 2010, 11:23:54 PM
The arrows and numbers definately don't work in aanewdamage.
Title: Re: How would YOU design Encouragement?
Post by: The M on August 20, 2010, 02:06:22 PM
Is this just totally Herbert,
or am I missing something?
Title: Re: How would YOU design Encouragement?
Post by: SomeKittens on August 20, 2010, 02:20:49 PM
Is this just totally Herbert,
or am I missing something?
Herbert?  I'm missing something
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