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Open Forum => Off-Topic => Topic started by: kariusvega on July 22, 2017, 02:31:29 PM

Title: can definitely see why
Post by: kariusvega on July 22, 2017, 02:31:29 PM
a lot of people have quit this game
Title: Re: can definitely see why
Post by: kariusvega on July 22, 2017, 02:54:50 PM
because it's supposed to be a children's card game lol

i mean i've played prolly over 2000 games and i still am not understanding a lot of it and have even been practically called a cheater because i just straight up don't even know the rules still. how are people not cheating all the time if they can't even figure out the rules?

i'm really trying to learn but it's like geez man how much more confusing can the game really be? to the point that confusion is one of the most meta bending cards i have seen? haha at least one part is thematic, confusion son of god yeah that works.. isn't that the opposite of the whole point of the game?

i've tried to get people in to the game a lot some people get it really fast so i mean there are parts that are obviously simple enough to pick it up it's not broken but when i'm sitting here trying to ask genuine questions and rules are being bent situationally which is apparently pretty frequent it kinda is a huge turn off to even trying

i think this game needs a professional team of people who are not players or who do not play the game anymore to create the separation necessary for more transparent rules and less bias but who knows it also needs actual marketing because i can't believe how many people have never heard of it when it is the second longest running ccg
Title: Re: can definitely see why
Post by: Red on July 22, 2017, 03:05:26 PM
#nochill
Title: Re: can definitely see why
Post by: Jonesy on July 22, 2017, 03:23:28 PM
It would be interesting to know how many people have quit because of this
Title: Re: can definitely see why
Post by: Isildur on July 22, 2017, 03:46:41 PM
It would be interesting to know how many people have quit because of this
I quit because of getting busy with life but the reason I haven't gotten back into the game is because of the now super complicated rules. Redemption is a very complex game to most other TCG's.

I do still like to lurk around on the forums though ;D
Title: Re: can definitely see why
Post by: soul seeker on July 22, 2017, 04:12:58 PM
I find this interesting because...
   The game about died because it was too simplistic (pre-Warriors).
      (In fact, I discovered years later that I initially passed on the game because of simplicity.)
   Now, the sentiment is that the game is about dead because of complication?

I understand that some aspects are tough, and there are a fair amount of rules but I wouldn't go so far as to say it is the reason people don't play.
Title: Re: can definitely see why
Post by: TheHobbit13 on July 22, 2017, 04:38:04 PM
The game needs Polarius as a playtester and elder.
Title: Re: can definitely see why
Post by: Jonesy on July 22, 2017, 04:46:43 PM
How much did he pay you to say that ;)
Title: Re: can definitely see why
Post by: kariusvega on July 22, 2017, 04:50:58 PM
all in all taking things personally to win this game defeats the whole purpose of it being a ministry tool

so does doing 0 marketing to the point that people are surprised to hear about it 20 years later because they never have

it's clearly something people want.. it's nobody's fault they don't understand complex rules. getting mad about questions due to complicated rules is like getting mad at a child for not understanding them
Title: Re: can definitely see why
Post by: The Guardian on July 22, 2017, 05:21:14 PM
People stop playing for a variety of reasons. The most common one I see is that their life becomes busier (job/school/etc) and they simply don't have the time for something that is primarily a hobby for them. In my own experience, I've had seasons in life where I wasn't very involved due to my job not allowing me the opportunity to attend tournaments during the summer months.

The other common one I see is people who stop playing because they don't have other close to them to play with in person and/or there aren't tournaments held often enough near them. I need look no further than the Twin Cities playgroup that has dwindled significantly this past season due to not having a consistent location to host (something we are hoping to find in this upcoming season).

Other people pick up other interests and typically when a person says "Yes" to one thing, they have to say "No" to something else. If that new interest is a new hobby, the most likely thing for them to say no to is one of their current hobbies.

I honestly don't recall anyone offhand who has said outright that they stopped playing due to the complexity of the game. I know of people like Isildur who haven't gotten back into due to the complexity involved in "relearning," but I am quite confident that if he had the time and motivation to do so, he could get back into the game and learn the new aspects. In fact, I've seen many more people return to the game because of the greater variety of gameplay and strategies that now exist than I've seen people people leave because of complexity.

I believe (my opinion, not a statement of fact) that the basics of the game are fairly simple and that anyone with a basic understanding of how CCGs work can learn the game pretty easily if you start with starter decks. That being said, there are certainly some high level strategies that can get very convoluted, and knowing offhand how every possible scenario plays out would be extremely difficult. I've been playing as long or longer than anyone here and there's still rulings and scenarios that I need to double check in the REG.




Title: Re: can definitely see why
Post by: YourMathTeacher on July 22, 2017, 05:33:03 PM
I find it interesting to discover what the "new" reason is for why people are quitting the game. I remember not too long ago that the reason was because Cactus was not putting out new full sets every year like other CCGs. But now, several new full sets later, there apparently needs to be a new reason people are quitting.

I will admit that one reason I stopped hosting tournaments (especially major ones) was because I was no longer confident I could make correct rulings for the complicated combos. However, that was one of several reasons, not the primary reason.
Title: Re: can definitely see why
Post by: kariusvega on July 22, 2017, 05:43:47 PM
the only reason i bring it up is to encourage people to play the game

i want more people to play, i want people to love the game and have a passion for it like i do that drives me to play it everyday learning more about scripture too
Title: Re: can definitely see why
Post by: Adevine on July 22, 2017, 05:51:39 PM
People stop playing for a variety of reasons. The most common one I see is that their life becomes busier (job/school/etc) and they simply don't have the time for something that is primarily a hobby for them. In my own experience, I've had seasons in life where I wasn't very involved due to my job not allowing me the opportunity to attend tournaments during the summer months.

The other common one I see is people who stop playing because they don't have other close to them to play with in person and/or there aren't tournaments held often enough near them. I need look no further than the Twin Cities playgroup that has dwindled significantly this past season due to not having a consistent location to host (something we are hoping to find in this upcoming season).

Other people pick up other interests and typically when a person says "Yes" to one thing, they have to say "No" to something else. If that new interest is a new hobby, the most likely thing for them to say no to is one of their current hobbies.

I honestly don't recall anyone offhand who has said outright that they stopped playing due to the complexity of the game. I know of people like Isildur who haven't gotten back into due to the complexity involved in "relearning," but I am quite confident that if he had the time and motivation to do so, he could get back into the game and learn the new aspects. In fact, I've seen many more people return to the game because of the greater variety of gameplay and strategies that now exist than I've seen people people leave because of complexity.

I believe (my opinion, not a statement of fact) that the basics of the game are fairly simple and that anyone with a basic understanding of how CCGs work can learn the game pretty easily if you start with starter decks. That being said, there are certainly some high level strategies that can get very convoluted, and knowing offhand how every possible scenario plays out would be extremely difficult. I've been playing as long or longer than anyone here and there's still rulings and scenarios that I need to double check in the REG.

 +1

I am working on a Masters in theology and still find I need clarification on some rules.  Plus I pastor full time and work40 a week  plus have a family of 6 to enjoy. But I stay with it because I enjoy it and my older kids enjoy playing.
Wanted to add that our playgroup, Lord willing, will officially be kicking off the middle of August.  I am waiting for school to start back, that is when most of our kids come back from vacations and such. :)
Title: Re: can definitely see why
Post by: Watchman on July 22, 2017, 06:08:11 PM
When I got into the game there was definitely a learning curve. It was more intense for me because I planned on hosting and judging tournaments so I had to learn the rules and nuances of the game, so I took the time to read and study the REG, play games, and ask questions on the forum. There were a few times, when asking questions on this forum, I was discouraged at some of the complexities of the game and thought about giving up as a result but I chose not to and to simply just learn it, and once I learned it I would understand the game that much better. I'm glad I didn't give up because once I got over that learning curve "hump" it became so much easier to understand how the game works. 

For me it came down to the desire to play; and that's what it comes down to for everyone: if you have the desire to learn and play then you'll continue playing it (barring any significant life changes that would prohibit one from continuing in the game). Do I think the game has unnecessary complexities or wording that makes things more complicated than they need to be? Yes, I do, and I've expressed those scenarios on the forum quite a few times. My posts regarding that are not meant to be critical of the elder team but to express my and other people's opinion who feel the same so that the team can get constructive feedback and hopefully make positive changes to upcoming sets. But these issues do not stop me from playing the game, and some of the intricacies are what make the game unique, deep, strategic and a lot of fun. It is still a great ministry tool and a ton of fun and fellowship. If you take this game too seriously and become so competitive to the point of being angry or mean to others then you are missing the spirit of the game: just have fun. And that's what I tell newer players--just have fun and don't worry so much about many of the more advanced rules of the game. Those are there for deeper game play and competition, which there is a place for that, but just enjoy it and have fun building and playing decks. Enjoy the fellowship and fun, and take the opportunities that this game presents to further our Father's kingdom on the earth.
Title: Re: can definitely see why
Post by: TheHobbit13 on July 22, 2017, 07:34:42 PM
It's just cards are WAY too versatile now which doesn't match well with a game that doesn't have a cost system. That's a lot for players to keep track of and why TEAMS times out a lot. Type 1 is even starting to more... I'm not sure why Redemption has to be the UNO of ccgs but regardless, the model has not really been respected much as far as card design goes (all the drawing, cbi, cbn, splashable characters etc); blatantly broken cards (Woman with Child, 3Woes, The Second Coming, Moses, Joshua, polycarp, CoL, You will remain, imitate etc) pass inspection frequently with few checks after release. And most of these cards are not an error from lack of foresight but a fundamental statement of how the game ought to be. You ought to have everything you want, play it at anytime, and have it do everything. That's painting with a fairly broad brush but you get the point.  There has been a great effort to even out the meta which is great and it has worked but in this setting, where cards are not banned, it functions as an arms race rather than a balancing effect. Moreover, counters are the main thing players have to keep cards in check and the game in a healthy place and now these are in jeopardy with the plethora of counters to counters introduced in ROJ (3woes, image of the beast,...)

See you at nationals lol  :angel: Can't wait to see Gabe go for that siiick triple crown/ Guardian placing hehe
Title: Re: can definitely see why
Post by: The Guardian on July 22, 2017, 08:46:03 PM
I would encourage people not to dismiss the concerns of a wildly loyal Redemption player (JD).

I appreciate his concerns otherwise I wouldn't be actively working with other active Elders to improve the REG, the tournament host guide and the rulebook in addition to laying the groundwork for the next set -- all while being an active player as well.

In regards to recent ruling discussions, there was near unanimous agreement between both Elders and experienced players who weighed in with the ruling that was presented. JD was the only one who disagreed. I am in no way saying that makes his arguments invalid (I have been in that position myself with past discussions), but it reached a point where nothing was being added to the discussion and posts were simply causing further confusion to a complex scenario.
Title: Re: can definitely see why
Post by: kariusvega on July 22, 2017, 08:49:12 PM
Yeah and y'all pretty much answered the questions to the way they are supposed to be played
Title: Re: can definitely see why
Post by: Red Wing on July 22, 2017, 09:16:51 PM
Let's make Redemption great again!
Title: Re: can definitely see why
Post by: Watchman on July 22, 2017, 09:56:22 PM
Let's make Redemption great again!

We (and the elder board in particular) have made it great again. Compare CoW and RoJ to Unlimited or Apostles for proof of that. :)
Title: Re: can definitely see why
Post by: The Guardian on July 22, 2017, 10:07:14 PM
The elder team puts in a lot of work, but a ton of credit goes to the community for the success of the past couple of sets. I believe one of the best decisions we've made is to start previewing cards so that we can get community feedback and critiques before they go to print.
Title: Re: can definitely see why
Post by: Isildur on July 23, 2017, 01:40:21 AM
I find this interesting because...
   The game about died because it was too simplistic (pre-Warriors).
      (In fact, I discovered years later that I initially passed on the game because of simplicity.)
Now, the sentiment is that the game is about dead because of complication.
Pre-Warriors I would say many of us had that sentiment not because the game was too simple but because there weren't many synergies or strategies in the game at the time. Most of us just built decks arounds Sites, Banding, Chump Immune blocks, FBTN, 10/10's, AOC, Wrath of Satan, Confusion and Great Image because they were the strongest cards in the game. Around the time Kings rolled around I would say that complaint started to go away and by the time tins rolled around that problem was gone from the game.

When I say complicated I mean that there are a lot of hidden rules to Redemption that not many other games have. I can still remember how to play the game of course, the basic rules aren't that hard, but a significant number of cards literally don't do what they say which IMO is rather unintuitive when learning a game.

Many of my old favorite cards just flat out don't function how they used to because of the ruleset changing over the years, and the only way for me to find out how the rules have changed is to delve into the REG... which is like reading the manual for your car... not exactly a fun read... :P

Redemption has a bit of a odd learning curve that I don't have the patience or time to learn right now. The game starts out pretty easy to learn and then spikes very fast once you get into the finer points of phases, initiative and erratas on cards.

That said I do love the game and I'm glad to see that it's still kicking!! ;D
Title: Re: can definitely see why
Post by: The Schaefer on July 23, 2017, 03:14:02 AM
Overall I think Redemption as a game is expanding into a good competitive area. The newest sets are excellent and offer many strategic ways to play. And I want to see this to continue to expand with more strategies and creative ways to win. The problems I've seen with Redemption as a game come down to rules that have a lot of gray area that needs interpretation from elders to confirm how things should be played and the "power creep" over time. Once a player learns redemption i feel they usually stick around and want to play in some capacity but players usually have to make a choice on whether to be casual or competitive. Its a frustrating and long process understanding the Reg and that is offputting for many players who to want to be competitive but the real issue I've seen rule wise is it can just be too complicated for new people. I recently had a buddy of mine call me up the day before a tournament he was wanting to go to, to tell me he didn't really feel like going because he was too confused by some of the abilities. Granted this happens to all players in some capacity as they are starting out but he's already progressed to be able to pilot a throne of David offense easily and not miss triggers. So it's not like he's brand new. New players really suffer because all we can really do is point them to the reg for understanding and try to show them but it's a very long document and hard to cover all the bases when teaching. I guess a good example from personal experience was when I first started out I nearly quit the game due to some at the time frustrating rulings. I tried to build a "lost soul deck" back then for a tournanment and was told right before that it was illegal by another player. The rulebook didn't make it very apparent that the lost soul count was a required amount no more and no less. Luckily I had my back up deck that I built and the defense ran a lot of "end the battle" abilities. At the time I thought "end the battle" skipped battle resolution )as i thought that was part of the battle) and basically returned characters to territories and resulted in an unsuccessful rescue. Looking back that would be overpowered but at the time it was just really frustrating and I mostly though where in the rules does it actually say all of this clearly. Even now looking at the rules they aren't intuitive which leads to frustration. I can easily see a player being frustrated by rulings and interactions that aren't apparent to them to the point of quitting or not wanting to continue learning because the frustration isn't worth it. For those of us that overcome kudos to us were all obviously dedicated to the game and support it, however we also should think about how to minimize the frustration and growing pains of learning the Rules so that people can focus on the positives of Redemption like the great fellowship and cool themes and ideas to explore once the game is pretty understood. It's not an easy fix and I'm not expecting any major changes to the rules to fix many of the issues there. It's just too much work and not necessary for a functional game. But just cause it's functional doesn't mean that it can't be better and so I think something should be done to simplify the rules and codify them in such a way that is relatively easy to understand as right now it isn't. This would likely take effort from a large group of people and would involve painstaking work to go through every entry in the reg and try to clarify it, talking with new players and finding out where their frustrations in learning lie, looking at the various ruling questions and figuring out at least the most commonly misconstrued concepts, and the reworking the rules over and over to be functional and easy to understand for the majority of people who pick up a rulebook and attempt to play a game. Which all said in done I don't think that process is reasonable with the current amount of elders, and players that we have considering all of this would be voluntary work. I applaud the elders who have put in countless hours of work to make the game as functional as they can and respect the approach they take to addressing any discrepancies players have rule wise. I may not always agree but they have put in the work to make a functional game even with some convoluted concepts and that alone shows how much they've put in to this game. To criticise that would be foolish. I'll always express my concerns or dislikes like much of the community does but I do feel that the elders have the best in mind when they take their time with changes or refute the way we often want things to work when the rules do function as is regardless of how crazy that may be.
Title: Re: can definitely see why
Post by: Isildur on July 23, 2017, 03:26:12 AM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F1kVo5Ns.jpg&hash=ed359b8726d2d9f211908ca87838f1ef91b0b3e6)
Title: Re: can definitely see why
Post by: The Schaefer on July 23, 2017, 03:31:00 AM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F1kVo5Ns.jpg&hash=ed359b8726d2d9f211908ca87838f1ef91b0b3e6)

Sorry. I rant. Paragraphs meld together for me. Even in speaking. I actually cut out a lot just to get it under the character limit. Lol
Title: Re: can definitely see why
Post by: Gabe on July 23, 2017, 11:18:50 AM
i mean i've played prolly over 2000 games and i still am not understanding a lot of it and have even been practically called a cheater because i just straight up don't even know the rules still.

I'd never call someone a cheater for misunderstanding the rules.

Going directly against a ruling because you don't like it or don't agree with it falls into the camp of cheating. Taking free mulligans at a tournament and justifying it by saying that there isn't anything written that disallows it falls into the camp of cheating. If someone did those things I'd be inclined to think they are a cheater.
Title: Re: can definitely see why
Post by: Master Q on July 23, 2017, 02:58:00 PM
Sooner or later most people who want to play this game at the highest level will run into this problem. The game's progressed a long way in providing consistent rulings, but there's definitely things that could be simplified. I consider myself proficient and trust myself to make rulings, but I don't really look at the REG so the complex questions I leave to those that do, and if they make mistakes,  then oh well. I would too. :P
Title: Re: can definitely see why
Post by: Kevinthedude on July 23, 2017, 03:31:16 PM
These things have mostly been said already but this is my opinion as someone who has played the game on and off for 9 years and introduced the game to several people at different points during that time. The game has continuously and dramatically improved in almost every aspect for the entire time I have played it. The card design especially; I greatly prefer the general power level most cards are at now that they were when I started. The power creep the game has experienced has been for the good of the game overall. .That said I feel like this is a good point to stop the creep and that seems to be the plan since CoW and RoJ have pretty comparable power levels and I expect next years set will follow suit.

As for the original topic of the thread, I have never personally interacted with a player or prospective player who quit or didn't get into the game because of it being too complicated or having too many interactions to learn. One of my more recent additions to the Redemption playerbase is my cousin. He has a pretty short attention span and mostly plays high action, low strategy games. He is precisely the kind of person who would potentially give up learning Redemption because it's too much information to learn but he's been consistently learning and progressing over the past year and is even coming with me to Nats this time.

The only "problem" with Redemption is not that anything is getting worse, just that some things are getting better slower than others. The card pool and the REG are significantly better than they ever have been, but the number of new interactions is increasing faster than the definitions for those interactions. This isn't really an actual problem, merely a symptom of progress.
Title: Re: can definitely see why
Post by: kariusvega on July 23, 2017, 04:32:08 PM
i agree that more elders to determine these things would be good too. seems that many of the older elders have moved on. i think it puts too much weight on too few shoulders. this is why i have offered my assistance in the past and plan to continue to
Title: Re: can definitely see why
Post by: YourMathTeacher on July 23, 2017, 05:35:11 PM
Going directly against a ruling because you don't like it or don't agree with it falls into the camp of cheating. Taking free mulligans at a tournament and justifying it by saying that there isn't anything written that disallows it falls into the camp of cheating. If someone did those things I'd be inclined to think they are a cheater.

Wow. Was this person disqualified, banned, or anything? I'm just curious what type of punishment is appropriate in these circumstances. I have had people cheat at my tournaments in the past and never really knew what the best course of action should have been.
Title: Re: can definitely see why
Post by: Gabe on July 23, 2017, 05:41:50 PM
I wasn't there but from the accounts I heard from 3 people it doesn't sound to me like the host/judge handled it appropriately.

If it happened at a tournament I'm hosting the player would receive a match loss (and warning) or be completely disqualified from the event depending on how flagrant it appeared to be.
Title: Re: can definitely see why
Post by: YourMathTeacher on July 23, 2017, 06:22:13 PM
I wasn't there but from the accounts I heard from 3 people it doesn't sound to me like the host/judge handled it appropriately.

I guess that's why I was asking. I'm not sure I handled my situation the best way either. It's something that we're not really trained on when we chose to become a host. It seems a bit negative to dedicate a thread to discipline procedures, but I know I would have benefited from having something in writing.  :-\

If it happened at a tournament I'm hosting the player would receive a match loss (and warning) or be completely disqualified from the event depending on how flagrant it appeared to be.

Thank you for putting this out there, so hosts can have an idea of what experienced hosts would do.  :)
Title: Re: can definitely see why
Post by: Kevinthedude on July 23, 2017, 09:17:28 PM
I assume it was written because of the above mentioned incident, but Rob put up a sticky in ruling questions officially stating there aren't mulligans and the punishment for trying to do one is a 0-5 loss so it is documented now.
Title: Re: can definitely see why
Post by: Red Wing on July 23, 2017, 09:20:30 PM
There's also some guidelines on how to handle these kinds of issues in the tournament guide.
Title: Re: can definitely see why
Post by: bluefrog1288 on July 24, 2017, 08:28:27 AM
Thanks for giving me something to read while my morning java cooled.  :laugh:

I quit back around Priests because I joined the military and didn't have time.  I came back now because I love games, and I found the love of life who also happens to love games.  When I mentioned a Christian card game I used to play to her she was like, "There is a Christian card game like Magic???" [I was speaking of the TCG aspect of the game ;)]  Now she loves it! 

Is there an argument for poor marketing of Redemption?  I believe so.

Anywho,  I consider myself a "Silver Era" Redemption player starting the game at the release of Kings.  (Maybe Warriors era is the golden age, and pre Warriors is something else...etc...) BUT, the newest sets I believe have ushered in a Platinum Age or something.  The strategies, combo, art, quality of the cards are phenomenal  My biggest draw to the game is that one of my hobbies surrounds me with scripture the entire time  I am playing it or around it.  I am very thankful for that particular feature.

It does take a LOT of time to be a top tier player, but isn't that the point?  Rewards and status for the most work and devotion. 
As far as rule complication you can ask Reyzen.  I got SUPER frustrated one day when he was training me in the game, but once I understood the difference between Interrupt, Prevent, Protect, and Negate it was smooth sailing. Still some waves now and then but you get it.
Title: Re: can definitely see why
Post by: Sean on July 25, 2017, 02:35:51 AM
For what its worth, I left Redemption because of my own theological issues with it.  It had nothing to do with complexity or inconsistency.  On the whole I think there are many positive outcomes that result from Redemption.  The main one is fellowship, which is evidenced by the fact that I am posting now even though I stopped playing over 6 years ago.

Redemption as a game actually functions very well because the base system is simple enough to be picked up easily while the many different cards and abilities give it a deep strategy pool from which to draw.  This pulls in new players easily and keeps old players interested.
Title: Re: can definitely see why
Post by: TheHobbit13 on July 25, 2017, 02:52:28 AM
Come back! They made a new falling away  :prayer:
Title: Re: can definitely see why
Post by: Sean on July 25, 2017, 03:08:11 AM
Come back! They made a new falling away  :prayer:
I didn't leave because of any one card.  I left because no Christian, in their right mind, would try to stop the spread of the Gospel (i.e. save a Lost Soul).  Therefore, half the cards I would never use nor do I think should be used.  Not using evil cards makes the game unbalanced and also introduces the temptation to use good cards in order to make sure I get to 5 before someone else when the reality is I should be encouraging everyone to get to 5 as quickly as possible.  I could make a deck that could do just that, but the result would be unhappy play partners because it would skew the results.  How would you feel if at a tournament I showed up with my "Oprah: Everybody gets a Redeemed Soul" deck and you end up losing because you didn't play me?
Title: Re: can definitely see why
Post by: TheHobbit13 on July 25, 2017, 03:43:09 AM
Haha I wouldn't care, you can use what ever deck you want.
Title: Re: can definitely see why
Post by: Minister Polarius on July 25, 2017, 09:25:34 AM
So you're another, harder RLK, big deal. You could play a deck that attempts to tie both players at five (which is possible) and that would still be an outcome your opponent want to prevent at a tournament.
Title: Re: can definitely see why
Post by: Ironisaac on July 25, 2017, 09:39:54 AM
How is that possible?
Title: Re: can definitely see why
Post by: jbeers285 on July 25, 2017, 09:50:05 AM
How is that possible?

Tap the two liner swap it to your opponents land of bondage son of God it when you're both at four
Title: Re: can definitely see why
Post by: The Guardian on July 25, 2017, 10:29:38 AM
Quote
I didn't leave because of any one card.  I left because no Christian, in their right mind, would try to stop the spread of the Gospel (i.e. save a Lost Soul).

I can understand and respect that, and I even agree to some extent. However, I also understand that in the end, the good side is the only side that can win in Redemption. Even in a game that ends 1-0, Jesus himself talks about the lengths He will go to in order to save one lost sheep.

If Redemption were to ever introduce a way for evil to win, then I'd probably leave too, but I can assure you that the current playtest team* has no inclination to do anything like that.  8)



*And yes that includes John, who won Nationals with a "defense heavy" deck.  ::)
Title: Re: can definitely see why
Post by: kariusvega on July 25, 2017, 10:39:08 AM
I am positive once this game is made for mobile and all of the logic constraints and barriers are taken away hundreds of thousands of people will get it to play it constantly
Title: Re: can definitely see why
Post by: Zerutul on July 25, 2017, 11:09:30 AM
Here's why the game is confusing. It's not because the game mechanics are hard to pick up on. It's because when you go to actually play the game there are nit picky rules that are not clearly stated which become game changing. I agree, Redemption is fairly confusing for trying to be a simple TCG.
Title: Re: can definitely see why
Post by: Kevinthedude on July 25, 2017, 07:23:27 PM
I am positive once this game is made for mobile and all of the logic constraints and barriers are taken away hundreds of thousands of people will get it to play it constantly

This is going to sound unnecessarily harsh but it's delusional to think Redemption can be made into a successful mobile game. Both the mobile game market and card game market are ridiculously saturated and even if all the current confusing interactions were streamlined, perfectly defined, and programmed, it's not simple enough to have the widespread appeal required to be a successful online CCG. The only ways for an online CCG to even have a chance at success is to be extremely intuitive to the point that someone can watch a single game and understand whats going on without being taught anything (Hearthstone) or have an enormous user base in place before the online version is created (MtG). Even in the case of MtG, with its gigantic player base, (and the demand and funding that goes along with that player base) it has had many troubles and several failed attempts to recreate the game in a practical way as an online program.

All things are possible with God but it would be a straight up miracle for Redemption to ever have an actual online presence beyond table simulators like Lackey.
Title: Re: can definitely see why
Post by: The Guardian on July 25, 2017, 07:46:32 PM
+1 (for the most part)

Redemption as we know it now was simply not designed to be a mobile game. That being said, a mobile version is certainly possible, but it would need to be a "Redemption-lite" sort of game (perhaps along the lines of Type Half but with a more limited card base). I'm not sure what direction the mobile app is heading, but I look forward to seeing what those guys come up with.
Title: Re: can definitely see why
Post by: kariusvega on July 25, 2017, 08:13:11 PM
I am positive once this game is made for mobile and all of the logic constraints and barriers are taken away hundreds of thousands of people will get it to play it constantly

This is going to sound unnecessarily harsh but it's delusional to think Redemption can be made into a successful mobile game.

i disagree at minimum it could serve as a teaching tutorial with i/j starter decks
Title: Re: can definitely see why
Post by: TheHobbit13 on July 25, 2017, 08:16:19 PM
Like a Victory at Hebron type thing. That would be really cool
Title: Re: can definitely see why
Post by: Minister Polarius on August 08, 2017, 07:11:25 PM
Keep dreaming big and don't let the naysayers say nay! If the Lord tarries there is so much room for Redemption to become so much bigger and spread joy to the lives of countless people like it has us.
Title: Re: can definitely see why
Post by: EmJayBee83 on August 08, 2017, 07:25:34 PM
Keep dreaming big and don't let the naysayers say nay! If the Lord tarries there is so much room for Redemption to become so much bigger and spread joy to the lives of countless people like it has us.

Quote from: Casey Kasem
Keep your feet on the ground, and keep reaching for the stars!
Title: Re: can definitely see why
Post by: soul seeker on August 15, 2017, 10:42:57 PM
I understand that you are frustrated, but please slow down a bit and not post this everywhere.
You have made your side heard, now I would encourage you to give leadership time to sort it out.
In the meantime, pray and put your trust in the Lord.
Title: Re: can definitely see why
Post by: TheKarazyvicePresidentRR on August 15, 2017, 11:50:51 PM
I quit this game being back stabbed by the church itself is the worst.

Goodbye
Please do not confuse people with the church, just because you feel hurt do not lash out at the church as a whole. Stop, pray, listen

The reason I left was time and life, not complications, although it is a bit crazy coming back trying to understand all the changes
Title: Re: can definitely see why
Post by: man_with_ax on August 16, 2017, 07:46:17 AM
I quit this game being back stabbed by the church itself is the worst.

Goodbye

First, I too would advise slowing down and praying. Remember Redemption is A GAME. It is a wonderful tool as well but still A GAME. My grandfather cautioned with his last words: "Don't let the breathern make you bitter." I have battled many times in my life this issue and it is hard to overcome, but it can be done.

Secondly, (and boy this thread seems to have several threads in it...) being disqualified [DQed] in a tournament is not the end for any player. It flags a mistake that the Judge caught and punished to the best of his ability. Learn from the mistake, change the error in future and keep on playing! The actions of a Judge (and I have been a Judge and Tournament organizer for Magic for longer than most Redemption players have been alive) are NOT PERSONAL, it certainly feels like it to the DQed player, I know, but once time and prayer have taken effect you realize that your friends are all still sitting around the card table and they all want you back. You are an element in their game, don't let them lose that!

Third, (this thread is more of a rug made of threads) I completely and utterly DISAGREE with the good brother who said that Redemption would not be benefited by a mobile game. Yes, the market is saturated with card games, I play many online/mobile myself, but Redemption is more than that, it is an outreach tool and by making a mobile game it would serve to bring the greatest potential growth to the game in decades! Not to mention it is a niche game and would be supported by the community well. Lackey has been around a long time and I think it is time for something better. I do not play on Lackey due to it being extremely clunky, which is understandable due to it being a multigame engine, but we can do better. To borrow Rob's line and apply it to the mobile market: "It's time for Redemption!"
Title: Re: can definitely see why
Post by: SiLeNcEd_MaTrIx on August 16, 2017, 12:37:26 PM
I have been the bad guy on the forums many times causing much drama.  As I get older and hopefully more mature, I have realized a lot of it wasn't worth it.  I also realized I was wrong in most of the situations.  I have no idea what went on other than details I've read, but prayer is the best answer here. It is best to think more, and make less hasty comments and decisions bro.  I really hate to this happening to the Redemption community.   :-[
Title: Re: can definitely see why
Post by: Ironica on September 04, 2017, 01:51:06 AM
1) The main reason why I quit was due to changing churches and leaving my playgroup (which was the only playgroup within a 3.5 hour drive).  My life got even busier with adding child number 4 (who is sleeping on my arm right now) as well as focusing/growing my faith in God the past three plus years.  Now that we are moving to Iowa, I might find a playgroup to join and finally figure out what the initials of the past two sets mean :p.

2) for the mobile game, using starter boxes would work best with the game.  It at least introduce the basics and can be shared without spending as much as getting starter boxes for all your friends.  It could also start you off with A/B and then you can unlock C/D, and so on.  Also, you can have a custom deck with some of the more basic cards from most sets and leave out the more complicated ones.
Title: Re: can definitely see why
Post by: Ironisaac on September 04, 2017, 02:50:16 PM
What part of Iowa are you moving to? Here in East Central Iowa, we have a pretty active play group that Gabe and Jesse lead.
Title: Re: can definitely see why
Post by: Ironica on September 06, 2017, 08:28:13 PM
We are moving to the des moines metro area (looks like Ankley right now)
Title: Re: can definitely see why
Post by: Watchman on September 06, 2017, 10:18:48 PM
Two Irons in Iowa. ;)
Title: Re: can definitely see why
Post by: Ironisaac on September 07, 2017, 10:20:32 AM
We are moving to the des moines metro area (looks like Ankley right now)

oof, little far away  :-\ that's like a 2 hour drive.

Maybe you can make it down for some of our tournaments. We normally have states here in North Liberty and there are plenty of local and district tournaments going on here all the time.

Two Irons in Iowa. ;)

We'll have to meet some time to determine who is the best  8)
Title: Re: can definitely see why
Post by: EmJayBee83 on September 07, 2017, 10:22:07 AM
Two Irons in Iowa. ;)
Proverbs 27:17
Title: Re: can definitely see why
Post by: h20tor on September 07, 2017, 10:25:42 AM
 8) I'm in Des Moines
Title: Re: can definitely see why
Post by: Ironisaac on September 07, 2017, 10:32:15 AM
8) I'm in Des Moines

Isn't Sam there as well?
Title: Re: can definitely see why
Post by: h20tor on September 07, 2017, 10:51:56 PM
He is, but he has a new baby, so he is off the grid for the time being
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