Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: Gabe on May 07, 2012, 05:22:37 PM
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Thinking Outside the Box #2 - Foreign Spearman
I'm going to share some rough ideas that do things that have haven't been done before in Redemption. These are untested and probably need more work before they are could ever see print. Your feedback is appreciated!
Concept: It's a new style of FBTN. The ability only works when he blocks alone because it would probably be abusive if he was added to a large band. The "tossing" of enhancements to decrease characters represents the spearman throwing his spear(s).
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi692.photobucket.com%2Falbums%2Fvv289%2Fbriangabe%2FOther%2FForeign_Spearman.png&hash=672cb70f758151d44bbaca09baa496140d5284e6)
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What does it mean by "Alignment"?
Other then that confusion, I think it is a great card!!!!!
nice work on this one ;D
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Alignment= Good or Evil.
I could see Divintation being used with this guy to decrease a Hero 7/7. I like him alot
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I think he's interesting but why not just say discard an evil enhancement instead? Are you planing on converting him and still useing Him?
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I think he's interesting but why not just say discard an evil enhancement instead? Are you planing on converting him and still useing Him?
So your opponent can discard enhancements as well.
Hands down my favorite card. Glad to see some real creativity that could be good in a world without speed. :)
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First, I should note that none of these cards were solely my idea. I'm just the one who can make them look pretty in photoshop. ;)
Arrthoa is correct, "alignment" has to do with which side of the battle you are on.
Ring Wraith is correct, both players are restricted from playing enhancements and both get to discard to decrease when they have initiative.
Thanks for the feedback and questions. Keep it coming please. :)
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I would love this if the guy protected all cards in battle from dominants.
Mainly because I'd hate to see a player wast 2-3 enhancements and then have an angel dropped on his face!!
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I think if u have this EC in ur deck ur going to be aware of a potential AoL and not put him in battle till AoL has been used by ur opponent
Smart game play or being a little bit of a gambler is up to the holder
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I really really like this idea. Of the three ideas you presented this one, in my opinion, is the best one.
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If that whole idea about allowing 2 same generics into a 50 card type 1 deck this could be another viable candidate for taking 2 slots in a defense
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I would probably make this card's ability more like:
"While alone in battle restrict playing enhancements. When a player has initiative he may discard an enhancement from hand to increase a character of matching brigade by its numbers"
I also don't see the need for this character to be multicolored, I would rather see several of these characters in different brigades rather than just 1 multicolored one.
I know yours was a decrease, but I think an increase would work just as well, I also like the idea of using matching brigade to hurt players with multicolored decks. And I would rather the card increase based on the entire enhancement rather than just one number.
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This is by far my favorite new idea as well. We need new cards like this that can give initiative to the hero without guaranteeing that a CBN battlewinner will be dropped to win the battle.
It also allows the "using" (if not necessarily "playing") of evil enhancements, which seem to be the most neglected card type in the game, due to causing hand clog and slowing down offense.
My one problem with it is that if X = the offense of the enhancement, that favors the hero, since good enhancements usually have more offense and evil enhancements usually have more defense.
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I think having more cards like this in the since that it is "Thinking outside the box" will revolutionize the game.
I also think it is a good idea to make 1 of these in every evil brigade. I do not think that making it increase would be better, because having a spear in you does not make your opponent stronger, but you weaker.
I do think that at the moment heroes would have the advantage, but not if we make EE's have more number in the set that this card comes out in (If it ever does get made).
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Totally agree with cookie monster
I really think these TOtB cards could add new dimensions to the game
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Wow. I really, really like this card.
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I like the idea. Decrease is definitely better conceptually for spearmen and gameplaywise not as abusive. If it was increase, then every time they survived a block, they would just get bigger and become largely untouchable in battle.
A couple thoughts:
Since there is no restriction on hero banding then the ability favors the heros. Did you want that?
Is there a definition of opposing? Could you snipe characters in territory with this? Hopefully no.
The way I read it, the condition of lone blocker only applies to the restrict of enhancements. So you could have a banding chain and still use the decrease ability. If you do get initiative and decrease them to 0 then it is a CBI battlewinner. This might all be ok; just checking if thats how it would work and thats what your intentions are.
Lastly and most importantly, this could be overpowered with or without a special ability because a multi-evil character that is weapon class could abuse various combos with a horses on it. This would easily surpass in potential all the combos people try to do with Egyptian Magicians, Mannaseh, etc. The only saving grace here is that it doesn't easily have protection.
I would love to have a lot more generic characters though: the drunkard, the sluggard, the mocker, etc. It'd be nice to have generics that can fit in various ethnic themes to fill them out. What about some generics that their ethnic identifier matches a character you have in play? I'm sure all the cultures had mockers, fools, thieves, etc.
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Perhaps:
"While blocking alone, restrict players from playing Enhancements. When a player has initiative, he may Discard an Enhancement to increase a character of matching alignment by the abilities on that Enhancement this turn. Cannot be Negated."
Keeps it short, gets rid of the awkward situations where Josh Kopp insists that "his" alignment is always Evil, and gets rid of the discrepancy between good and evil offenses. Needs CBN because it shouldn't be as easy as activating Covenant with Death to get a multicolor EC with 2kH on it.
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If that whole idea about allowing 2 same generics into a 50 card type 1 deck this could be another viable candidate for taking 2 slots in a defense
I believe the rule that you may only have one copy of any card with more than two brigades would still apply here.
@ChristianSoldier - You're so correct that this guy doesn't need to be multi-colored. I imagine that a quick search of the Bible would reveal that many nations had spearmen, meaning if we figure out the proper wording of the ability and find it's not inherently weak or OP we could probably print several of these, kind of like the Archers that already exist.
I think cookie monster and galadgawyn are correct, that throwing a spear (which is what this ability represents) does not make you stronger but make the recipient of the spear weaker.
@galagawyn - You bring up a few other good points.
Although there is currently no definition of opposing in the REG we did use it on some cards last year. I take it to mean "a character opposite you in battle", but that probably needs to be ironed out before we move forward with it.
Hero banding was untouched intentionally.
It's probably OK if the restriction doesn't apply during an evil band. Can you think of situations where that's abusive?
The combos are my biggest concern. They require a band to lift the restriction but that's not too hard to pull off.
I would love to have a lot more generic characters though: the drunkard, the sluggard, the mocker, etc. It'd be nice to have generics that can fit in various ethnic themes to fill them out. What about some generics that their ethnic identifier matches a character you have in play? I'm sure all the cultures had mockers, fools, thieves, etc.
That's a lot of interesting ideas that could create several posts of their own. Does anyone want to take a shot at creating some of those?
Pol, good catch. I think it does need to be CBN.
Maybe this ability is an improvement?
"While this character is blocking alone, if an Enhancement is played, discard it instead to decrease a character of opposite alignment by X/X. Cannot be negated."
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"While this character is blocking alone, if an Enhancement is played, discard it instead to decrease a character of opposite alignment by X/X. Cannot be negated."
I like that ability in that it effectively gives the Spearman (and the hero(es) in battle) protection from everything except discard by numbers and gets around all the CBN battle winners in today's meta. The CBN helps to prevent abuse, as Pol mentioned, of preventing his ability and getting a rainbow with Horses.
I do have a question, though. Regarding the latest definition of "play", would a weapon placed on Spearman outside of battle be considered "played" if it enters battle with him and, if so, what happens to it? I'm unsure of what happens when a restrict is trying to prevent a card from entering battle when the card has no other legal location to be. Would it just be discarded since it can't enter battle but can't be in territory without being on someone?
That's a lot of interesting ideas that could create several posts of their own. Does anyone want to take a shot at creating some of those?
I gave it a fair attempt in my "Generics" thread if you want to take a look.
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This might be a little late in conversation, but I think that printing this card in more then one evil brigade would not work so well just because then this card would not be very good since it would only be able to use one brigade. So I think they should make it so that you can have more then one of these cards in your deck, but leave it multi-colored.