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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: Gabe on May 07, 2012, 05:22:01 PM

Title: TOtB #1
Post by: Gabe on May 07, 2012, 05:22:01 PM
Thinking Outside the Box #1 - Lost Soul/Evil Character

I'm going to share some rough ideas that do things that have haven't been done before in Redemption. These are untested and probably need more work before they are could ever see print. Your feedback is appreciated!

Concept: The Lost Soul can become a blocker, even for itself, however it's not supposed to allow you to eliminate a Redeemable Soul from your deck (to avoid a Lost Soul lockout).

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi692.photobucket.com%2Falbums%2Fvv289%2Fbriangabe%2FOther%2FLS_EC.png&hash=44dfdf43a2fa3df7a184fc69f57108e6f90ee08b)
Title: Re: TOtB #1
Post by: Red Dragon Thorn on May 07, 2012, 05:41:50 PM
I think he needs a clause to convert back to a lost soul in the event that he wins the battle.

Or he needs a rule similar to Hopper that he doesn't count towards deckbuilding.
Title: Re: TOtB #1
Post by: Drrek on May 07, 2012, 05:45:16 PM
Would him being discarded by Grapes count as being defeated?  Because if not, the blocking player could get rid of a soul that way.  Also since it says instead of awarding a soul, would this just become an auto-block if you have no other souls out, since you wouldn't be awarding one at that point?
Title: Re: TOtB #1
Post by: Warrior_Monk on May 07, 2012, 06:10:39 PM
So, convert him and leave him in territory. I think a better way would be "...convert this card to an evil character and add it to battle.", while the evil characters would be "Regardless of battle outcome, this card is converted to a lost soul. Cannot be Negated." Or something along those lines. You have to force it to block to avoid the lost soul lock out.

Love the outside the box thinking though.
Title: Re: TOtB #1
Post by: cookie monster on May 07, 2012, 06:16:01 PM
I love this card, but it needs a little work to be usable. It would be too easy to get rid of a lost soul if kept this way.
 
Title: Re: TOtB #1
Post by: Red on May 07, 2012, 06:17:30 PM
I agree with RW's idea on how to word the clause on when the battle ends and what happens to the soul. Also love the idea sooo much. stuff like this is what this game needs.
Title: Re: TOtB #1
Post by: cookie monster on May 07, 2012, 06:23:47 PM
 +1
This game does'n't need more speed bumps, but more of these cards to change the game in a good way without making new rules.
Title: Re: TOtB #1
Post by: Jmbeers on May 07, 2012, 06:31:44 PM
I really like the idea. But considering it's a multie colored evil character that isn't a human or demon, and it's genderless I'd want to see a hopper clause as well.
Title: Re: TOtB #1
Post by: Master KChief on May 07, 2012, 06:40:05 PM
I came expecting Taco Bell.
Title: Re: TOtB #1
Post by: Chris on May 07, 2012, 09:34:43 PM
I really like the idea. But considering it's a multie colored evil character that isn't a human or demon, and it's genderless I'd want to see a hopper clause as well.

Why? As long as the ability is ironed out to ensure that it can't be abused, there's no problem, and if it doesn't count as a Lost Soul, there's literally zero reason to ever use it, since it would be better to just add an evil character.

Gabe, I love the card, and honestly, other than the idea, I think the idea I like best is the numbers. Not big enough to beat out a FBTN hero, but not small enough to get an easy Plot.
Title: Re: TOtB #1
Post by: Master KChief on May 07, 2012, 10:00:48 PM
Speed decks would still use it. It's an easy + 1. And of course Plot-enabler.
Title: Re: TOtB #1
Post by: Gabe on May 08, 2012, 12:42:15 AM
First, I should note that none of these cards were solely my idea. I'm just the one who can make them look pretty in photoshop. ;)

RDT, good catch. What if we were to add an identifier that said, "While in territory treat as a Lost Soul" and modified the ability to add the EC directly to battle?

Drrek, also great points. There are several ways (like Grapes, Joseph in Prison, Deluge of Rain, etc.) to abuse this version. Maybe instead of "if defeated" it should say "if removed from battle"?

Ring Wraith, that might be the best idea yet. Does anyone see any holes in his suggestion?

MKC, sorry to disappoint on the Taco Bell.  ;)

Thanks for the feedback and questions. Keep it coming please. :)
Title: TOtB #1
Post by: jbeers285 on May 08, 2012, 01:27:27 AM
What if it could only block if holder has no evil characters in play . . . This would limit its use in game and then it wouldn't need a hopper clause

Title: Re: TOtB #1
Post by: Jmbeers on May 08, 2012, 01:37:33 AM
Hummm I actually really like this idea.
Title: Re: TOtB #1
Post by: jbeers285 on May 08, 2012, 02:04:50 AM
also if someone plays AoCP and this lost soul is in the land of bondage would it be discarded or rescued,   or would the EC part of the card be protected from opponent while in the land of bondage?
Title: Re: TOtB #1
Post by: ChristianSoldier on May 08, 2012, 02:09:39 AM
I like the idea, and aside from a modification of the ability, why make it multicolor? Why not 1 of each brigade (except maybe orange)? You can even give them unique abilities related to their brigade.
Title: Re: TOtB #1
Post by: Jmbeers on May 08, 2012, 02:12:44 AM
While its in a LoB it's a lost soul so you couldn't target it as an evil character.
Title: Re: TOtB #1
Post by: jbeers285 on May 08, 2012, 02:21:55 AM
makes sense i guess but its kind of an evil character still, even while in LoB

but i can see that being a pretty clear cut answer none the less
Title: Re: TOtB #1
Post by: galadgawyn on May 08, 2012, 02:27:58 AM
I actually think allowing a person to discard it and potentially achieve lost soul lockout would be good.  I have wished this was a viable strategy.  Imo, the more variety of viable strategies, the better.  I think if there were a few more soul gen and soul recovery from discard, cards that it would be doable. 


If you want to avoid that, then I agree with the other comments.

Quote
Ring Wraith, that might be the best idea yet. Does anyone see any holes in his suggestion?
Quote
I think a better way would be "...convert this card to an evil character and add it to battle.", while the evil characters would be "Regardless of battle outcome, this card is converted to a lost soul. Cannot be Negated." Or something along those lines. You have to force it to block to avoid the lost soul lock out.
Close.  The main problem I see is that doesn't guarantee that the lost soul goes back to play if removed from battle somehow.  You could add "Regardless of battle outcome, this card is placed in your territory and converted to a lost soul."  I'm still not sure that would work if it was removed from game, though.  You would probably have to add protection from being removed but the ability is starting to get pretty long for one card at that point. 
Title: Re: TOtB #1
Post by: Bryon on May 08, 2012, 10:21:39 AM
Another option is to make his stats 0/X, where X is the number of cards in opponent's hand.  Then the EC could get an ability like:

Restrict the playing of enhancements.  If this character is defeated, opponent rescues it.

But maybe that is better used on another card.  In fact, you could just put a similar abilty on a lost soul itself: Protected from rescue by heroes unless the strength of good cards in battle is greater than X (# of cards in opponent's hand).

Of course, that only protects itself.  The Lost Soul/EC idea is better because it can defend all of your lost souls.
Title: Re: TOtB #1
Post by: Josh on May 08, 2012, 12:26:09 PM
What's ironic is how awesome this card would be against Thad X 11.  Thad would protect the evil character from adding itself to opponent's land of redemption.  Would it also protect the evil character from converting back to a LS, if it is a special ability that does so?  I think so.   
Title: Re: TOtB #1
Post by: Prof Underwood on May 08, 2012, 12:31:39 PM
Thad would protect the evil character from adding itself to opponent's land of redemption.
I think there's a general rule that a card can't be protected from itself, but I'm not 100% sure.
Title: Re: TOtB #1
Post by: Red Wing on May 08, 2012, 12:34:27 PM
Thad would protect the evil character from adding itself to opponent's land of redemption.
I think there's a general rule that a card can't be protected from itself, but I'm not 100% sure.
Yes, if this REG quote is correct.

Quote
Ongoing Abilities > Protect
Characters cannot be protected from themselves.
Title: Re: TOtB #1
Post by: Josh on May 08, 2012, 12:36:54 PM
Thad would protect the evil character from adding itself to opponent's land of redemption.
I think there's a general rule that a card can't be protected from itself, but I'm not 100% sure.
Yes, if this REG quote is correct.

Quote
Ongoing Abilities > Protect
Characters cannot be protected from themselves.

Then that means Thad cannot stop self-capture.  Hmm.
Title: Re: TOtB #1
Post by: Drrek on May 08, 2012, 12:39:41 PM
Thad would protect the evil character from adding itself to opponent's land of redemption.
I think there's a general rule that a card can't be protected from itself, but I'm not 100% sure.
Yes, if this REG quote is correct.

Quote
Ongoing Abilities > Protect
Characters cannot be protected from themselves.

Then that means Thad cannot stop self-capture.  Hmm.

correct, I know I've used Am Slaves cap to generate a soul without being able to search because of Thad.
Title: Re: TOtB #1
Post by: Jmbeers on May 08, 2012, 01:14:36 PM
Humm, I was always told a character couldn't even enter battle if Thadd was protecting against it? Your telling me you can still put an evil character in battle? If so, you can the self capt if you play raiders camp?
Title: Re: TOtB #1
Post by: Drrek on May 08, 2012, 01:18:33 PM
Humm, I was always told a character couldn't even enter battle if Thadd was protecting against it? Your telling me you can still put an evil character in battle? If so, you can the self capt if you play raiders camp?

the EC can enter battle, however he can't effect any of the cards thad protects.  I believe raiders camp specifies the ec captures a hero and since the heroes (even your own, the EC only can't be protected from himself) are protected by thad, raiders camp won't work.  However there are other ways to stop Thad when you get that EC in battle, like Herod's dungeon or Grapes of Wrath.
Title: Re: TOtB #1
Post by: galadgawyn on May 08, 2012, 03:42:04 PM
I realized something.  If in order to avoid the lost soul being discarded, you make it return to territory regardless of battle outcome then I think that could be abused more than the other.  Especially since its multicolor.

I play Failed Objective and get my soul/character back.  Then I play Bel's Banquet, Joseph in Prison, Achan's Sin, Korah's Rebellion, etc and keep getting my evil character back.  If the defeated language is removed then I get back after AotL, AoC, Sam's Edict, etc.  I'm not sure if it would work with Death of Unrighteous, depending on the order of battle resolution but regardless that could get pretty crazy.

With a speed deck that could be the only evil character you need. 

So that leads me back to saying let it be discarded and just print it after you print a sufficient variety of soul gen cards.
Title: Re: TOtB #1
Post by: Jmbeers on May 08, 2012, 04:08:51 PM
Or you return it to territory after battle but give the soul a once per game clause or do 285's idea of only allowing them to block if holder has no other evil character in play
Title: Re: TOtB #1
Post by: cookie monster on May 08, 2012, 08:48:17 PM
Or put down "if character is removed from battle treat as a lost soul, negate protection on evil cards"

Would this work?
Title: Re: TOtB #1
Post by: Drrek on May 08, 2012, 08:50:28 PM
The more I read this thread, the more I'm thinking that while this is a neat idea, it seems almost to hard to get the ability right for it to be worth it.
Title: TOtB #1
Post by: jbeers285 on May 08, 2012, 09:40:19 PM
I disagree I think if we could come up with a balanced way to put it in play it could add a ton to strategy and game play I think we should get it hammered out so some version of the card could eventually end up in play

Besides this what forums are for haha
Title: Re: TOtB #1
Post by: Drrek on May 08, 2012, 09:42:54 PM
I disagree I think if we could come up with a balanced way to put it in play it could add a ton to strategy and game play I think we should get it hammered out so some version of the card could eventually end up in play

Besides this what forums are for haha

The problem is, I don't know that there is a balanced way to put it.  I feel like with this concept its going to be very hard to make it in a way that is not exploitable.
Title: Re: TOtB #1
Post by: Minister Polarius on May 09, 2012, 02:09:00 PM
"If this character is removed from battle, attacker redeems it as a Soul at the end of turn if he has not rescued a Soul that turn. Cannot be Negated." How about that?
Title: Re: TOtB #1
Post by: Drrek on May 09, 2012, 08:01:16 PM
"If this character is removed from battle, attacker redeems it as a Soul at the end of turn if he has not rescued a Soul that turn. Cannot be Negated." How about that?

That's better, but one could still convert it to a EC and let it be discarded/converted/removed from the game (or in fact, do that themselves with say grapes of wrath) and then give up the soul in order to essentially get rid of a soul from their deck, which can be quite stalling (or even make it impossible for your opponent to win if you get rid of enough souls from your deck) with the  only rescuing souls from opponent's land of bondage rule, and create soul drought.  Half the time your opponent will probably do it for you to win the battle, and I don't think I like that.
Title: Re: TOtB #1
Post by: Minister Polarius on May 10, 2012, 04:28:00 PM
I was assuming the ID that makes it return to LoB as a Lost Soul following battle if not rescued would be used also.
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