Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: hi123 on June 26, 2010, 11:08:49 AM
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So, in my wednsday night bible class, we are studying the book of Ecclesiasties!! We just got done with Ch. 3. We learned that there is a time!
1) Birth, Ecclesiasties, Ch 3:2. A Time to give Birth.
2/2 White Enhancement. SA= Interupt the battle, If used by a female hero, search deck/discard pile for any white enhancement, and play it.
2) Death, Ecclesiasties, 3:2
0/0 orange enhancement. SA= Discard any two hero's. Or, set aside two human's for three turns. Cannot be Negated.
3) A Time to plant, and Uproot, Ecclesiasties 3:3
Multi Color/Territory class good enhancemnt. SA= Search draw pile for harvest time. May play it if opponent has no lost soul's.
4) A Time to Tear down, Ecclesiasties, 3:3
4/6 Multi colored evil, multi color, good. SA= Discard one fortress, or site in play. The Fortress/site may not be protected by a special ability.
Ok, I will post the rest of them later! Dont have time now!
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I had an idea similar to this except I just thought of A Time For Everything
A Time For Everything
0/0 multi-color good enhancement SA= You may discard a good card from hand to draw a card and ignore an EC. Cannot be prevented.
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So, in my wednsday night bible class, we are studying the book of Ecclesiasties!! We just got done with Ch. 3. We learned that there is a time!
1) Birth, Ecclesiasties, Ch 3:2. A Time to give Birth.
2/2 White Enhancement. SA= Interupt the battle, If used by a female hero, search deck/discard pile for any white enhancement, and play it.
Cool concept but I think the interrupt is a tad much.
2) Death, Ecclesiasties, 3:2
0/0 orange enhancement. SA= Discard any two hero's. Or, set aside two human's for three turns. Cannot be Negated.
I think that needs to be toned down a bit. Redemption doesn't need another CBN autoblock. How about CBP?
3) A Time to plant, and Uproot, Ecclesiasties 3:3
Multi Color/Territory class good enhancemnt. SA= Search draw pile for harvest time. May play it if opponent has no lost soul's.
Cool I like it , but the second part of the ability isn't neccessary because you can play dominants at any time.
4) A Time to Tear down, Ecclesiasties, 3:3
4/6 Multi colored evil, multi color, good. SA= Discard one fortress, or site in play. The Fortress/site may not be protected by a special ability.
The first part is good but the second part should simply read-' regardless of protection. The way it is worded now seems to indicate that the fortress you are going to discarded cannot be protected in the future, which doesn't do anything.
Ok, I will post the rest of them later! Dont have time now!
Over all vey good.
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They're all OP except the Harvest Time one which is UP.
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They're all OP except the Harvest Time one which is UP.
Really?? Well, I know the white one is OP'd. But, the orange one?
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A CBN battle-winner that nothing is protected from with no cost? Yep, OP.
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A CBN battle-winner that nothing is protected from with no cost? Yep, OP.
+1 +1 +1 Emphasis on the CBN
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They're all OP except the Harvest Time one which is UP.
I don't understand why the Fortress discarder is OP. It is multi colored so you can only have one in a type 2 deck and they can negate it easily because it is 4/6. Besides forts are pretty powerful and it wouldn't be bad to have another card to stop TGT. Honestly, in a Type one two player I wouldn't deck it unless I was playing a defensive heavy deck.
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They're all OP except the Harvest Time one which is UP.
I don't understand why the Fortress discarder is OP. It is multi colored so you can only have one in a type 2 deck and they can negate it easily because it is 4/6. Besides forts are pretty powerful and it wouldn't be bad to have another card to stop TGT. Honestly, in a Type one two player I wouldn't deck it unless I was playing a defensive heavy deck.
+1
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A Time For Everything
0/0 multi-color good enhancement SA= You may discard a good card from hand to draw a card and ignore an EC. Cannot be prevented.
Yay more ignores, just what we need
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A Time For Everything
0/0 multi-color good enhancement SA= You may discard a good card from hand to draw a card and ignore an EC. Cannot be prevented.
Yay more ignores, just what we need
Pre block is the real problem, not ignore.
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The problem with the Fort destroyer isn't the SA, it's the fact that it's a 4/6 Multi both offensive and defensive.
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The problem with the Fort destroyer isn't the SA, it's the fact that it's a 4/6 Multi both offensive and defensive.
Okay I can agree with you now. It isn't a good Idea to have another card to get rid of evil protect forts.
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it would work nicely with KoT because it has big numbers