Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: browarod on January 13, 2012, 01:13:49 PM
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You may capture this card to opponent’s Land of Bondage to protect Lost Souls from rescue by a player with more than 7 cards in hand. Opponent may discard half their hand (rounded up) to discard this card instead.
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I'm not so sure that we need another standalone evil character (and this is certainly more standalone than anything else). Perhaps he should have more of a cost? Discard an evil enhancement from play to..."?
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I was trying to be Biblically accurate, and since he didn't want to give up his things to follow Christ I figured it'd make sense for him to protect Souls from rescue by people with lots of "things" (I chose cards in hand, but I could change it to something else to balance if that would help).
Upon reflection, I definitely think I'll change the CBI part because (unless he's banded in) the Hero would be winning the battle and wouldn't even have a chance to interrupt him. Maybe I'll make it CBP against NT heroes instead.
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"Opponent may discard half his hand (rounded up) to negate this" would be a nice touch I think. It remains accurate to the story by implying that when your opponent does let go of his material possessions, the RYR no longer stops him.
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I like that idea, I think I'll go with it, thanks. :)
EDIT: Updated with Chronic's negate idea.
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I like it. Pretty balanced, and could still go in stand alone or a big defense.
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Edited again, Holy of Holies no longer makes this card a guaranteed auto-block.
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Edited again, Holy of Holies no longer makes this card a guaranteed auto-block.
And with this change, it's an autowin, so it won't be splashed into as many decks.
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Well, I can't please everyone, lol. Without scrapping the idea completely I'm not sure how to make it not either an unstoppable auto-block or a moderately tough auto-win.
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Well, I can't please everyone, lol. Without scrapping the idea completely I'm not sure how to make it not either an unstoppable auto-block or a moderately tough auto-win.
Sorry, I liked the change. Before, it'd be in quite a few decks. Now that you are giving your opponent a possibility of an auto-win, it'll be in far fewer.
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I just hope "far fewer" doesn't equate to "none." :P
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I just hope "far fewer" doesn't equate to "none." :P
The potential to wipe out a majority of your opponent's hand is still good. Don't worry, there's still Gomer ;)
True enough. :D
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You could give a time restriction on when he may be discarded by the opponent, such as during a specific phase.
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You could give a time restriction on when he may be discarded by the opponent, such as during a specific phase.
It'd be during battle, when his ability activates.
I just hope "far fewer" doesn't equate to "none." :P
The potential to wipe out a majority of your opponent's hand is still good. Don't worry, there's still Gomer ;)
Exactly. I can see him being placed in a lot of defensive-heavy decks. It's also nice to block with him, then Writ/Charms/Martyr.
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You could give a time restriction on when he may be discarded by the opponent, such as during a specific phase.
It'd be during battle, when his ability activates.
No, I'm saying the card could specify when he may be discarded as a lost soul to prevent the auto-rescue.
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I'm not really sure what you mean MKC. Once his ability finishes, he's either a Lost Soul and all Souls are protected until the end of the battle phase, or he's in the discard pile and the battle continues as a rescue attempt.
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Since one of the concerns was he would be an underused card since he would more than likely be an auto-win, I was suggesting put a restriction on when he may be discarded by the opponent. For instance:
"During preparation phase, opponent may discard half their hand (rounded up) to discard this card from their territory."
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Oh, you have auto-win backwards, lol. The concern about auto-win is that if you block with this guy alone, and the opponent does discard half their hand, then your only blocker discards itself and your block fails and your opponent gets an auto-win that battle.
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I like the reprint. The only thing I would like to suggest is that he capture himself you "your LoB" because being rich is ultimately a burden on himself. Also I don't like benefits masquerading as costs.
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"Protect all Lost Souls from rescue from any player with more than 7 cards in hand and discard this card. Opponent may discard half his hand (rounded up) to place this card in his Land of Bondage instead."
This is what I would change it to, but it's just my personal opinion.
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I like the reprint. The only thing I would like to suggest is that he capture himself you "your LoB" because being rich is ultimately a burden on himself. Also I don't like benefits masquerading as costs.
The benefit of putting himself in the opponent's LoB in order to get the protection is moreso to restrict the two individual abilities than to be strictly a cost. The cost is that the opponent has a chance to undo the abilities without need of a negate.
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The cost is that the opponent has a chance to undo the abilities without need of a negate.
That's not a cost really. It's more of a check.
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Oh, you have auto-win backwards, lol. The concern about auto-win is that if you block with this guy alone, and the opponent does discard half their hand, then your only blocker discards itself and your block fails and your opponent gets an auto-win that battle.
I understand that. I'm saying once his capture to opponents lob ability is used, by adding the restriction on when he may be discarded, your opponent cannot respond to his capture ability by discarding him immediately in that same battle, ergo giving the rescuer an auto-win.
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Oh, you have auto-win backwards, lol. The concern about auto-win is that if you block with this guy alone, and the opponent does discard half their hand, then your only blocker discards itself and your block fails and your opponent gets an auto-win that battle.
I understand that. I'm saying once his capture to opponents lob ability is used, by adding the restriction on when he may be discarded, your opponent cannot respond to his capture ability by discarding him immediately in that same battle, ergo giving the rescuer an auto-win.
I don't think you do understand it. He gets discarded in the battle phase or not at all (barring a Burial). Either he gets captured and the souls are protected, or he's discarded. There's no reason he should be able to be discarded after that point. Also, please I hate to bring this up here, but please respond to my PM.
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Ah, failed to acknowledge the 'instead'. That pretty much changes everything. Even so, in that regard, if you value the auto-block more than the auto-rescue, you could just drop the instead and add the time restriction. But really not sure brown needs more auto-blocks, so its probably pretty good as is.
Also, I have not responded because I'm not interested. Thanks.
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I really like the idea of this card, however I would question why you chose Brown (aside from it being brown in a previous printing) does Brown represent him better, because I would think Gray might be a better choice (maybe gold because it might signify wealth) since grey signifies being lukewarm, The Rich Young Ruler isn't ever seen as evil, he wanted eternal life, he questioned Jesus, and Jesus told him what to do and we don't know whether or not he did it (the text isn't clear, this actually makes him becoming a lost soul very accurate (he could have gone either way)), I would suggest he came to Jesus as someone who is best described at Lukewarm which means Gray in redemption. The second reason why I would suggest grey is because with his hand discarding option he fits with Grey's hand discarding abilities.
Otherwise I really like this idea, good job.
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I actually agree with ChristianSoldier. Upon first glance, I figured "hey, royalty, right," but now that I think about it, fitting him into grey probably makes more sense.
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Makes sense to me, EDITED. :)
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I figured that Brown was the splash brigade.
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Originally, it was brown because I was lazy (if you look closely enough at the card image, you'll note I just stuck the special ability on top of the image of the old card, the E is still in the bottom left corner and everything). I didn't have any specific reason to change the brigade at the time, so I left it. Since they made such a good point about Gray, and this way it fits into an already established theme (that of NT Gray), I was happy to update it (especially since it wasn't that hard to just move the gray brigade color and the icons and stuff around a little to make it look right).