Author Topic: The Power Orange needs  (Read 1480 times)

Offline Gohanick

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The Power Orange needs
« on: December 17, 2008, 12:02:27 AM »
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Evil Fortress
Holds one Orange Brigade Evil Character
While an Evil character is here, instead draw the bottom 3 cards of your deck during your draw phase

Cursing Demon
3/3
Orange Evil Character
You may play a curse regardless of brigade. Character may hold one curse from battle.

Curse
0/4
Discard an orange card from hand to make an opponent discard a good card from hand.

Demonic Apparition
2/4
As long as this character remains in play, add it to battle after an interrupt is played (following any enhancements too)

Block
Orange Enhancement
Return a human in battle back to owner's territory. Cannot be negated.


More to come...
« Last Edit: December 17, 2008, 12:08:53 AM by Gohanick »

Offline NWJosh

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Re: The Power Orange needs
« Reply #1 on: December 17, 2008, 01:00:30 AM »
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I actually like the fortress idea since orange does so much of putting things on the bottom of the deck and then pulling it out.  Curse isn't to bad either.
I never want to grow up, hmmm maybe thats why I'm a youth pastor.

Offline TheKarazyvicePresidentRR

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Re: The Power Orange needs
« Reply #2 on: December 17, 2008, 01:54:15 AM »
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I love the curse/Fort. 

Quote
Demonic Apparition
2/4
As long as this character remains in play, add it to battle after an interrupt is played (following any enhancements too)
As long as this character is in play, you may add it to battle after any card with "Interrupt the battle" completes.
Not quite a ghost...but not quite not.

Offline BubbleBoy

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Re: The Power Orange needs
« Reply #3 on: December 17, 2008, 08:23:59 PM »
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I love it all; great work! Orange does need a little tang.
Use the Mad Bomber to rescue his Province.

 


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