Author Topic: Nehemiah mini game  (Read 6056 times)

Offline Xonathan

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Re: Nehemiah mini game
« Reply #25 on: May 09, 2018, 03:28:32 PM »
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Nehemiah X/10 (Red Brigade TC Warrior)
Identifier: X equals the number of Nehemiah forts in play
"Now and each upkeep, you may take a Nehemiah fort from reserve. Once per game, If there are 10 Nehemiah forts in your territory, rescue a Nehemiah hero.

you can have 3 copies of Jerusalem tower in your deck in t2...  ;)

Doesn't T2 Reserve still have to be alignment balanced? Unless you're planning to make half the forts evil, you won't be able to play it in T2 anyway.
Not to mention only being able to have one of them in play at a time...

I like the idea but it would definitely have to be playtested a lot. My first thought is that it's pretty underwhelming since you have to wait 10 turns and protect both Nehemiah and all the fortresses in the meantime. Fortress recursion is nearly none-existent so a Shipwreck can pretty much stop it all (unless you use Jerusalem Tower as well which isn't necessarily a bad thing). On the other hand, it could also be fairly powerful if you combine Covenant of Prayer, Gain + Imitate, and a few other cards that could potentially get them out of Reserve. But all that for 1 Lost Soul is sorta underwhelming.

If this does happen, however, we should definitely take this opportunity to print Jadon the Meronothite who helped build part of the wall.  8)

Nehemiah 3:7
Next to them Melatiah the Gibeonite and Jadon the Meronothite, the men of Gibeon and of Mizpah, also made repairs for the official seat of the governor of the province beyond the River.

Jadon the Meronothite
"Search discard pile for a Nehemiah fort and put it in play."


Imitate and Gain plus Cov of Prayer definitely helps speed up the process. I figure that other new  Nehemiah Heroes and GE’s can help fill the gaps for the offense (like getting fortress back and protecting Nehemiah).
« Last Edit: May 09, 2018, 04:52:44 PM by Xonathan »
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Offline The Guardian

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Re: Nehemiah mini game
« Reply #26 on: May 09, 2018, 03:38:32 PM »
+2
I guess we could give Fortress Alstad a Nehemiah reference...  ::)
Fortress Alstad
Have you checked the REG?
Have you looked it up in ORCID?

Offline Bobbert

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Re: Nehemiah mini game
« Reply #27 on: May 09, 2018, 03:52:32 PM »
+1
You could turn the gates into sites. It's not 100% accurate to what they were, but A) they would be neutral and therefore playable in T2; B) you would have a couple more ways to grab them from discard; and C) since there are 9 good brigades you could have one in each brigade and a multicolor (or 8 and 2 MC, because clay). It's a bit more disruptible, since there's more site than fort destruction and your opponent can steal them in a couple ways, but it's a thought.
ANB is good. Change my mind.

Offline Xonathan

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Re: Nehemiah mini game
« Reply #28 on: May 09, 2018, 04:57:59 PM »
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You could turn the gates into sites. It's not 100% accurate to what they were, but A) they would be neutral and therefore playable in T2; B) you would have a couple more ways to grab them from discard; and C) since there are 9 good brigades you could have one in each brigade and a multicolor (or 8 and 2 MC, because clay). It's a bit more disruptible, since there's more site than fort destruction and your opponent can steal them in a couple ways, but it's a thought.

Probably the best solution in terms of having it available for T2. Another idea is to have half of the forts not have to be in the reserve. That way it can be used in t2 and make it very fast in T1 to get the rescue condition.
Look to the Lord and his strength; seek his face always.
1 Chronicles 16:11

Offline Xonathan

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Re: Nehemiah mini game
« Reply #29 on: May 10, 2018, 11:07:32 AM »
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After some thinking last night, I've determine that is probably best to only have 5 of the forts be locked into the reserve. That way the Nehemiah offense can be playable for t2. This option also make it easier to get all ten gates out in a t1 and gives some more flexibility in the reserve to have evil or neutral cards in there. I'll try to work on some card images and after that its actually easy to play test these cards if you have Tabletop simulator on Steam. Your thoughts on the abilities and tweaks are much appreciated. 
Look to the Lord and his strength; seek his face always.
1 Chronicles 16:11

 


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