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Quote from: Bobbert on May 09, 2018, 03:01:04 PMQuote from: Ironisaac on May 09, 2018, 02:42:27 PMQuote from: Xonathan on May 09, 2018, 09:47:35 AMNehemiah X/10 (Red Brigade TC Warrior)Identifier: X equals the number of Nehemiah forts in play "Now and each upkeep, you may take a Nehemiah fort from reserve. Once per game, If there are 10 Nehemiah forts in your territory, rescue a Nehemiah hero. you can have 3 copies of Jerusalem tower in your deck in t2... Doesn't T2 Reserve still have to be alignment balanced? Unless you're planning to make half the forts evil, you won't be able to play it in T2 anyway.Not to mention only being able to have one of them in play at a time...I like the idea but it would definitely have to be playtested a lot. My first thought is that it's pretty underwhelming since you have to wait 10 turns and protect both Nehemiah and all the fortresses in the meantime. Fortress recursion is nearly none-existent so a Shipwreck can pretty much stop it all (unless you use Jerusalem Tower as well which isn't necessarily a bad thing). On the other hand, it could also be fairly powerful if you combine Covenant of Prayer, Gain + Imitate, and a few other cards that could potentially get them out of Reserve. But all that for 1 Lost Soul is sorta underwhelming.If this does happen, however, we should definitely take this opportunity to print Jadon the Meronothite who helped build part of the wall. Nehemiah 3:7Next to them Melatiah the Gibeonite and Jadon the Meronothite, the men of Gibeon and of Mizpah, also made repairs for the official seat of the governor of the province beyond the River.
Quote from: Ironisaac on May 09, 2018, 02:42:27 PMQuote from: Xonathan on May 09, 2018, 09:47:35 AMNehemiah X/10 (Red Brigade TC Warrior)Identifier: X equals the number of Nehemiah forts in play "Now and each upkeep, you may take a Nehemiah fort from reserve. Once per game, If there are 10 Nehemiah forts in your territory, rescue a Nehemiah hero. you can have 3 copies of Jerusalem tower in your deck in t2... Doesn't T2 Reserve still have to be alignment balanced? Unless you're planning to make half the forts evil, you won't be able to play it in T2 anyway.
Quote from: Xonathan on May 09, 2018, 09:47:35 AMNehemiah X/10 (Red Brigade TC Warrior)Identifier: X equals the number of Nehemiah forts in play "Now and each upkeep, you may take a Nehemiah fort from reserve. Once per game, If there are 10 Nehemiah forts in your territory, rescue a Nehemiah hero. you can have 3 copies of Jerusalem tower in your deck in t2...
Nehemiah X/10 (Red Brigade TC Warrior)Identifier: X equals the number of Nehemiah forts in play "Now and each upkeep, you may take a Nehemiah fort from reserve. Once per game, If there are 10 Nehemiah forts in your territory, rescue a Nehemiah hero.
You could turn the gates into sites. It's not 100% accurate to what they were, but A) they would be neutral and therefore playable in T2; B) you would have a couple more ways to grab them from discard; and C) since there are 9 good brigades you could have one in each brigade and a multicolor (or 8 and 2 MC, because clay). It's a bit more disruptible, since there's more site than fort destruction and your opponent can steal them in a couple ways, but it's a thought.