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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: dermo4christ on September 03, 2012, 07:48:17 PM

Title: The Dermo Delux - New Card Ideas
Post by: dermo4christ on September 03, 2012, 07:48:17 PM
Hello to everyone on the boards!  Since Lambo has so graciously decided to make cards for everyone's ideas (thanks, friend!) I am starting this topic to brainstorm some card ideas.  Since you guys are all masters at Redemption and I am not, I would welcome any thoughts as to how to fix some of the upcoming card ideas.  I've been playing for a few years but am by no means great at this game.  But I love having the option to create new ideas for cards. Once I get enough feedback I will give Lambo the final card idea to post.  I have a few already posted on other threads....most are under Lambo's new card creation thread, but there are a few others under the latest Card Gallery thread.  Feel free to comment on those as well.  I'll be posting some ideas as soon as possible. :)
Title: Re: The Dermo Delux - New Card Ideas
Post by: Minister Polarius on September 03, 2012, 07:51:03 PM
That's what the board is for! Look forward to seeing your new ideas.
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on September 03, 2012, 08:53:54 PM
Title: Cistern in the Wilderness
Type: Evil Fortress
SA: If O.T. Joseph is being removed from the game, place him here instead.  Treat him as a discarded hero.  If a son of Jacob makes a successful rescue attempt, then shuffle Joseph into deck and then remove this fortress from the game.
Image: http://www.bing.com/images/search?q=Joseph%27s+cistern&view=detail&id=BC7A5007FBAB021994C02A539465FA55EDAB6E2B&first=1
Identifier: Holds one OT Joseph
Verse: “Don’t shed any blood. Throw him into this cistern here in the wilderness, but don’t lay a hand on him.” Reuben said this to rescue him from them and take him back to his father. Genesis 37:22
Border: Green
Size: Medium
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on September 03, 2012, 09:28:21 PM
Title: King Solomon's Carriage
Type: Good enhancement
Brigade: Silver/Gold/Purple
Numbers:X/X
Class: Warrior
SA: Search deck or discard pile for a warrior class male human hero and add him to battle.  If used on King Solomon or Daughters of Jerusalem this enhancement cannot be negated.  If rescue attempt is unsuccessful, remove this enhancement from the game.
Image: http://www.bing.com/images/search?q=bible+carriages&view=detail&id=2433B64C68261298F9443B9B7A39260C816B0435
Identifier: X= the number of heroes in play
Verse: Look! It is Solomon’s carriage...he made it of wood from Lebanon. Its posts he made of silver, its base of gold. Its seat was upholstered with purple, its interior inlaid with love. Daughters of Jerusalem, come out, and look... Song of Songs 3:7, 9-11.
Border: Ultra Rare
Size: Medium
Title: Re: The Dermo Delux - New Card Ideas
Post by: Minister Polarius on September 04, 2012, 12:52:33 AM
Quote
Title: Cistern in the Wilderness
Type: Evil Fortress
SA: If O.T. Joseph is being removed from the game, place him here instead.  Treat him as a discarded hero.  If a son of Jacob makes a successful rescue attempt, then shuffle Joseph into deck and then remove this fortress from the game.
Image: http://www.bing.com/images/search?q=Joseph%27s+cistern&view=detail&id=BC7A5007FBAB021994C02A539465FA55EDAB6E2B&first=1
Identifier: Holds one OT Joseph
Verse: “Don’t shed any blood. Throw him into this cistern here in the wilderness, but don’t lay a hand on him.” Reuben said this to rescue him from them and take him back to his father. Genesis 37:22
A rather pointless card when you consider Obadiah's Caves does the same thing but better, for no cost, and protects from Capture as well.

Quote
Title: King Solomon's Carriage
Type: Good enhancement
Brigade: Silver/Gold/Purple
Numbers:X/X
Class: Warrior
SA: Search deck or discard pile for a warrior class male human hero and add him to battle.  If used on King Solomon or Daughters of Jerusalem this enhancement cannot be negated.  If rescue attempt is unsuccessful, remove this enhancement from the game.
Image: http://www.bing.com/images/search?q=bible+carriages&view=detail&id=2433B64C68261298F9443B9B7A39260C816B0435
Identifier: X= the number of heroes in play
Verse: Look! It is Solomon’s carriage...he made it of wood from Lebanon. Its posts he made of silver, its base of gold. Its seat was upholstered with purple, its interior inlaid with love. Daughters of Jerusalem, come out, and look... Song of Songs 3:7, 9-11.
A weapon that lets you band would be extremely powerful. Tutoring or Resurrecting as well makes it OP. CBN sends it into Broken territory, and big numbers on Israelite Archer for a FbtN band plant it so far in that even the self-removal clause doesn't drag it any further than OP at the least.
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on September 05, 2012, 09:29:24 PM
so what recommendations do you have for Carriage?  It's obvious that Cistern needs thrown out the idea window....lol.
Title: Re: The Dermo Delux - New Card Ideas
Post by: TheJaylor on September 05, 2012, 10:04:07 PM
Perhaps you should give it the ability, "You may discard this card to add any Warrior-Class hero in play to battle. Cannot be negated by an evil card."
Title: Re: The Dermo Delux - New Card Ideas
Post by: Minister Polarius on September 06, 2012, 03:06:49 AM
Still OP. CBN banding is very, very good.
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on September 06, 2012, 05:49:45 PM
What if I would put cannot be interrupted instead?  That way it can still be negated.
Title: Re: The Dermo Delux - New Card Ideas
Post by: Minister Polarius on September 06, 2012, 06:58:18 PM
Somewhat better, but realize this. Branched banding is one of the most powerful things in the game. If Israelite Archer were to use it, he'd get to band in multiple chains at the same time pre-battle. At least making it CBI would stop TSA and Captain from horribly abusing it.
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on September 06, 2012, 07:26:47 PM
I'm not familiar with Israelite Archer....don't own and never saw it used. 
Title: Re: The Dermo Delux - New Card Ideas
Post by: Asahel24601 on September 06, 2012, 07:27:55 PM
Israelite Archer (Ki)

Type: Hero Char. • Brigade: Yellow • Ability: 2 / 5 • Class: Warrior • Special Ability: May band to any warrior class Hero. May discard any warrior class Evil Character in a territory but then discard Israelite Archer at end of battle. • Identifiers: Generic OT Male Human, Fought Earthly Battle • Verse: I Chronicles 8:40 • Availability: Kings booster packs (Rare)
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on September 06, 2012, 09:08:36 PM
ah....nice card....must have!!!!
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on September 06, 2012, 09:14:05 PM
Somewhat better, but realize this. Branched banding is one of the most powerful things in the game. If Israelite Archer were to use it, he'd get to band in multiple chains at the same time pre-battle. At least making it CBI would stop TSA and Captain from horribly abusing it.

So what if I made the ability this way: Remove this card from the game to search deck for a male warrior class human hero and add him to battle.  Cannot be interrupted if King Solomon is in play.
Title: Re: The Dermo Delux - New Card Ideas
Post by: Minister Polarius on September 06, 2012, 09:33:06 PM
I don't think there could ever be anything you could do to make a Good Weapon that enables banding balanced without adding a cost.
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on September 11, 2012, 06:24:20 PM
so then throw out this one too?
Title: Re: The Dermo Delux - New Card Ideas
Post by: Minister Polarius on September 12, 2012, 12:56:04 PM
Or add a real cost. One of my major foci is high-risk high-reward viability.
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on September 12, 2012, 06:33:57 PM
Or add a real cost. One of my major foci is high-risk high-reward viability.

How about this:  Remove a good dominant from your deck from the game to search deck for a male warrior class hero and add him to battle.  Cannot be interrupted if King Solomon is in play.


Removing a good dominant ability can hurt if you've played one already since the two good/bad dom cap.  What do you think?
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on September 14, 2012, 05:30:19 PM
Title: Daughters of Jerusalem
Brigade: Gold
Numbers: 2/2
Class: none
SA: Search deck for one good enhancement and add it to hand.  May band to King Solomon.  Cannot be prevented.
Image: http://www.bing.com/images/search?q=old+testament+women&view=detail&id=3D8EB87D3B87ACE324BBC18A782A0EA907E77404
Verse: Daughters of Jerusalem, I charge you: Do not arouse or awaken love until it so desires. Song of Solomon 8:4
Border: Ultra Rare
Size: medium
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on September 14, 2012, 06:16:05 PM
Title: Egyptian Master
Brigade: Evil Gold
Numbers: X/X
Class: Warrior
SA: If an unoccupied Pharoah's Prison is in play, you may capture Joseph, regardless of protection, and place him there.  If Joseph is not in play, holder may draw X (limit 3). Cannot be negated if a Pharoah is in play.
Identifier: Egyptian, X= the number of Egyptians in play.
Image: http://www.bing.com/images/search?q=egyptian+characters&view=detail&id=5154146593219393781E95BCCBCE261427DBA761
Verse: Joseph’s master took him and put him in prison, the place where the king’s prisoners were confined. Genesis 39:20
Border: UR/10
Size: medium
Title: Re: The Dermo Delux - New Card Ideas
Post by: Minister Polarius on September 14, 2012, 07:19:58 PM
You can put multiple cards on a single post.

Daughters of Jerusalem looks solid, but the SA doesn't really seem to match the verse. Isn't it about not...er, banding?

For Egyptian Master, at first I thought it was OP, but the more I think about it it just fits. Although I would make it "if an unoccupied Pharaoh's Prison is in play..." so that it's a bit harder to get the effect and not splashable. In other words, I'd write it like this:

"If an empty Pharaoh's Prison is in play, you may Capture Joseph and put him there (or if no Joseph is in play, draw X (limit 3)). Cannot be Negated if a Pharaoh is in play."

At first I was a bit put-off because the verse is specifically referencing Potiphar, but there is a precedent for using specific verses to make cards about a general kind of person.

Neither of these would be ultra-rares, but that's just a design choice at this point.
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on September 14, 2012, 07:33:47 PM
You can put multiple cards on a single post.

Daughters of Jerusalem looks solid, but the SA doesn't really seem to match the verse. Isn't it about not...er, banding?

For Egyptian Master, at first I thought it was OP, but the more I think about it it just fits. Although I would make it "if an unoccupied Pharaoh's Prison is in play..." so that it's a bit harder to get the effect and not splashable. In other words, I'd write it like this:

"If an empty Pharaoh's Prison is in play, you may Capture Joseph and put him there (or if no Joseph is in play, draw X (limit 3)). Cannot be Negated if a Pharaoh is in play."

At first I was a bit put-off because the verse is specifically referencing Potiphar, but there is a precedent for using specific verses to make cards about a general kind of person.

Neither of these would be ultra-rares, but that's just a design choice at this point.

I love your comment...."er banding".  Funny.  And I agree with you...I'll take the banding out since Daughters of Jerusalem should not "awaken love"....;). 

For the cap Joe ability, I figured it would fit.  And since I play Genegyptians my self it would work well, I think, in my deck if I'm playing another egyptian defense with Pharoah's prison.  I could cap my own Joe and put in his/her pharoah's prison if there are no LSs in my opponent's LOB and I could also cap opponent's Joe as well.  And if I cap my own Joe and am using Judah I can use Judah's ability to place him in the prison and take my Joe back.  Pretty cool I think!  And I will fix the wording.  Thanks for the input....after I fix I'll post for Lam to create.
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on September 14, 2012, 08:55:42 PM
I created this one on another post but didn't get any feedback.  Let me know what you guys think of this one.

Title: Valley of Death
Type: Good/Evil Fortress
SA: Any character being removed from the game is placed here instead.  After each successful rescue attempt or block, holder may release one character from this fortress and shuffle that character into deck. If this fortress is occupied by more than three heroes or evil characters, protect your hand, deck, and discard pile from opponents.
Identifier: Holds any number of good and evil characters.
Image: http://www.bing.com/images/search?q=valley+of+the+shadow+of+death&view=detail&id=45A126BAE40D546CEB006AF1FF068B0B390505B1&qpvt=valley+of+the+shadow+of+death
Verse: Yea, though I walk through the valley of the shadow of death.... Psalm 23:4
Border: Green
Size: Medium


Title: Pharaoh's Army
Brigade: Evil Gold
Numbers: 8/10
Class: Warrior
SA: If Moses is in play, this character may not block.  If you control Egyptian Horseman, you may draw 3 cards.  Cannot be negated.
Identifier: Egyptian, Army
Image: http://www.bing.com/images/search?q=pharoah%27s+army&view=detail&id=DD73BB9A7E74EB44A676742E9578618D65D0A065&first=192
Verse:  “As for Me, behold, I will harden the hearts of the Egyptians so that they will go in after them; and I will be honored through Pharaoh and all his army, through his chariots and his horsemen. Exodus 14:17
Border: Purple
Size: Medium
Title: Re: The Dermo Delux - New Card Ideas
Post by: Minister Polarius on September 15, 2012, 02:35:04 AM
Valley of Death is too similar to City of Refuge, except not quite as good. Also, it doesn't really do the concept justice. The valley of death should be wicked-sweet.

Pharaoh's Army is way, way too powerful. Just CBN banding is crazy good. Throw high numbers, WC status and a D3 into the mix and it needs some serious dialing back. I do like the concept of certain cards doing things if you have certain other cards without necessarily interacting directly.
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on September 15, 2012, 10:12:00 AM
Not quite sure how to fix Valley of Death....suggestions?  And Pharaoh's Army I'll take out the CBN.
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on September 15, 2012, 10:14:01 AM
Valley of Death is too similar to City of Refuge, except not quite as good. Also, it doesn't really do the concept justice. The valley of death should be wicked-sweet.

Pharaoh's Army is way, way too powerful. Just CBN banding is crazy good. Throw high numbers, WC status and a D3 into the mix and it needs some serious dialing back. I do like the concept of certain cards doing things if you have certain other cards without necessarily interacting directly.

I took out the banding ability and also the CBN. 
Title: Re: The Dermo Delux - New Card Ideas
Post by: Minister Polarius on September 15, 2012, 01:20:21 PM
Well, be careful not to overbalance it. Now it's barely usable. The more fun and unique the ability, the better, something that would appeal to a playstyle more than a deckstyle.
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on September 15, 2012, 05:54:39 PM
Well, be careful not to overbalance it. Now it's barely usable. The more fun and unique the ability, the better, something that would appeal to a playstyle more than a deckstyle.


ok...so I only took out the banding, but still made the characters ability CBN.  And then I added an ability to the fortress.  the part I added was: "If this fortress is occupied by more than three heroes or evil characters, protect you hand, deck, and discard pile from opponents."

What do you think?  Any better?
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on September 15, 2012, 06:54:46 PM
I think the cards like Reach of Desperation, Egyptian Horses, 2K horses, and Swift Horses are some of the best enhancements in the game.  I think all the brigades should have a card with the same ability.  I'm going to attempt to create one for the remaining brigades.  They are coming soon! And with Lambo's help I'm sure they'll look great!!!
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on September 15, 2012, 11:37:26 PM
Here's one my brother in law wanted.  I told him i would post his idea, but that I would need to tweak and dial down his abilities.  They were insanely op'd.

Title: Adonijah
Brigade: Crimson
Numbers: 3/3
Class: Warrior
SA: Adonijah cannot be converted.  If Adonijah blocks King Solomon, holder must draw 2 cards and then discard this card after battle.
Identifier: Evil prince, Royalty, Son of David
Image: http://www.bing.com/images/search?q=adonijah&view=detail&id=14BCAE3DDEC474316CE4D6ECE4F6C5B07CC84A41&first=577
Verse: Now Adonijah, whose mother was Haggith, put himself forward and said, “I will be king.” So he got chariots and horses ready, with fifty men to run ahead of him. I Kings 1:5
Border: 2
size: medium
Title: Re: The Dermo Delux - New Card Ideas
Post by: Arrthoa on September 16, 2012, 12:02:18 PM
He would brown cause all human evil royalty is brown.
Title: Re: The Dermo Delux - New Card Ideas
Post by: Lamborghini_diablo on September 16, 2012, 12:05:23 PM
I think the cards like Reach of Desperation, Egyptian Horses, 2K horses, and Swift Horses are some of the best enhancements in the game.  I think all the brigades should have a card with the same ability.  I'm going to attempt to create one for the remaining brigades.  They are coming soon! And with Lambo's help I'm sure they'll look great!!!

I disagree.

They're the "best" in that they should be in every deck that can use them, but I find that kind of card to be toxic to the game. It turns the game into a race of who can play the first CBN enhancement.
Title: Re: The Dermo Delux - New Card Ideas
Post by: Minister Polarius on September 16, 2012, 02:42:20 PM
Agree with Lambo. All the Brigades ought to be at the same power level, but not because they all have the same card.

Adonijah would never be used. Protection from conversion is a solid ability, but underwhelming in light of the many, many better choices for Brown kings. A special ability befitting his attempted coup d'etat would be more fun.
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on September 16, 2012, 11:46:48 PM
I think the cards like Reach of Desperation, Egyptian Horses, 2K horses, and Swift Horses are some of the best enhancements in the game.  I think all the brigades should have a card with the same ability.  I'm going to attempt to create one for the remaining brigades.  They are coming soon! And with Lambo's help I'm sure they'll look great!!!

I disagree.

They're the "best" in that they should be in every deck that can use them, but I find that kind of card to be toxic to the game. It turns the game into a race of who can play the first CBN enhancement.

eh....but i see your point.
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on September 16, 2012, 11:49:18 PM
Agree with Lambo. All the Brigades ought to be at the same power level, but not because they all have the same card.

Adonijah would never be used. Protection from conversion is a solid ability, but underwhelming in light of the many, many better choices for Brown kings. A special ability befitting his attempted coup d'etat would be more fun.

To the first part of your response....I guess I would agree.  To the second, I will make Adonijah brown but my problem was trying to come up with an ability that would work with his coupe.  I put in the draw 2 because he tried to take the throne twice....once from his father and then once from his brother.  But that's the best I could come up with.  Any ideas???
Title: The Dermo Delux - New Card Ideas
Post by: jbeers285 on September 17, 2012, 12:36:22 AM
What about high power but high risk

discard all israelite royalty in play to  discard all cards in battle, to protect lost souls from rescue. If this ability is interrupted, prevented or negated opponent may discard Adonijah and a grim reaper Dom from owners draw pile.
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on September 18, 2012, 05:13:35 PM
What about high power but high risk

discard all israelite royalty in play to  discard all cards in battle, to protect lost souls from rescue. If this ability is interrupted, prevented or negated opponent may discard Adonijah and a grim reaper Dom from owners draw pile.

wow! That could actually be fun and it could fit the coupe by discarding all royalty.  Nice! Me likes!
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on September 18, 2012, 06:58:02 PM
Here's one my brother in law wanted.  I told him i would post his idea, but that I would need to tweak and dial down his abilities.  They were insanely op'd.

Title: Adonijah
Brigade: Brown
Numbers: 3/3
Class: Warrior
SA: Discard all Israelite royalty in play to discard all cards in battle and protect lost souls from rescue.  If this ability is interrupted, prevented or negated, opponent may discard Adonijah and an evil Dominant from owners draw pile.
Identifier: Evil prince, Royalty, Son of David
Image: http://www.bing.com/images/search?q=adonijah&view=detail&id=14BCAE3DDEC474316CE4D6ECE4F6C5B07CC84A41&first=577
Verse: Now Adonijah, whose mother was Haggith, put himself forward and said, “I will be king.” So he got chariots and horses ready, with fifty men to run ahead of him. I Kings 1:5
Border: 2
size: medium

ability updated.  Now how does it look, guys?
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on September 18, 2012, 09:50:10 PM
I created this one on another post but didn't get any feedback.  Let me know what you guys think of this one.

Title: Valley of Death
Type: Evil Fortress
SA: While this fortress is in play each opponent must place a hero to set aside area during upkeep phase.  If an opponent does not make a successful rescue attempt remove hero that is set aside from the game.  Remove this fortress from the game if David makes a successful rescue attempt.
Identifier: Plays to set aside
Image: http://www.bing.com/images/search?q=valley+of+the+shadow+of+death&view=detail&id=45A126BAE40D546CEB006AF1FF068B0B390505B1&qpvt=valley+of+the+shadow+of+death
Verse: Yea, though I walk through the valley of the shadow of death.... Psalm 23:4
Border: Green
Size: Medium


Title: Pharaoh's Army
Brigade: Evil Gold
Numbers: 8/10
Class: Warrior
SA: If Moses is in play, this character may not block.  If you control Egyptian Horseman, you may draw 3 cards.  Cannot be negated.
Identifier: Egyptian, Army
Image: http://www.bing.com/images/search?q=pharoah%27s+army&view=detail&id=DD73BB9A7E74EB44A676742E9578618D65D0A065&first=192
Verse:  “As for Me, behold, I will harden the hearts of the Egyptians so that they will go in after them; and I will be honored through Pharaoh and all his army, through his chariots and his horsemen. Exodus 14:17
Border: Purple
Size: Medium

Here are the fixes for some past cards.  Pol, u think Valley of Death is "wicked sweet" now? lol.... ;)
Title: The Dermo Delux - New Card Ideas
Post by: jbeers285 on September 18, 2012, 10:29:16 PM
Double posting tends to be frowned upon, triple posters get slapped one more and we kill you!

Just kidding but seriously we try not to have multiple posts in a row
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on September 18, 2012, 10:54:39 PM
sorry was just updating former posts for Pol.
Title: Re: The Dermo Delux - New Card Ideas
Post by: Minister Polarius on September 19, 2012, 01:10:02 AM
There is a modify button at the top of posts, you can use that to edit.
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on September 19, 2012, 11:34:16 PM
Title: Tongues of Worship
Type: Good enhancement
Brigade: White
Numbers: 1/1
Class: None
SA: All NT heroes in battle gain 6/6.  Opponent may discard a card from hand to negate this.  Cannot  be prevented.
Identifier: Spiritual Gift
Image: http://www.bing.com/images/search?q=gift+of+tongues&view=detail&id=9480F26549A859034E845CE6ED2AB884CA71268D&first=1
Verse: Anyone who speaks in a tongue edifies themselves, but the one who prophesies edifies the church. I would like every one of you to speak in tongues... I Corinthians 14:4-5a
Border: Purple
Size: Medium

Title: Gift of Wisdom
Type: Good Enhancement
Brigade: White/Purple
Numbers: None
Class: none
SA: If used on a NT hero, opponent must reveal hand.  Hero may withdraw from battle unharmed. 
Identifier: Spiritual Gift
Image: http://www.bing.com/images/search?q=gift+of+wisdom&view=detail&id=EB7E3B66DBA9781F36D0F1EABAF8A5CCBB0D6AD1
Verse: To one there is given through the Spirit a message of wisdom... I Corinthians 12: 8
Border: UR
Size: Medium

Title: Gift of Knowledge
Type: Good Enhancement
Brigade: White/Purple
Numbers: 1/1
Class: none
SA: Reveal the top 5 cards of your deck.  If three out of the 5 cards are good cards you may place those cards into your hand and the rest back on top of your deck in any order. 
Identifier: Spiritual Gift
Image: http://www.bing.com/images/search?q=gift+of+knowledge&view=detail&id=E4FFAA6BC7D7E6CF14EC9B9720BAF51E29665616
Verse: To one there is given through the Spirit a message of wisdom, to another a message of knowledge by means of the same Spirit... I Corinthians 12:8
Border: Purple
Size: medium


More gifts to come!!

Gifts continued:

Title: Gift of Faith
Type: Good Enhancement
Brigade: White/Purple
Numbers: none
SA: Discard half the cards in your hand to make opponent do the same.  If rescue attempt is successful at the end of this battle, holder may not make a rescue attempt during next turn.   
Identifier: Spiritual Gift
Image: http://www.bing.com/images/search?q=gift+of+faith&view=detail&id=C40D513573D89E513AF89138987B09D394B6F724&first=84
Verse: ...to another faith by the same Spirit... I Corinthians 12:9a
Border: UR/Purple
Size: medium

Title: Gift of Healing
Type: Good Enhancement
Brigade: White/Purple
Numbers: Holder may remove one of his evil characters from the game to heal any white or purple brigade hero that is about to be discarded and increase their abilities by 1/1 for remainder of game. Cannot be interrupted.
Identifier: Spiritual Gift
Image: http://www.bing.com/images/search?q=gift+of+healing&view=detail&id=95723A5CA739C98122B83D77D9E41F1647DEC777
Verse: ...to another gifts of healing by that one Spirit  I Corinthians 12:9b

Title: Miracle Hands
Type: Artifact
SA: Upon activation, search deck any NT hero and place them in your territory.  Prevents Hezekiah's Signet Ring.  May be used once per game. 
Identifier: May be activated on any NT hero, Spiritual Gift
Image: http://www.bing.com/images/search?q=Gift+of+Miracles&view=detail&id=BF603324C1111967E2E9DBA251211171EC3BEAAB&first=273
Verse: to another miraculous powers... I Corinthians 12:10a
Border: UR
Size: Medium

Prophecy, discernment, and Tongue Interpretation yet to come!!

Title: Gift of Prophecy
Type: Good enhancement
Brigade: Green/white/purple
Class: Territory
Numbers: none
SA: Place on your prophet or NT hero.  Reveal the top three cards of opponents' deck.  Place all revealed evil cards on the bottom of deck and all revealed Lost Souls in play.  Good enhancements may be placed back on top of deck.  Cannot be negated.
Identifier: Based on prophecy, Spiritual Gift
Verse: If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. I Corinthians 13:2
Image: http://www.bing.com/images/search?q=gift+of+prophesy&view=detail&id=2608346BAB0C791C2135DE1D67583A94F0B1D0C0&first=1
Border: UR/Red
Size: medium

Title: Gift of Discernment
Type: Good enhancement.
Brigade: White
Class: none
Numbers: 2/2
SA: If used by a NT hero, interrupt the battle and return an evil character in battle to owner's territory.  If opponent still has an evil character in battle, holder may withdraw from battle unharmed.
Identifier: Spiritual Gift
Image: http://www.bing.com/images/search?q=discernment&view=detail&id=80161ABBB72A8358D358F25CFB4EA98BCCD77E69
Verse: I am your servant; give me discernment that I may understand your statutes...[and] to another distinguishing between spirits... Psalms 28:2, I Corinthians 12:10b
Border: Gray
Size: medium

Title: The Dermo Delux - New Card Ideas
Post by: jbeers285 on September 20, 2012, 09:13:32 AM
White already has a better version of this card and adding another interrupt draw play next to TGT doesn't seem necessary.

Words of Encouragement
Interrupt draw 3 play next
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on September 20, 2012, 05:14:45 PM
White already has a better version of this card and adding another interrupt draw play next to TGT doesn't seem necessary.

Words of Encouragement
Interrupt draw 3 play next

oh ok....wasn't familiar with that card....have some cards for TGT but definitely not all apparently...;)  What do you think about the others?
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on September 21, 2012, 09:25:14 PM
Title: Interpretation of Tongues
Type: Good enhancement
Brigade: Multicolored
Numbers: none
Class: Territory
SA: Search deck for a hero and place them in your territory.  This hero may use any spiritual gift card for the remainder of the game.  Cannot be negated.
Identifier: Spiritual Gift
Image: http://www.bing.com/images/search?q=interpretation+of+tongues&view=detail&id=16DC6D7DD5BA419D07BBBAD8972691B1234CBF5F&first=80
Verse: and to still another the interpretation of tongues. I Corinthians 12:10b
Border: Gray/Purple
Size: Medium
Title: The Dermo Delux - New Card Ideas
Post by: jbeers285 on September 21, 2012, 10:26:55 PM
This is interesting, what defines spiritual gifts?
FBTN characters become nasty with CBN enhancements that stay on them.
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on September 21, 2012, 11:26:02 PM
This is interesting, what defines spiritual gifts?
FBTN characters become nasty with CBN enhancements that stay on them.

The "Spiritual Gift" identifier....and yes! That's why I made it that way.  FBTN character with this card....crazy sweet!  Strong Angel + CBN enhancements....booyah!
Title: The Dermo Delux - New Card Ideas
Post by: jbeers285 on September 22, 2012, 12:41:06 AM
Right but I'm asking what gives credibility to a spiritual gifts identifier?
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on September 22, 2012, 03:27:11 PM
Right but I'm asking what gives credibility to a spiritual gifts identifier?

The ideas that I came up with in the above posts are all dealing with spiritual gifts from I Corinthians.  That's why I put "Spiritual Gift" as the identifier.
Title: The Dermo Delux - New Card Ideas
Post by: jbeers285 on September 22, 2012, 04:54:31 PM
I'm only finding one spiritual gift card in this thread and it adds 2/2 to a FBTN hero . . . Not too bad I mean it I'm not sure that adding a CBN 2/2 to a FBTN hero is worth 3 cards  but i like the idea as long as the spiritual gift abilities don't get OP
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on September 24, 2012, 05:54:15 PM
I'm only finding one spiritual gift card in this thread and it adds 2/2 to a FBTN hero . . . Not too bad I mean it I'm not sure that adding a CBN 2/2 to a FBTN hero is worth 3 cards  but i like the idea as long as the spiritual gift abilities don't get OP

Hey Josiah!  Yeah, there's more than one card.  I based these cards off of I Corinthians 12 the best I could.  Prophecy, Knowledge, discerment, etc etc etc.  They are all in this thread.  Does that clarify?
Title: Re: The Dermo Delux - New Card Ideas
Post by: Master Q on September 25, 2012, 06:50:31 PM
Gifts o' Discernment and Miracle Hands are incredibly OP. The other gifts seem really under-powered. Unfortunately, I don't have any advice on how to fix them. :(
Title: The Dermo Delux - New Card Ideas
Post by: jbeers285 on September 25, 2012, 07:25:07 PM
I can't find the other cards through this to save my life
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on September 25, 2012, 07:28:02 PM
Gifts o' Discernment and Miracle Hands are incredibly OP. The other gifts seem really under-powered. Unfortunately, I don't have any advice on how to fix them. :(

Not quite sure why you would think Gifts of Discern. would be op'd.  It's almost like Two Bears except it's CBN......now that I'm thinking about it....the CBN does make it OP'd.  I'll take the CBN out.  Miracle Hands can be an easy fix.  I'll just make the ability to search for only one hero and prevent the ring.  I really don't think the others are underpowered at all.  Some of the cards make an opponent discard cards and dominants from deck or hand.  If the person has a hand of gold when that card would come up, it would be a tough choice on which cards to discard.  I think it could work rather nicely.....but that's just an opinion....:)
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on September 25, 2012, 07:32:04 PM
I can't find the other cards through this to save my life

Page 2 of the topic there is a rather large posting with most of the spiritual gift cards.  Then after that there is one or two cards in separate posts, but most of them are on page 2, Josiah.  Sorry you're having trouble finding them.  Most of the cards are titled "Gift of.....".  Some of the titles are worded different.  The first spirit gift is Tongues of Worship (Gift of Tongues).  Miracle Hands is another one.... Is  your page blanking out or something? Let me know if you still can't find them.  I'll quote the posts in a pm to you.
Title: Re: The Dermo Delux - New Card Ideas
Post by: jbeers285 on September 29, 2012, 11:19:33 PM
Title: Tongues of Worship
Type: Good enhancement
Brigade: White
Numbers: 1/1
Class: None
SA: All NT heroes in battle gain 2/2.  Opponent may discard a card from hand to negate this.  Cannot  be prevented.
Identifier: Spiritual Gift
gaining 2/2 is not really worth much even on an FBtN character not sure it would ever get played

Title: Gift of Wisdom
Type: Good Enhancement
Brigade: White/Purple
Numbers: None
Class: none
SA: If used on a NT hero, opponent must reveal hand.  Hero may withdraw from battle unharmed.  Opponent must discard an Evil Dominant from hand or deck to negate this card.
Identifier: Spiritual Gift
This card is decent i dont like the way you made it CBN though.  Pretty much no one will discard a dom to negate it.  If they dont wanna show their hand its because they most likely realize they cant win the battle so y would they risk losing and discarding a dom.  If they think they can win they dont care if you see what they have.  Good players will probably have an idea of what their opponent has any ways based on evil characters in play and such.

Title: Gift of Knowledge
Type: Good Enhancement
Brigade: White/Purple
Numbers: 1/1
Class: none
SA: Reveal the top 5 cards of your deck.  If three out of the 5 cards are good cards you may place those cards into your hand and the rest back on top of your deck in any order.  Cannot be prevented.
Identifier: Spiritual Gift
I feel like speed is already so much of an issue and decks that would use this would be offensive heavy and it would speed them up repeatedly with ur retain spiritual gifts idea probably OP with the cbp ability as well.


More gifts to come!!

Gifts continued:

Title: Gift of Faith
Type: Good Enhancement
Brigade: White/Purple
Numbers: none
SA: Discard half the cards in your hand to make opponent do the same.  If rescue attempt is successful at the end of this battle, holder may not make a rescue attempt during next turn.  Cannot be negated.
Identifier: Spiritual Gift
I like this card its a really high cost for a really strong ability not sure it needs to be cbn though bc ur opponent would then have the option to use a negate or interrupt on a nonbattle winner.


Title: Gift of Healing
Type: Good Enhancement
Brigade: White/Purple
Numbers: Heal any white or purple brigade hero that is about to be discarded and increase their abilities by 1/1 for remainder of game. Cannot be interrupted.
Identifier: Spiritual Gift
Not sure i like this ability perhaps some like remove an evil card from one of your hero's or fortress from the game CBN (although disicples and white have passover hymn already)

Title: Miracle Hands
Type: Artifact
SA: Upon activation, search deck any NT hero and place them in your territory.  Prevents Hezekiah's Signet Ring.  May be used once per game. 
Identifier: May be activated on any NT hero, Spiritual Gift
I like this idea it seems pretty specialized and Gardensciples has a lot search but i like the prevent on Hezzy's ring

Prophecy, discernment, and Tongue Interpretation yet to come!!

Title: Gift of Prophecy
Type: Good enhancement
Brigade: Green/white/purple
Class: Territory
Numbers: none
SA: Place on your prophet or NT hero.  Reveal the top three cards of opponents' deck.  Place all revealed evil cards on the bottom of deck and all revealed Lost Souls in play.  Good enhancements may be placed back on top of deck.  Cannot be negated.
Identifier: Based on prophecy, Spiritual Gift
I like this gets some soul gen and perhaps encourages people to play 54-56 cards instead of the 50-51

Title: Gift of Discernment
Type: Good enhancement.
Brigade: White
Class: none
Numbers: 2/2
SA: Interrupt the battle and shuffle all evil characters in battle into owner's deck.  Cannot be negated if used by a NT hero.
Identifier: Spiritual Gift
this is OP'd battle winner that interrupts  . . . its too much to be honest . . . . . .  How about something with an optional withdraw ability for discernment not sure what but that would be my thought

Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on September 30, 2012, 09:29:34 PM
Title: Tongues of Worship
Type: Good enhancement
Brigade: White
Numbers: 1/1
Class: None
SA: All NT heroes in battle gain 2/2.  Opponent may discard a card from hand to negate this.  Cannot  be prevented.
Identifier: Spiritual Gift
gaining 2/2 is not really worth much even on an FBtN character not sure it would ever get played

Title: Gift of Wisdom
Type: Good Enhancement
Brigade: White/Purple
Numbers: None
Class: none
SA: If used on a NT hero, opponent must reveal hand.  Hero may withdraw from battle unharmed.  Opponent must discard an Evil Dominant from hand or deck to negate this card.
Identifier: Spiritual Gift
This card is decent i dont like the way you made it CBN though.  Pretty much no one will discard a dom to negate it.  If they dont wanna show their hand its because they most likely realize they cant win the battle so y would they risk losing and discarding a dom.  If they think they can win they dont care if you see what they have.  Good players will probably have an idea of what their opponent has any ways based on evil characters in play and such.

Title: Gift of Knowledge
Type: Good Enhancement
Brigade: White/Purple
Numbers: 1/1
Class: none
SA: Reveal the top 5 cards of your deck.  If three out of the 5 cards are good cards you may place those cards into your hand and the rest back on top of your deck in any order.  Cannot be prevented.
Identifier: Spiritual Gift
I feel like speed is already so much of an issue and decks that would use this would be offensive heavy and it would speed them up repeatedly with ur retain spiritual gifts idea probably OP with the cbp ability as well.


More gifts to come!!

Gifts continued:

Title: Gift of Faith
Type: Good Enhancement
Brigade: White/Purple
Numbers: none
SA: Discard half the cards in your hand to make opponent do the same.  If rescue attempt is successful at the end of this battle, holder may not make a rescue attempt during next turn.  Cannot be negated.
Identifier: Spiritual Gift
I like this card its a really high cost for a really strong ability not sure it needs to be cbn though bc ur opponent would then have the option to use a negate or interrupt on a nonbattle winner.


Title: Gift of Healing
Type: Good Enhancement
Brigade: White/Purple
Numbers: Heal any white or purple brigade hero that is about to be discarded and increase their abilities by 1/1 for remainder of game. Cannot be interrupted.
Identifier: Spiritual Gift
Not sure i like this ability perhaps some like remove an evil card from one of your hero's or fortress from the game CBN (although disicples and white have passover hymn already)

Title: Miracle Hands
Type: Artifact
SA: Upon activation, search deck any NT hero and place them in your territory.  Prevents Hezekiah's Signet Ring.  May be used once per game. 
Identifier: May be activated on any NT hero, Spiritual Gift
I like this idea it seems pretty specialized and Gardensciples has a lot search but i like the prevent on Hezzy's ring

Prophecy, discernment, and Tongue Interpretation yet to come!!

Title: Gift of Prophecy
Type: Good enhancement
Brigade: Green/white/purple
Class: Territory
Numbers: none
SA: Place on your prophet or NT hero.  Reveal the top three cards of opponents' deck.  Place all revealed evil cards on the bottom of deck and all revealed Lost Souls in play.  Good enhancements may be placed back on top of deck.  Cannot be negated.
Identifier: Based on prophecy, Spiritual Gift
I like this gets some soul gen and perhaps encourages people to play 54-56 cards instead of the 50-51

Title: Gift of Discernment
Type: Good enhancement.
Brigade: White
Class: none
Numbers: 2/2
SA: Interrupt the battle and shuffle all evil characters in battle into owner's deck.  Cannot be negated if used by a NT hero.
Identifier: Spiritual Gift
this is OP'd battle winner that interrupts  . . . its too much to be honest . . . . . .  How about something with an optional withdraw ability for discernment not sure what but that would be my thought


Ok. Modified original post.  Thanks for the input, Josiah! 
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on September 30, 2012, 11:35:37 PM
Title: Jonah
Type: Hero
Brigade: Blue/Green
Numbers: 3/3
Class: None
SA: If Jonah enters battle as the lone hero set him aside for 3 turns. Upon return convert all Assyrians in play to a brigade color of holder's choice regardless of protection. If Jonah is discarded while set aside discard an evil fortress from opponents territory. 
Identifier: Prophet
Verse: But Jonah ran away from the LORD and headed for Tarshish. He went down to Joppa, where he found a ship bound for that port. After paying the fare, he went aboard and sailed for Tarshish to flee from the LORD. Jonah 1:3
Image: http://www.bing.com/images/search?q=biblical+jonah&view=detail&id=701A013F6E1F8C1C42F08FA08864CA91F61C3BF4&first=37
Border: Green
Size: Medium

Title: Thrown Overboard
Type: Dual enhancement
Brigade: Green/Pale Green
Numbers: none
Class: none
SA: Set aside an opponent's male human character for the remainder of game. Cannot be negated.
Identifier: none
Verse: Then they took Jonah and threw him overboard, and the raging sea grew calm. Jonah 1:15
Image: http://www.bing.com/images/search?q=jonah+thrown+overboard&view=detail&id=ED830F70D19EDB25DB1813D834BC496EE36673D0
Border: UR/Green
Size: medium
Title: Re: The Dermo Delux - New Card Ideas
Post by: Minister Polarius on October 01, 2012, 12:51:50 AM
Far too underwhelming for one of the most famous major prophets, and not nearly cool enough for his story. Also no reason for him to be Blue, which is ironically the only thing that would have let him see play.

Thrown Overboard seems to be doing the exact opposite of what it did in the Bible.
Title: Re: The Dermo Delux - New Card Ideas
Post by: jbeers285 on October 01, 2012, 01:58:24 AM
For Jonah I would say something like this

If Jonah enters battle as the lone hero set him aside for 3 turns.
Upon return convert all Assyrians in play to (whatever color) brigade hero's regardless of protection.
If Jonah is discarded while set aside discard an evil fortress from opponents territory.
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on October 01, 2012, 06:37:15 PM
Far too underwhelming for one of the most famous major prophets, and not nearly cool enough for his story. Also no reason for him to be Blue, which is ironically the only thing that would have let him see play.

Thrown Overboard seems to be doing the exact opposite of what it did in the Bible.


Well, I chose blue because the original Jonah card was a blue brigade. I added the green because most of the prophets are green brigade.  But Josiah brought a cool ability to my attention; so I may use that one and credit it to Josiah.  What would be your suggestion for the ability for "Thrown Overboard"?  That one was a hard one to work out.  I was going to make it an evil enhancement but in all actuality God used that for Jonah's good.  So, I'm not quite sure how to work that one. 
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on October 01, 2012, 06:39:54 PM
For Jonah I would say something like this

If Jonah enters battle as the lone hero set him aside for 3 turns.
Upon return convert all Assyrians in play to (whatever color) brigade hero's regardless of protection.
If Jonah is discarded while set aside discard an evil fortress from opponents territory.

Sorry, Josiah.  I tried to insert your quote into my last reply to Pol but my work computer was being goofy and wouldn't let me.  Anyway, I like your idea here.  Being set aside for 3 turns is like being inside the belly of the whale for three days and then he returns and goes to ninevah and converts the whole city. Very nice! When I post this on Lambo's page I'll credit the ability to you. I asked Pol what his suggestion would be for Thrown Overboard.  I'll ask you too.  Thoughts?
Title: The Dermo Delux - New Card Ideas
Post by: jbeers285 on October 01, 2012, 08:19:59 PM
It could be a duel card evil and good probably green/ pale green so it works for Assyrians

Perhaps as simple as set aside an opponents human character for the remainder of the game. 

(I know this wouldn't be a huge deal in type 1 but in t-2 u could set aside an opponents most powerful offensive or defense character making it impossible for them to put a second copy in play.)
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on October 01, 2012, 08:51:47 PM
It could be a duel card evil and good probably green/ pale green so it works for Assyrians

Perhaps as simple as set aside an opponents human character for the remainder of the game. 

(I know this wouldn't be a huge deal in type 1 but in t-2 u could set aside an opponents most powerful offensive or defense character making it impossible for them to put a second copy in play.)

ah yes!  True because you can't have two copies of the same character on the table at a time.  I didn't think about that.  Abilities are modified.
Title: Re: The Dermo Delux - New Card Ideas
Post by: Minister Polarius on October 01, 2012, 10:37:00 PM
It'd be a cooler name if you called it "Jettisoned" (just for flare, the cooler the name the better IMO).
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on October 01, 2012, 10:50:37 PM
It'd be a cooler name if you called it "Jettisoned" (just for flare, the cooler the name the better IMO).

lol...nice.
Title: Re: The Dermo Delux - New Card Ideas
Post by: TheJaylor on October 02, 2012, 10:23:47 PM
Yeah, name has a lot to do with a card and you want to chose the best name possible as Pol suggested. Example 1: "Defenestrated" > "Thrown Out of a Window" Example 2: "Suicidal Swine Stampede" > "Big Pig Death" (well, that one cuts it close so maybe "Bunch of Suicidal Pigs" :P)
Title: Re: The Dermo Delux - New Card Ideas
Post by: Minister Polarius on October 02, 2012, 11:04:14 PM
Swine Flew!
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on October 02, 2012, 11:12:17 PM
OK  so.... how about "Thrown Overboard" to "Jonah's Big Swim"? :)
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on October 05, 2012, 07:34:36 PM
Title: King  Esarhaddon
Type: Evil Character
Brigade: Pale Green
Class: Warrior
Numbers: 9/5
SA: Search deck for Nimrud Palace and put it in play. Remove this character from the game to add a Babylonian from discard pile to battle. Identifier: Assyrian King, Fought in an earthly battle
Verse: they came to Zerubbabel and to the heads of the families and said, “Let us help you build because, like you, we seek your God and have been sacrificing to him since the time of Esarhaddon king of Assyria, who brought us here.” Ezra 4:2
Image: http://www.bing.com/images/search?q=King+of+Assyria&view=detail&id=846DEDA436DDD6C77A4A23FDDCFE1E2ACF6EC841
Border: UR
Size: medium

Note: I researched this character and my research led me to understand that he conquered Egypt and restored Babylon. He also built Nimrud palace which housed many Assyrian Kings including the rare character King Sargon II.  Hence, his ability.

Title: Nimrud Palace
Type: Evil Fortress
SA: If your Assyrian King is about to be removed from the game, place him here instead.  During upkeep phase, shuffle a King placed here into deck.  While an Assyrian King is in play, protect your evil fortresses from opponents.
Identifier: Holds any number of Assyrian Kings, Unique Fortress
Verse: and Resen, which is between Nineveh and Calah [Nimrud]—which is the great city... Genesis 10:12
Image: http://www.bing.com/images/search?q=ancient+palaces&view=detail&id=7AACC0C120E205098098F0E82AF434667319E519
Border: UR
Size: medium

Title: King Xerxes
Type: Good/Evil Character
Brigade: Brown/Purple
Class: Warrior
Numbers: 8/6
SA: If Xerxes fails to make a successful block, he repents and becomes a purple hero.  If Xerxes repents, you may remove an evil dominant in your hand, deck, or territory from the game to discard an evil character from opponent's hand, deck, or territory.  Cannot be interrupted.
Identifier: Persian King
Verse: King Xerxes replied to Queen Esther and to Mordecai the Jew, “Because Haman attacked the Jews, I have given his estate to Esther, and they have impaled him on the pole he set up. Esther 8:7
Image: http://www.bing.com/images/search?q=King+Xerxes&view=detail&id=AD7444DA6159A3D6AC09A749C5BF5321308510D0
Border: UR
Size: Medium

Title: Susa
Type: Site
Brigade: Gold
SA: Protect your Persian Evil Characters from discard abilities on opponents' cards. When you place a Lost Soul in this site, you may search deck for up to three Evil Characters and place them here face down.  When an opponent makes a rescue attempt at this site, rescuer randomly chooses a face down evil character to block his attempt.  Holder then must reveal the other two characters and place them under deck.
Identifier: Persian Site
Verse: At that time King Xerxes reigned from his royal throne in the citadel of Susa Esther 1:2
Image: http://www.bing.com/images/searchq=Citadel+at+Susa&view=detail&id=0D8BC8757E5E6436F85E83303F53D8A28E259C24&first=77
Border: UR/Blue
Size: Medium

Title: Xerxes' Banquet
Type: Evil Enhancement
Brigade: Pale Green/Brown
Numbers: none
SA: Set your Persian aside for X turns.  The next time that character blocks, he may set aside the rescuing hero for X turns and choose a new rescuer.
Identifier: X=number of opponent's Redeemed Souls
Verse: This is what happened during the time of Xerxes, the Xerxes who ruled over 127 provinces stretching from India to Cush: At that time King Xerxes reigned from his royal throne in the citadel of Susa, and in the third year of his reign he gave a banquet for all his nobles and officials. The military leaders of Persia and Media, the princes, and the nobles of the provinces were present. Esther 1:1-3
Image:http://www.bing.com/images/search?q=xerxes%27+banquet&view=detail&id=348301C0B9BDECA5D72A71D6A639886DF5B81046&qpvt=xerxes%27+banquet
Border: purple
Size: Medium

Title: Nimrod the Hunter
Type: Evil Character
Brigade: Crimson/Pale Green
Class: Warrior
Numbers: X/X
SA: If another warrior-class evil character is in play, draw X (limit 3).  Cannot be prevented.
Identifier: Assyrian, Babylonian  X=number of warrior-class Assyrians and Babylonians in play
Verse: Cush was the father of Nimrod, who became a mighty warrior on the earth. He was a mighty hunter before the Lord; The first centers of his kingdom were Babylon, Uruk, Akkad and Kalneh, in Shinar. From that land he went to Assyria, where he built Nineveh, Rehoboth Ir,  Calah and Resen, which is between Nineveh and Calah—which is the great city. Genesis 10:8-12
Image:http://www.bing.com/images/search?q=nimrod+the+hunter&view=detail&id=73178AA26D2F4C4FF1810A00555931A095C1FEB3&first=81
Border: UR
Size: Medium

 
   
Title: Re: The Dermo Delux - New Card Ideas
Post by: Arrthoa on October 06, 2012, 08:48:16 AM
With banquet I would make X something like number opponent's redeemed souls or along the lines of that. Also band to a warrior class is kinda bland and wouldn't be used much. Here's my suggestion for after the character returns: on return character gains ability to set aside a hero in battle and choose the rescuer. Cannot be negated if a Persian is in play.

That will make Persians a bit stronger.
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on October 06, 2012, 12:53:37 PM
With banquet I would make X something like number opponent's redeemed souls or along the lines of that. Also band to a warrior class is kinda bland and wouldn't be used much. Here's my suggestion for after the character returns: on return character gains ability to set aside a hero in battle and choose the rescuer. Cannot be negated if a Persian is in play.

That will make Persians a bit stronger.

Ability modified.  Thanks, friend!
Title: Re: The Dermo Delux - New Card Ideas
Post by: Minister Polarius on October 06, 2012, 01:25:18 PM
None of the cards you designated UR would be even close in their current forms.

Esarhaddon would never be used because he automatically loses the block for almost no gain. If he were to add the Babylonian from Discard to battle, then you'd be in business. Actually, it'd be a pretty baller card. Also, great find on another Assyrian king.

Nimrud is ok, and if you adopted my proposed change to the King would set up a nice engine, but it's too specific to a single character. Perhaps: "If your Assyrian King would be Removed, place him here instead. While an Assyrian King is in play, Protect your Evil Fortresses from opponents." That way you get some protection on Assyrian Camp too, which would be very nice in T2.

Xerxes is just way too weak and specific. Cards that depend on your opponent's deck are not preferable, and especially when they depend on your opponent having specific, weak cards that nobody would ever use. Beyond that, a negatable band to weak cards and a so-so Discard ability with an insane cost further cripple the card. I'd go back to the drawing board.

Susa is a gem. Works great in a Demon deck or a Persian deck, is powerful without being too powerful, and has a unique ability.

Military Banquet Meeting has a goofy name (and not like SSS). Xerxes' Banquet would probably be fine. For it to do what you meant it to do, it'd have to be worded like this: "Set [a Persian] aside for X turns. The next time that character blocks, he may set aside the rescuing Hero for X turns and choose the rescuer." The CBN is redundant because it's a set-aside. I like the idea of it getting diminishing returns as the game goes on; if you get it early, it's very effective, but later in the game the cost is too high to be worth it.

Nimrod's just underwhelming for such a cool figure, and starting at 1/1 isn't ok even if he does gain somewhat quickly. Bear in mind, Nimrod should be Crimson/PG as he founded Nineveh (the capitol of the Assyrian empire). There's debate as to what nationality identifiers he should have, but they would either be both Babylonian and Assyrian or neither.
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on October 08, 2012, 06:14:54 PM
None of the cards you designated UR would be even close in their current forms.

Esarhaddon would never be used because he automatically loses the block for almost no gain. If he were to add the Babylonian from Discard to battle, then you'd be in business. Actually, it'd be a pretty baller card. Also, great find on another Assyrian king.

Nimrud is ok, and if you adopted my proposed change to the King would set up a nice engine, but it's too specific to a single character. Perhaps: "If your Assyrian King would be Removed, place him here instead. While an Assyrian King is in play, Protect your Evil Fortresses from opponents." That way you get some protection on Assyrian Camp too, which would be very nice in T2.

Xerxes is just way too weak and specific. Cards that depend on your opponent's deck are not preferable, and especially when they depend on your opponent having specific, weak cards that nobody would ever use. Beyond that, a negatable band to weak cards and a so-so Discard ability with an insane cost further cripple the card. I'd go back to the drawing board.

Susa is a gem. Works great in a Demon deck or a Persian deck, is powerful without being too powerful, and has a unique ability.

Military Banquet Meeting has a goofy name (and not like SSS). Xerxes' Banquet would probably be fine. For it to do what you meant it to do, it'd have to be worded like this: "Set [a Persian] aside for X turns. The next time that character blocks, he may set aside the rescuing Hero for X turns and choose the rescuer." The CBN is redundant because it's a set-aside. I like the idea of it getting diminishing returns as the game goes on; if you get it early, it's very effective, but later in the game the cost is too high to be worth it.

Nimrod's just underwhelming for such a cool figure, and starting at 1/1 isn't ok even if he does gain somewhat quickly. Bear in mind, Nimrod should be Crimson/PG as he founded Nineveh (the capitol of the Assyrian empire). There's debate as to what nationality identifiers he should have, but they would either be both Babylonian and Assyrian or neither.

Ok. Original post modiefied.  What do you think?
Title: Re: The Dermo Delux - New Card Ideas
Post by: Minister Polarius on October 08, 2012, 06:59:54 PM
Now Esarhaddon is WAY too powerful. CBN tutored banding to some of the best EC's in the game is altogether too much. When rebalancing UP cards, the best approach is to make small tweaks incrementally until it's balanced. The reason Thad was so broken is that the playtesters overreacted to him not being quite strong enough and made him too strong by far.

Nimrod's negation of play abilities would only effect Reach of Desperation and Words of Encouragement. I'd just get rid of it entirely, a warrior-class Crimson/PG Assyrian/Babylonian with a drawing ability is plenty good. As a minor quibble, there is a hyphen in "warrior-class."

Other than that, gj rebalancing!
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on October 08, 2012, 08:09:10 PM
Now Esarhaddon is WAY too powerful. CBN tutored banding to some of the best EC's in the game is altogether too much. When rebalancing UP cards, the best approach is to make small tweaks incrementally until it's balanced. The reason Thad was so broken is that the playtesters overreacted to him not being quite strong enough and made him too strong by far.

Nimrod's negation of play abilities would only effect Reach of Desperation and Words of Encouragement. I'd just get rid of it entirely, a warrior-class Crimson/PG Assyrian/Babylonian with a drawing ability is plenty good. As a minor quibble, there is a hyphen in "warrior-class."

Other than that, gj rebalancing!

OK. so how about this for Esarhaddon: Search deck for Nimrud Palace and put it in play.  May band to a Babylonian.
Title: Re: The Dermo Delux - New Card Ideas
Post by: Minister Polarius on October 08, 2012, 09:45:49 PM
That makes him too vanilla. I liked his original ability, just changed to make him not lose the battle. My suggestion would be:

"Play Nimrud Palace from deck. You may Remove this card from the game to add a Babylonian from Discard to battle."
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on October 08, 2012, 09:47:48 PM
That makes him too vanilla. I liked his original ability, just changed to make him not lose the battle. My suggestion would be:

"Play Nimrud Palace from deck. You may Remove this card from the game to add a Babylonian from Discard to battle."

Ah! understood! Fixed!
Title: Re: The Dermo Delux - New Card Ideas
Post by: Minister Polarius on October 08, 2012, 09:51:05 PM
Just want to make it clear I like your ideas. I don't sugar-coat my opinions so I may come off as overly-critical, but I do it to help a good idea reach its full potential or save a card creator from being saddled with a bad idea. If I think ideas are total rubbish I usually won't comment at all :)
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on October 08, 2012, 09:53:16 PM
Just want to make it clear I like your ideas. I don't sugar-coat my opinions so I may come off as overly-critical, but I do it to help a good idea reach its full potential or save a card creator from being saddled with a bad idea. If I think ideas are total rubbish I usually won't comment at all :)


I appreciate your comments, Pol.  I would rather have someone who has been playing this game for quite some time (such as yourself) than someone who doesn't know the game very well.  Thanks for the pointers on all my ideas.  I enjoy this stuff!  Creating cards is sooooo much fun.  I just wish I had the know how to actually create the cards like Lambo! :)
Title: Re: The Dermo Delux - New Card Ideas
Post by: Minister Polarius on October 08, 2012, 09:56:14 PM
Caught a few last-minute fixes. Xerxes as written would only work if you had Doubt on the table. He has to specify that he can remove an Evil Dominant in your hand from the game.

Susa, as written, would just end up with those characters stuck there forever because your opponent would just never choose to make you block with them. Remove the "may" clause and you'll be fine (when Opponent makes a Rescue Attempt at this Site, he chooses one character at random to block...).
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on October 08, 2012, 10:06:07 PM
Caught a few last-minute fixes. Xerxes as written would only work if you had Doubt on the table. He has to specify that he can remove an Evil Dominant in your hand from the game.

Susa, as written, would just end up with those characters stuck there forever because your opponent would just never choose to make you block with them. Remove the "may" clause and you'll be fine (when Opponent makes a Rescue Attempt at this Site, he chooses one character at random to block...).

Fixed.
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on October 09, 2012, 02:13:42 AM
Title: Shemaiah
Type: Hero
Brigade: White/Green
Numbers: 3/1
SA: Shemaiah repels King Rehoboam. Search deck for a son of Shemaiah and set them aside for X turns. While it is set aside, negate opponents' evil characters.   
Identifier: Gatekeeper, Prophet, X=number of evil characters opponent has in play
Verse: Also to Shemaiah his son were sons born who governed their fathers’ houses, because they were men of great ability...Then the prophet Shemaiah came to Rehoboam and to the leaders of Judah who had assembled in Jerusalem for fear of Shishak, and he said to them, “This is what the LORD says, ‘You have abandoned me; therefore, I now abandon you..."  I Chronicles 26:6, II Chronicles 12:5
Image: http://www.bing.com/images/search?q=Men+of+the+Bible&view=detail&id=519BD61618BBFC17D34E092E2514B99885D39389
Border: UR
Size: medium

Title: Othni
Type: Hero
Brigade: White/Green
Numbers: 3/3
Class: Warrior
SA: Search deck for Gatekeepers' House and put it in play.  May band to a Gatekeeper.
Identifier: Gatekeeper, Son of Shemaiah
Image: http://www.bing.com/images/search?q=mighty+gatekeeper&view=detail&id=E6925EE18EA39B3C65A62FD6C661EC9231A1875B&first=76
Verse: The sons of Shemaiah were Othni, Rephael, Obed, and Elzabad, whose brothers Elihu and Semachiah were able men. I Chronicles 26:7
Border: Red
Size: Medium

Title: Rephael
Type: Hero
Brigade: White/Green
Numbers: 6/6
Class: Warrior
SA: Discard a Son of Shemaiah to search deck or discard pile for an artifact and activate immediately.  May band to a Gatekeeper.
Identifier: Gatekeeper, Son of Shemaiah
Verse: The sons of Shemaiah: Othni, Rephael, Obed and Elzabad; his relatives Elihu and Semakiah were also able men. I Chronicles 26:7
Image: http://www.bing.com/images/search?q=knight&view=detail&id=1D927756A40068B226764C7BB4B8EC6183D05DA1

Title: Obed, Son of Shemaiah
Type: Hero
Brigade: Green/White
Numbers: 10/10
Class: Warrior
SA: If opponent has more Redeemed Souls than you, opponent must roll a 6 sided die.  Opponent must discard that many cards from hand or remove an evil dominant from the game from hand or deck instead to negate this. 
Identifier: Gatekeeper, Son of Shemaiah
Verse: Also unto Shemaiah his son were sons born, that ruled throughout the house of their father: for they were mighty men of valour. I Chronicles 26:6
Image: http://www.bing.com/images/search?q=I+Chronicles+Knight&view=detail&id=8294696F589FDAD08DA6CB484641BF4C06D3C9AB
Border: UR/Grey
Size: Medium

Title: Elzabad
Brigade: Green/White
Class: Warrior
Numbers: 1/1
SA: If all your heroes are Gatekeepers, enhancements used by Elzabad cannot be negated.  Otherwise, remove this hero from the game.
Identifier: Gatekeeper, Son of Shemaiah
Verse: The sons of Shemaiah: Othni, Rephael, Obed and Elzabad...  I Chronicles 26:7
Image: http://www.bing.com/images/search?q=mighty+gatekeeper&view=detail&id=8BB4232B97C8B73E94E285BDA4FDC7AB0222128C
Border: UR
Size: medium

Title: Gatekeepers' House
Type: Good Fortress
SA: Protect contents from opponent's cards.  While occupied, if an opponent plays an enhancement outside of battle discard a card at random from his hand.  Banding abilities on Gatekeepers cannot be negated.
Identifier: Holds any number of Gatekeeper heroes, May hold one Treasures of the House artifact
Image: http://www.bing.com/images/searchq=Guild+wars+temples&view=detail&id=9F1295A94270F879A9E8342D29CBB389536D698E
Verse: For in this trusted office were four chief gatekeepers; they were Levites. And they had charge over the chambers and treasuries of the house of God. I Chronicles 9:26
Border: Tan
Size: medium

Title: Treasures of the House
Type: Artifact
SA: Gatekeepers may use an enhancement from any brigade except Teal.  If an evil King successfully blocks a rescue attempt, discard this card and the Gatekeeper holding it.
Identifier: May be activated on a Gatekeeper, Gatekeepers' House Artifact
Image: http://www.bing.com/images/search?q=biblical+treasures&view=detail&id=D21AB8DEBE29B3D470EE7F1758B5A5C2E9D4E045
Verse: The sons of Jehieli; Zetham, and Joel his brother, which were over the treasures of the house of the LORD. I Chronicles 26:22
Border: UR
Size: Medium


Title: Re: The Dermo Delux - New Card Ideas
Post by: Minister Polarius on October 09, 2012, 11:58:41 AM
There seem to be a ton of Shemaiahs in the Bible. If the gatekeeper is the same as the one from I Kings, he should be a Green Prophet. His sons should be warrior-class since they were "mighty men of Valor."

Pretty under-powered, but a fair niche setup. Gatekeepers' House could stand to hit a bit harder, maybe Discarding from hand?
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on October 09, 2012, 01:29:08 PM
There seem to be a ton of Shemaiahs in the Bible. If the gatekeeper is the same as the one from I Kings, he should be a Green Prophet. His sons should be warrior-class since they were "mighty men of Valor."

Pretty under-powered, but a fair niche setup. Gatekeepers' House could stand to hit a bit harder, maybe Discarding from hand?

they are the gatekeepers from I Chronicles.
Title: Re: The Dermo Delux - New Card Ideas
Post by: Minister Polarius on October 09, 2012, 02:37:48 PM
Indeed. Is he also the Prophet from I Kings? The time periods seem to match up.
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on October 09, 2012, 04:43:51 PM
Indeed. Is he also the Prophet from I Kings? The time periods seem to match up.

I'm not sure.  I'll have to research that.  As far as the brigade color, I was using white only because some of the porters (gatekeepers) David used in the temple as musicians as well.  I thought that if I made the gatekeepers white they would work well with the white musicians.  But that's only a thought....;)  I can change them to green.
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on October 09, 2012, 06:18:44 PM
Indeed. Is he also the Prophet from I Kings? The time periods seem to match up.

I'm not sure.  I'll have to research that.  As far as the brigade color, I was using white only because some of the porters (gatekeepers) David used in the temple as musicians as well.  I thought that if I made the gatekeepers white they would work well with the white musicians.  But that's only a thought....;)  I can change them to green.

According to an online bible concordance the Shemaiah from I Chronicles and the one in I Kings are one in the same...so I will dual brigade these characters to Gr/White since they can work with prophets and musicians.  Added more cards and updated Shemaiah and made the sons Warrior-class.
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on October 15, 2012, 11:19:32 PM
Title: Stephen
Type: Hero
Brigade: Red/Blue
Numbers: 6/6
SA: Convert a N.T. evil character in each opponent's territory. If Stephen is defeated by the numbers, holder may take an enhancement from discard pile and shuffle it into deck. Cannot be negated.
Identifier: Martyr, Deacon, Apostle
Verse: While they were stoning him, Stephen prayed, “Lord Jesus, receive my spirit.” Acts 7:59
Image: http://www.bing.com/images/search?q=stoning+of+stephen&view=detail&id=E6709B34AC83F92AB8FDCF235629BFC914E8EB68&first=46
Border: Blue
Size: Medium

Title: Prochorus
Brigade: Blue/Red
Type: Hero
Numbers: 3/3
SA: Convert an evil character in play to a brigade color of your choice.  Opponent may return that evil character to hand instead.  May band to a Deacon.
Identifier: Deacon, Scribe, Martyr, Bishop
Verse: And the saying pleased the whole multitude. And they chose Stephen, a man full of faith and the Holy Spirit, and Philip, Prochorus, Nicanor, Timon, Parmenas, and Nicolas, a proselyte from Antioch... Acts 6:5
Image: http://www.bing.com/images/search?q=Prochorus&view=detail&id=030CE951E4991854A02B79F1165D99C5D0CFF986
Border: Orange
Size: Medium

Title: Antipas of Pergamum
Type: Hero
Brigade: Red
Numbers: X/X
SA: If there are two or more Martyrs in your discard pile, enhancements used by Antipas of Pergamum cannot be interrupted. If rescue attempt is unsuccessful, remove this hero from the game to make an opponent remove a heretic in territory from the game. If there are none, holder may remove an evil dominant from opponent's deck or territory instead. 
Identifier: Martyr, X= number of Martyrs in your discard pile
Image: http://www.bing.com/images/search?q=Antipas+of+Pergamum&view=detail&id=C2407CF637FAEB0A31A18FD734DA8D4E01DFF652
Verse: “I know your works, and where you dwell, where Satan’s throne is. And you hold fast to My name, and did not deny My faith even in the days in which Antipas was My faithful martyr, who was killed among you, where Satan dwells." Revalation 2:13
Border: UR
Size: Medium

Title: Polycarp of Smyrna
Type: Hero
Brigade: Red
Numbers: 1/1
SA: When this character enters battle, you may capture him to opponent's Land of Bondage to add a Martyr or Deacon to the battle.  Cannot be negated.
Identifier: Martyr, Bishop
Image: http://www.bing.com/images/search?q=Polycarp&view=detail&id=ADE8A01FE009677D7FF811268E1EC3FFDA26E620
Verse: When ye are able to do good, defer it not, for Pitifulness
delivereth from death. Be ye all subject one to another, having
your conversation unblamable among the gentiles, that your good
works both ye may receive praise and the Lord may not be
blasphemed in you. Polycarp to the Phillipians 10:2
Border: UR
Size: Medium

Title: The Last Great Day
Type: Good Enhancement
Brigade: Blue/Red
Class: Territory
SA: Set your Martyr aside for two turns.  The next time this Martyr enters battle he may use any good enhancement regardless of brigade color and then remove him from the game immediately after battle.
Image: http://www.bing.com/images/search?q=The+Last+Great+Day&view=detail&id=8A4712F750F7FF6FE2A8B751C0623292D066C8C0&first=112
Verse: http://www.bing.com/images/search?q=Come+to+me+and+Drink&view=detail&id=ECE3E87793694CB71E0E75173C3B2C89D7DC3131
Border: UR/Purple
Size: Medium
 
Title: Re: The Dermo Delux - New Card Ideas
Post by: Minister Polarius on October 16, 2012, 03:01:01 AM
First, Martyrs make much more sense in Red than Purple, and none of them should be warrior-class unless they were actually warriors (WC mostly has to do with being able to hold weapons, and that's kind of the opposite of the point of a martyr).

Stephen Discarding an EC doesn't really make sense with his story, and he seems to have more of an "on death" trigger than "on failed rescue" with a removal. Should be Blue/Red (for Deacon/Martyr)

Prochorus is laughably overpowered for TGT. Remove the banding to Peter and he's alright. Should be Blue/Red (for Deacon/Martyr)

Perhaps if you have a certain number of Martyrs in your Discard? Again, should work with death rather than removal. and should be Red.

Dig the soulgen/initiative utility. Change to Red and it's all good.

Just way powerful. Combo decks would have an absolute field day with that card and the two 1/1 Martyrs. A tutor+coat+CBN status needs a higher cost or less tools for a mere suspend 1.
Title: Re: The Dermo Delux - New Card Ideas
Post by: Arrthoa on October 16, 2012, 09:10:25 AM
I agree with Pol on everything also if you want Stephen to do anything with the phars/sadds I would expand it to N.T. Evil characters given it a broader range.
Title: Re: The Dermo Delux - New Card Ideas
Post by: Lamborghini_diablo on October 16, 2012, 09:30:23 AM
Dig the soulgen/initiative utility. Change to Red and it's all good.

???

There's no "may" in his ability, and it cannot be negated. If you want initiative, you'd still need a second initiative character.

So, the only thing he can do is soul gen.
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on October 16, 2012, 06:07:53 PM
First, Martyrs make much more sense in Red than Purple, and none of them should be warrior-class unless they were actually warriors (WC mostly has to do with being able to hold weapons, and that's kind of the opposite of the point of a martyr).

Stephen Discarding an EC doesn't really make sense with his story, and he seems to have more of an "on death" trigger than "on failed rescue" with a removal. Should be Blue/Red (for Deacon/Martyr)

Prochorus is laughably overpowered for TGT. Remove the banding to Peter and he's alright. Should be Blue/Red (for Deacon/Martyr)

Perhaps if you have a certain number of Martyrs in your Discard? Again, should work with death rather than removal. and should be Red.

Dig the soulgen/initiative utility. Change to Red and it's all good.

Just way powerful. Combo decks would have an absolute field day with that card and the two 1/1 Martyrs. A tutor+coat+CBN status needs a higher cost or less tools for a mere suspend 1.

I made them all warrior class with the idea that they were "warriors" for Christ and died defending their beliefs and upholding God's Laws.  But I fixed them as you suggested.  And I'm not quite sure what you meant by your comment "Perhaps if you have a certain...." and who it refers to.
Title: Re: The Dermo Delux - New Card Ideas
Post by: Minister Polarius on October 16, 2012, 08:24:57 PM
For Antipas, since Martyrs' thing isn't really staying alive, perhaps he should trigger off having a certain number of them in your discard rather than all your Heroes being Martyrs.

The rest look good now, although I would add a "May" to Polycarp for some additional utility. Oh, and I'm not quite sure what TLGD is supposed to be doing now.
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on October 16, 2012, 09:16:29 PM
For Antipas, since Martyrs' thing isn't really staying alive, perhaps he should trigger off having a certain number of them in your discard rather than all your Heroes being Martyrs.

The rest look good now, although I would add a "May" to Polycarp for some additional utility. Oh, and I'm not quite sure what TLGD is supposed to be doing now.

Fixed.  TLGD allows any of my martyrs to use any good enhancement upon entering battle, but the cost is to remove him from the game immediately after his battle.  It's where i got my title.  It's like one last huge offensive rescue for a Soul and then he's martyr'd.
Title: Re: The Dermo Delux - New Card Ideas
Post by: Minister Polarius on October 16, 2012, 11:15:35 PM
Ah, ok, I thought you had changed it. I'd get rid of the tutor and then it'd be ok probably.
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on October 17, 2012, 06:00:49 PM
Ah, ok, I thought you had changed it. I'd get rid of the tutor and then it'd be ok probably.

Forgive my ignorance, but what do you mean by "get rid of the tutor..."?
Title: Re: The Dermo Delux - New Card Ideas
Post by: Red Wing on October 17, 2012, 06:05:56 PM
Tutor=Search.
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on October 17, 2012, 06:08:12 PM
Tutor=Search.

Ah ok.  Fixed.
Title: The Dermo Delux - New Card Ideas
Post by: jbeers285 on October 17, 2012, 07:20:13 PM
100 replies on your post . . . Your welcome lol
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on October 17, 2012, 07:44:01 PM
ummmm thanks?? lol!  I'm assuming that's a good thing???? lol!  So free booster pack for so many replies or??? lol!
Title: The Dermo Delux - New Card Ideas
Post by: jbeers285 on October 17, 2012, 07:52:10 PM
No it's not really anything lol I'm just trolling my bad
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on October 17, 2012, 09:18:27 PM
Title: Bound Demon
Brigade: Multi
Numbers: 12/12
SA: First Strike. If a Disciple is in play, may not block next round.  If block is successful, capture a Disciple.
Identifier: Unique, Demon
Verse: He laid hold of the dragon, that serpent of old, who is the Devil and Satan, and bound him for a thousand years;  Revelation 20:2
Image: http://www.bing.com/images/search?q=demon+in+chains&view=detail&id=0225054C9FA920FFFF798AE32071C9B7F1448805&first=1
Size: Medium
Border: Demon

Title: Performing Demon
Brigade: Orange/Black
Numbers: 2/8
SA: Discard an evil enhancement from your hand to protect this demon from discard abilities on opponents' cards for the remainder of the game.  May band to an evil king.
Image: http://www.bing.com/images/search?q=dancing+demon&view=detail&id=49C50A523430795CE4A5C26A35883E45AE3326BC&first=160
Verse: For they are spirits of demons, performing signs, which go out to the kings of the earth and[f] of the whole world, to gather them to the battle of that great day of God Almighty.
Size: Medium
Border: Demon

Title: Ungodly Gathering
Brigade: PG/Brown
Class: Territory
SA: Set your demon and evil king aside for 2 turns.  While they are set aside, your evil kings may band to a demon.   
Identifier: Limit one per territory
Verse: For they are spirits of demons, performing signs, which go out to the kings of the earth and[f] of the whole world, to gather them to the battle...  Revelation 16:14a
Image: http://www.bing.com/images/search?q=biblical+evil+kings&view=detail&id=A477E9F3EBBF9B6DCB448EDC353F943F8121BBD8&first=72
Size: medium
Border: UR/Demon

Title: The Mute
Brigade: White
Numbers: X/X
SA: If opponent has a demon in play, you may draw X (limit 3) or discard a demon from opponent's territory, deck, or set aside area.  Cannot be interrupted.
Identifier: X=the number of demons in opponents' territory
Verse: And when the demon was cast out, the mute spoke. And the multitudes marveled, saying, “It was never seen like this in Israel!” Matthew 9:33
Image: http://www.bing.com/images/search?q=the+mute+from+the+bible&view=detail&id=A08C1581F382A424BD357E776A5E88CC3D707850&first=1
Size: medium
Border: UR
Title: Re: The Dermo Delux - New Card Ideas
Post by: Minister Polarius on October 17, 2012, 09:59:52 PM
Bound Demon is interesting. Having all seven brigades in your territory is a huge liability, and that combined with his alternate blocking under certain conditions help to balance him. For him to work the way you want, he'd have to read like this:

"First Strike. If a Disciple is in play, may not block next round. If block is successful, capture a Disciple."

Performing Demon is very powerful, and probably too powerful since he gains a CBN protection from Discard and can band to a King (most importantly, Manasseh). Since he has to discard or reveal your hand every block, he's probably not broken, but very powerful nonetheless.

Ungodly Gathering should be Pale Green/Brown thematically (not sure where you got the Black from). Regardless, it's ludicrous powerful with Manasseh who would gain a branched band to a wide pool of amazing characters to band to. Perhaps it would be balanced if it read like this:

"Set your Evil King and Demon aside for one (or two if it would cause overbalance) turn(s). While they remain set aside, your Evil Kings may band with a Demon."

That way you'd have to have Manasseh and another King and two Demons at the same time in order to utilize it.
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on October 17, 2012, 10:35:56 PM
Bound Demon is interesting. Having all seven brigades in your territory is a huge liability, and that combined with his alternate blocking under certain conditions help to balance him. For him to work the way you want, he'd have to read like this:

"First Strike. If a Disciple is in play, may not block next round. If block is successful, capture a Disciple."

Performing Demon is very powerful, and probably too powerful since he gains a CBN protection from Discard and can band to a King (most importantly, Manasseh). Since he has to discard or reveal your hand every block, he's probably not broken, but very powerful nonetheless.

Ungodly Gathering should be Pale Green/Brown thematically (not sure where you got the Black from). Regardless, it's ludicrous powerful with Manasseh who would gain a branched band to a wide pool of amazing characters to band to. Perhaps it would be balanced if it read like this:

"Set your Evil King and Demon aside for one (or two if it would cause overbalance) turn(s). While they remain set aside, your Evil Kings may band with a Demon."

That way you'd have to have Manasseh and another King and two Demons at the same time in order to utilize it.

Eh, I keep forgetting about Manasseh when I make these banding abilities since I don't own that card.  I don't know why I was thinking black...I think I had Canaanites in my head when I was coming up with the ability....I'll modify the post and make the changes.
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on October 18, 2012, 09:28:18 PM
Title: The Poor in Spirit
Type: Hero
Brigade: Blue/White
Numbers: 3/3
SA: Holder may draw X or play an enhancement. 
Identifier: Based on a Beatitude,  X=number of opponent's Redeemed Souls
Verse: “Blessed are the poor in spirit, For theirs is the kingdom of heaven.  Matthew 5:3
Image: http://www.bing.com/images/search?q=poor+in+spirit&view=detail&id=FF8FF1F8F44873A9007A2573AB14834E7FD91F12&first=1
Border: green
Size: medium

Title: The Mourning
Type: Hero
Brigade: Blue
Numbers: 4/4
SA: Discard an enhancement from your hand or deck to discard an evil card placed in your territory by an opponent. If there are none, you may draw X. Cannot be interrupted.
Identifier: Based on a Beatitude, X= 1/2 the number of cards in opponent's hand rounded up
Image: http://www.bing.com/images/search?q=The+Mourning&view=detail&id=6D2E1BA467B58BACC8F35F4941659A8CDE8F9CED
Verse: Blessed are those who mourn, for they shall be comforted.  Matthew 5:4
Size: Medium
Border: Green

Title: The Meek
Type: Hero
Brigade: White
Numbers: 2/2
SA: Search deck for Mountain of Beatitudes and put it in play.  Mountain of Beatitudes may hold X Lost Souls while this hero remains in play. Cannot be negated.
Identifier: Based on a Beatitude, X=number of your Redeemed Souls
Verse: Blessed are the meek, for they shall inherit the earth.  Matthew 5:5
Image: http://www.bing.com/images/search?q=The+Meek&view=detail&id=428FD580AEA4A5508C0EC22DAD89B0ADB5076820
Size: medium
Border: Green

Title: The Hungry and Thirsty
Type: Hero
Brigade: Green/White
Numbers: 4/4
SA: Holder may remove X good enhancements from holder's discard pile and take them into hand. If this hero is defeated in battle, reveal the remaining unused enhancements and remove them from the game. Cannot be prevented.
Identifier: Based on a Beatitude, X=number of Beatitude heros in your territory
Verse: Blessed are those who hunger and thirst for righteousness, for they shall be filled.  Matthew 5:6
Image: http://www.bing.com/images/search?q=thirsty+for+righteousness&view=detail&id=78FC974D05440AC13BCA622AF4B7688EB1AB0D58
Size: Medium
Border: Blue

Title: The Merciful
Type: Hero
Brigade: Purple/White
Numbers: 5/2
SA: If this hero defeats an evil character in battle, that evil character returns to territory unharmed.  If this character is defeated in battle, he returns to territory with abilities increased by 1/1. This ability may be used once per game. Cannot be negated.
Verse: Blessed are the merciful, for they shall obtain mercy.  Matthew 5:7
Image: http://www.bing.com/images/search?q=the+merciful&view=detail&id=E78748C5AE2646FF29E2EEFBD4C866B4D7FB5DEE
Size: Medium
Border: Tan

*MORE BEATITUDE CHARACTERS TO COME!*
Title: Re: The Dermo Delux - New Card Ideas
Post by: Minister Polarius on October 20, 2012, 02:42:34 AM
Poor in Spirit is insanely OP. The opponent having more cards in hand than you means little since there are so many ways to get your hand size down before attacking. Having a character with perfect initiative, a huge draw potential (up to D6 on a single card) and two amazing brigades for pre-battle enhancements is good enough to be on two or three separate cards.

I'm not sure what The Mourning's abilities are supposed to be, but I'm guessing it's X/X? Be sure to include whether the number is rounded up or down (because while it is possible to have percentages in Redemption, there's only one card that does it and future possibilities should be denied). He's much more balanced at one brigade, a cost for the draw, and less ideal initiative (usually being 4/4).

Clever with The Meek. Unlikely to be used because it's so specific (unless Mountain of Sermons (got to work on that title!) is really really good). Perhaps broaden the size of the earth a bit ;)

The Hungry and Thirsty could possibly see use because of the Green/White split, but the SA is very specific and weak.

Love The Merciful. It's very powerful brigading is offset by a rather weak, perhaps even negative ability.
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on October 22, 2012, 11:18:12 PM
The first post is updated.  Here is the final set of Beatitude cards.

Title: The Pure in Heart
Brigade: White Hero
Numbers: 4/4
SA: Protect all your Beatitude heros from Go Into Captivity.  Cannot be negated by an evil card.
Identifier: Based on a Beatitude
Verse: Blessed are the pure in heart, for they shall see God. Matthew 5:8
Image: http://www.bing.com/images/search?q=Pure+in+Heart&view=detail&id=EBA9C17B25BBAC29D33179C8483549FF022A8C2D&first=1
Size: medium
Border: Red

Title: The Peacemaker
Brigade: White Hero
Numbers: X/X
SA: Negate play abilities. When blocked, draw 2 cards and reveal them on table and opponent must do the same.  If holder's cards drawn were good cards the battle ends immediately. All evil cards are underdecked.
Identifier: Based on a Beatitude, X=number of Beatitude heroes in holder's territory
Image: http://www.bing.com/images/search?q=Blessed+are+the+peacemakers&view=detail&id=6718F57D5295D54F93414E56328B05E402130AAE&first=256
Verse: Blessed are the peacemakers, for they shall be called sons of God.  Matthew 5:9
Size: Medium
Border: Purple

Title: The Persecuted
Brigade: Blue/White Hero
Numbers: 1/1
SA: Capture to your Land of Bondage to add your Beatitude hero to the battle.  Cannot be negated.
Identifier: Based on a Beatitude
Image: http://www.bing.com/images/search?q=persecuted+people+of+the+bible&view=detail&id=95386FA4FAB3DB551A387D59AE4BC45367C32FC3
Verse: Blessed are those who are persecuted for righteousness’ sake, for theirs is the kingdom of heaven.  Matthew 5:10
Size: Medium
Border: Grey

Title: The Blessed and Glad
Brigade: Green/White
Numbers: 6/3
SA: Negate an opponent's evil or neutral card. Remove a Beatitude hero from the game to search deck or discard pile for Great Is Your Reward and play it.  Cannot be interrupted.
Identifier: Based on a Beatitude
Image: http://www.bing.com/images/search?q=followers+of+christ&view=detail&id=E1F32697A746FCE6F9D3626849657FA9D4077519
Verse: “Blessed are you when they revile and persecute you, and say all kinds of evil against you falsely for My sake. 12 Rejoice and be exceedingly glad..." Matthew 5:11a
Size: Medium
Border: Green

Title: Beatitude Mountain
Type/Brigade: Site/White
SA: While this site is occupied, your Beatitude heroes are protected from capture.  If this site is discarded, holder must discard X heroes from territory.
Identifier: Based on a Beatitude, X=number of Lost Souls in this site
Image: http://www.bing.com/images/search?q=sermon+on+the+mount&view=detail&id=D72B4A08D9B09F9E44FD0DFF8387AB2640DF1A07&first=272
Verse: And seeing the multitudes, He went up on a mountain, and when He was seated His disciples came to Him. 2 Then He opened His mouth and taught them...  Matthew 5:1-2a
Size: Medium
Border: Grey

Title: Great Is Your Reward
Type/Brigade: GE/Green/White
Numbers: 2/3
SA: If all your heroes are from the book of Matthew, you may interrupt the battle and draw X.
Identifier: Based on a Beatitude, X=number of opponents' Evil Characters in play
Image: http://www.bing.com/images/search?q=heavenly+reward&view=detail&id=EF5B29D8BDC2AC44599404D25D339D4BC61783C5
Verse: ...for great is your reward in heaven, for so they persecuted the prophets who were before you.  Matthew 5:12b
Size: Medium
Border: Blue
Title: Re: The Dermo Delux - New Card Ideas
Post by: Minister Polarius on October 23, 2012, 02:47:22 PM
Adding 2/2 to Poor in Spirit did nothing to fix how OP it is. The perfect initiative was just an extra problem, the real problem is his huge draw potential, fantastic brigade combination, and unrestricted play-first. He's even stronger now than he was before.

For Pure in Heart, shouldn't that just say "Protect your Heroes from Go Into Captivity?" I can't think of any other curses that target Heroes during battle.

The Peacemaker is crazy OP. Tack a "when blocked" to the start of his second ability and you're in business.

The Persecuted is nice, operates very well under Covenant with Death and has great soul generation otherwise.

Woah Nelly! Well, first of all, the real name of the mountain is the Mount of Beatitudes, so why not just use that? Beatitude Mountain sounds like a ride at a Christian knock-off Disney World XD. There are almost no cards that ignore Heroes, and they don't see play. This card would actually be more likely to show up in Judges decks than Beatitude decks because of its synergy with Judge's Seat. Also, thematically, I don't see much about killing in the Beatitudes, so perhaps a rework is in order.

Again, not seeing the killing in the Beatitudes.
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on October 24, 2012, 09:31:08 PM
Both posts have been modified.  Let me know what you think!
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on October 26, 2012, 12:30:23 AM
Here are a couple of card ideas i got from browsing the topic "Women of the Bible":

Title: Judith of Bethulia
Type: Hero
Brigade: Red
Numbers: 5/5
SA: Discard an opponent's male evil character from territory, set-aside area, or deck.  Cannot be negated by an evil card.
Identifier: Israelite
Verse: And approached to his bed, and took hold of the hair of his head, and said, Strengthen me, O Lord God of Israel, this day. And she smote twice upon his neck with all her might, and she took away his head from him.  Book of Judith 13:7-8
Image: http://25.media.tumblr.com/tumblr_m055i9mfYd1qc6wuio1_1280.jpg
Size: medium
Border: Red

Title: General Holofernes
Type: Evil Character
Brigade: Pale Green
Class: Warrior
Numbers: 8/8
SA: Remove your Assyrian Tribute artifact from the game to search deck for an Assyrian and add it to the battle. Cannot be negated by a good card.
Identifier: Assyrian, Fought in an earthly battle
Verse: Now the children of Israel, that dwelt in Judea, heard all that Holofernes the chief captain of Nabuchodonosor king of the Assyrians had done to the nations, and after what manner he had spoiled all their temples, and brought them to nought. Book of Judith 4:1
Image: http://www.artclon.com/OtherFile/Judith_and_Holofernes.jpg
Size: medium
Border: Green

For Reference, here is Judith's and Holofernes' story: http://www.eskimo.com/~lhowell/bcp1662/apocrypha/judith.html
Title: Re: The Dermo Delux - New Card Ideas
Post by: Minister Polarius on October 26, 2012, 01:26:23 AM
Apocryphal cards are generally frowned upon strongly. Also, as a general note, you go way overboard with UR's, those should only be for major features in the Bible, like Noah and whatnot.

Anyway, Judith is pretty nice. Having a strong female snipe in Red would be very beneficial to it. I'd like it better if the restriction were to be on Human, or Human O.T. rather than Warrior-Class so she could snipe chump blockers before they even become an issue.

General Holofernes is just a variation on ASA with banding and without CBN. I don't like the idea of a Fort discarder being about to band to a second fort discarder. Also, anything that has carte blance to band to an Assyrian is going to be very powerful, especially in T2. A more creative ability is probably in order.

Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on October 26, 2012, 11:12:40 AM
Apocryphal cards are generally frowned upon strongly. Also, as a general note, you go way overboard with UR's, those should only be for major features in the Bible, like Noah and whatnot.

Anyway, Judith is pretty nice. Having a strong female snipe in Red would be very beneficial to it. I'd like it better if the restriction were to be on Human, or Human O.T. rather than Warrior-Class so she could snipe chump blockers before they even become an issue.

General Holofernes is just a variation on ASA with banding and without CBN. I don't like the idea of a Fort discarder being about to band to a second fort discarder. Also, anything that has carte blance to band to an Assyrian is going to be very powerful, especially in T2. A more creative ability is probably in order.

First of all ur statement about apocryphal cards....if you mean because the book is not in our bible I don't see why it would be frowned upon because there are cards referenced to Josephus which is in the catholic bible...This book of Judith is not in our canon but is in the Catholic cannon of scripture.  I hope that is what you meant...i'm sorry if i misunderstand.

Second, I only choose UR because I enjoy the border....I chose UR for these two because these are characters that are unfamiliar to most of us, I'm sure.  Unless, there are some catholic players which i'm sure there are...;)

Thirdly, I will update the original post to fix the cards.
Title: Re: The Dermo Delux - New Card Ideas
Post by: Lamborghini_diablo on October 26, 2012, 11:34:25 AM
Second, I only choose UR because I enjoy the border....I chose UR for these two because these are characters that are unfamiliar to most of us, I'm sure.

UR should be reserved for the strongest / rarest cards, rather than being used because it's the coolest looking border.
Title: Re: The Dermo Delux - New Card Ideas
Post by: Minister Polarius on October 26, 2012, 01:45:45 PM
Josephus isn't in the Catholic Bible, he's a Jewish historian. The reason he's used as references on some cards is that they were in the Bible, but not named. The reason the Apocrypha is not used in Redemption is because Rob doesn't want to alienate Protestants as we do not believe those books to be divinely authored. Of course, you're free to make card ideas about ponies, so don't let that stop you from making ideas, just know they would never be printed.
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on October 26, 2012, 05:44:46 PM
Second, I only choose UR because I enjoy the border....I chose UR for these two because these are characters that are unfamiliar to most of us, I'm sure.

UR should be reserved for the strongest / rarest cards, rather than being used because it's the coolest looking border.

*sigh* fine....:)
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on October 26, 2012, 05:47:56 PM
Josephus isn't in the Catholic Bible, he's a Jewish historian. The reason he's used as references on some cards is that they were in the Bible, but not named. The reason the Apocrypha is not used in Redemption is because Rob doesn't want to alienate Protestants as we do not believe those books to be divinely authored. Of course, you're free to make card ideas about ponies, so don't let that stop you from making ideas, just know they would never be printed.


Oh, it won't...:)  In all honesty, I don't think anybody's cards would be printed.  Although, if it would ever happen that they would be printed, we should get some of the proceeds for them being our ideas and Lambo for actually making them....;)  Are you sure Josephus isn't in their cannon of Scripture? My in-laws are Catholic and I thought they said that Josephus was in there somewhere.....I know I asked them a great while back....but I could be mistaken about their response....lol.....it's ok....not really that important.  I just thought these characters were interesting and could add to the game is all. Original post updated.
Title: Re: The Dermo Delux - New Card Ideas
Post by: Minister Polarius on October 26, 2012, 06:30:15 PM
You may be thinking of I and II Maccabees.

I like Holofernes a lot better now.
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on October 26, 2012, 06:40:25 PM
You may be thinking of I and II Maccabees.


I like Holofernes a lot better now.

That could be...and awesome!

Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on October 26, 2012, 10:07:23 PM
My brother in law came up with this idea somewhat.  I revamped it to not make it as crazy as he had it....lol.  So here it is:

Title: Mark of The Beast
Type: Curse
Curse Brigade: Orange
SA: Place in an opponent's territory for six turns.  During each upkeep phase, holder may discard a card at random from opponent's hand or deck.  Opponent may reveal and underdeck Son of God to remove this card from the game.
Identifier: Based on prophecy
Verse: And the smoke of their torment will rise for ever and ever. There will be no rest day or night for those who worship the beast and its image, or for anyone who receives the mark of its name.”  Revelation 14:11
Image: http://www.bing.com/images/search?q=mark+of+the+beast&view=detail&id=8D38AA79CEF23C88502A7343F8697CB37C3FC515&first=1
Size: Medium
Border: Demon

Title: Re: The Dermo Delux - New Card Ideas
Post by: Josh on October 27, 2012, 08:02:37 PM
Title: Mark of The Beast
Type: Curse
Curse Brigade: Orange
SA: Place in an opponent's territory for six turns.  During each upkeep phase, opponent must roll a 6 sided die and discard X cards from hand. Opponent may reveal and underdeck Son of God to remove this card from the game. Cannot be prevented.
Identifier: Based on prophecy, X=number of die roll

Unfortunately, this card is overpowered.  The CBP doesn't really do anything for it, since it is a curse and can be activated via your artifact pile.  This will discard an average of 3.5 cards from opponent's hand per turn for 6 turns.  And if it lands a big number, like 5 or 6, your opponent is probably crippled beyond repair.  I would suggest finding a way to lighten the discard ability, possibly without involving dice.
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on October 28, 2012, 05:17:41 PM
Title: Mark of The Beast
Type: Curse
Curse Brigade: Orange
SA: Place in an opponent's territory for six turns.  During each upkeep phase, opponent must roll a 6 sided die and discard X cards from hand. Opponent may reveal and underdeck Son of God to remove this card from the game. Cannot be prevented.
Identifier: Based on prophecy, X=number of die roll

Unfortunately, this card is overpowered.  The CBP doesn't really do anything for it, since it is a curse and can be activated via your artifact pile.  This will discard an average of 3.5 cards from opponent's hand per turn for 6 turns.  And if it lands a big number, like 5 or 6, your opponent is probably crippled beyond repair.  I would suggest finding a way to lighten the discard ability, possibly without involving dice.

I kept the die in there but made it so that X= 1/2 the number of the die roll rounded down.  That may make things abit easier to handle for the opponent.  I'd rather not take out the die altogether if possible.
Title: Re: The Dermo Delux - New Card Ideas
Post by: Minister Polarius on October 28, 2012, 11:10:39 PM
Chance is bad for card games. If you want to keep the roll in there, it's your call, but adding chance to a game robs both sides of any possible satisfaction. I'd never feel I deserved a win that I got through lucky coin flips and die rolls, and I'd feel cheated if I were on the other side of the table.
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on October 29, 2012, 03:19:51 PM
Chance is bad for card games. If you want to keep the roll in there, it's your call, but adding chance to a game robs both sides of any possible satisfaction. I'd never feel I deserved a win that I got through lucky coin flips and die rolls, and I'd feel cheated if I were on the other side of the table.

hmmmm....ok gotta think this rework....
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on October 31, 2012, 05:29:32 PM
Chance is bad for card games. If you want to keep the roll in there, it's your call, but adding chance to a game robs both sides of any possible satisfaction. I'd never feel I deserved a win that I got through lucky coin flips and die rolls, and I'd feel cheated if I were on the other side of the table.

hmmmm....ok gotta think this rework....

Ok original post modified.  Let me know what you think.
Title: Re: The Dermo Delux - New Card Ideas
Post by: dermo4christ on October 31, 2012, 06:16:34 PM
Here's kind of a silly card....this is based off of my favorite Southern Gospel Quartet when I was growing up:

Title: The Cathedral Quartet
Type: Hero
Brigade: White
Numbers: 4/4
SA: Search deck for up to X Musicians.  This character may band to one or all Musicians in holder's territory.  Remove this character from the game immediately after battle regardless of battle outcome.
Identifier: Musician, X=number of opponent's Redeemed Souls
Verse: Brethren, we have met to worship and adore the Lord our God;   Lyrics by Bart Millar....Sung by The Cathedral Quartet (1983)
Image: http://www.bing.com/images/search?q=The+Cathedral+Quartet&view=detail&id=C3FFDBC78F3E59EDB728D96D46F5CB5E22F877D2&first=91
Border: UR
Size: medium

Now for more serious:
Title: Mattathias
Type: Warrior-class Hero
Brigade: Teal/Red
Numbers: 6/X
SA: Repel Antiochus IV Epiphanes.  If this character is defeated in battle, discard an opponent's warrior class evil character from territory regardless of protection then remove this character from the game immediately after battle.
Identifier: Fought in an earthly battle, Priest, X=number of opponent's evil characters in territory
Verse: Even if all the nations that live under the rule of the king obey him, and have chosen to do his commandments, departing each one from the religion of his fathers, yet I and my sons and my brothers will live by the covenant of our fathers...We will not obey the king's words by turning aside from our religion to the right hand or to the left."  I Maccabee 2:19b-22
Image: http://www.bing.com/images/search?q=Mattathias&view=detail&id=6BE60CDC14420853808F2124EF8703DA10090328&first=1
Border: Teal
Size: Medium

Title: Judah the Hammer
Type: Warrior-class Hero
Brigade: Teal/Red
Numbers: 8/8
SA: After battle, you may discard this card to discard any warrior-class evil character in opponent's deck or territory.  Sword of Apollonius cannot be negated.
Identifier: Priest, Fought in an earthly battle
Verse: When Judas [Judah] learned of it, he went out to meet him, and he defeated and killed him...Then they seized their spoils; and Judas [Judah] took the sword of Apollonius, and used it in battle the rest of his life.  I Maccabee 3:11-12
Image: http://www.bing.com/images/search?q=Judah+the+Hammer&view=detail&id=A6858351B237B91C6676E911EF825B01FD31B61C
Border: Teal/Red
Size: medium

Title: Jonathan
Type: Warrior-class Hero
Brigade: Red/Gold
Numbers: 1/1
SA: When blocked, return X captured characters to owners' territories then discard this card after battle regardless of outcome. Cannot be negated.
Identifier: Judge, Fought in an earthly battle, X=number of heroes in your territory.
Verse: He restored to him the captives whom he had formerly taken from the land of Judah; then he turned and departed to his own land, and came no more into their territory.  I Maccabee 9:72
Image: http://www.bing.com/images/search?q=Maccabees+And+The+Syrians&view=detail&id=E144BAC78A5A5C669C047DB5FEB53C7FD1989907
Size: Medium
Border: Red

Title: Governor Apollonius
Type: Warrior-Class Evil Character
Brigade: Black/Grey
Numbers: 8/9
SA: If another Syrian is in play, you may search deck or discard pile for Sword of Apollonius and play it.  After battle, you may remove this hero from the game to discard a male human Hero from each opponent's territory.  Cannot be negated.
Identifier: Syrian, Fought in an earthly battle
Verse: But Apollonius gathered together Gentiles and a large force from Samaria to fight against Israel.  I Maccabee 3:10
Image: http://www.bing.com/images/search?q=ancient+evil+syrian+governors&view=detail&id=4C693B0EF60CCD1F459A12C94B60C948F5B4A3BA
Size: Medium
Border: Purple

Title: Sword of Apollonius
Type: Good/Evil Enhancement
Brigade: Teal/Black/Grey
Class: Warrior-class
SA: If used by a Priest, return opponent's evil character back to territory. If used by a Syrian, you may interrupt the battle and draw X (limit 3) and play the next enhancement.
Identifier: X=number of warrior-class characters in battle
Verse: ...and Judas took the sword of Apollonius, and used it in battle the rest of his life.  I Maccabee 3:12b
Image: http://www.bing.com/images/search?q=Sword+of+Apollonius&view=detail&id=98CB41611F7649888C5673188E0F3B0082B701EC
Size: Medium
Border: UR/Red

*I know this stuff is from the Apocrypha, but I thought these ideas and characters were cool enough to make some cards. I'm Protestant and I know the Apocrypha is frowned upon, but I feel that these character ideas are cool, nonetheless.*  Please do not be offended.
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