Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: Blisstake on January 28, 2014, 02:19:30 PM
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What about evil cards with 0/0 stats that when entering battle, takes out itself and the hero? lets also add it cannot be negated
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What about evil cards with 0/0 stats that when entering battle, takes out itself and the hero? lets also add it cannot be negated
A one card cost for a block that is CBN is is too much overkill.
Uzzah is considered one of the best EC's in the game and he cost himself and an artifact. He is also preventable.
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Maybe limit 1 per deck? And maybe make it preventable?
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Maybe limit 1 per deck? And maybe make it preventable?
That could make it more feasible but a chump character that wipes out the hero's in battle is too much. Part of creating card ideas is looking at existing cards to help keep balance in the ability.
Archers all dc one hero in territory and then dc themselves. Uzzah as mentioned dc's himslef plus an artifact. Other characters require u you dc a card in order to dc all cards in battle. All of those cards have extra cost and none of them are CBN, CBP.
*** side note I reworded my original reply bc I reread it and felt it was over critical***
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I made an ec that discarded all heroes in battle, cannot be negated, at the cost of a dominant from hand or deck.
Point being, costs should match. If you can stop a FBTNB chain, make it cost enough. Too low a price and everyone will use it.
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No, i mean the one character that enters battle, you place the suicide card, and it gets rid of the one hero due to its ability. Simple: it takes itself out for one. Also, lets add in that it cannot be banded, or enhanced in anyway. So just 1 card per deck, destroys 1 character in battle, and destroys itself at the same time. Battle over, no LS gained, just both cards destroyed