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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: Red on January 26, 2014, 01:49:12 AM

Title: Straight Green needs work.
Post by: Red on January 26, 2014, 01:49:12 AM
Jonah
Green 7/5 hero
Search deck for a Jonah enhancement and set it aside for 1 turn.
You may set aside this hero for three turns, upon return draw 5 cards.
Jonah 1.1

Prayer from the Whale
Green/blue enhancement. TC
If Jonah is set aside return him and draw 5 cards.

Preaching to Ninevah
Green enhancement.
If played on Jonah shuffle all evil characters in play into owners decks. Otherwise shuffle an evil character into owner's deck

The Word of the Lord
Green TC
If all your heroes in play are green prophets search deck for a prophet or draw 2 cards.

Agabus' warning.
Green ehancement 1/1
Interupt the battle. Reveal Opponet's hand. Shuffle an Evil character.

Aaron's Rod
Green enhancement
Negate all enhancements involving magic. Shuffle an Evil character or discard two magicians. CBN

Confused Languages
Green enhancement 2/1
All evil characters in battle convert to a evil brigade of your choice.
Title: Re: Straight Green needs work.
Post by: The Guardian on January 26, 2014, 02:00:07 AM
I like the concept of Jonah being set-aside and then "rewarded" for coming back, but 5 seems a bit high. In T2, you could use Kerith Revine to set him aside at will and use Prayer 4x.

Title: Re: Straight Green needs work.
Post by: Red on January 26, 2014, 02:03:00 AM
I like the concept of Jonah being set-aside and then "rewarded" for coming back, but 5 seems a bit high. In T2, you could use Kerith Revine to set him aside at will and use Prayer 4x.
Prayer as a concept is very hard to get right. I'm trying to do this without being super messy. Any way of wording Prayer where I could keep five?
Title: Re: Straight Green needs work.
Post by: The Guardian on January 26, 2014, 02:09:13 AM
Making it bi-color (not sure what the other color would be) would limit it to two per deck in T2. That has been the route we've taken when we want to make a strong, versatile card for T1, but where we don't necessarily want T2 decks having 4 of them.
Title: Re: Straight Green needs work.
Post by: Red on January 26, 2014, 02:11:41 AM
Making it bi-color (not sure what the other color would be) would limit it to two per deck in T2. That has been the route we've taken when we want to make a strong, versatile card for T1, but where we don't necessarily want T2 decks having 4 of them.
I could make it Green/Blue due to the old Jonah and it's another color. Thoughts on the rest of my cards?
Title: Re: Straight Green needs work.
Post by: The Guardian on January 26, 2014, 02:25:23 AM
Solid concepts--I'm not sure Word of the Lord would see much play as it requires your opponent's heroes to all be prophets too, unless you meant to have it say "If all your heroes in play are prophets"
Title: Re: Straight Green needs work.
Post by: Red on January 26, 2014, 08:48:29 AM
Solid concepts--I'm not sure Word of the Lord would see much play as it requires your opponent's heroes to all be prophets too, unless you meant to have it say "If all your heroes in play are prophets"
Fixed.
Title: Re: Straight Green needs work.
Post by: browarod on January 26, 2014, 11:05:12 AM
If you want to limit the abuse with Prayer without adding a brigade you could reword it to: "If Jonah is set aside from his own special ability return him and draw 5 cards." That way Prayer becomes just a way to use Jonah's ability but faster and you still have to waste 4 battle phases (or at least 4 bandings during battle) to use 4 Prayers.

I like that Preaching to Ninevah isusable by any green Hero but does more if used by Jonah. Thematic cards like that make me happy. :)

I would like Agabus' Warning more if it let you look at their hand rather than revealing it. That way you get a bigger advantage in MP (which is my favorite category :P).

I like Word of the Lord because prophets don't have a lot of character tech. If you can manage to pull one out (say with the Covenant that does that) you could then use this to pull out another one and keep things going.
Title: Re: Straight Green needs work.
Post by: CJSports on January 26, 2014, 12:14:29 PM
Not that these are bad ideas but green doesn't really need drawing. It just needs more relevant cards. The problem is not that they can't get out there power cards...it's that when they come out they don't anything. They have provisions, two bears, and spiritual warfare. Provisions has a lot of ways around it, two bears can be negated, so the only really solid battle winner they have is spiritual warfare which has to be played pre-block to be effective. So the answer is really not to give them drawing.  :2cents:
Title: Re: Straight Green needs work.
Post by: browarod on January 26, 2014, 12:49:51 PM
Not that these are bad ideas but green doesn't really need drawing. It just needs more relevant cards. The problem is not that they can't get out there power cards...it's that when they come out they don't anything. They have provisions, two bears, and spiritual warfare. Provisions has a lot of ways around it, two bears can be negated, so the only really solid battle winner they have is spiritual warfare which has to be played pre-block to be effective. So the answer is really not to give them drawing.  :2cents:
To be fair, 2 of his ideas are battle winners. ;)
Title: Re: Straight Green needs work.
Post by: Red on January 26, 2014, 01:18:16 PM
Not that these are bad ideas but green doesn't really need drawing. It just needs more relevant cards. The problem is not that they can't get out there power cards...it's that when they come out they don't anything. They have provisions, two bears, and spiritual warfare. Provisions has a lot of ways around it, two bears can be negated, so the only really solid battle winner they have is spiritual warfare which has to be played pre-block to be effective. So the answer is really not to give them drawing.  :2cents:
Unless you are talking T2 almost all of these points are Irrevalant. Negates on evil are few and far between. Evil is based more on suicide or standalone. Added more cards By the way.
Title: Re: Straight Green needs work.
Post by: CJSports on January 29, 2014, 05:55:32 PM
My points are not irrelevant because drawing does not stop the defenses you just talked about so my point still stands that drawing is not what green needs. Maybe it's not battle winners either, I could be wrong their. If we take your assumption on defense as true then they need prevent cards.

However, evil is usually only suicide or standalones when it is a small defense or a speed deck otherwise I've been seeing a lot of other defense being used such as babs. 
Title: Re: Straight Green needs work.
Post by: Red on January 29, 2014, 07:18:50 PM
My points are not irrelevant because drawing does not stop the defenses you just talked about so my point still stands that drawing is not what green needs. Maybe it's not battle winners either, I could be wrong their. If we take your assumption on defense as true then they need prevent cards.

However, evil is usually only suicide or standalones when it is a small defense or a speed deck otherwise I've been seeing a lot of other defense being used such as babs.
Green murders LOLbabs. Isaiah hurts some suicide and what he doesn't hurt we have thorns lost soul for or Initive characters. Standalones other than FW stinks.  It's not an assumption, what is good is what is good and those are the most efficient defensive cards in the game.
Title: Re: Straight Green needs work.
Post by: CJSports on January 29, 2014, 09:52:06 PM
My points are not irrelevant because drawing does not stop the defenses you just talked about so my point still stands that drawing is not what green needs. Maybe it's not battle winners either, I could be wrong their. If we take your assumption on defense as true then they need prevent cards.

However, evil is usually only suicide or standalones when it is a small defense or a speed deck otherwise I've been seeing a lot of other defense being used such as babs.
Green murders LOLbabs. Isaiah hurts some suicide and what he doesn't hurt we have thorns lost soul for or Initive characters. Standalones other than FW stinks.  It's not an assumption, what is good is what is good and those are the most efficient defensive cards in the game.

I don't agree with you but that's fine. Either way I made my suggestions. Take them for what they are worth to you.
Title: Re: Straight Green needs work.
Post by: Red on January 29, 2014, 10:19:33 PM
My points are not irrelevant because drawing does not stop the defenses you just talked about so my point still stands that drawing is not what green needs. Maybe it's not battle winners either, I could be wrong their. If we take your assumption on defense as true then they need prevent cards.

However, evil is usually only suicide or standalones when it is a small defense or a speed deck otherwise I've been seeing a lot of other defense being used such as babs.
Green murders LOLbabs. Isaiah hurts some suicide and what he doesn't hurt we have thorns lost soul for or Initive characters. Standalones other than FW stinks.  It's not an assumption, what is good is what is good and those are the most efficient defensive cards in the game.

I don't agree with you but that's fine. Either way I made my suggestions. Take them for what they are worth to you.
Good deal.
Title: Re: Straight Green needs work.
Post by: Blisstake on January 30, 2014, 01:22:36 AM
You should make the whale a card... just seems fitting. Make it somewhat a brute card, and maybe have its ability be this:

May band with Jonah. If banded with Jonah, Jonah is removed for 7 turns. When returned, draw 3 cards
Title: Re: Straight Green needs work.
Post by: Nameless on January 30, 2014, 05:48:40 PM
You should make the whale a card... just seems fitting. Make it somewhat a brute card, and maybe have its ability be this:

May band with Jonah. If banded with Jonah, Jonah is removed for 7 turns. When returned, draw 3 cards
I do not mean to be rude, but I can find no reason that that would ever be played in a deck.
Title: Re: Straight Green needs work.
Post by: Blisstake on January 30, 2014, 05:49:59 PM
what about modifying for 4 turns, but for 6 cards then?
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