Author Topic: The Day of God's Wrath - 1st version  (Read 4130 times)

browarod

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Re: The Day of God's Wrath - 1st version
« Reply #25 on: February 26, 2015, 01:16:52 PM »
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It does have a downside, if your tied with anyone at the end of the tournament, they'll win the LS Differential.
You could make each Rev GE in the LOR count as a point.
He'd have to specify a score of 7 to make it usable in T2. I think T1 has a restriction that you can't score more than 5 in a game now (due to people cheesing their differential years ago by waiting until 4 to play SoG/NJ, or rescuing the second half of a Lost Souls card and something else with the doms) so a score of 7 would work for both Types.

Offline megamanlan

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Re: The Day of God's Wrath - 1st version
« Reply #26 on: February 26, 2015, 02:02:30 PM »
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The only other thing I'm concerned about is the issue of should I make it that the Enhancements have to survive the battle to go to the LoR just so that Opponent can attempt to negate them?
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

LukeChips

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Re: The Day of God's Wrath - 1st version
« Reply #27 on: February 26, 2015, 09:35:37 PM »
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The only other thing I'm concerned about is the issue of should I make it that the Enhancements have to survive the battle to go to the LoR just so that Opponent can attempt to negate them?
If you discide to do that I would make it so you can have at least 9-10 Rev. GEs.

Offline megamanlan

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Re: The Day of God's Wrath - 1st version
« Reply #28 on: February 26, 2015, 10:44:00 PM »
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The reason why it's 7 is because each of the Judgements, The Seals, Trumpets and Bowls, each have 7 judgements to them. While there are a few others such as the Judgement of the Harlot, The Final Judgement with the Book of Life, and a couple others, it still leaves about 20 Enhancements directly involved with God's Final Judgement of Man. In all honesty, I think I could tweak the wording and clarify that it can only snatch up Enhancements involving Final Judgement when they are discarded at the end of the battle phase or if they're effects resolved, (ie they were not negated)... But if anyone thinks I do or don't need that please let me know!
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

LukeChips

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Re: The Day of God's Wrath - 1st version
« Reply #29 on: February 27, 2015, 09:41:27 AM »
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I would make the Rev. GEs like doms, only have as many as you have LS in your deck.

Offline megamanlan

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Re: The Day of God's Wrath - 1st version
« Reply #30 on: February 27, 2015, 11:39:01 AM »
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I'm not a fan of putting caps on the number of cards that aren't totally broken... And add in that this hasn't really been tested as of yet and I'm wondering if it would even be very broken especially if you add in that many of the current cards that fill into the set are Battle Winners or impractical (ie all of the Trumps except the 7th Trump) which if they are resolving and aren't negated, then your not going to use too many others in the same battle.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

LukeChips

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Re: The Day of God's Wrath - 1st version
« Reply #31 on: February 27, 2015, 12:59:37 PM »
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Are you actually going to print these?

Offline megamanlan

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Re: The Day of God's Wrath - 1st version
« Reply #32 on: February 27, 2015, 03:51:17 PM »
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I'm gonna get them so I can try them out on Lackey or RTS.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

LukeChips

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Re: The Day of God's Wrath - 1st version
« Reply #33 on: February 27, 2015, 04:29:31 PM »
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I'm gonna get them so I can try them out on Lackey or RTS.
Wow, that wouhld be awesome!

Offline megamanlan

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Re: The Day of God's Wrath - 1st version
« Reply #34 on: February 27, 2015, 05:44:18 PM »
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But I am holding off in finishing that until I know how to add cards to Lackey and until I have worked on some more cards. (Mainly making some actually good Rev Angels besides Michael.)
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

LukeChips

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Re: The Day of God's Wrath - 1st version
« Reply #35 on: February 27, 2015, 06:05:04 PM »
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Why do they have to be revlation angels can't they be any angels?

Offline megamanlan

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Re: The Day of God's Wrath - 1st version
« Reply #36 on: February 27, 2015, 07:20:52 PM »
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Because I'm working on creating a Revelation Angel theme, that and mostly the Rev Angels are involved in judgement, most of the others are involved with other things, and add in that only the Angels in Revelation more function on their own rather then anything else.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

LukeChips

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Re: The Day of God's Wrath - 1st version
« Reply #37 on: February 28, 2015, 08:17:57 AM »
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Can't you.use the strong angel? I think that he iis from revalation.

Offline megamanlan

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Re: The Day of God's Wrath - 1st version
« Reply #38 on: February 28, 2015, 11:45:28 AM »
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Yes, but he'll negate the enhancement so if I have it that the enhancement's effect had to resolve, then TSA doesn't really work without another way to keep the cards from being negated.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

LukeChips

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Re: The Day of God's Wrath - 1st version
« Reply #39 on: February 28, 2015, 07:55:30 PM »
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Yes, but he'll negate the enhancement so if I have it that the enhancement's effect had to resolve, then TSA doesn't really work without another way to keep the cards from being negated.
Can't they still go in the LOR if they are negated.

Offline megamanlan

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Re: The Day of God's Wrath - 1st version
« Reply #40 on: February 28, 2015, 07:59:44 PM »
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My plan is the next version requires that they resolve their effects to be allowed to go to LOR.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

LukeChips

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Re: The Day of God's Wrath - 1st version
« Reply #41 on: February 28, 2015, 08:54:58 PM »
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My plan is the next version requires that they resolve their effects to be allowed to go to LOR.
That would make it even harder to accomplish!

Offline megamanlan

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Re: The Day of God's Wrath - 1st version
« Reply #42 on: February 28, 2015, 10:37:04 PM »
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I don't really want it too be too easy. Which I'm concerned that it might be right now. And besides that, I've have plenty of ways to recycle the ones from Discard.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

LukeChips

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Re: The Day of God's Wrath - 1st version
« Reply #43 on: March 01, 2015, 08:16:52 AM »
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I don't really want it too be too easy. Which I'm concerned that it might be right now. And besides that, I've have plenty of ways to recycle the ones from Discard.
Its harder nowadays because some GEs get underdecked or removed in some other way.

 


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