Author Topic: Revelations Expansion/Theme  (Read 11218 times)

Warrior_Monk

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Re: Revelations Expansion/Theme
« Reply #25 on: April 11, 2011, 06:58:08 PM »
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I'd prefer Red. Gold already has two themes, both of which are better than red warriors.

Offline The M

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Re: Revelations Expansion/Theme
« Reply #26 on: April 11, 2011, 08:33:25 PM »
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or a New Brigade.

I vote either
Cyan
Periwinkle
Coquelicot
or
Beige
Retired?

drb1200

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Re: Revelations Expansion/Theme
« Reply #27 on: April 11, 2011, 08:37:40 PM »
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or a New Brigade.

I vote either
Cyan
Periwinkle
Coquelicot
or
Beige
Pink
Tan
Maroon

Warrior_Monk

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Re: Revelations Expansion/Theme
« Reply #28 on: April 11, 2011, 09:13:55 PM »
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I would be against a new brigade.

Offline Minister Polarius

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Re: Revelations Expansion/Theme
« Reply #29 on: April 12, 2011, 03:26:40 AM »
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The only possible way there would be a new offensive brigade is if there were a major Early Church set printed. That's the only theme left in the game that has enough material that isn't already in another theme to warrant its own new Brigade.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline megamanlan

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Re: Revelations Expansion/Theme
« Reply #30 on: April 12, 2011, 09:50:41 AM »
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Yea, I think the Brigades are good for right now, unless they make a Women only Brigade which was Pink, (Which would be kinda wierd) I believe that the Heavenly cards should be Silver as well, because they should work w/ Angels. It wouldn't make sense to not allow them to work w/ Angels by seperating them into another Brigade.

Angels need some new useful cards which only can be provided in Revelation, basically the same with Demons as well. And Heritics could actually become a viable option if they made a Revealation set.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Red

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Re: Revelations Expansion/Theme
« Reply #31 on: April 12, 2011, 11:31:09 AM »
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Yea, I think the Brigades are good for right now, unless they make a Women only Brigade which was Pink, (Which would be kinda wierd) I believe that the Heavenly cards should be Silver as well, because they should work w/ Angels. It wouldn't make sense to not allow them to work w/ Angels by seperating them into another Brigade.

Angels need some new useful cards which only can be provided in Revelation, basically the same with Demons as well. And Heritics could actually become a viable option if they made a Revealation set.
No, No, and No. Hereitics are good, Angels need reprints, And plenty of demons left before you need revelation.
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3rd T1-2P 2018, 3rd T2-2P 2019
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Offline megamanlan

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Re: Revelations Expansion/Theme
« Reply #32 on: April 13, 2011, 04:02:29 AM »
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You can't run a full Heritic Deck, and all Heritic strategies Invovle using cards that are not for Heritics, like Nebu. And most of the Angel cards that really need reprints (Most of the seals, all of the trumpets (excluding the 7th) Servant Angel, Guiding Angel etc.) are Revelation Cards. And the Demons in Revealation need to be reprinted because their curretly useless.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Red

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Re: Revelations Expansion/Theme
« Reply #33 on: April 13, 2011, 08:28:58 AM »
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Red dragon isn't useless.... And Heretics have screwed me over many times.
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Offline megamanlan

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Re: Revelations Expansion/Theme
« Reply #34 on: April 13, 2011, 02:56:05 PM »
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I have played Heritics and they need more that what they currently have. And the ones I was referring to was Beast of the Sea/Earth and cards like Babylon the Great and others. Although I think that Red Dragon should be reprinted into Orange, because he's a demon.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline COUNTER_SNIPER

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Re: Revelations Expansion/Theme
« Reply #35 on: April 13, 2011, 06:25:27 PM »
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or a New Brigade.

I vote either
Cyan
Periwinkle
Coquelicot
or
Beige
Pink
Tan
Maroon

Burnt Sienna


-C_S
I also like potatoes

Offline Irish_Luck

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Re: Revelations Expansion/Theme
« Reply #36 on: April 13, 2011, 08:17:02 PM »
+2
Then they could make a blue/silver enhancement:

Beginning and End - Band into battle all hero's with either a Genesis or Revelation Reference. Cannot be negated if John is in play.
It would have the verse Revelations 21:6 "And he also said, "It is finished! I am the Alpha and the Omega--the Beginning and the End. To all who are thirsty I will give freely from the springs of the water of life."
Go Dolphins!

Offline megamanlan

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Re: Revelations Expansion/Theme
« Reply #37 on: April 15, 2011, 02:49:09 AM »
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That could be interesting... I was thinking of a Dominant that could pop In play or Set-aside Fortresses or Sites. It would make Boat & Chamber not as awesome. And keep them from being Game winners/changers so much.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

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Re: Revelations Expansion/Theme
« Reply #38 on: April 15, 2011, 08:53:20 AM »
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People have been proposing a fort-killing Dom for a long time, but the general consensus is that it's a non-starter, especially one that also targets set-aside.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline SomeKittens

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Re: Revelations Expansion/Theme
« Reply #39 on: April 15, 2011, 11:34:35 AM »
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Then they could make a blue/silver enhancement:

Beginning and End - Band into battle all hero's with either a Genesis or Revelation Reference. Cannot be negated if John is in play.
It would have the verse Revelations 21:6 "And he also said, "It is finished! I am the Alpha and the Omega--the Beginning and the End. To all who are thirsty I will give freely from the springs of the water of life."
Sadly, John can't even use it...
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline megamanlan

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Re: Revelations Expansion/Theme
« Reply #40 on: April 16, 2011, 12:14:08 AM »
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1st. I agree, they should put it in a set as a UR. It would make cards like Boat/Chamber not so perfect. And make a way to knockdown high-powered Sites and Fort's.

Also, on the card, make it Silver/Purple. Problem solved.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline COUNTER_SNIPER

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Re: Revelations Expansion/Theme
« Reply #41 on: April 16, 2011, 12:19:06 AM »
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I kind of feel that forts shouldn't be easy to get rid of... after all, a fortress is a stronghold of sorts.  Just my thought.

-C_S
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Offline cookie monster

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Re: Revelations Expansion/Theme
« Reply #42 on: April 16, 2011, 11:38:11 AM »
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I just thought of a dom that would take down a fortress!

"Fall of babylon" interupt the speciel ability of any fortress in play and move it to holders teretory for remander of game, that fortress may hold as many demons as holder chooses, protect demons from discard by a good card exept silver discard abilities. the verse would be: Revelations 18:2, And he called out in a mighty voice,"Fallen, Fallen is
Babylon the great! She has become a dwelling place for demons, a haunt for every unclean spirit, a haunt for every unclean bird, a haunt for every unclean and detestable beast.   
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Offline The M

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Re: Revelations Expansion/Theme
« Reply #43 on: April 16, 2011, 12:54:48 PM »
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Maybe this could be adapted.

Fall of Babylon
Dom/Enhancement??
Interrupt the special ability of any fortress in play and move it to holders territory for remainder of game regardless of protection. That fortress may hold 1 demon to protect all demons in play from discard by a good enhancement.
Retired?

Offline SomeKittens

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Re: Revelations Expansion/Theme
« Reply #44 on: April 16, 2011, 05:06:39 PM »
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How's about we don't need any more dominants?
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline The Warrior

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Re: Revelations Expansion/Theme
« Reply #45 on: April 16, 2011, 05:55:38 PM »
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how bout a new type of card, an "event" card could be like placed somewhere( during like prep, without needing like anything ) just waiting to be active, like example :

Fall of Babylon
Event card
Place on A Fortress or Revelations Site. When that Card is Removed from play instead
Quote
Move it to holders territory for remainder of game regardless of protection. That fortress may hold 1 demon to protect all demons in play from discard by a good enhancement.
« Last Edit: April 17, 2011, 01:03:23 PM by The Warrior »
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Offline cookie monster

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Re: Revelations Expansion/Theme
« Reply #46 on: April 16, 2011, 07:46:27 PM »
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So you would put the "Event" card in his teretory and then activate it and use it any time during your turn after it is put in your teretory, if I understand this new idea (which I think is a great Idea) then I think "Fall of babylon" would be perfect as an "Event" card.
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Offline SomeKittens

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Re: Revelations Expansion/Theme
« Reply #47 on: April 16, 2011, 08:05:52 PM »
+1
how bout a new type of card, an "event" card could be like placed somewhere( during like prep, without needing like anything ) just waiting to be active, like example :

Fall of Babylon
Event card
Place of A Fortress or Revelations Site. When that Card is Removed from play instead
Quote
Move it to holders territory for remainder of game regardless of protection. That fortress may hold 1 demon to protect all demons in play from discard by a good enhancement.
Well, instead of "event", I think it'd make much better to call it "Territory," as it's played in territory.  Since this is a specific type of card, we should also add "Class" to that, so people understand how it works.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline COUNTER_SNIPER

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Re: Revelations Expansion/Theme
« Reply #48 on: April 17, 2011, 08:26:31 AM »
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how bout a new type of card, an "event" card could be like placed somewhere( during like prep, without needing like anything ) just waiting to be active, like example :

Fall of Babylon
Event card
Place of A Fortress or Revelations Site. When that Card is Removed from play instead
Quote
Move it to holders territory for remainder of game regardless of protection. That fortress may hold 1 demon to protect all demons in play from discard by a good enhancement.
Well, instead of "event", I think it'd make much better to call it "Territory," as it's played in territory.  Since this is a specific type of card, we should also add "Class" to that, so people understand how it works.

Well, they did say "somewhere" not necessarily territory.

-C_S
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Offline The Warrior

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Re: Revelations Expansion/Theme
« Reply #49 on: April 17, 2011, 01:02:49 PM »
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how bout a new type of card, an "event" card could be like placed somewhere( during like prep, without needing like anything ) just waiting to be active, like example :

Fall of Babylon
Event card
Place of A Fortress or Revelations Site. When that Card is Removed from play instead
Quote
Move it to holders territory for remainder of game regardless of protection. That fortress may hold 1 demon to protect all demons in play from discard by a good enhancement.
Well, instead of "event", I think it'd make much better to call it "Territory," as it's played in territory.  Since this is a specific type of card, we should also add "Class" to that, so people understand how it works.
Well, they did say "somewhere" not necessarily territory.

-C_S
yup anywhere where like Forts in set aside,LOR, etc....
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