Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: megamanlan on April 27, 2012, 03:37:56 AM
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Here are my new ideas, the Pit Demons plus Trumpets 5 & 6!
I'd love some feedback on them!
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Let me know what you all think!
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As someone with no scroll wheel, I can't see them.
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you mean in the spoiler tag? How's that?
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It's fine now. Alternately, you can put each in its own spoiler tag.
AAaH lives up to its acronym, way too powerful. Killing forts should never be that easy. In general, the trumpets do not involve music, but they do involve prophecy. I LOVE The Fifth, the chance to make either a Good v. Evil or Evil v. Evil side-battle is awesome. Locust I like, but the protection needs to come first for it to do what it's supposed to. I've seen way better Appolyon, but that one's not horrible (other than classless not being a thing). The Pit's pretty solid.
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AAaH was supposed to be almost like ASA for Angels so that's why it does that. But I would argue that Revelation would have the highest probability of having a lot of Fort discarders.
W/ the Trumps, I see it Involving Music because a Trumpet is an instrument. How do they involve Prophecy?
Okay, I can change Locusts to update that.
Apollyon - I wasn't sure how to make him any more powerful w/o having him be devastating. Also, Classless was something I suggested a while ago, basically it means Non-Warrior Class, Weapon-Class, or Territory Class.
The Pit - Thx!
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Pretty much everything in Revelation involves prophecy. Trumpets weren't always, or even usually musical instruments in Hebrew culture. The current card "Trumpet Blast" does not involve music for the same reason.
The difference is that with ASA, your opponent has to attack you in order for you to be able to use it. A Hero with that SA is much, much better because you can do it every turn at your discretion.
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It still has high numbers so an EC would most likely get to play an Enhancement, just like ASA. I was trying to make basically a Hero alternate of ASA. How can I do that well? Personally I think we should have some Good Cards that hurt Forts too.
Hm, I may look into that more. Also, that's why I'm not putting them as Involving Prophecy, because it would take up to much of the Identifier. I may drop the Music part.