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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: dermo4christ on May 10, 2013, 06:23:44 PM

Title: Return of The Dermo Deluxe
Post by: dermo4christ on May 10, 2013, 06:23:44 PM
I'm back with card ideas!  The original hasn't been posted on since I haven't had a lot of time to be on here with a baby and two jobs and all.  I'll start posting my ideas here and have you all critique them before I send them to Daniel to design. HOpe you all like them!  some of them I have done before but would like to see the new design on them.  Have fun!
Title: Re: Return of The Dermo Deluxe
Post by: dermo4christ on May 10, 2013, 09:17:48 PM
Title: Valley of Death
Type: Good/Evil Fortress
SA: Any of holder's characters being removed from the game are placed here instead.  After three turns, if opponent has more Redeemed Souls than you, you may redeem one character from  here or remove this fortress and its contents from the game to discard X humans in opponent's territory.
Identifier: Holds any number of good and evil characters, X= number of opponent's Redeemed Souls
Image: http://fc09.deviantart.net/fs71/i/2010/267/8/c/valley_of_the_shadow_of_death_by_reyed33-d2zdga0.jpg
Verse: Yea, though I walk through the valley of the shadow of death.... Psalm 23:4
Border: Green
Rarity: Rare

Title: Gethsemane
Type: Site
Brigade: White
SA: If occupied by a Lost Soul, holder may discard a good card from opponent's deck or hand. Remove this site from the game after one use.  Lost Soul remains in general Land of Bondage.
Identifier: Garden
Verse: Going a little farther, he fell with his face to the ground and prayed, “My Father, if it is possible, may this cup be taken from me. Yet not as I will, but as you will.” Matthew 26:39
Image: http://uploads8.wikipaintings.org/images/vasily-perov/christ-in-gethsemane-1878.jpg
Background: blue
Rarity: rare

Title: Eden
Type: Site
Brigade: Silver
SA: While occupied, holder may discard a good card from hand to add an angel to battle.
Identifier: Garden
Image: http://andrewannenberg.com/Portfolio/Garden_of_Eden/Garden_of_Eden_large/GardenOfEden.jpg
Verse:  After he drove the man out, he placed on the east side of the Garden of Eden cherubim and a flaming sword flashing back and forth to guard the way to the tree of life. Genesis 3:24
Background: Purple
Rarity: Uncommon



Title: Re: Return of The Dermo Deluxe
Post by: Arrthoa on May 11, 2013, 09:17:59 AM
I would prefer if Eden was silver, since humans are not allowed in. The ability seems more like a TC than a site, I would change it
Title: Re: Return of The Dermo Deluxe
Post by: Josh on May 12, 2013, 12:55:10 PM
Valley of Death is way overpowered.  You can target your own characters with removal abilities to fill VoD; then, either you get a redeemed soul, or you discard all of your opponent's human characters. 

Gethsemane is also overpowered.  Based on how it is worded, I'm pretty sure you could just discard all of your opponent's good dominants in their deck, as long as you save SoG for last.  Even doing this once is overpowered.  It would go into every deck.
Title: Re: Return of The Dermo Deluxe
Post by: dermo4christ on May 12, 2013, 06:37:44 PM
Original post modified.
Title: Re: Return of The Dermo Deluxe
Post by: dermo4christ on May 12, 2013, 10:21:13 PM
Title: Garden of Uzza
Type: Site
Brigade: Purple
SA: At the start of a block at this site, holder may exchange an evil character in battle with an evil king.  If holder's evil king is discarded in battle, underdeck this site.
Identifier: Garden, Burial Ground
Verse:  And Manasseh slept with his fathers, and was buried in the garden of his house, in the garden of Uzza; and Amon his son reigned in his stead." 2 Kings 21:17-18
Image: could use some help finding correct art work for this garden
Border: Green
Rarity: UR
Title: Re: Return of The Dermo Deluxe
Post by: Minion of Jesus on May 13, 2013, 10:27:26 AM
Title: Garden of Uzza
Type: Site
Brigade: Purple
SA: If blocking a rescue attempt at this site, holder may exchange an evil character in battle with an evil king.  If holder's evil king is discarded in battle, underdeck this site.
Identifier: Garden, Burial Ground
Verse:  And Manasseh slept with his fathers, and was buried in the garden of his house, in the garden of Uzza; and Amon his son reigned in his stead." 2 Kings 21:17-18
Image: could use some help finding correct art work for this garden
Border: Green
Rarity: UR

Should say, at the start of a RA at this site. Otherwise, you could block with a succession of evil kings carrying chariots and horses.
Title: Re: Return of The Dermo Deluxe
Post by: dermo4christ on May 15, 2013, 07:53:41 PM
Title: Garden of Uzza
Type: Site
Brigade: Purple
SA: If blocking a rescue attempt at this site, holder may exchange an evil character in battle with an evil king.  If holder's evil king is discarded in battle, underdeck this site.
Identifier: Garden, Burial Ground
Verse:  And Manasseh slept with his fathers, and was buried in the garden of his house, in the garden of Uzza; and Amon his son reigned in his stead." 2 Kings 21:17-18
Image: could use some help finding correct art work for this garden
Border: Green
Rarity: UR

Should say, at the start of a RA at this site. Otherwise, you could block with a succession of evil kings carrying chariots and horses.

Fixed....thanks!
Title: Re: Return of The Dermo Deluxe
Post by: dermo4christ on May 16, 2013, 11:16:18 PM
The Sin and Temptation Set:

Title: The Addict
Type: EC/Hero
Brigade: Black EC/Purple Hero
Numbers: Black 3/3 Purple 5/5
SA: If block is successful, search deck for an evil sin enhancement and add it to hand.  If defeated in battle, this character repents and becomes a purple hero. Cannot be negated if a Temple is in play.
Identifier: Based on Sin and Temptation
Image: http://www.bing.com/images/search?q=bible+pictures+of+addiction&FORM=HDRSC2#view=detail&id=B18C6127BAA17210359A58A61BD01CBD5703B2DA&selectedIndex=166 (Evil Character   http://theonlinedisciple.files.wordpress.com/2010/07/repent.jpg (PUrple hero)
Verse: Know ye not that ye are the temple of God, and [that] the Spirit of God dwelleth in you? If any man defile the temple of God, him shall God destroy; for the temple of God is holy, which [temple] ye are. 1 Corinthians 3:16-17
Background: Blue
Rarity: Rare

Title: Addiction
Class: Territory
Type: Evil Enhancement
Brigade: Black/Crimson/Orange
Abilitly: Place this card in your territory.  During upkeep phase, place a counter on this card. Evil characters in your territory gain X/*.  If your evil character is discarded during battle, remove this card immediately.
Identifier: Limit one per territory, Sin, X= number of counters on this card
Image: http://pesn.com/2011/01/10/9501740_Power_Addiction_and_Co-Dependency/power_addiction_300.jpg
Verse: While they promise them liberty, they themselves are the servants of corruption: for of whom a man is overcome, of the same is he brought in bondage.  2 Peter 2:19
Background: Demon
Rarity: UC

Title: Adultery
Type: Evil Enhancement
Brigade: Black/Brown
Numbers: X/X
SA: Interrupt Wall of Protection. If a male human evil character is in battle, band to a female.  If a female evil character is in battle, then band to a male.  Cannot be interrupted.
Identifier: Sin, X=number of Evil Characters in battle
Image: http://ajmacdonaldjr.files.wordpress.com/2012/04/a_woman_taken_in_adultery_a.jpg?w=640
Verse: But God came to Abimelech in a dream by night, and said to him, Behold, thou [art but] a dead man, for the woman which thou hast taken; for she [is] a man's wife.  Genesis 20:3
Background: Gray
Rarity: Rare

Title: Strange Woman
Type: Evil Character
Brigade: Black/Crimson
Numbers: 3/5
SA: Negate and discard a covenant.  If there are none activated, holder may discard a random face down artifact from opponent.  May band to any human evil character.
Identifier: Temptress
Image: http://damforstmuseum.org/images/forged/van_meegeren_christ_adulteress.jpg
Verse: To deliver thee from the strange woman, [even] from the stranger [which] flattereth with her words; Which forsaketh the guide of her youth, and forgetteth the covenant of her God. For her house inclineth unto death, and her paths unto the dead. None that go unto her return again, neither take they hold of the paths of life.  Proverbs 2:16-19
Background: Green
Rarity: Common

Title: Complacency
Type: Curse
Brigade: Black/Brown
SA: Opponent's heros, from the same testament as this curse, cannot make a rescue attempt or challenge.  Opponent must discard half of hand rounded down to negate this.  Otherwise, this ability cannot be interrupted.
Identifier: Sin
Image: http://images2.wikia.nocookie.net/__cb20071017170254/lon/images/f/f0/Complacency.jpg
Verse: Therefore to him that knoweth to do good, and doeth [it] not, to him it is sin.  James 4:17
Background: Red
Rarity: Rare

Title: Fearless Criminal
Type: Evil Character
Brigade: Black
Class: Warrior
Numbers: 8/8
SA: Holder may look at the top 5 cards of opponents' deck and topdeck them in any order, discard a Hero in an opponent's territory, look at opponent's hand and take a card and add it to hand, or reveal the bottom 3 cards of holder's deck to search opponent's discard pile and remove a good card in that pile from the game.  Cannot be interrupted.
Identifier: Based on Sin and Temptation
Image: http://blog.d20pro.com/wp-content/uploads/2011/02/img_2863_thief.jpg
Verse: But let none of you suffer as a murderer, or [as] a thief, or [as] an evildoer, or as a busybody in other men's matters.  1 Peter 4:15
Background: Green
Rarity: UC

Title: Faithful Follower
Type: Hero
Brigade: Purple/White
Numbers: 5/3
SA: Protected from capture and is immune to black brigade.
Image: http://www.historyswomen.com/images/Jesus.bmp
Identifier: Generic
Verse: But that no man is justified by the law in the sight of God, [it is] evident: for, The just shall live by faith.  Galatians 3:11   
Background: Grey
Rarity: Common

*more to come in this set*
Title: Re: Return of The Dermo Deluxe
Post by: dermo4christ on May 21, 2013, 06:22:50 PM
Sin and Temptation Set cont.

Title: Aged Women
Type: Hero
Brigade: Purple/White
Numbers: 3/3
Identifier: Generic
SA: Discard a good card from hand to search deck or discard pile for a female hero and add it to hand or battle.  May band to a male hero.  Cannot be negated if The Church is in play.
Verse: The aged women likewise ... they may teach the young women to be sober, to love their husbands, to love their children, [To be] discreet, chaste, keepers at home, good, obedient to their own husbands, that the word of God be not blasphemed.  Titus 2:3-5
Image: http://schoolworkhelper.net/wp-content/uploads/2012/05/Role-of-Women-in-the-Church.jpg
Background: 11
Rarity: UC

Title: The Church
Type: Good Fortress
SA: Set this fortress aside. Holder may draw X.  Female heros are protected from discard abilities on opponents' cards.
Identifier: X=number of female heroes held here, Holds any number of purple brigade female heroes.
Verse: Wives, submit yourselves unto your own husbands, as unto the Lord. For the husband is the head of the wife, even as Christ is the head of the church: and he is the saviour of the body. Ephesians 5:22-23
Image: http://www.oceansbridge.com/paintings/museums/new-hermitage/Neeffs_Peeter_I_and_Francken_Hieronymus_II-ZZZ-Interior_of_a_Gothic_Church.jpg
Background: 3
Rarity: Rare

Title: Saints
Type: Hero
Brigade: White
Numbers: X/X
Identifier: Musician, Based on Psalms, X=number of holder's Redeemed Souls
SA: Capture an evil King. Holder may discard this card to search deck for a Musician. Cannot be interrupted if holder has X Musicians in play.
Verse: Let the saints be joyful in glory: let them sing aloud upon their beds...To bind their kings with chains, and their nobles with fetters of iron; To execute upon them the judgment written: this honour have all his saints. Praise ye the Lord. Psalms 149:5-9
Image: http://www.tldm.org/saints/Bonaventure.jpg
Border: 12

Title: Prayer of the Wicked
Type: Evil Enhancement
Bridage: Black/Gray
Numbers: X/X
SA: Interrupt the battle and add any number of evil characters to the battle.  Cannot be negated by a good card.
Identifiers: X=number of opponent's Redeemed Souls
Verse: They cried, but [there was] none to save [them: even] unto the Lord...  Psalms 18:41
Image: http://www.prayerthoughts.com/prayerthoughts/Spiritual_Warfare/images/pt191_devil-325.jpg
Background: 13
Rarity: UR


more to come!!!
Title: Re: Return of The Dermo Deluxe
Post by: dermo4christ on May 21, 2013, 11:37:16 PM
Title: Familiar Spirit
Type: Evil Character
Brigade: Orange/Black
Numbers: 2/2
Identifier: Demon, Based on Sin and Temptation
SA: Search deck for a card that is based on sin and temptation.  Holder may remove an evil enhancement from the game to band to any evil character.  Cannot be negated.
Verse: A man also or woman that hath a familiar spirit, or that is a wizard... Leviticus 20:27a
Image: http://www.screensavergift.com/wp-content/uploads/2011/01/EvilDemon6.jpg
Background: 13
Rarity: UC

Title: Split Marriage
Type: Evil Enhancement
Class: Territory
Identifier: Based on Sin and Temptation
SA: Place this card in opponents territory: Prevent good banding abilities on opponent's cards. If opponent's rescue attempt is successful, discard this card.
Verse: When a man hath taken a wife, and married her, and it come to pass that she find no favour in his eyes, because he hath found some uncleanness in her: then let him write her a bill of divorcement, and give [it] in her hand, and send her out of his house.  Deuteronomy 24:1
Image: http://www.womeninthebible.net/Hagar_sent_away.jpg
Background: 14

Title: Exorcise the Demons
Brigade: Purple/White
Identifier: Based on Sin and Temptation
SA: Interrupt the battle and remove a demon in play from the game. Cannot be negated if used by a Musician.
Verse: And it came to pass, when the [evil] spirit from God was upon Saul, that David took an harp, and played with his hand: so Saul was refreshed, and was well, and the evil spirit departed from him. 1 Samuel 16:23
Image: http://atheism.about.com/library/graphics/JesusExorcismLegion-s.jpg
Background: 8

MOre to come!! 
 
Title: Re: Return of The Dermo Deluxe
Post by: dermo4christ on May 22, 2013, 11:28:31 PM
Final cards for the Sin and Temptation Set!

Title: Hope
Type: Good Dominant
SA: Shuffle an opponent's evil card in play into owner's deck.  Search discard pile for a hero and topdeck it.
Image: http://1.bp.blogspot.com/-yB2OIV_X-wo/USj7jVdXQdI/AAAAAAAAEzU/JkerbGQCi4U/s1600/god-of-hope.jpg
Verse: The wicked is driven away in his wickedness: but the righteous hath hope in his death. Proverbs 14:32
Background: 5

Title: Greed
Type: Evil Dominant
SA: Each player must shuffle their hands into his own draw pile and draw three. Holder of this card may draw an additional X. 
Identifier: Based on Sin and Temptation, X=number of cards in opponent's hand before shuffle
Image: http://personalityspirituality.files.wordpress.com/2009/09/scrooge.jpg
Verse: But woe unto you that are rich! for ye have received your consolation. Luke 6:24
Background: 6
Title: Re: Return of The Dermo Deluxe
Post by: dermo4christ on May 25, 2013, 11:37:46 PM
5 Card Future and Prophecy Set:

Title: Gog and Magog
Type: Site
Brigade: White
SA: At the start of a rescue attempt at this site, holder may search deck or discard pile for a demon and add it to battle. If rescue is successful, remove this site and all evil cards in battle from the game.
Identifier: Based on Future and Prophecy
Verse: And shall go out to deceive the nations which are in the four quarters of the earth, Gog and Magog, to gather them together to battle: the number of whom [is] as the sand of the sea. And they went up on the breadth of the earth, and compassed the camp of the saints about, and the beloved city... Revelation 20:8-9
Image: http://home.earthlink.net/~ezeprof/FIRE-UPON-GOG-AND-MAGOG.jpg
Background: Demon (Daniel) 13 (Lambo)

Title: Gehenna
Type: Site
Brigade: Green
SA: Evil Priests cannot be ignored.  If a prophet rescues a Lost Soul from this site, holder may discard this site to draw X.
Identifier: May hold one artifact depicting an Idol here for one turn, X=number of opponent's Redeemed Souls, Future and Prophecy
Verse: But the fearful, and unbelieving, and the abominable, and murderers, and whoremongers, and sorcerers, and idolaters, and all liars, shall have their part in the lake which burneth with fire and brimstone: which is the second death. Revelation 21:8
Image: http://images2.wikia.nocookie.net/__cb20121030174456/villains/images/4/41/Gehenna.jpg
Background: Demon (Daniel) 13 (Lambo)

Title: Life Everlasting
Type: Good Enhancement
Class: Territory
Brigade: Multi
SA: Place on a hero for three turns.  Hero is protected from discard and removal from the game.  After three turns, remove this card and hero from the game. Cannot be prevented.
Identifier: Based on Future and Prophecy
Verse: These things have I written unto you that believe on the name of the Son of God; that ye may know that ye have eternal life, and that ye may believe on the name of the Son of God. 1 John 5:13 
Image: http://thefinalmovement.com/wp-content/uploads/2012/07/600-Jesus-Invitation0460.jpg
Background: Angel (Daniel)  2 (Lambo)

Title: Whole Lotta' Shakin'
Type: Good Enhancement
Brigade: Multi
SA: If opponent has more Redeemed Souls than you, remove everything in play. If players still have cards in draw piles, continue current game.  If not, begin new game. Cannot be negated if Son of God has been played.
Identifier: Based on Future and Prophecy
Verse: Surely in that day there shall be a great shaking in the land of Israel; So that the fishes of the sea, and the fowls of the heaven, and the beasts of the field, and all creeping things that creep upon the earth, and all the men that [are] upon the face of the earth, shall shake at my presence, and the mountains shall be thrown down, and the steep places shall fall, and every wall shall fall to the ground. Ezekiel 38:19-20
Image: http://year2012.ca/wp-content/gallery/volcanoes/iceland-eyjafjallajokull-volcano-7.jpg
Background: Angel (Daniel)  14 (Lambo)

 
Title: Re: Return of The Dermo Deluxe
Post by: dermo4christ on May 26, 2013, 11:33:01 PM
Next set: New Prints of Old Cards

Title: Cornelius
Type: Hero
Brigade: Red/White/Purple
Numbers: 8/11
Class: Warrior
Identifier: Roman
SA: Search deck for Peter or Caesarea Philipi. May band to a N.T. angel or Peter.  Cannot be negated.
Verse: He distinctly saw an angel of God...Now send men to Joppa to bring back a man named Simon who is called Peter. Acts 10:3,5
Image: http://www.visualbiblealive.com/image-bin/Public/110/04/110_04_0265_BiblePaintings_prev.jpg
Background: Red (Daniel) 9 (Lambo)

Title: Huldah
Type: Hero
Brigade: Green/Purple
Numbers: 4/4
Identifiers: Prophetess, Royal Official
SA: Repel evil Judean Kings.  May band to Shallum.
Verse: Hilkiah the priest, Ahikam, Akbor, Shaphan and Asaiah went to speak to the prophet Huldah, who was the wife of Shallum son of Tikvah, the son of Harhas, keeper of the wardrobe. She lived in Jerusalem, in the New Quarter. II Kings 22:14
Image: http://www.christcenteredmall.com/profiles/huldah.jpg
Background: 5 (Lambo) Green (Daniel)

Title: Gad
Type: Hero
Brigade: Green
Numbers: 6/3
Identifiers: Prophet, X=number of opponent's evil brigades in play
SA: Draw X or play a green brigade enhancement.  Cannot be negated if David is in play.
Verse: On that day Gad went to David and said to him, “Go up and build an altar to the Lord on the threshing floor of Araunah the Jebusite. 2 Samuel 24:18
Image: http://www.mikebennettgraphics.com/home/GRAPHIC_DESIGN/ILLUSTRATION/images/gad.jpg
Background: Blue (Daniel)  3 (Lambo)

Title: Malachi
Type: Hero
Brigade: Green
Numbers: 3/3
Identifier: Prophet
SA: Search deck for a covenant or a card with "offering" in the title.  Cannot be interrupted.
Verse: In every place incense and pure offerings will be brought to me, because my name will be great among the nations,” says the Lord Almighty... Malachi 1:11b
Image: http://3.bp.blogspot.com/_nkEEd1ZWXO4/S2pF2wczXgI/AAAAAAAAAJc/2WYgU3k8P_4/s400/malachi.bmp
Background:  Red (Daniel) 10 (Lambo)

Title: Barnabas
Type: Hero
Brigade: Purple
Numbers: 4/4
SA: Search deck for Saul/Paul and set him aside for three turns.  Upon return he repents and becomes Paul.  This hero may band to Paul. Cannot be prevented.
Verse: Then Barnabas went to Tarsus to look for Saul, and when he found him, he brought him to Antioch. So for a whole year Barnabas and Saul met with the church and taught great numbers of people. The disciples were called Christians first at Antioch. Acts 11:25-26
Image: http://1.bp.blogspot.com/-3gVaWOHVMiI/UI3ly7xkbyI/AAAAAAAAEXI/lzpzqXuCzDc/s1600/Barnabas.jpg
Background: blue



More to come!
 
Title: Re: Return of The Dermo Deluxe
Post by: dermo4christ on May 30, 2013, 11:25:58 PM
Title: Shallum
Type: Hero
Brigade: Teal
Numbers: 4/2
Identifier: Keeper of Temple Wardrobe
SA: Search deck for a temple artifact and activate it on a priest.  While that artifact is activated, the priest holding that artifact cannot be ignored. May band to a priest.
Verse: ...Shallum [was the] son of Tikvah, the son of Harhas, keeper of the wardrobe. II Kings 22:14
Image: http://kids.christiansunite.com/images/Bible_Stories/057.jpg  (best art i could find)
Background: Daniel- Dark Teal, Lambo- 2

Title: Deborah
Type: Hero
Brigade: Gold/Green
Numbers: 4/4
Identifier: Judge, Prophetess
SA: Search deck for Barak. If opponent has a O.T. Male Evil Character in play, topdeck a O.T. discard enhancement. Cannot be Negated if a Canaanite is in play.
Verse: "But because of the course you are taking, the honor will not be yours, for the Lord will deliver Sisera into the hands of a woman.” So Deborah went with Barak to Kedesh.  Judges 4:9
Image: http://www.christcenteredmall.com/profiles/deborah.jpg
Backround: Purple
Title: Re: Return of The Dermo Deluxe
Post by: Arrthoa on May 31, 2013, 08:40:06 AM
Deborah should not discard a Canaanite, due to her singing during the fight. Jael was the one to kill the Canaanite. In my opinion she would be better off as a Gold/White Hero with a different ability. We already have a judge that can use any good Judges enhancement and he's not that great.
Title: Re: Return of The Dermo Deluxe
Post by: dermo4christ on June 04, 2013, 09:31:10 PM
Deborah should not discard a Canaanite, due to her singing during the fight. Jael was the one to kill the Canaanite. In my opinion she would be better off as a Gold/White Hero with a different ability. We already have a judge that can use any good Judges enhancement and he's not that great.

Post modified.
Title: Re: Return of The Dermo Deluxe
Post by: Arrthoa on June 04, 2013, 10:01:05 PM
A little better, but now a waste without Jael. Here is what I think she should be:
Gold/White or Gold/Green (Not all three though)
Search deck for Barak. If opponent has a O.T. Male Evil Character in play, topdeck a O.T. discard enhancement from draw pile. Cannot be Negated if a Canaanite is in play.

This keeps with the story in way and makes her ability more useful.
Title: Re: Return of The Dermo Deluxe
Post by: dermo4christ on June 04, 2013, 10:30:29 PM
A little better, but now a waste without Jael. Here is what I think she should be:
Gold/White or Gold/Green (Not all three though)
Search deck for Barak. If opponent has a O.T. Male Evil Character in play, topdeck a O.T. discard enhancement. Cannot be Negated if a Canaanite is in play.

This keeps with the story in way and makes her ability more useful.

I like it!  Thanks!  I'll give you credit for the ability when Lambo and Daniel create it....;)
Title: Re: Return of The Dermo Deluxe
Post by: dermo4christ on June 05, 2013, 10:00:26 PM
Old Cards cont.

Title: Agabus
Brigade: Green
Numbers: 5/4
Identifier: Prophet
SA: Negate Romans. Discard a good card from hand to protect Paul from capture for remainder of game. Cannot be interrupted.
Verse: One of them, named Agabus, stood up and through the Spirit predicted that a severe famine would spread over the entire Roman world...he took Paul’s belt, tied his own hands and feet with it and said, “The Holy Spirit says, ‘In this way the Jewish leaders in Jerusalem will bind the owner of this belt and will hand him over to the Gentiles.  When we heard this, we and the people there pleaded with Paul not to go up to Jerusalem.  Acts 11:27, 21:10-12
Image: http://christophercrandolph.files.wordpress.com/2011/12/agabus.jpg?w=640
Background: Green

Title: Elisha
Type: Hero
Brigade: Green
Numbers: 7/5
Identifier: Prophet
SA: Remove a good enhancement from hand to search discard pile for a male hero. Cannot be negated.
Verse: ...As he stretched himself out on him, the boy’s body grew warm. Elisha turned away and walked back and forth in the room and then got on the bed and stretched out on him once more. The boy sneezed seven times and opened his eyes. II Kings 4:34b-35
Image: http://getjuicedup.files.wordpress.com/2011/01/elisha-looking-at-prophet-elijah-on-chariot-of-fire2.jpg
Background: Red

Title: Jonah
Type: Hero
Brigade: Blue/Green
Numbers: 7/5
Identifier: Prophet
SA: If Jonah enters battle alone, set aside for 3 turns. Upon return, convert all Assyrians in play to a brigade color of your choice regardless of protection. If Jonah is discarded while set aside, discard an evil fortress from opponent's territory.
Verse: But Jonah ran away from the Lord and headed for Tarshish. He went down to Joppa, where he found a ship bound for that port. After paying the fare, he went aboard and sailed for Tarshish to flee from the Lord.  Jonah 1:3
Image: http://jesusfootprints.files.wordpress.com/2010/10/artbook__027_027__jonah_sm___1.jpg
Background: Blue/Green

Title: The Watchman
Type: Hero
Brigade: Red
Class: Warrior
Numbers: 10/8
Identifiers: Generic
SA: Remove a good enhancement from hand to protect your warrior class heroes from discard abilities on opponent's cards for remainder of game.  Cannot be negated if David or Ahimaaz is in play.
Verse: While David was sitting between the inner and outer gates, the watchman went up to the roof of the gateway by the wall. As he looked out, he saw a man running alone. The watchman called out to the king and reported it... II Samuel 18:24-25
Image: http://www.painting-palace.com/files/197/19615_The_Tower_Watchman_f.jpg
Background: Daniel (Navy Blue) Lambo (3)

Title: Wizards
Type: Evil Character
Brigade: Pale Green
Numbers: 6/7
Identifier: Magician
SA: Negate play abilities except on evil characters and enhancements.  If a prophet is in play, you may reveal the bottom X cards.  Take all evil cards into hand and shuffle the rest.  Cannot be negated if Isaiah is in play.
Verse: When they say to you, “Consult the wizards and the spiritists who whisper and mutter,” should not a people consult their God? Should they consult the dead on behalf of the living?  Isaiah 8:19
Image: http://2.bp.blogspot.com/-rnsfVepdGgs/UA_xmnwuP6I/AAAAAAAAAT4/ggQXqmm3L98/s1600/D&D+4e+Archmage+Wizard.jpg
Background: Lambo (12) Daniel (grey)

Title: The Flying Scroll
Type: Curse
Brigade: Gold
Numbers: 3/3
Identifier: Depicts Magic, X= half the number of die roll rounded down
SA: Upon activation, each opponent must roll a six sided die.  The opponent with the highest number must discard X heroes in his territory. If opponents tie, holder must discard X heroes. Limit two such rolls per game.
Verse: And he said to me, “What do you see?” And I answered, “I see a flying scroll; its length is twenty [a]cubits and its width ten cubits.” Then he said to me, “This is the curse that is going forth over the face of the whole land; surely everyone who steals will be purged away according to the writing on one side, and everyone who swears will be purged away according to the writing on the other side.  Zechariah 5:2-3
Image: http://digitalartbytedlarson.com/lightbox_assets/images/8%20VISION%20OF%20THE%20FLYING%20SCROLL.jpg
Backround: Lambo (14)  Daniel (Thistle)

More to come!
Title: Re: Return of The Dermo Deluxe
Post by: dermo4christ on June 06, 2013, 10:23:21 PM
Title: Arrow of Deliverance
Brigade: Red
Type: Warrior class good enhancement
Numbers: 4/2
SA: Holder is immune to Syrians.  Remove this card from the game to discard up to X evil male characters.
Identifier: X=number of holder's warrior class male heroes in territory
Verse: “Open the east window,” he said, and he opened it. “Shoot!” Elisha said, and he shot. “The Lord’s arrow of deliverance, the arrow of deliverance over Aram!” Elisha declared. “You will completely destroy the Syrians at Aphek.”  II Kings 13:17
Image: http://s3.amazonaws.com/magnoliasoft.imageweb/bridgeman/fullsize/xkh141379.jpg
Background: Purple (Daniel) 1 (Lambo)

Title: Bad Figs
Brigade: Brown/Black
Type: Territory evil enhancement
SA: Place in an opponent's territory.  During upkeep phase, all of opponent's O.T. heroes decrease */X per turn.  Once */0 is reached, discard those heroes.  This card may only be discarded or removed when an opponent plays a good dominant. 
Identifier: Poison, X=number of opponent's Redeemed Souls
Verse: One basket had very good figs, like those that ripen early; the other basket had very bad figs, so bad they could not be eaten.  Jeremiah 24:2
Image: http://www.dkimages.com/discover/Projects/KB900/previews/158329.JPG
Background: Green (Daniel) 5 (Lambo)

Title: Mountain of God
Brigade: Green/Teal
Type: Territory Class Good Enhancement
SA: Place in your territory for X turns.  While in play, your prophets and/or priests may used any enhancement regardless of brigade.  If your prophet or priest is being discarded, you may remove this card from the game to heal that character.
Identifier: Place of offering and sacrifice
Verse: these I will bring to my holy mountain and give them joy in my house of prayer. Their burnt offerings and sacrifices will be accepted on my altar; for my house will be called a house of prayer for all nations.  Isaiah 56:7
Image: http://i30.photobucket.com/albums/c332/Frank4YAHWEH/MountainOfYahweh.jpg
Background: Daniel (Salmon) Lambo (14)

Title: Philip's Daughters
Type: Hero
Brigade: Green/White
Numbers: 4/4
SA: Search deck for a N.T. prophet and add it to hand or battle.  Cannot be negated if Philip is in play.
Identifier: Prophetess
Verse: On the next day we left and came to Caesarea, and entering the house of Philip the evangelist, who was one of the seven, we stayed with him. Now this man had four virgin daughters who were prophetesses.  Acts 21:8-9
Image: http://christcenteredmall.com/kids/profiles/daughters.jpg
Background: Salmon (Daniel) 8 (Lambo)

Title: Re: Return of The Dermo Deluxe
Post by: dermo4christ on June 09, 2013, 10:20:13 PM
Title: Lost Soul
SA: No hero may have their abilities reduced while this Lost Soul remains in play.
Verse:  A man with leprosy came to him and begged him on his knees, “If you are willing, you can make me clean.”  Mark 1:40
Image: http://www.ecclesiabaptist.org/uploads/4/6/6/8/4668825/1261969.jpg
Background: 8 (Lambo)  Salmon (Daniel)

Title: Patmos
Type: Site
Brigade: Purple
Identifier: Based on Prophecy, X=number of Prophets in your territory
SA: While occupied, reveal the top X cards of opponent's deck.  Place all Lost Souls in play and underdeck the rest.
Verse: I, John, your brother and companion in the suffering and kingdom and patient endurance that are ours in Jesus, was on the island of Patmos because of the word of God and the testimony of Jesus. Revelation 1:9
Image: http://3.bp.blogspot.com/_MCBNSn1DlAU/SKzQbszSd-I/AAAAAAAABJ4/-4rzl7LMgUU/s400/2008Chicago+019.jpg
Background: 4 (Lambo) Green (Daniel)

Title: Lost Soul
SA: Protect heroes in your territory from capture while this Lost Soul remains in play.  When you place this Lost Soul in a site, opponents must release your captured characters back to your territory.
Verse: to open eyes that are blind, to free captives from prison and to release from the dungeon those who sit in darkness.  Isaiah 42:7
Image: http://lewebpedagogique.com/khagnehida/files/2009/10/rembrandt-Paul-en-prison-Stuttgart-Staatsgalerie162772x60cmhuilebois.jpg
Background: Daniel (golden) Lambo (14)

Title: Herodias
Type: Evil Character
Brigade: Gold
Identifier: Royalty, Jewish Princess
SA: Remove an evil card from hand to search deck for Salome and/or band to a Herod.  Cannot be negated if Herod Antipas is in play.
Verse:  Now Herod had arrested John and bound him and put him in prison because of Herodias, his brother Philip’s wife, 4 for John had been saying to him: “It is not lawful for you to have her.”  Matthew 14:3-4
Image: http://www.dibujosbiblicos.net/data/media/163/Herodias.jpg
Background: Salmon (Daniel)  8  (Lambo)

Title: Taskmaster
Type: Evil Character
Brigade: Gold
Identifier: Egyptian
Numbers: 6/6
SA: Once per game, holder may repel a good brigade of your choice and then discard this character after battle.  If blocking a Genesis or Exodus hero, holder may search deck or discard pile for Pithom or a Pharoah. Cannot be negated if all your evil characters are Egyptians.
Verse: So they put taskmasters over them to oppress them with forced labor, and they built Pithom and Rameses as store cities for Pharaoh.  Exodus 1:11
Image: http://www.redemptionca.com/RedemptionStory/storyart/taskmaster_copy.jpg
Background: Salmon (Daniel) 7 (Lambo)

Title: Truthfulness of Nathan
Type: Good Enhancement
Brigade: Green
Numbers: 2/2
Identifier: Based on Prophecy
SA: Interrupt the battle and convert an evil character to a good brigade of your choice.  That character keeps that brigade for the remainder of the game. Cannot be negated if David is in play.
Verse: So David’s anger was greatly aroused against the man, and he said to Nathan, “As the Lord lives, the man who has done this shall surely die! And he shall restore fourfold for the lamb, because he did this thing and because he had no pity.” Then Nathan said to David, “You are the man! Thus says the Lord God of Israel: ‘I anointed you king over Israel, and I delivered you from the hand of Saul.  II Samuel 12:5-7
Image: http://bibleencyclopedia.com/picturesjpeg/david_talking_to_nathan.jpg
Background: Salmon (Daniel) 7 (Lambo)

Title: Whore of Babylon
Type: Evil Character
Brigade: Crimson
Numbers: 8/8
Identifier: Babylonian, Temptress
SA: If all your evil characters are Babylonian, this character may use any evil enhancement except orange or may band to any male evil character.  Cannot be prevented.
Verse: And on her forehead a name was written: MYSTERY, BABYLON THE GREAT, THE MOTHER OF HARLOTS AND OF THE ABOMINATIONS OF THE EARTH. Revelation 17:5
Image: http://www.mystery-babylon.net/images/harlotbeast.jpg
Background: Purple (Daniel) 11 ( Lambo)
Title: Re: Return of The Dermo Deluxe
Post by: dermo4christ on June 13, 2013, 09:42:47 PM
Title: Lost Soul
SA: When rescued, holder may search deck for an O.T. good enhancement and add it to hand.
Verse: “As surely as the Lord your God lives,” she replied, “I don’t have any bread—only a handful of flour in a jar and a little olive oil in a jug. I am gathering a few sticks to take home and make a meal for myself and my son, that we may eat it—and die.”  I Kings 17:12
Image: http://lh3.ggpht.com/_Qq8Qn0vkGnY/S0D1lukUi7I/AAAAAAAAAGw/PkH_BM_9YKE/s800/A%20Widow%27s%20Son%20Dies.jpg
Background: Salmon (Daniel) 7 (Lambo)

Title: Lost Soul
SA: When this Lost Soul is rescued, underdeck a demon in an opponent's territory.
Verse:  ...and that they will come to their senses and escape from the trap of the devil, who has taken them captive to do his will.  II Timothy 2:26
Image: http://img0.etsystatic.com/000/0/5139687/il_fullxfull.325740200.jpg
Background: Red (Daniel) 8 (Lambo)

Title: Lost Soul
SA: When this Lost Soul is rescued, holder may return any captured character to owner's territory.
Verse:  As a shepherd looks after his scattered flock when he is with them, so will I look after my sheep. I will rescue them from all the places where they were scattered on a day of clouds and darkness.  Ezekiel 34:12
Image: http://www.danielrevelationbiblestudies.com/art/18.jpg
Background: Blue (Daniel) 3 (Lambo)

Title: Lost Soul
SA: If a female hero rescues this Lost Soul, holder may underdeck an O.T. Lost Soul.
Verse: and say, ‘This is what the Sovereign Lord says: Woe to the women who sew magic charms on all their wrists and make veils of various lengths for their heads in order to ensnare people. Will you ensnare the lives of my people but preserve your own?  Ezekiel 13:18
Image: http://womeninthebible.net/3.3.CLOTHING_Clothing_worn_by_the_nobility_at_about_the_time_of_Jesus.jpg
Background: Lambo (12) Daniel (grey)





****I apologize that I couldn't find the original art for these souls.*****

Title: Re: Return of The Dermo Deluxe
Post by: dermo4christ on June 14, 2013, 09:40:45 PM
Title: Pharoah's Prison
Type: Site
Brigade: Blue
SA: At the start of a rescue attempt at this site, if you have a Pharoah in play, you may capture a hero regardless of protection and place him here.  If that hero is not rescued after three turns, release him to owner's territory.
Verse: Joseph’s master took him and put him in prison, the place where the king’s prisoners were confined.  But while Joseph was there in the prison, the Lord was with him; he showed him kindness and granted him favor in the eyes of the prison warden.  Genesis 39:19-21
Image: http://www.lds.org/images/Manuals/tchg-pix.nfo:o:374.jpg
Background: Purple

Title: Lost Soul
SA: When an opponent rescues this Lost Soul, you may remove a good card from hand to convert opponent's female evil character to a brigade of your choice for the remainder of game. Cannot be negated by the Luke 19:10 Lost Soul card.
Verse: They are the kind who worm their way into homes and gain control over gullible women, who are loaded down with sins and are swayed by all kinds of evil desires, always learning but never able to come to a knowledge of the truth.  II Timothy 3:6-7
Image: http://biblerapture.com/images/thief-in-the-night.jpg
Background: Grey

Title: Mark
Type: Hero
Brigade: Purple
Identifier: Evangelist
SA: Once per game Mark may convert a human evil character to a purple brigade hero. Search deck for a Disciple.  Cannot be negated if Peter is in play. 
Verse: Only Luke is with me. Get Mark and bring him with you, because he is helpful to me in my ministry.  II Timothy 4:11
Image: http://tyandor.com/wp-content/uploads/2011/06/apostle-mark-300x333.jpg
Background: Blue


Title: Re: Return of The Dermo Deluxe
Post by: Bobbert on June 15, 2013, 12:41:03 AM
Every turn, I can convert an EC? Mark, at the very, very least, needs a may, and possibly a per-game limit on the convert.

LOVE Pharoah's Prison.
Title: Re: Return of The Dermo Deluxe
Post by: dermo4christ on June 18, 2013, 09:21:35 PM
Every turn, I can convert an EC? Mark, at the very, very least, needs a may, and possibly a per-game limit on the convert.

LOVE Pharoah's Prison.

Fixed Mark.  Thanks for the heads up.  Didn't catch that.  Thanks@!
Title: Return of The Dermo Deluxe
Post by: dermo4christ on June 22, 2013, 06:13:25 PM
Title: Bathsheba
Type: Hero
Brigade: Purple
Numbers: 3/5
Identifiers: Queen of Israel
SA: Search deck or discard pile for a purple King.  If Uriah is in play, Bathsheba may use red brigade enhancements. May band to Uriah or David.
Verse: Same as original
Image: http://www.ordination.org/bathsheba.gif
Background: Green (Daniel) 1 (Lambo)

Title: Egypt
Type: Site
Brigade: Gold
SA: If all your evil characters are Egyptians, they cannot be ignored.  When you place a Lost Soul in this site, capture your Egyptian to opponent's Land of Bondage to capture an opponent's hero.
Reference: Same
Image: http://www.spacetoday.org/images/SolSys/Earth/EgyptianPyramidsArt2.jpg
Background: Grey
Title: Re: Return of The Dermo Deluxe
Post by: pilgrim14 on June 22, 2013, 07:36:03 PM
Title: Egypt
Type: Site
Brigade: Gold
SA: If all your evil characters are Egyptians, they cannot be ignored.  Capture your Egyptian to opponent's Land of Bondage to capture an opponent's hero.
Reference: Same
Image: http://www.spacetoday.org/images/SolSys/Earth/EgyptianPyramidsArt2.jpg
Background: Grey
I really like Egypt ability. It finally makes it useful if you use egyptians.
Title: Re: Return of The Dermo Deluxe
Post by: Arrthoa on June 22, 2013, 08:22:37 PM
I can understand why you have Bathsheba as Red, but she should only be purple really, due to her not doing any fighting at all.
Title: Re: Return of The Dermo Deluxe
Post by: dermo4christ on June 22, 2013, 09:58:46 PM
I can understand why you have Bathsheba as Red, but she should only be purple really, due to her not doing any fighting at all.

True that.  Fixed and added something.
Title: Re: Return of The Dermo Deluxe
Post by: dermo4christ on June 22, 2013, 10:00:34 PM
Title: Egypt
Type: Site
Brigade: Gold
SA: If all your evil characters are Egyptians, they cannot be ignored.  Capture your Egyptian to opponent's Land of Bondage to capture an opponent's hero.
Reference: Same
Image: http://www.spacetoday.org/images/SolSys/Earth/EgyptianPyramidsArt2.jpg
Background: Grey
I really like Egypt ability. It finally makes it useful if you use egyptians.

True. 
Title: Re: Return of The Dermo Deluxe
Post by: dermo4christ on June 23, 2013, 06:28:20 PM
Title: Tenacious Prayer
Type: Territory Class good enhancement
Brigade: Multi
SA: Place on a hero.  That hero may use enhancements of any brigade.  Remove this card from the game to discard an evil card in battle or to search deck  for a good card.
Verse: Watch ye therefore, and pray always, that ye may be accounted worthy to escape all these things that shall come to pass, and to stand before the Son of man.  Luke 21:36
Image: http://24.media.tumblr.com/tumblr_l9c929O0jg1qckw8vo1_500.jpg
Background: 14 and 1 (Lambo) Purple (Daniel)

Title: Book of Life
Type: Artifact
Identifier: May be activated on Michael, Based on Prophecy
SA: Upon activation, shuffle all heroes from your discard pile into deck. Discard this card after use.
Verse: And at that time shall Michael stand up, the great prince which standeth for the children of thy people: and there shall be a time of trouble, such as never was since there was a nation even to that same time: and at that time thy people shall be delivered, every one that shall be found written in the book. And many of them that sleep in the dust of the earth shall awake, some to everlasting life, and some to shame and everlasting contempt. And they that be wise shall shine as the brightness of the firmament; and they that turn many to righteousness as the stars for ever and ever. Daniel 12:1-3
Image: http://thingsgodtaughtme.files.wordpress.com/2008/03/judgement_1844.jpg
Background: 14 (Lambo) Daniel (Golden)
Title: Re: Return of The Dermo Deluxe
Post by: pilgrim14 on June 23, 2013, 06:38:12 PM
Title: Tenacious Prayer
Type: Territory Class good enhancement
Brigade: Multi
SA: Place on a hero.  That hero may use enhancements of any brigade.  Remove this card from the game to discard up to 2 evil cards in battle or to search deck or discard pile for a good dominant.
Verse: Watch ye therefore, and pray always, that ye may be accounted worthy to escape all these things that shall come to pass, and to stand before the Son of man.  Luke 21:36
Image: http://24.media.tumblr.com/tumblr_l9c929O0jg1qckw8vo1_500.jpg
Background: 14 and 1 (Lambo) Purple (Daniel)
That seems a bit overpowered. It needs a cost or a restriction of some sort.
Title: Re: Return of The Dermo Deluxe
Post by: dermo4christ on June 23, 2013, 06:53:34 PM
There is a cost.....removing it from the game. If I don't remove it from the game, then the only thing I can do is use any enhance on my hero.  I have to remove it from the game to discard the evil cards or search my deck or discard pile for a good dom.
Title: Re: Return of The Dermo Deluxe
Post by: Arrthoa on June 23, 2013, 09:51:38 PM
It is OP. You remove from play one good enhancement to discard two blockers or search deck for a good dom or recur your SoG you played already.

My thoughts are limit it to discarding only evil enhancements or searching/recurring any good dom but SoG. It would be best to let it only have one of the abilities cause it can already let the holder use any good enhancements.
Title: Re: Return of The Dermo Deluxe
Post by: dermo4christ on June 23, 2013, 10:01:26 PM
It is OP. You remove from play one good enhancement to discard two blockers or search deck for a good dom or recur your SoG you played already.

My thoughts are limit it to discarding only evil enhancements or searching/recurring any good dom but SoG. It would be best to let it only have one of the abilities cause it can already let the holder use any good enhancements.

I will change it but I still want it to be able to recur SoG. There's only one card that I know of that can recur it and that's Angel at the Tomb.  And I don't think many, if any, play that card in any deck really.  So, it would be nice to see something recur SoG especially if it was discarded from top of deck by an ability and I didnt get to use it.
Title: Re: Return of The Dermo Deluxe
Post by: browarod on June 23, 2013, 10:02:36 PM
Anything that can recur an already used SoG is overpowered, regardless of the cost.
Title: Re: Return of The Dermo Deluxe
Post by: dermo4christ on June 23, 2013, 10:04:10 PM
Anything that can recur an already used SoG is overpowered, regardless of the cost.

So Angel at the Tomb is overpowered?
Title: Re: Return of The Dermo Deluxe
Post by: browarod on June 23, 2013, 10:05:16 PM
Anything that can recur an already used SoG is overpowered, regardless of the cost.

So Angel at the Tomb is overpowered?

No, because it only recurs an unplayed SoG.
Title: Re: Return of The Dermo Deluxe
Post by: dermo4christ on June 23, 2013, 10:45:07 PM
hmmmm....ok.  I'll fix. I was thinking that Angel at the Tomb recurred SoG no matter what.  My mistake....
Title: Re: Return of The Dermo Deluxe
Post by: dermo4christ on June 23, 2013, 11:24:19 PM
Title: Lunatics Among Us
Type: Curse
Brigade: Orange
SA: Negate protect abilities on opponents' heroes.  Each time an opponent redeems a Lost Soul, underdeck the rescuing hero.  Opponent may reveal Son of God from hand to negate this.
Verse: And his fame went throughout all Syria: and they brought unto him all sick people that were taken with divers diseases and torments, and those which were possessed with devils, and those which were lunatick, and those that had the palsy; and he healed them. Matthew 4:24
Image: https://distantshoresmedia.org/images/obs/OBS-32-04.jpg
Background: 13 (Lambo) Demonic (Daniel)

Title: Necromancer
Type: Evil Character
Brigade: Pale Green
Numbers: 2/2
Identifier: Magician
SA: Negate all interrupt abilities on good cards.  Search deck or discard pile for a demon or beast to draw X (limit 3). May band to a Magician. Cannot be negated.
Verse: There shall not be found among you any one that maketh his son or his daughter to pass through the fire, or that useth divination, or an observer of times, or an enchanter, or a witch, Or a charmer, or a consulter with familiar spirits, or a wizard, or a necromancer. For all that do these things are an abomination unto the Lord...  Deuteronomy 18: 10-11a
Image: http://api.ning.com/files/bhsjXHxUuZfRm9tQQ-CMe1HBFs4HXjhrzL5DUtmkPuXKdXExEZ3kezQLFw6j9ARYhPCJzoVMox0Bu*q*g1NxMs326FufxjeF/necromancer.png?width=600&height=450
Background: Thistle (Daniel) 14 and 13 (Lambo)

Title: Rebuke Evil
Type: Good Enhancement
Brigade: White
SA: Interrupt the battle and repel all evil characters in battle.  Cannot be negated if holder has less than 4 cards in hand.
Verse: Against an elder receive not an accusation, but before two or three witnesses. Them that sin rebuke before all, that others also may fear.  I Timothy 5:19-20
Image: http://farm2.staticflickr.com/1165/1145088863_24ad89a188.jpg
Background: 1 (Lambo) Purple (Daniel)

Title: My Flesh Shall Rise
Type: Good Enhancement
Brigade: Blue/Green
Numbers: 2/2
Identifier: Based on Prophecy
SA: If hero is blocked by an Assyrian, interrupt the battle and discard a good enhancement from hand to search discard pile for an O.T. Hero and add it to battle.  Cannot be negated if Job is in battle.
Verse: For I know that my redeemer liveth, and that he shall stand at the latter day upon the earth: And though after my skin worms destroy this body, yet in my flesh shall I see God: Whom I shall see for myself, and mine eyes shall behold, and not another; though my reins be consumed within me.  Job 19:25-27
Image: http://tiempodecosecha.files.wordpress.com/2009/03/job2.jpg?w=780
Background: 5 (Lambo) Dark Green (Daniel)

Title: Redemption Draweth Nigh
Type: Covenant
Brigade: White
SA: Upon activation, set aside your N.T. human hero for X turns. Upon return, that hero gains the ability "Convert any human evil character to a hero."  Limit three such conversions per game.  If a demon or beast blocks that hero, discard this card.
Verse: I am the door: by me if any man enter in, he shall be saved, and shall go in and out, and find pasture.  John 10:9
Image: http://i869.photobucket.com/albums/ab254/suehaviland51/00007.jpg
Background: Angelic

Title: Strong City
Type: Territory Class Enhancement
Brigade: White/Purple
Identifier: Limit one per territory, Hymn
SA: Place in your territory.  Judean Kings and Musicians cannot be ignored. You may remove this card from the game to heal any Judean King and/or Musician that is about to be discarded.
Verse: In that day shall this song be sung in the land of Judah; We have a strong city; salvation will God appoint for walls and bulwarks.  Isaiah 26:1
Image: http://oldbiblesforsale.com/wp-content/uploads/2010/12/-52581505363636000.jpg
Background: 7 (Lambo) Golden (Daniel)

Title: Re: Return of The Dermo Deluxe
Post by: dermo4christ on July 03, 2013, 07:17:05 PM
Title: Kings of War
Type: Warrior Class Evil Character
Brigade: Multi
Numbers: 12/12
Identifier: Fought in an Earthly Battle, Babylonian King, Persian King, Elamite King, Hittite King
SA: Negate O.T. Heroes.  If blocking Abraham, search deck or discard pile for an evil king and andd him to hand or battle to discard Sodom and/or Gomorrah sites. Remove this after battle.
Verse: And it came to pass in the days of Amraphel king of Shinar, Arioch king of Ellasar, Chedorlaomer king of Elam, and Tidal king of nations; That these made war... Genesis 14:1
Image: http://www.godawa.com/chronicles_of_the_nephilim/images/Chedorlaomer_Sodom.jpg
Background: 14/13 (Lambo) Grey (Daniel)


Title: Crispus
Type: Hero
Brigade: Teal
Identifier: Priest
Numbers: 3/3
SA: If Paul is in play, enhancements used by this hero cannot be negated.  Cannot be negated.
Verse:  Crispus, the leader of the synagogue, believed in the Lord with all his household, and many of the Corinthians when they heard were believing and being baptized.  Acts 18:8
Image: http://www.wga.hu/art/g/goya/8/801goya.jpg
Background: Green

Title: Dorcas
Type: Hero
Brigade: White
Numbers: 2/2
SA: If you have more cards in hand than opponent, opponent must draw X (limit 3). If not, you draw X (limit 3). Cannot be negated if Peter is in play.
Verse: Now in Joppa there was a disciple named Tabitha (which translated in Greek is called Dorcas); this woman was abounding with deeds of kindness and charity which she continually did. Acts 9:36
Image: http://bibleencyclopedia.com/picturesjpeg/Dorcas_helping_poor_C-129.jpg
Background: Purple

Title: King Nahash
Type: Warrior Class Evil Character
Brigade: Black
Numbers: 8/8
Identifier: Ammonite, Fought in an earthly battle, X= number of your warrior class evil characters in play
SA: Discard an evil enhancement from hand to discard an opponent's hero in play.  Opponent may discard a card of matching brigade instead. Cannot be interrupted.
Verse: ...Jabesh said to Nahash, “Make a covenant with us and we will serve you.” But Nahash the Ammonite said to them, “I will make it with you on this condition, that I will gouge out the right eye of every one of you, thus I will make it a reproach on all Israel.”  I Samuel 11:1b-2
Image: http://gracewalk.files.wordpress.com/2010/07/dbag-pics-saul-nahash.jpg?w=300&h=250
Background: UR

Title: Ishmaelite Traders
Type: Evil Enhancement
Brigade: Gold
SA: Interrupt the battle and exchange a hero in your territory with an opponent's hero in battle.  All enhancements return to owners' hand except this one.  Cannot be negated if all opponent's heros are Genesis heros.
Verse:  “Come and let us sell him to the Ishmaelites and not lay our hands on him, for he is our brother, our own flesh.” And his brothers listened to him. Genesis 37:27
Image: http://2.bp.blogspot.com/-EH3OaRv-7mw/TjcvL_wBhyI/AAAAAAAAHcI/8IB14gd0Ba8/s1600/PUTTING%2BJACOB%2BIN%2BTHE%2BWELL.JPG
Background: Grey

Title: Sergius Paulus
Type: Good/Evil Character
Brigade: Grey/Red
Numbers: 6/4
Identifiers: Roman, Holder chooses character to be Good or Evil
SA: If chosing evil, protect Romans from capture and discard. If block is unsuccessful, Sergius repents and becomes a hero.  If choosing good, this hero has site access and repels all Magicians. Cannot be negated.
Verse:  But Elymas the magician (for so his name is translated) was opposing them, seeking to turn the proconsul away from the faith...then the proconsul believed when he saw what had happened, being amazed at the teaching of the Lord. Acts 13:8,12
Image: http://edouardvuillard.org/upload1/file-admin/images/new22/Raphael-695973.jpg
Background: UR


Title: Re: Return of The Dermo Deluxe
Post by: dermo4christ on July 07, 2013, 06:28:14 PM
Title: Reuel
Type: Hero
Brigade: Teal
Numbers: 2/7
Identifiers: Priest of Midian
SA: Search deck for Moses.  If a female hero is in play, enhancements used by Reuel cannot be negated.
Verse:  When they came to Reuel their father, he said... Where is he then? Why is it that you have left the man behind? Invite him to have something to eat.” Exodus 2:18, 20

Title: Zipporah
Type: Hero
Brigade: Gold/White
Numbers: 2/2
Identifiers: Daughter of Reuel, X= number of female heroes in your territory
SA: If Moses is in play, you may draw X (limit 3). May band to Moses.  Cannot be negated by a good card.
Verse:  Now the priest of Midian had seven daughters; and they came to draw water and filled the troughs to water their father’s flock... Moses was willing to dwell with the man, and he gave his daughter Zipporah to Moses.  Exodus 2:16,21

Title: Solomon's Colonnade
Type: Good Fortress
SA: Protect contents from harm.  At the start of a rescue attempt, holder may add a hero from this fortress into battle. If rescue attempt is unsuccessful, shuffle contents into deck and remove this card from the game. 
Identifier: Holds any number of N.T. Heroes
Verse:...and they were all with one accord in Solomon’s portico...and all the more believers in the Lord, multitudes of men and women, were constantly added to their number...  Acts 5:12,14
Image: http://www.truthbook.com/images/site_images/James_Tissot_Jesus_Walking_on_Solomons_Porch_525.jpg
Background: Purple

Title: Betrayed With A Kiss
Type: Evil Enhancement
Brigade: Black/Crimson
Numbers: 1/1
Identifiers: Based on Prophecy
SA: Interrupt the battle and capture a Hero in play. Cannot be negated if Judas Iscariot is in play.
Verse:  Now he who was betraying Him gave them a sign, saying, “Whomever I kiss, He is the one; seize Him.” 49 Immediately Judas went to Jesus and said, “Hail, Rabbi!” and kissed Him. Matthew 26:48-49
Image: http://juancarlosberrios.com/images/The%20Betrayal%20of%20Jesus.jpg
Background: Gray

Title: Re: Return of The Dermo Deluxe
Post by: dermo4christ on July 11, 2013, 06:02:10 PM
Title: Ministering Angel
Type: Hero
Brigade: Silver
Numbers: X/X
SA: If all your heros are angels, you may convert up to X evil characters to heros for remainder of game. If blocking a demon remove this hero from the game regardless of battle outcome. Cannot be interrupted.
Identifier: X= number of opponent's Redeemed Souls
Verse: Are not all angels ministering spirits sent to serve those who will inherit salvation?  Hebrews 1:14
Image: http://cainsministry.org/images/gallery/galPic17.jpg

Title: Archangel
Type: Warrior class Hero
Brigade: Silver
Numbers: 10/10
SA: Allow opponents to search their discard piles for a hero and shuffle into deck to negate and discard an evil card. Site access. Cannot be negated if all your heroes are angels.
Verse: For the Lord himself shall descend from heaven with a shout, with the voice of the archangel, and with the trump of God: and the dead in Christ shall rise first... I Thessalonians 4:16
Image: http://3.bp.blogspot.com/-GvLu1CVE7rQ/TZ5AqD4ryXI/AAAAAAAAAC8/1HPXhwbcY3E/s1600/Archangel+Uriel.jpg

Title: Angelic Glory
Type: Good enhancement
Brigade: Silver
Numbers: 1/1
Identifiers: Based on Prophecy
SA: Interrupt the battle and reveal Son of God from hand to search deck for an angel and add it to battle.  Cannot be negated.
Verse: When the Son of man shall come in his glory, and all the holy angels with him, then shall he sit on the throne of his glory... Matthew 25:31
Image: http://2.bp.blogspot.com/-Lk8GeiNixm4/UAg_vZa7AcI/AAAAAAAACjs/WhlqPmSQCz4/s1600/angel_of_light.jpg

Title: Mighty Angel
Type: Warrior class hero
Brigade: Silver
Numbers: 12/X
Identifiers: X=number of Angels in your territory
SA: Immune to lone Evil Characters. Reveal your hand to negate up to X Evil Characters in battle.  Cannot be negated.
Verse: Bless the LORD, you his angels, that excel in strength, that do his commandments, hearkening to the voice of his word.  Psalm 103:20
Image: http://fc03.deviantart.net/fs51/f/2009/274/1/b/Archangel_by_MMKH.jpg
Title: Re: Return of The Dermo Deluxe
Post by: pilgrim14 on July 11, 2013, 07:10:30 PM
Archangel is OP, on the edge of broken. (you do a god thing for you to do another good thing for you.) Maybe return to opponents hand would be more balanced. Another way to fix it would be "All players search their discard piles for a hero"
Title: Re: Return of The Dermo Deluxe
Post by: wyatt_marcum on July 11, 2013, 08:32:56 PM
It isnt op for the soul point of, it is a very limited effect. It only kills a demon. Not all defences have alot of demons. Most bog shooters in peoples decks are humans.
Title: Re: Return of The Dermo Deluxe
Post by: dermo4christ on July 11, 2013, 08:58:16 PM
Archangel is OP, on the edge of broken. (you do a god thing for you to do another good thing for you.) Maybe return to opponents hand would be more balanced. Another way to fix it would be "All players search their discard piles for a hero"

Fixed.  Allowed opponents to search for a hero to shuffle in.
Title: Re: Return of The Dermo Deluxe
Post by: dermo4christ on July 11, 2013, 09:39:40 PM
Title: Angel of Proclamation
Type: Hero
Brigade: Silver
Numbers: 4/X
Identifier: X=number of Evil Characters in opponent's territory
SA: Draw X.  If at least half of the cards drawn are good cards you may add two to your hand and topdeck the rest in any order. If they are evil, withdraw from battle. Cannot be prevented.
Verse: Then I saw another angel flying in midair, and he had the eternal gospel to proclaim to those who live on the earth—to every nation, tribe, language and people.  Revelation 14:6
Image: http://www.bookofrevelationonline.com/107c.jpg

Title: Shuddering Demon
Type: Evil Character
Brigade: Orange
Numbers: 5/5
Identifiers: Demon
SA: Look at an opponent's hand. If there are any N.T. cards, retreat from battle unharmed. May not block any N.T. heroes.
Verse: You believe that there is one God. Good! Even the demons believe that—and shudder.  James 2:19
Image: http://commanderspike.com/wp-content/uploads/2013/02/cropped-Rune-Scarred-Demon.jpg

Title: Fourth Man In The Fire
Type: Hero
Brigade: Silver
Numbers: 4/4
SA: Immune to Babylonians.  Remove a good card from hand to protect your heros in territory from opponents this turn. Cannot be negated.
Verse: He said, “Look! I see four men walking around in the fire, unbound and unharmed, and the fourth looks like a son of the gods.” Daniel 3:25
Image: http://www.icfwageningen.org/wpcontent/uploads/2011/12/ArtBook__025_025__ThreeMenInTheFieryFurnace____.jpg

Title: Written Warning
Type: Territory Class Good Enhancement
Brigade: Green/White
Identifiers: Based on Prophecy
SA: Place in an opponent's territory.  While in play, set aside opponent's evil king for 2 turns. If opponent's block is unsuccessful discard that character. Remove this card from the game after an opponent's successful block.
Verse: This is the inscription that was written: mene, mene, tekel, parsin... Daniel 5:25
Image: http://hookedonthebook.com/wp-content/uploads/2012/06/DanielHandwritingWall1a.jpg



 
Title: Re: Return of The Dermo Deluxe
Post by: Asahel24601 on July 16, 2013, 01:43:58 PM
Fourth man in the fire was an angel, should be silver.
Title: Re: Return of The Dermo Deluxe
Post by: dermo4christ on July 16, 2013, 04:07:07 PM
Fourth man in the fire was an angel, should be silver.


I understood that story to be God/Christ in the fire....that's why I made it White for Purity/No Sin.
Title: Re: Return of The Dermo Deluxe
Post by: Asahel24601 on July 16, 2013, 04:34:44 PM
Fourth man in the fire was an angel, should be silver.


I understood that story to be God/Christ in the fire....that's why I made it White for Purity/No Sin.

The other character that is arguable to be Christ is silver. All non-human heroes printed since Pats (when i believe silver started) have been silver. Brigades nowadays mean more as themes than the original translation/color definition.
Title: Re: Return of The Dermo Deluxe
Post by: dermo4christ on July 16, 2013, 05:44:56 PM
Fourth man in the fire was an angel, should be silver.


I understood that story to be God/Christ in the fire....that's why I made it White for Purity/No Sin.

The other character that is arguable to be Christ is silver. All non-human heroes printed since Pats (when i believe silver started) have been silver. Brigades nowadays mean more as themes than the original translation/color definition.

ehhhh....ok..I'll change
Title: Re: Return of The Dermo Deluxe
Post by: dermo4christ on July 16, 2013, 06:59:06 PM
Title: Born Again
Type: Good Enhancement
Brigade: Multi
Numbers: 1/1
SA: Interrupt the battle and convert a human evil character to a white brigade hero.  Cannot be negated if used by a N.T. Hero.
Verse: Jesus replied, “Very truly I tell you, no one can see the kingdom of God unless they are born again." John 3:3
Image: http://pepperbasham.files.wordpress.com/2011/03/jesus_nicodemus_2.jpg

Title: Royal Magic
Type: Curse
Brigade: PG/Black/Brown
Identifiers: Depicts magic
SA: Protect evil kings from conversion.  Remove this card from the game to allow your evil kings to use any evil brigade enhancements except orange for remainder of game. 
Verse: When Joram saw Jehu he asked, “Have you come in peace, Jehu?” “How can there be peace,” Jehu replied, “as long as all the idolatry and witchcraft of your mother Jezebel abound?” II Kings 9:22
Image: http://royalgirlz.com/wp-content/uploads/2013/04/Jezebel-Witchcraft-and-The-Strange-Woman.png

Title: Blood Sacrifice
Type: Evil Enhancement
Brigade: Pale Green
Identifiers: Depicts magic, X=1/2 the number of cards in your hand rounded down
Numbers: 3/X
SA: Negate a good card. Discard X characters in your territory to convert up to X of opponents' Heros to pale green Evil Characters. Cannot be prevented if King Manassah is in play.
Verse: He sacrificed his children in the fire in the Valley of Ben Hinnom, practiced divination and witchcraft, sought omens, and consulted mediums and spiritists. II Chronicles 33:6
Image: http://dwellingintheword.files.wordpress.com/2011/08/manassah_sacrifices_to-moloch.png?w=450

Title: Josheb-Basshebeth
Type: Warrior Class Hero
Brigade: Red
Numbers: 12/8
Identifiers: X=number of opponent's Redeemed Souls, Mighty Man of David
SA: Immune to lone Evil Characters.  Remove up to X cards from hand or discard pile to discard up to X of opponent's Evil Characters in battle. May band to David and/or a Mighty Man of David. Cannot be interrupted.
Verse: Josheb-Basshebeth, a Tahkemonite, was chief of the Three; he raised his spear against eight hundred men, whom he killed in one encounter.  II Samuel 23:8
Image: http://graigflach.files.wordpress.com/2012/04/www-st-takla-org-31-david-refuses-the-water-his-mighty-men-brought-him.jpg?w=317&h=382

Title: Josheb's Spear
Type: Warrior Class Good Enhancement
Numbers: X/0
Brigade: Red
Identifiers: X=number of Red Warrior Class heros in play
SA: Holder may discard a good dominant from hand to discard up to X evil characters in play. Remove this card from the game after use.
Verse: ...he raised his spear against eight hundred men, whom he killed in one encounter.  II Samuel 23:8b
Image: http://images3.wikia.nocookie.net/__cb20130110004425/dynastywarriors/images/e/e1/Siege_spear.png

Title: Eleazar
Type: Warrior Class Hero
Brigade: Red
Numbers: 10/10
Identifiers: Fought in an earthly battle, Mighty Man of David
SA: Prevent withdraw or return abilities on opponent's cards.  Remove a card from your discard pile to discard an Evil Character in battle. May band to David and/or a Mighty Man of David. Cannot be negated if a Phillistine is in play.
Verse:   ...but Eleazar stood his ground and struck down the Philistines till his hand grew tired and froze to the sword. II Samuel 23:10a
Image: http://bible-trivia.net/scripture/old_testament/2nd%20Samuel/answer_images/lone_knight.jpg

Title: Shammah
Type: Warrior Class Hero
Brigade: Red
Numbers: 8/8
Identifiers: Fought in an earthly battle, Mighty Man of David
SA: Negate Phillistines.  Discard up to X cards from hand to remove an Evil Character in battle from the game.  May band to David and/or a Mighty Man of David.  Cannot be prevented.
Verse:  But Shammah took his stand in the middle of the field. He defended it and struck the Philistines down, and the Lord brought about a great victory.  II Samuel 23:12
Image: http://2.bp.blogspot.com/-5cZkEhNmS9o/T21ks6-D5-I/AAAAAAAAAlo/KL6Y9z2sKSo/s1600/The_Three_Men_David.jpg



Title: Re: Return of The Dermo Deluxe
Post by: dermo4christ on July 17, 2013, 06:03:36 PM
Here are some that I had ideas from a while back:

Title: Protection of Martyrdom
Type: Good Dominant
SA: When drawn, place in your territory for two turns.  Protect all your heroes from Christian Martyr. Discard this card after two turns.
Verse: But don't do anything to these men, for they have come under the protection of my roof. Genesis 19:8b
Image: http://4.bp.blogspot.com/_rZRMHgetSsg/TILtg4FQTzI/AAAAAAAAAM0/37gJhNauVLM/s1600/Michael+the+arc+angel+protecting+at+night+1.JPG

Title: Wall of Evil
Type: Evil Dominant
SA: When drawn place this card in your territory for two turns.  Protect your Evil Characters from Angel of The Lord.  Discard this card after two turns.
Verse: They repay me evil for good and leave me like one bereaved.  Psalm 35:12
Image: http://www.spiralblog.co.uk/wp-content/uploads/wallpapers/evil-1920x1080.jpg

Title: Zephaniah
Type: Hero
Brigade: Green
Identifier: Prophet
SA: If Jerusalem is in play enhancements used by Zephaniah cannot be negated.  May band to Jeremiah.
Verse: The word of the Lord that came to Zephaniah son of Cushi, the son of Gedaliah, the son of Amariah, the son of Hezekiah, during the reign of Josiah son of Amon king of Judah...  Zephaniah 1:1
Image: http://www.jw.org/assets/m/w09/20090201/w09_20090201.art/2009092_univ_cnt_1_sm.jpg

Title: Strength in Christ
Type: Warrior Class Good Enhancement
Brigade: Red/Purple
Identifiers: Depicts a Weapon
SA: Site Access. Each time hero enters battle he gains 1/1.
Verse: I can do all things through Christ who strengthens me.  Phillippians 4:13
Image: http://birgitwhelan.files.wordpress.com/2007/11/windowslivewriter6ab411fbef2a-7c76image0-thumb21.png?w=266&h=400

Title: Hagar
Type: Hero
Brigade: Blue
Numbers: 2/2
Identifiers: Egyptian
SA: May band to Abraham or Ishmael.  If banded to Abraham, discard Hagar after battle.  Cannot be negated.
Verse: So after Abram had been living in Canaan ten years, Sarai his wife took her Egyptian slave Hagar and gave her to her husband to be his wife. Genesis 16:3
Image: http://www.goodallartists.ca/Hagar%20&%20Ishmael%20d.jpg

Title: Ishmael
Type: Warrior class Hero
Brigade: Multi
Numbers: 12/4
Identifier: Egyptian
SA: If rescue attempt is successful, holder may remove this from the game to discard an opponent's Evil Character from territory, deck, or set-aside area. Cannot be negated.
Verse: And as for Ishmael, I have heard you: I will surely bless him; I will make him fruitful and will greatly increase his numbers. He will be the father of twelve rulers, and I will make him into a great nation. Genesis 17:20
Image: http://s.ecrater.com/stores/135689/4b82d241c1109_135689n.jpg

Title: Re: Return of The Dermo Deluxe
Post by: dermo4christ on July 17, 2013, 11:32:00 PM
Past revamped creations continued:

Title: Temple Musicians
Type: Hero
Brigade: White
Numbers: 8/5
Identifier: Musician
SA: Search deck for Musician's Chambers and put it in play.  If David is in play, enhancements used by Temple Musicians cannot be negated. 
Verse: These are the men that David put in charge of the music in the house of the Lord after the ark came to rest there.  I Chronicles 6:31
Image: http://dwellingintheword.files.wordpress.com/2011/05/musicians.gif

Title: Spirit of Torment
Type: Evil Enhancement
Brigade: Black/PG/Orange
SA: If used by a demon or a magician, discard an Evil Character in your territory to protect all Lost Souls from rescue this turn.
Verse: Saul's attendants said to him, "See, an evil spirit...is tormenting you." I Samuel 16:15
Image: http://deepintoscripture.com/wp-content/uploads/2011/04/demons.gif

Title: Herod the Great
Type: Warrior Class Evil Character
Numbers: 8/10
Brigade: Black/Gold
Identifier: Jewish King, Roman
SA: If blocking a N.T. hero, set aside that hero until Son of God is played to search deck for Masada.  Massacre of The Innocents cannot be negated.
Verse: And having been warned in a dream not to go back to Herod, they returned to their country by another route.  Matthew 2:12
Image: http://upload.wikimedia.org/wikipedia/commons/b/ba/Lybaert_7.jpg

Title: Masada
Type: Evil Fortress
Identifier: Herodian Palace, X=number of Herods in play
SA: Protect holder's Herods in territory from conversion.  May place Herod the Great here to discard the top card of opponent's deck. If Herod the Great is removed from the game, discard this fortress to discard X opponents' Heroes.
Verse: ...they came within the palace and so met with the multitude of the slain,but could take no pleasure in the fact, though it were done to their enemies.  Josephus, The War of the Jews Book 7, Chapter 9

Title: Massacre of the Innocents
Type: Evil Enhancement
Numbers: 5/0
SA: Discard a male hero in play (or up to X if used by Herod the Great).
Identifiers: X=number of Herods in play
Verse: When Herod realized that he was outwitted by the Magi, he was furious, and he gave orders to kill all the boys in Bethlehem... Matthew 2:16a
Image: http://www.raphaelsanzio.org/The-Massacre-of-the-Innocents.jpg

Title: Two Silver Trumpets
Type: Artifact
Identifiers: Involves Music, May be activated on Moses
SA: Holder may band into battle any number of O.T. priests.  May be used once per game.
Verse: And Yahveh spoke to Moses, saying, "Make two trumpets out of silver...and use them for the calling of the assembly and...to break camp." Numbers 10:1-2
Image: http://www.hiswordinpaintings.com/uploads/3/1/6/2/3162842/1180874_orig.jpg

Title: Egyptian Master
Type: Warrior Class Evil Character
Brigade: Gold
Numbers: X/X
Identifiers: Egyptian, X=number of Egyptians in play
SA: If an unoccupied Pharoah's Prison is in play, you may capture Joseph, regardless of protection and place him there. If Joseph is not in play, holder may draw X (limit 3). Cannot be negated if a Pharoah is in play.
Verse: Joseph's master took him and put him in prison, the place where the king's prisoners were confined.  Genesis 39:20
Image: http://i67.photobucket.com/albums/h313/meokey/egyptian_Osiris_by_tobiee_colored.jpg

Title: Re: Return of The Dermo Deluxe
Post by: dermo4christ on July 25, 2013, 10:22:23 PM
Some older cards I had Lambo make a while backwith some revamps that I will be making with the new card creator:

Title: Egyptian Army
Brigade: Gold
Type: Evil Warrior Class Character
Numbers: 8/10
Identifiers: Egyptian
SA: If Moses is in play, this character may not block.  If you control Egyptian Horsemen, you may draw 3 or band to a pharoah.
Verse: I will harden the hearts of the Egyptians so that they will go in after them. And I will gain glory through Pharaoh and all his army, through his chariots and his horsemen. Exodus 14:17
Image: http://1.bp.blogspot.com/-jzx2H4zjFEo/TeggBG3VTxI/AAAAAAAAMbQ/AZIh_8w6agA/s1600/ancient+egyptian+military.jpg

Title: King Esarhaddon
Type: Warrior class Evil Character
Brigade: Pale Green
Numbers: 9/5
Identifiers: Assyrian King, Fought in an earthly battle
SA: Search deck for Nimrud Palace. You may remove this character from the game to add a Babylonian from your discard pile to the battle.
Verse: “Let us help you build because, like you, we seek your God and have been sacrificing to him since the time of Esarhaddon king of Assyria, who brought us here.”  Ezra 4:2b
Image: http://4.bp.blogspot.com/-pYEQaYi_vhI/UXnbDBFvULI/AAAAAAAABpA/WUsljZKb64Y/s640/assyrian-warrior-of-the-assyrian-king-esarhaddon-fighting-against-a-nubian-warrior-of-the-nubian-pharaoh-taharqa-in-the-7th-century-ad.jpg

Title: Nimrud Palace
Type: Evil Fortress
Identifier: Holds any number of Assyrian Kings
SA: If your Assyrian King is being removed, place him here instead.  During upkeep, shuffle a King from here into deck. While an Assyrian King is in play, protect your evil fortresses from opponents.
Verse: ...and Resen, which is between Nineveh and Calah [Nimrud]-which is the great city... Genesis 10:12
Image: http://cache.foxsaver.com/thumbnails/2008/09/20/998631881l.jpg

Title: Xerxes
Type: Warrior Class Evil Character
Brigade: Brown
Numbers: 9/5
Identifier: Persian King
SA: Convert Xerses to a purple brigade hero if defeated in battle. If converted, remove an evil dominant from hand or deck to discard an evil character from opponent's hand or deck. Cannot be interrupted.
Verse: King Xerxes replied, “Because Haman attacked the Jews, I have given his estate to Esther, and they have impaled him on the pole he set up. Esther 8:7
Image: http://s3-eu-west-1.amazonaws.com/lookandlearn-preview/A/A006/A006564.jpg

Title: Susa
Type: Site
Identifiers: Persian
SA: Protect your Persians from discard abilities. When you place a Lost Soul in this site, search deck for up to three ECs and place them here face down. Opponent randomly chooses one upon rescue to block. Reveal and underdeck the rest.
Verse: At that time, King Xerxes reigned from his royal throne in the citadel of Susa. Esther 1:2
Image: http://teachers.sduhsd.net/ltrupe/ART%20History%20Web/final/chap2NearEast/BabylonReconstruction.jpg

Title: Re: Return of The Dermo Deluxe
Post by: dermo4christ on August 01, 2013, 05:45:09 PM
Canaanite Kings:

Title: King Sihon
Type: Warrior-class Evil Character
Brigade: Black
Numbers: 8/10
Identifiers: Canaanite King, Fought in an earthly battle
SA: Repel opponent's heroes except warrior-class. If opponent's hero is holding a weapon, discard this character after battle regardless of outcome.
Verse: But Sihon would not allow Israel to pass through his territory... Then Israel defeated him with the edge of the sword...Numbers 21:23-24
Image: http://fc03.deviantart.net/fs70/f/2012/215/9/0/evil_king_by_yefumm-d59i8b3.jpg

Title: King Og
Type: Warrior-class Evil Character
Brigade: Black
Numbers: 8/8
Identifier: Canaanite, Giant, Fought in an earthly battle
SA: Search deck or discard pile for a giant.  Negate sites. Cannot be negated.
Verse: Then they turned and went up along the road toward Bashan, and Og king of Bashan and his whole army marched out to meet them in battle at Edrei. Numbers 21:33
Image: http://1.bp.blogspot.com/-huheC1MLeu0/T7gd6CQPVtI/AAAAAAAAA-g/rOT-bBLpshA/s1600/IceGiant.jpg

Title: The Rephaim
Type: Warrior-class Evil Character
Brigade: Black
Numbers: 12/12
Identifiers: Giant, Canaanite
SA: Vulnerable to kings.  If another giant is in play, enhancements used by The Rephaim cannot be negated.
Verse:  In the fourteenth year, Kedorlaomer and the kings allied with him went out and defeated the Rephaites in Ashteroth Karnaim... Genesis 14:5
Image: http://images2.wikia.nocookie.net/__cb20120703051961/deadliestfiction/images/5/51/Jotuns_Giants.jpg

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