Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: Knoxyouthpastor on May 10, 2015, 05:33:14 PM
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My 10 year old son came up with this card pretty much all by himself. I helped him with the Bible verse and making it in card builder. He was using Romans at the time, but this would be great for Pharisees and Sadducees as well. Let me know what you'll think.
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2F2hh0vwy.jpg&hash=f9ef1a9e2e366189d9cc860d2f0c2c2d9d4a9aad)
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Too powerful. The draw and int the battle should probably go. Either way make the cbn conditional. Like if played on a generic evil character or against a N.T hero or unless an angel is in battle. Good idea though.
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Doesn't ignoring hero's allow them to walk by you for the rescue?
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Too powerful. The draw and int the battle should probably go. Either way make the cbn conditional. Like if played on a generic evil character or against a N.T hero or unless an angel is in battle. Good idea though.
The Cannot be Negated makes it too powerful, but otherwise I like it. I'd say just make it Cannot be Prevented, or like TheHobbit said make it conditional. Another option would be to Ignore 1 hero in battle.
So how about: Interrupt the battle and ignore 1 Hero in battle. Draw 2. Cannot be Negated.
Or: Interrupt the Battle and Ignore all Heroes in battle. Draw 2. Cannot Be Prevented.
I also made the draw mandatory so that it can be hurt by Rain Becomes Dust and the like.
Doesn't ignoring hero's allow them to walk by you for the rescue?
Surprisingly enough, no. Repel used to be used for Evil cards, but it is the same thing as Ignore.
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Ignored characters don't count as part of the battle for determining the outcome. Ignored/Repelled characters are considered not there for the purposes of resolution, so if all are ignored, they cannot rescue.
I agree with others that it is OP, but it could be interesting if some conditionals are placed on it. I love the idea of ignoring 1 hero, because that fits with the idea of "alone" perfectly. Don't like the draw, however, especially on an ItB battlewinner.
I could see something like the following being balanced and good still:
"Interrupt the battle and ignore one Hero in battle. Cannot be Negated if used by a N.T. Evil Character."
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Thanks for the feedback. I thought it was a little OP as well. I personally hate "cannot be negated" stuff but that's the way he drew the card...yes, he actually got paper and drew the card. I think it's funny nobody has mentioned this came from a 10 year old.
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Well he picked up on the general theme of redemption fast! ;)
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I love the direction he's going with it, the draw 2 is a but much but interrupting the battle and ignoring heroes, I like that concept
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How about: "Interrupt the battle and ignore all but one hero in battle. Each player must draw 1. Cannot be prevented."
This will go with the theme of the card that you are all alone. The draw 1 can be used for Greeks/Abom and for Pharisee's Speed.
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I very much like the idea behind this card. The ability thematically fits and, while overpowered as others have said, isn't a bad start.
I think I like Redoubter's suggestion the most of all the ones posted thus far.
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Minor detail: "will" is misspelled in the verse.
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I saw that earlier and will fix it when I update the card. Thanks.