Author Topic: House at Endor: Now with Pictures!  (Read 2340 times)

Offline JSB23

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 3197
  • Fun while it lasted.
    • -
    • East Central Region
House at Endor: Now with Pictures!
« on: August 23, 2012, 01:16:28 AM »
+2
House at Endor
Evil Fortress

During your prep phase you may place a card from hand here face down. When attacked, you may interrupt all neutral cards and exchange a card held here with a magician in deck or discard pile to add up to X of your magicians to battle. 

Identifiers: Holds any number of cards, X = number of heroes in battle.


Witch of Endor
8/6 Pale Green/Brown Evil Character

Underdeck a multi-colored card. You may remove it from the game instead if it's a character. Search deck for House at Endor. Cannot be negated if another I Samuel human is in play.

Identifiers: Magician, Israelite

Image courtesy of Lambo
Spoiler (hover to show)
« Last Edit: August 23, 2012, 04:53:08 PM by JSB23 »
An unanswered question is infinitely better than an unquestioned answer.

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: House at Endor
« Reply #1 on: August 23, 2012, 01:38:34 AM »
+1
Quote
House at Endor
Evil Fortress

During your prep phase you may place a card from hand here face down. When attacked, you may interrupt all neutral cards and exchange a card held here with a magician in deck (or discard if the card is Pale Green), then add a magician from here to battle.

Identifiers: Holds any number of cards, protect cards here from effect.
Giggity. I'd remove the bit about it being Pale Green since the only playable non-PG magician is Simon and I don't think that justifies half a line of exception. It'd also be cool if you could use its ability upon an opponent playing an Enhancement that Cannot be Negated, although that's more gameplay than story. The protection from effect doesn't belong in an identifier and would make the SA too long, so a change suggested.

Quote
Witch of Endor
8/6 Pale Green/Brown Evil Character

Underdeck a multi-colored card. You may remove it from the game instead if it's a character. Cannot be negated if I Samuel hero is in play. Search deck for House at Endor.

Identifiers: Magician, Israelite
Love it! Not too much of a silver bullet, not too harsh against Sam decks since only the speed comes from Sam while the power comes from Moses, and gets extra points for operating under CWD (as Magicians are wont to do). Has a weakness triangle with TGT since it's multi-colored itself, and would work even better if my suggestion were adopted for House at Endor to create decked fodder for it to punish a CBN battle-winner.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline JSB23

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 3197
  • Fun while it lasted.
    • -
    • East Central Region
Re: House at Endor
« Reply #2 on: August 23, 2012, 10:42:47 AM »
0
Updated.

Giggity. I'd remove the bit about it being Pale Green since the only playable non-PG magician is Simon and I don't think that justifies half a line of exception. The protection from effect doesn't belong in an identifier and would make the SA too long, so a change suggested.

The bit about Pale Green was referring to the card being exchanged from the fortress, I added the restriction because Cactus has been wary of printing easy EC recursion. The protection from effect is to prevent SWS/Abe's Kid/SomethingImforgettingabout shenanigans, and to give Magicians a pseudo-protect fort.

 
An unanswered question is infinitely better than an unquestioned answer.

Offline Josh

  • Trade Count: (+46)
  • Hero Member
  • *****
  • Posts: 3187
    • -
    • East Central Region
Re: House at Endor
« Reply #3 on: August 23, 2012, 12:06:40 PM »
0
I love them.  I'd change WoE to "CBN if a I Samuel human is in play", since I think evil King Saul should be able to make it CBN.
If creation sings Your praises so will I
If You gave Your life to love them so will I

Offline JSB23

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 3197
  • Fun while it lasted.
    • -
    • East Central Region
Re: House at Endor
« Reply #4 on: August 23, 2012, 12:25:18 PM »
0
I love them.  I'd change WoE to "CBN if a I Samuel human is in play", since I think evil King Saul should be able to make it CBN.

It would need to be "another I Samuel human" because WoE, is a I Samuel human, so as you suggested her ability would be CBN because she is in play.  :P
An unanswered question is infinitely better than an unquestioned answer.

Offline Josh

  • Trade Count: (+46)
  • Hero Member
  • *****
  • Posts: 3187
    • -
    • East Central Region
Re: House at Endor
« Reply #5 on: August 23, 2012, 12:43:41 PM »
0
I love them.  I'd change WoE to "CBN if a I Samuel human is in play", since I think evil King Saul should be able to make it CBN.

It would need to be "another I Samuel human" because WoE, is a I Samuel human, so as you suggested her ability would be CBN because she is in play.  :P

Agreed.
If creation sings Your praises so will I
If You gave Your life to love them so will I

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: House at Endor
« Reply #6 on: August 23, 2012, 01:31:42 PM »
0
I'd put back the "here" on House of Endor. It would be just too much power on one card if you could use it to block with Magicians from territory.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline JSB23

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 3197
  • Fun while it lasted.
    • -
    • East Central Region
Re: House at Endor
« Reply #7 on: August 23, 2012, 02:03:22 PM »
0
If you use House at Endor, (against a lone hero) and don't use the character you grabbed to block, then the character is stuck there until they attack again. In the current version, you need to use the exchange to add the character to battle.
An unanswered question is infinitely better than an unquestioned answer.

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal