Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: Red Wing on February 07, 2012, 04:14:03 PM
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Starting over, reserved.
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He's certainly more powerful than the old PotW, but given that most offenses have good banding options, not OP. Genesis is the only one that won't be banding most of the time, and even they have ways around him (pre-block ignore). He will also put the hurt on all the "negate and discard, CBN" that's going around.
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He's certainly more powerful than the old PotW, but given that most offenses have good banding options, not OP. Genesis is the only one that won't be banding most of the time, and even they have ways around him (pre-block ignore). He will also put the hurt on all the "negate and discard, CBN" that's going around.
Genesis also has Simeon+Levi & Jacob+CotH or Angel @ Shur.
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He's certainly more powerful than the old PotW, but given that most offenses have good banding options, not OP. Genesis is the only one that won't be banding most of the time, and even they have ways around him (pre-block ignore). He will also put the hurt on all the "negate and discard, CBN" that's going around.
Genesis also has Simeon+Levi & Jacob+CotH or Angel @ Shur.
don't forget rachel+jacob
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Simeon + Levi is the only one you'll find in major decks, and Zeb is a better option. Rachel + Jacob maybe, but Rachel is used more to get Joseph.
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Simeon + Levi is the only one you'll find in major decks, and Zeb is a better option. Rachel + Jacob maybe, but Rachel is used more to get Joseph.
Until Joseph plays creation of the world and they're all out anyway.
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Its the same except CBI.
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Its the same except CBI.
That's the point. It can't be interrupted, so it's harder to get past.
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I like it, Its not Op but this version may actually see some play. I don't really see PotW played outside of a booster draft.
the art is better too
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Please do not double-post.
I like it, no muss, no fuss, just an upgrade to an old favorite.
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There is a modify button on your post so you can just add that to the first post.
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honestly I thought I edited it, my Bad
fixed it now
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the art is better too
I thought it was an improvement, but I still wasn't that crazy about it. I got it off Wikipedia because I didn't think Googling "Satan" would come up with much.
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Orange needs a little bit more to be a more regularly played defense. This card is a good start. I'd like to see some strong evil enhancements for orange too.
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orange is a good splash D
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But needs to be able to support itself.
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Idk, I kind of like Orange being like Silver, usually assisting Humans, pretty lame Enhancements, super-powerful characters.
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That's how it is now, I think every brigade should be able to support themselves.
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That's how it is now, I think every brigade should be able to support themselves.
Haha, then Teal needs help
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Teal has some awesome potential, but it just works better with other brigades.
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Haha, then Teal needs help
Not sure what the "haha" is for. A Z temple type 2 offense is nasty.
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Haha, then Teal needs help
Not sure what the "haha" is for. A Z temple type 2 offense is nasty.
If it is (which I don't know, I'm new to the type II scene), just remember most people play type I far more than type II, and when they make comments, unless they otherwise specify, they are referring to type I.
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Which is true of this case as well
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Haha, then Teal needs help
Not sure what the "haha" is for. A Z temple type 2 offense is nasty.
If it is (which I don't know, I'm new to the type II scene), just remember most people play type I far more than type II, and when they make comments, unless they otherwise specify, they are referring to type I.
-displays sig proudly-
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Fair enough, although I do agree, teal is weakest by itself, and less played/splashed overall.
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updated!
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The Syrians are great!
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I would take the end the battle clause out of Forsaking the Lord, otherwise syrians might get out of hand in type 2. But other wise I like the suggestions.
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I would take the end the battle clause out of Forsaking the Lord, otherwise syrians might get out of hand in type 2. But other wise I like the suggestions.
Updated.
The Syrians are great!
Thanks! :D
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Shobach could easily be OP when used in concert with Raider's Camp. I like the ideas, but CBN everywhere is generally a bad thing.
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Reserved.
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reserved
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reserved
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I still have a few more to make, but I'll open things up for discussion!
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I think Ezra should be teal/green since he was a prophet. Maybe change him to tea/green and change the first part of his ability to something like may use good Ezra enhancements regardless of brigade.
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I think Ezra should be teal/green since he was a prophet. Maybe change him to tea/green and change the first part of his ability to something like may use good Ezra enhancements regardless of brigade.
Unfortunately RC! doesn't have a dual brigade feature, otherwise several would be bi-colored.
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I like the theme, nothing is OP but they are still playable... I actually think you should make it a little bit stronger by improving Ezra. As it is now he is kinda useless without Nehemiah. Maybey put a period after "play an enhancement" and get rid of the word "or." I know this makes him much stronger, just an idea.
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I like the theme, nothing is OP but they are still playable... I actually think you should make it a little bit stronger by improving Ezra. As it is now he is kinda useless without Nehemiah. Maybey put a period after "play an enhancement" and get rid of the word "or." I know this makes him much stronger, just an idea.
Before I made him, the idea I had in mind was wayyy op, so maybe I weakened him a little to much. That's a good idea to make him stronger.
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Before I made him, the idea I had in mind was wayyy op, so maybe I weakened him a little to much. That's a good idea to make him stronger.
That's refreshing, it's easier to improve a card that is a little week than to dumb down an OP one so thank you for actually thinking through your cards before posting them!
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Updated Ezra.
Before I made him, the idea I had in mind was wayyy op, so maybe I weakened him a little to much. That's a good idea to make him stronger.
That's refreshing, it's easier to improve a card that is a little week than to dumb down an OP one so thank you for actually thinking through your cards before posting them!
you're welcome.
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I like them! (even though the lack of Multi-Brigades are problematic)
I have to keep on reading to get some more ideas.
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I like them! (even though the lack of Multi-Brigades are problematic)
I have to keep on reading to get some more ideas.
Thanks!
Let me know if you have anymore ideas.
:D
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Okay! Recently I was going through my ideas and began to 'update' them so they are more up-to-date in the wording.
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Okay! Recently I was going through my ideas and began to 'update' them so they are more up-to-date in the wording.
Sounds good.
updated with Artaxerxes, let me know what you think.