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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: Minister Polarius on August 04, 2010, 12:43:22 AM

Title: Parties
Post by: Minister Polarius on August 04, 2010, 12:43:22 AM
Party at Cana
3/3 Gold Good Enhancement, TC
"Convert a character in a territory to a Gold Hero or Negate and Discard an Evil Enhancement. Cannot be Negated if used by an N.T. Hero."
John 2:1

Levi's Party
3/3 Gold Good Enhancement
"Convert an Evil Character or cause two Evil Characters to fight each other. Cannot be Negated if targeting a Pharisee or Sadducee."
Luke 5:29-30

Esther's Party
3/3 Gold/Purple Good Enhancement
"Convert an Evil Character in a territory or Interrupt the Battle and Discard an Evil Card from opponent's hand."
Esther 2:18

Banquet Hall
Good Fortress
-Holds any number of Heroes, X=Number of Heroes here-
"Once per turn, you may reveal a Party from hand to place a Hero of matching Brigade in this Fortress. Heroes here are Protected from opponent's cards. Any turn, you may cause up to X Evil Characters in play to fight each other instead of attacking."
Song of Solomon 2:4

Outcasts' Party
3/3 Gold Good Enhancement
"Convert an Evil Character in a territory or search Deck or Discard Pile for a character with abilities */4 or less, Convert to Gold regardless of Protection, and add to battle."
Luke 14:13
Title: Re: Parties
Post by: crustpope on August 04, 2010, 12:55:39 AM
More "Force the opponent to Draw" abilities please..especially on the luke ones!
Title: Re: Parties
Post by: Minister Polarius on August 04, 2010, 02:18:55 AM
Eh, Gold will have plenty enough of those soon enough. When you see the new set you'll understand why I gave these the SA I gave them.
Title: Re: Parties
Post by: joeycauldron on August 04, 2010, 10:06:46 AM
That would be a good new theme... PARTIES!!!!!! I would have never thought of this one myself. :)
Title: Re: Parties
Post by: The M on August 04, 2010, 10:17:23 AM
Can we have evil parties?
Zimri's Party
Evil Crimson/ Enhancement  0/0
Discard one good fortress to discard one human royalty.
Remove this card and all other enhancements from the game after battle.

You Like?
Title: Re: Parties
Post by: joeycauldron on August 04, 2010, 10:55:44 AM
I think if they really did this they would include evil parties too. They should make characters too... "This evil character can band to all party animals." or "this hero may band to any hero who had a party."
Title: Re: Parties
Post by: crustpope on August 04, 2010, 12:19:53 PM
I like that forcing EC's to attack one another idea.  THat is one thing they dont have a lot of protection from yet.
Title: Re: Parties
Post by: BubbleBoy on August 04, 2010, 12:37:33 PM
I like that forcing EC's to attack one another idea.  THat is one thing they dont have a lot of protection from yet.
Yeah, all they have is a Wall.
Title: Re: Parties
Post by: SomeKittens on August 04, 2010, 02:43:56 PM
WALL PARTY!
Though why are all the abilities 3/3?
Title: Re: Parties
Post by: stefferweffer on August 04, 2010, 03:07:40 PM
Don't you want your converts to say "human" character?
Title: Re: Parties
Post by: Minister Polarius on August 04, 2010, 03:13:26 PM
No. Convert only works on Humans and Angels by game rule.
Title: Re: Parties
Post by: TheJaylor on August 04, 2010, 06:02:45 PM
couple questions:

Outcasts' Party
3/3 Gold Good Enhancement
"Convert an Evil Character in a territory or search Deck or Discard Pile for a character with abilities */4 or less, Convert to Gold regardless of Protection, and add to battle."
Luke 14:13

it says character so you could grab an EC and convert it to Evil Gold and add it to battle?
Banquet Hall
Good Fortress
-Holds any number of Heroes, X=Number of Heroes here-
"Once per turn, you may reveal a Party from hand to place a Hero of matching Brigade in this Fortress. Heroes here are Protected from opponent's cards. Any turn, you may cause up to X Evil Characters in play to fight each other instead of attacking."
Song of Solomon 2:4


and how do you cause more than 2, which could =X, to fight each other all at the same time? do certain ones band and you get to choose which side they're on?
Esther's Party
3/3 Gold/Purple Good Enhancement
"Convert an Evil Character in a territory or Interrupt the Battle and Discard an Evil Card from opponent's hand."
Esther 2:18
do you get to look at opponent's hand or do they just show you all the Evil cards and then you pick?

  ~Jayden
Title: Re: Parties
Post by: SomeKittens on August 04, 2010, 11:04:13 PM
Banquet Hall
Good Fortress
-Holds any number of Heroes, X=Number of Heroes here-
"Once per turn, you may reveal a Party from hand to place a Hero of matching Brigade in this Fortress. Heroes here are Protected from opponent's cards. Any turn, you may cause up to X Evil Characters in play to fight each other instead of attacking."
Song of Solomon 2:4
I think it means EC's in battle.
Title: Re: Parties
Post by: TheJaylor on August 04, 2010, 11:10:20 PM
Banquet Hall
Good Fortress
-Holds any number of Heroes, X=Number of Heroes here-
"Once per turn, you may reveal a Party from hand to place a Hero of matching Brigade in this Fortress. Heroes here are Protected from opponent's cards. Any turn, you may cause up to X Evil Characters in play to fight each other instead of attacking."
Song of Solomon 2:4
I think it means EC's in battle.
it says "instead of attacking" so it can't be in battle
Title: Re: Parties
Post by: SomeKittens on August 04, 2010, 11:18:12 PM
Well, EC's can't attack (as far as my understanding goes), but rather block a rescue attempt.
Title: Re: Parties
Post by: Minister Polarius on August 05, 2010, 04:46:48 AM
1. That's correct. Very, very useful for an Abom deck.
2. Also correct.
3. The entire hand is shown. Perhaps I should specify that, but it would make the wording very clunky...
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